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97
.github/workflows/cmake-wasm.yml
vendored
Normal file
97
.github/workflows/cmake-wasm.yml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
name: CMake WebAssembly
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
env:
|
||||
wasmtime_version: v7.0.0
|
||||
wasmer_version: v3.1.1
|
||||
|
||||
jobs:
|
||||
build_wasi_sdk:
|
||||
strategy:
|
||||
matrix:
|
||||
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||
C_FLAGS: ['', '-msimd128']
|
||||
wasi_sdk_version: [19, 20]
|
||||
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
|
||||
# You can convert this to a matrix build if you need cross-platform coverage.
|
||||
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Downloading wasi-sdk
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
wget --no-verbose https://github.com/WebAssembly/wasi-sdk/releases/download/wasi-sdk-${{matrix.wasi_sdk_version}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||
tar xf wasi-sdk-${{matrix.wasi_sdk_version}}.0-linux.tar.gz
|
||||
|
||||
- name: Configure CMake
|
||||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0/share/cmake/wasi-sdk.cmake -DWASI_SDK_PREFIX=${{github.workspace}}/wasi-sdk-${{matrix.wasi_sdk_version}}.0 -DCGLM_USE_TEST=ON
|
||||
|
||||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||
|
||||
- name: Test with wasmtime
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
ls -lh ${{github.workspace}}/build/
|
||||
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests
|
||||
|
||||
- name: Test with wasmer
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
mkdir wasmer
|
||||
cd wasmer
|
||||
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||
tar xf wasmer-linux-amd64.tar.gz
|
||||
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests
|
||||
|
||||
build_emsdk:
|
||||
strategy:
|
||||
matrix:
|
||||
BUILD_TYPE: [Release, Debug, RelWithDebInfo, MinSizeRel]
|
||||
C_FLAGS: ['', '-msimd128', '-msse -msse2 -msimd128', '-msse -msse2 -msse3 -msse4 -msimd128']
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v12
|
||||
|
||||
- name: Verify emsdk
|
||||
run: emcc -v
|
||||
|
||||
- name: Configure CMake
|
||||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
|
||||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
|
||||
run: emcmake cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.BUILD_TYPE}} -DCMAKE_C_FLAGS="${{matrix.C_FLAGS}}" -DCMAKE_EXE_LINKER_FLAGS="-s STANDALONE_WASM" -DCGLM_STATIC=ON -DCGLM_USE_TEST=ON
|
||||
|
||||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{matrix.BUILD_TYPE}}
|
||||
|
||||
- name: Test with wasmtime
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
ls -lh ${{github.workspace}}/build/
|
||||
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests.wasm
|
||||
- name: Test with wasmer
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
mkdir wasmer
|
||||
cd wasmer
|
||||
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||
tar xf wasmer-linux-amd64.tar.gz
|
||||
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests.wasm
|
||||
79
.github/workflows/meson-wasm.yml
vendored
Normal file
79
.github/workflows/meson-wasm.yml
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
name: Meson WebAssembly
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
env:
|
||||
wasmtime_version: v7.0.0
|
||||
wasmer_version: v3.1.1
|
||||
|
||||
jobs:
|
||||
build_emsdk:
|
||||
strategy:
|
||||
matrix:
|
||||
BUILD_TYPE: [debug, debugoptimized, release, minsize]
|
||||
C_FLAGS: ['', '-msimd128', '-msse -msse2 -msimd128', '-msse -msse2 -msse3 -msse4 -msimd128']
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v13
|
||||
|
||||
- name: Verify emsdk
|
||||
run: emcc -v
|
||||
|
||||
- name: Creating cross file
|
||||
run: |
|
||||
cat << EOF > ${{github.workspace}}/meson_cross_emsdk.txt
|
||||
[binaries]
|
||||
c = '`which emcc`'
|
||||
cpp = '`which em++`'
|
||||
ar = '`which emar`'
|
||||
|
||||
[built-in options]
|
||||
|
||||
c_args = ['-Wno-unused-parameter']
|
||||
c_link_args = ['-s', 'STANDALONE_WASM']
|
||||
cpp_args = ['-Wno-unused-parameter']
|
||||
cpp_link_args = ['-s', 'STANDALONE_WASM']
|
||||
|
||||
[host_machine]
|
||||
|
||||
system = 'emscripten'
|
||||
cpu_family = 'wasm32'
|
||||
cpu = 'wasm32'
|
||||
endian = 'little'
|
||||
|
||||
EOF
|
||||
cat ${{github.workspace}}/meson_cross_emsdk.txt
|
||||
|
||||
- uses: actions/setup-python@v4
|
||||
|
||||
- name: Install meson
|
||||
run: |
|
||||
sudo python3 -m pip install meson ninja
|
||||
|
||||
- name: Build with meson
|
||||
run: |
|
||||
meson setup build -Dbuildtype=${{matrix.BUILD_TYPE}} --cross-file ${{github.workspace}}/meson_cross_emsdk.txt --default-library=static -Dbuild_tests=true
|
||||
meson test -C build
|
||||
|
||||
- name: Test with wasmtime
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
ls -lh ${{github.workspace}}/build/
|
||||
wget --no-verbose https://github.com/bytecodealliance/wasmtime/releases/download/${{env.wasmtime_version}}/wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
tar xf wasmtime-${{env.wasmtime_version}}-x86_64-linux.tar.xz
|
||||
./wasmtime-${{env.wasmtime_version}}-x86_64-linux/wasmtime run --wasm-features simd ${{github.workspace}}/build/tests.wasm
|
||||
|
||||
- name: Test with wasmer
|
||||
run: |
|
||||
cd ${{github.workspace}}
|
||||
mkdir wasmer
|
||||
cd wasmer
|
||||
wget --no-verbose https://github.com/wasmerio/wasmer/releases/download/${{env.wasmer_version}}/wasmer-linux-amd64.tar.gz
|
||||
tar xf wasmer-linux-amd64.tar.gz
|
||||
./bin/wasmer run --enable-simd ${{github.workspace}}/build/tests.wasm
|
||||
39
.readthedocs.yaml
Normal file
39
.readthedocs.yaml
Normal file
@@ -0,0 +1,39 @@
|
||||
# Read the Docs configuration file for Sphinx projects
|
||||
# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details
|
||||
|
||||
# Required
|
||||
version: 2
|
||||
|
||||
# Set the OS, Python version and other tools you might need
|
||||
build:
|
||||
os: ubuntu-22.04
|
||||
tools:
|
||||
python: "3.12"
|
||||
# You can also specify other tool versions:
|
||||
# nodejs: "20"
|
||||
# rust: "1.70"
|
||||
# golang: "1.20"
|
||||
|
||||
# Build documentation in the "docs/" directory with Sphinx
|
||||
sphinx:
|
||||
configuration: docs/source/conf.py
|
||||
# You can configure Sphinx to use a different builder, for instance use the dirhtml builder for simpler URLs
|
||||
# builder: "dirhtml"
|
||||
# Fail on all warnings to avoid broken references
|
||||
# fail_on_warning: true
|
||||
|
||||
# Optionally build your docs in additional formats such as PDF and ePub
|
||||
# formats:
|
||||
# - pdf
|
||||
# - epub
|
||||
|
||||
# Optional but recommended, declare the Python requirements required
|
||||
# to build your documentation
|
||||
# See https://docs.readthedocs.io/en/stable/guides/reproducible-builds.html
|
||||
# python:
|
||||
# install:
|
||||
# - requirements: docs/requirements.txt
|
||||
|
||||
python:
|
||||
install:
|
||||
- requirements: docs/requirements.txt
|
||||
20
.vscode/c_cpp_properties.json
vendored
Normal file
20
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": [
|
||||
"${workspaceFolder}/**"
|
||||
],
|
||||
"defines": [],
|
||||
"macFrameworkPath": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/usr/bin/clang",
|
||||
"cStandard": "c23",
|
||||
"cppStandard": "c++23",
|
||||
"intelliSenseMode": "macos-clang-arm64",
|
||||
"configurationProvider": "vector-of-bool.cmake-tools"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
29
.vscode/settings.json
vendored
29
.vscode/settings.json
vendored
@@ -1,4 +1,31 @@
|
||||
{
|
||||
"C_Cpp.default.configurationProvider": "vector-of-bool.cmake-tools",
|
||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source"
|
||||
"restructuredtext.confPath": "${workspaceFolder}/docs/source",
|
||||
"workbench.colorTheme": "Default Light+ Experimental",
|
||||
"editor.fontSize": 14,
|
||||
"workbench.colorCustomizations": {
|
||||
"[Default Light*]": {
|
||||
"editor.background": "#fefefe",
|
||||
"sideBar.background": "#fefefe",
|
||||
"sideBar.foreground": "#343436",
|
||||
"sideBarTitle.foreground": "#343436",
|
||||
"sideBar.border": "#e2e2e4",
|
||||
"statusBar.background": "#fefefe",
|
||||
"titleBar.activeBackground": "#fefefe",
|
||||
"tab.activeBackground": "#f4fff4aa",
|
||||
"tab.inactiveBackground": "#fefefe",
|
||||
"activityBar.background": "#fefefe",
|
||||
"editorGroupHeader.tabsBackground": "#fefefe"
|
||||
},
|
||||
"[Default Dark*]": {
|
||||
"editor.background": "#1D1D25",
|
||||
"sideBar.background": "#1D1D25",
|
||||
"statusBar.background": "#1D1D25",
|
||||
"titleBar.activeBackground": "#1D1D25",
|
||||
"tab.activeBackground": "#2C2C3A",
|
||||
"tab.inactiveBackground": "#1D1D25",
|
||||
"activityBar.background": "#1D1D25",
|
||||
"editorGroupHeader.tabsBackground": "#1D1D25"
|
||||
}
|
||||
},
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
cmake_minimum_required(VERSION 3.8.2)
|
||||
project(cglm
|
||||
VERSION 0.8.7
|
||||
VERSION 0.9.2
|
||||
HOMEPAGE_URL https://github.com/recp/cglm
|
||||
DESCRIPTION "OpenGL Mathematics (glm) for C"
|
||||
LANGUAGES C
|
||||
@@ -16,6 +16,11 @@ option(CGLM_STATIC "Static build" OFF)
|
||||
option(CGLM_USE_C99 "" OFF)
|
||||
option(CGLM_USE_TEST "Enable Tests" OFF)
|
||||
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL WASI)
|
||||
set(CGLM_STATIC ON CACHE BOOL "Static option" FORCE)
|
||||
set(CGLM_SHARED OFF CACHE BOOL "Shared option" FORCE)
|
||||
endif()
|
||||
|
||||
if(NOT CGLM_STATIC AND CGLM_SHARED)
|
||||
set(CGLM_BUILD SHARED)
|
||||
else(CGLM_STATIC)
|
||||
@@ -38,10 +43,12 @@ if(MSVC)
|
||||
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
|
||||
endforeach(flag_var)
|
||||
else()
|
||||
add_compile_options(-Wall -Werror -O3)
|
||||
add_compile_options(-Wall -O3)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
get_directory_property(hasParent PARENT_DIRECTORY)
|
||||
|
||||
if(NOT hasParent AND NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
|
||||
# Set the possible values of build type for cmake-gui
|
||||
@@ -72,8 +79,14 @@ add_library(${PROJECT_NAME}
|
||||
src/vec4.c
|
||||
src/ivec4.c
|
||||
src/mat2.c
|
||||
src/mat2x3.c
|
||||
src/mat2x4.c
|
||||
src/mat3.c
|
||||
src/mat3x2.c
|
||||
src/mat3x4.c
|
||||
src/mat4.c
|
||||
src/mat4x2.c
|
||||
src/mat4x3.c
|
||||
src/plane.c
|
||||
src/frustum.c
|
||||
src/box.c
|
||||
@@ -157,7 +170,21 @@ install(EXPORT ${PROJECT_NAME}
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||
|
||||
set(PACKAGE_NAME ${PROJECT_NAME})
|
||||
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
if (IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(includedir "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
else()
|
||||
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
endif()
|
||||
if (IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
|
||||
set(libdir "${CMAKE_INSTALL_LIBDIR}")
|
||||
else()
|
||||
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
set(PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||
configure_file(cglm.pc.in cglm.pc @ONLY)
|
||||
|
||||
install(FILES ${CMAKE_BINARY_DIR}/cglm.pc
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/cglm.pc
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
|
||||
53
Makefile.am
53
Makefile.am
@@ -11,8 +11,7 @@ AM_CFLAGS = -Wall \
|
||||
-std=gnu11 \
|
||||
-O3 \
|
||||
-Wstrict-aliasing=2 \
|
||||
-fstrict-aliasing \
|
||||
-Werror=strict-prototypes
|
||||
-fstrict-aliasing
|
||||
|
||||
lib_LTLIBRARIES = libcglm.la
|
||||
libcglm_la_LDFLAGS = -no-undefined -version-info 0:1:0
|
||||
@@ -43,8 +42,14 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat4x2.h \
|
||||
include/cglm/mat4x3.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/mat3x2.h \
|
||||
include/cglm/mat3x4.h \
|
||||
include/cglm/mat2.h \
|
||||
include/cglm/mat2x3.h \
|
||||
include/cglm/mat2x4.h \
|
||||
include/cglm/affine-pre.h \
|
||||
include/cglm/affine-post.h \
|
||||
include/cglm/affine.h \
|
||||
@@ -64,6 +69,7 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/aabb2d.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
@@ -95,8 +101,14 @@ cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/mat4x2.h \
|
||||
include/cglm/call/mat4x3.h \
|
||||
include/cglm/call/mat3.h \
|
||||
include/cglm/call/mat3x2.h \
|
||||
include/cglm/call/mat3x4.h \
|
||||
include/cglm/call/mat2.h \
|
||||
include/cglm/call/mat2x3.h \
|
||||
include/cglm/call/mat2x4.h \
|
||||
include/cglm/call/vec2.h \
|
||||
include/cglm/call/vec3.h \
|
||||
include/cglm/call/vec4.h \
|
||||
@@ -138,7 +150,8 @@ cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_no.h \
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||
include/cglm/simd/x86.h \
|
||||
include/cglm/simd/arm.h
|
||||
include/cglm/simd/arm.h \
|
||||
include/cglm/simd/wasm.h
|
||||
|
||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
@@ -157,12 +170,30 @@ cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
|
||||
include/cglm/simd/neon/mat4.h \
|
||||
include/cglm/simd/neon/quat.h
|
||||
|
||||
cglm_simd_wasmdir=$(includedir)/cglm/simd/wasm
|
||||
cglm_simd_wasm_HEADERS = include/cglm/simd/wasm/affine.h \
|
||||
include/cglm/simd/wasm/mat2.h \
|
||||
include/cglm/simd/wasm/mat3.h \
|
||||
include/cglm/simd/wasm/mat4.h \
|
||||
include/cglm/simd/wasm/quat.h
|
||||
|
||||
cglm_handeddir=$(includedir)/cglm/handed
|
||||
cglm_handed_HEADERS = include/cglm/handed/euler_to_quat_lh.h \
|
||||
include/cglm/handed/euler_to_quat_rh.h
|
||||
|
||||
cglm_structdir=$(includedir)/cglm/struct
|
||||
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/mat4x2.h \
|
||||
include/cglm/struct/mat4x3.h \
|
||||
include/cglm/struct/mat3.h \
|
||||
include/cglm/struct/mat3x2.h \
|
||||
include/cglm/struct/mat3x4.h \
|
||||
include/cglm/struct/mat2.h \
|
||||
include/cglm/struct/mat2x3.h \
|
||||
include/cglm/struct/mat2x4.h \
|
||||
include/cglm/struct/affine-pre.h \
|
||||
include/cglm/struct/affine-post.h \
|
||||
include/cglm/struct/affine-mat.h \
|
||||
include/cglm/struct/affine.h \
|
||||
include/cglm/struct/affine2d.h \
|
||||
include/cglm/struct/vec2.h \
|
||||
@@ -178,6 +209,7 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
|
||||
include/cglm/struct/plane.h \
|
||||
include/cglm/struct/frustum.h \
|
||||
include/cglm/struct/box.h \
|
||||
include/cglm/struct/aabb2d.h \
|
||||
include/cglm/struct/project.h \
|
||||
include/cglm/struct/sphere.h \
|
||||
include/cglm/struct/color.h \
|
||||
@@ -199,6 +231,10 @@ cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_no.h \
|
||||
include/cglm/struct/clipspace/project_no.h \
|
||||
include/cglm/struct/clipspace/project_zo.h
|
||||
|
||||
cglm_struct_handeddir=$(includedir)/cglm/struct/handed
|
||||
cglm_struct_handed_HEADERS = include/cglm/struct/handed/euler_to_quat_lh.h \
|
||||
include/cglm/struct/handed/euler_to_quat_rh.h
|
||||
|
||||
libcglm_la_SOURCES=\
|
||||
src/euler.c \
|
||||
src/affine.c \
|
||||
@@ -212,8 +248,14 @@ libcglm_la_SOURCES=\
|
||||
src/vec4.c \
|
||||
src/ivec4.c \
|
||||
src/mat2.c \
|
||||
src/mat2x3.c \
|
||||
src/mat2x4.c \
|
||||
src/mat3.c \
|
||||
src/mat3x2.c \
|
||||
src/mat3x4.c \
|
||||
src/mat4.c \
|
||||
src/mat4x2.c \
|
||||
src/mat4x3.c \
|
||||
src/plane.c \
|
||||
src/frustum.c \
|
||||
src/box.c \
|
||||
@@ -243,11 +285,6 @@ test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
test/src/test_common.c \
|
||||
test/src/tests.c \
|
||||
test/src/test_cam.c \
|
||||
test/src/test_cam_lh_zo.c \
|
||||
test/src/test_cam_rh_zo.c \
|
||||
test/src/test_cam_lh_no.c \
|
||||
test/src/test_cam_rh_no.c \
|
||||
test/src/test_clamp.c \
|
||||
test/src/test_euler.c \
|
||||
test/src/test_bezier.c \
|
||||
|
||||
34
README.md
34
README.md
@@ -242,6 +242,38 @@ add_subdirectory(external/cglm/)
|
||||
# or you can use find_package to configure cglm
|
||||
```
|
||||
|
||||
#### Use CMake to build for WebAssembly
|
||||
|
||||
Since math functions like `sinf` is used, this can not be targeted at `wasm32-unknown-unknown`, one of [wasi-sdk](https://github.com/WebAssembly/wasi-sdk) or [emscripten](https://github.com/emscripten-core/emsdk) should be used.
|
||||
|
||||
Should note that shared build is not yet supported for WebAssembly.
|
||||
|
||||
For [simd128](https://github.com/WebAssembly/simd) support, add `-msimd128` to `CMAKE_C_FLAGS`, in command line `-DCMAKE_C_FLAGS="-msimd128"`.
|
||||
|
||||
For tests, the cmake option `CGLM_USE_TEST` would still work, you'll need a wasi runtime for running tests, see our [ci config file](.github/workflows/cmake-wasm.yml) for a detailed example.
|
||||
|
||||
##### Use CMake and WASI SDK to build for WebAssembly
|
||||
|
||||
```bash
|
||||
$ cmake .. \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/path/to/wasi-sdk-19.0/share/cmake/wasi-sdk.cmake \
|
||||
-DWASI_SDK_PREFIX=/path/to/wasi-sdk-19.0
|
||||
```
|
||||
|
||||
Where `/path/to/wasi-sdk-19.0/` is the path to extracted [wasi sdk](https://github.com/WebAssembly/wasi-sdk).
|
||||
|
||||
In this case it would by default make a static build.
|
||||
|
||||
##### Use CMake and Emscripten SDK to build for WebAssembly
|
||||
|
||||
```bash
|
||||
$ emcmake cmake .. \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-s STANDALONE_WASM" \
|
||||
-DCGLM_STATIC=ON
|
||||
```
|
||||
|
||||
The `emcmake` here is the cmake wrapper for Emscripten from installed [emsdk](https://github.com/emscripten-core/emsdk).
|
||||
|
||||
### Meson (All platforms)
|
||||
|
||||
```bash
|
||||
@@ -257,7 +289,7 @@ $ sudo ninja install # [Optional]
|
||||
c_std=c11
|
||||
buildtype=release
|
||||
default_library=shared
|
||||
enable_tests=false # to run tests: ninja test
|
||||
build_tests=true # to run tests: ninja test
|
||||
```
|
||||
#### Use with your Meson project
|
||||
* Example:
|
||||
|
||||
16
cglm.pc.in
16
cglm.pc.in
@@ -1,11 +1,11 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix="${prefix}"
|
||||
libdir="${exec_prefix}/lib"
|
||||
includedir="${prefix}/include"
|
||||
prefix=@prefix@
|
||||
exec_prefix=@exec_prefix@
|
||||
libdir=@libdir@
|
||||
includedir=@includedir@
|
||||
|
||||
Name: @PROJECT_NAME@
|
||||
Description: @CMAKE_PROJECT_DESCRIPTION@
|
||||
URL: @CMAKE_PROJECT_HOMEPAGE_URL@
|
||||
Version: @PROJECT_VERSION@
|
||||
Name: @PACKAGE_NAME@
|
||||
Description: OpenGL Mathematics (glm) for C
|
||||
URL: https://github.com/recp/cglm
|
||||
Version: @PACKAGE_VERSION@
|
||||
Cflags: -I${includedir}
|
||||
Libs: -L${libdir} -lcglm @LIBS@
|
||||
|
||||
@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
|
||||
|
||||
# Description
|
||||
s.name = "cglm"
|
||||
s.version = "0.8.4"
|
||||
s.version = "0.9.1"
|
||||
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
|
||||
s.description = <<-DESC
|
||||
cglm is math library for graphics programming for C. See the documentation or README for all features.
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.8.7], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects serial-tests])
|
||||
AC_INIT([cglm], [0.9.2], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall foreign subdir-objects serial-tests])
|
||||
|
||||
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.
|
||||
: ${CFLAGS=""}
|
||||
|
||||
4
docs/requirements.txt
Normal file
4
docs/requirements.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
# Defining the exact version will make sure things don't break
|
||||
sphinx==5.3.0
|
||||
sphinx_rtd_theme==1.1.1
|
||||
readthedocs-sphinx-search==0.1.1
|
||||
173
docs/source/aabb2d.rst
Normal file
173
docs/source/aabb2d.rst
Normal file
@@ -0,0 +1,173 @@
|
||||
.. default-domain:: C
|
||||
|
||||
2d axis aligned bounding box (AABB)
|
||||
================================================================================
|
||||
|
||||
Header: cglm/aabb2d.h
|
||||
|
||||
Some convenient functions provided for AABB.
|
||||
|
||||
**Definition of aabb:**
|
||||
|
||||
cglm defines an aabb as a two dimensional array of vec2's.
|
||||
The first element is the **min** point and the second one is the **max** point.
|
||||
If you have another type e.g. struct or even another representation then you must
|
||||
convert it before and after calling a cglm aabb2d function.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_aabb2d_copy`
|
||||
#. :c:func:`glm_aabb2d_transform`
|
||||
#. :c:func:`glm_aabb2d_merge`
|
||||
#. :c:func:`glm_aabb2d_crop`
|
||||
#. :c:func:`glm_aabb2d_crop_until`
|
||||
#. :c:func:`glm_aabb2d_invalidate`
|
||||
#. :c:func:`glm_aabb2d_isvalid`
|
||||
#. :c:func:`glm_aabb2d_size`
|
||||
#. :c:func:`glm_aabb2d_radius`
|
||||
#. :c:func:`glm_aabb2d_center`
|
||||
#. :c:func:`glm_aabb2d_aabb`
|
||||
#. :c:func:`glm_aabb2d_circle`
|
||||
#. :c:func:`glm_aabb2d_point`
|
||||
#. :c:func:`glm_aabb2d_contains`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_aabb2d_copy(vec2 aabb[2], vec2 dest[2])
|
||||
|
||||
| copy all members of [aabb] to [dest]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_aabb2d_transform(vec2 aabb[2], mat3 m, vec2 dest[2])
|
||||
|
||||
| apply transform to Axis-Aligned Bounding Box
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[in]* **m** transform matrix
|
||||
| *[out]* **dest** transformed bounding box
|
||||
|
||||
.. c:function:: void glm_aabb2d_merge(vec2 aabb1[2], vec2 aabb2[2], vec2 dest[2])
|
||||
|
||||
| merges two AABB bounding box and creates new one
|
||||
|
||||
two aabb must be in the same space
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb1** bounding box 1
|
||||
| *[in]* **aabb2** bounding box 2
|
||||
| *[out]* **dest** merged bounding box
|
||||
|
||||
.. c:function:: void glm_aabb2d_crop(vec2 aabb[2], vec2 cropAabb[2], vec2 dest[2])
|
||||
|
||||
| crops a bounding box with another one.
|
||||
|
||||
this could be useful for gettng a bbox which fits with view frustum and
|
||||
object bounding boxes. In this case you crop view frustum box with objects
|
||||
box
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box 1
|
||||
| *[in]* **cropAabb** crop box
|
||||
| *[out]* **dest** cropped bounding box
|
||||
|
||||
.. c:function:: void glm_aabb2d_crop_until(vec2 aabb[2], vec2 cropAabb[2], vec2 clampAabb[2], vec2 dest[2])
|
||||
|
||||
| crops a bounding box with another one.
|
||||
|
||||
this could be useful for gettng a bbox which fits with view frustum and
|
||||
object bounding boxes. In this case you crop view frustum box with objects
|
||||
box
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[in]* **cropAabb** crop box
|
||||
| *[in]* **clampAabb** miniumum box
|
||||
| *[out]* **dest** cropped bounding box
|
||||
|
||||
.. c:function:: void glm_aabb2d_invalidate(vec2 aabb[2])
|
||||
|
||||
| invalidate AABB min and max values
|
||||
|
||||
| It fills *max* values with -FLT_MAX and *min* values with +FLT_MAX
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **aabb** bounding box
|
||||
|
||||
.. c:function:: bool glm_aabb2d_isvalid(vec2 aabb[2])
|
||||
|
||||
| check if AABB is valid or not
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
|
||||
Returns:
|
||||
returns true if aabb is valid otherwise false
|
||||
|
||||
.. c:function:: float glm_aabb2d_size(vec2 aabb[2])
|
||||
|
||||
| distance between of min and max
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
|
||||
Returns:
|
||||
distance between min - max
|
||||
|
||||
.. c:function:: float glm_aabb2d_radius(vec2 aabb[2])
|
||||
|
||||
| radius of sphere which surrounds AABB
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
|
||||
.. c:function:: void glm_aabb2d_center(vec2 aabb[2], vec2 dest)
|
||||
|
||||
| computes center point of AABB
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[out]* **dest** center of bounding box
|
||||
|
||||
.. c:function:: bool glm_aabb2d_aabb(vec2 aabb[2], vec2 other[2])
|
||||
|
||||
| check if two AABB intersects
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[out]* **other** other bounding box
|
||||
|
||||
.. c:function:: bool glm_aabb2d_circle(vec2 aabb[2], vec3 c)
|
||||
|
||||
| check if AABB intersects with sphere
|
||||
|
||||
| https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
| Solid Box - Solid Sphere test.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** solid bounding box
|
||||
| *[out]* **c** solid circle
|
||||
|
||||
.. c:function:: bool glm_aabb2d_point(vec2 aabb[2], vec2 point)
|
||||
|
||||
| check if point is inside of AABB
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[out]* **point** point
|
||||
|
||||
.. c:function:: bool glm_aabb2d_contains(vec2 aabb[2], vec2 other[2])
|
||||
|
||||
| check if AABB contains other AABB
|
||||
|
||||
Parameters:
|
||||
| *[in]* **aabb** bounding box
|
||||
| *[out]* **other** other bounding box
|
||||
|
||||
@@ -1,59 +1,28 @@
|
||||
API documentation
|
||||
📚 API documentation
|
||||
================================
|
||||
|
||||
Some functions may exist twice,
|
||||
once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
**cglm** provides a few APIs for similar functions.
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
* 📦 **Inline API**: All functions are inline. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Call API**: All functions are not inline. You need to build *cglm* and link it
|
||||
to your project. You can include **cglm/call.h** header to use this API. `glmc_` is namespace/prefix for this API.
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
And also there are also sub categories:
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
* 📦 **Array API**: Types are raw arrays and functions takes array as argument. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Struct API**: Types are union/struct and functions takes struct as argument and return structs if needed. You can include **cglm/struct.h** header
|
||||
to use this API. This also includes **cglm/cglm.h** header.`glms_` is namespace/prefix for this API but your can omit or change it, see struct api docs.
|
||||
* 📦 **SIMD API**: SIMD functions and helpers. `glmm_` is namespace/prefix for this API.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
📌 Since struct api and call api are built top of inline array api, follow inline array api docs for individual functions.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
:caption: API documentations:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat2
|
||||
mat3
|
||||
mat4
|
||||
vec2
|
||||
vec2-ext
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
api_inline_array
|
||||
api_struct
|
||||
api_call
|
||||
api_simd
|
||||
|
||||
11
docs/source/api_call.rst
Normal file
11
docs/source/api_call.rst
Normal file
@@ -0,0 +1,11 @@
|
||||
Call API
|
||||
================================
|
||||
|
||||
Call API is pre-built API for making calls from library. It is built on top of the array api. **glmc_** is the namespace for the call api.
|
||||
**c** stands for call.
|
||||
|
||||
You need to built cglm to use call api. See build instructions (:doc:`build`) for more details.
|
||||
|
||||
The functions except namespace **glmc_** are same as inline api. See ( :doc:`api_inline_array` ) for more details.
|
||||
|
||||
📌 In the future we can define option to forward inline functions or struct api to call api.
|
||||
76
docs/source/api_inline_array.rst
Normal file
76
docs/source/api_inline_array.rst
Normal file
@@ -0,0 +1,76 @@
|
||||
Array API - Inline (Default)
|
||||
========================================
|
||||
|
||||
This is the default API of *cglm*. All functions are forced to be inlined
|
||||
and struct api, call api uses this inline api to share implementation.
|
||||
|
||||
📌 Call api is also array api but it is not inlined.
|
||||
In the future there may be option to forward struct api to call api instead of inline api to reduce binary size if needed.
|
||||
|
||||
📌 **USE this API docs for similar functions in struct and call api**
|
||||
|
||||
📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
|
||||
📌 In struct api functions can return struct/union
|
||||
📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
|
||||
Some functions may exist twice, once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat2
|
||||
mat2x3
|
||||
mat2x4
|
||||
mat3
|
||||
mat3x2
|
||||
mat3x4
|
||||
mat4
|
||||
mat4x2
|
||||
mat4x3
|
||||
vec2
|
||||
vec2-ext
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
12
docs/source/api_simd.rst
Normal file
12
docs/source/api_simd.rst
Normal file
@@ -0,0 +1,12 @@
|
||||
SIMD API
|
||||
================================
|
||||
|
||||
SIMD api is special api for SIMD operations. **glmm_** prefix is used for SIMD operations in cglm. It is used in many places in cglm.
|
||||
You can use it for your own SIMD operations too. In the future the api may be extended by time.
|
||||
|
||||
Supported SIMD architectures ( may vary by time )
|
||||
|
||||
* SSE / SSE2
|
||||
* AVX
|
||||
* NEON
|
||||
* WASM 128
|
||||
98
docs/source/api_struct.rst
Normal file
98
docs/source/api_struct.rst
Normal file
@@ -0,0 +1,98 @@
|
||||
Struct API
|
||||
================================
|
||||
|
||||
Struct API is alternative API to array api to use **cglm** with improved type safety and easy to use.
|
||||
Since struct api is built top of array api, every struct API is not documented here.
|
||||
See array api documentation for more information for individual functions.
|
||||
|
||||
By default struct api adds `s` suffix to every type name e.g. vec3s, mat4s, versors etc.
|
||||
Also struct api `s` suffix to namespace e.g. `glms_vec3_add`, `glms_mat4_mul` etc.
|
||||
|
||||
By starting v0.9.0, struct api namespace is configurable. We can omit **glms_** namespace or
|
||||
even change it with custom name to move existing api integrations to **cglm** more easliy...
|
||||
We can also add **s** to functin names if we want e.g. `glms_vec3_add()` -> `vec3_add()` or `vec3s_add()`.
|
||||
|
||||
By including **cglm/struct.h** header you will include all struct api. It will also include **cglm/cglm.h** too.
|
||||
Since struct apis are inline you don't need to build or link *cglm* against
|
||||
your project unless if you want to use pre-built call-api too.
|
||||
|
||||
Struct API is built top of array api. So you can mix them.
|
||||
Use **.raw** union member to access raw array data to use it with array api.
|
||||
|
||||
Unlike array api ([0], [1], [0][0] ...), it is also possible to use struct api
|
||||
with **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
accessors to access individual elements/properties of vectors and matrices.
|
||||
|
||||
Struct API usage:
|
||||
-----------------
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = glms_mat4_identity(); /* init... */
|
||||
mat4s m2 = glms_mat4_identity(); /* init... */
|
||||
mat4s m3 = glms_mat4_mul(glms_mat4_mul(m1, m2), glms_mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
glms_vec3_cross(glms_vec3_add(v1, v6)
|
||||
glms_vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them). */
|
||||
/* use .raw to access array and use it with array api */
|
||||
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
or omit `glms_` namespace completely (see options below):
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#define CGLM_OMIT_NS_FROM_STRUCT_API
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = mat4_identity(); /* init... */
|
||||
mat4s m2 = mat4_identity(); /* init... */
|
||||
mat4s m3 = mat4_mul(mat4_mul(m1, m2), mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
vec3_cross(vec3_add(v1, v6)
|
||||
vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them) */
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
Configuring the Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Detailed documentation for Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Since struct api if built top of array api, see array api functions for more information about individual functions.
|
||||
@@ -101,7 +101,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **box** AABB
|
||||
| *[in]* **padding** padding
|
||||
| *[out]* **d** result matrix
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||
|
||||
@@ -113,7 +113,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **box** AABB
|
||||
| *[in]* **padding** padding for near and far
|
||||
| *[out]* **d** result matrix
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
Returns:
|
||||
square of norm / magnitude
|
||||
|
||||
@@ -62,16 +62,16 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.8.7'
|
||||
version = u'0.9.2'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.8.7'
|
||||
release = u'0.9.2'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
language = 'en'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
@@ -111,7 +111,7 @@ html_theme_options = {
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
# html_static_path = ['_static']
|
||||
|
||||
|
||||
# -- Options for HTMLHelp output ------------------------------------------
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
@@ -18,6 +18,7 @@ Features
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
* 2d bounding box (crop, merge...)
|
||||
* bounding sphere
|
||||
* project, unproject
|
||||
* easing functions
|
||||
|
||||
@@ -28,7 +28,7 @@ considered to be supported as optional.
|
||||
opengl
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:maxdepth: 3
|
||||
:caption: API:
|
||||
|
||||
api
|
||||
|
||||
@@ -53,8 +53,11 @@ Functions:
|
||||
1. :c:func:`glm_mat4_print`
|
||||
#. :c:func:`glm_mat3_print`
|
||||
#. :c:func:`glm_vec4_print`
|
||||
#. :c:func:`glm_ivec4_print`
|
||||
#. :c:func:`glm_vec3_print`
|
||||
#. :c:func:`glm_ivec3_print`
|
||||
#. :c:func:`glm_vec2_print`
|
||||
#. :c:func:`glm_ivec2_print`
|
||||
#. :c:func:`glm_versor_print`
|
||||
#. :c:func:`glm_aabb_print`
|
||||
|
||||
@@ -63,7 +66,7 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat4_print(mat4 matrix, FILE * __restrict ostream)
|
||||
|
||||
| print mat4 to given stream
|
||||
| print matrix to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **matrix** matrix
|
||||
@@ -71,7 +74,7 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat3_print(mat3 matrix, FILE * __restrict ostream)
|
||||
|
||||
| print mat3 to given stream
|
||||
| print matrix to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **matrix** matrix
|
||||
@@ -79,7 +82,15 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_vec4_print(vec4 vec, FILE * __restrict ostream)
|
||||
|
||||
| print vec4 to given stream
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
| *[in]* **ostream** FILE to write
|
||||
|
||||
.. c:function:: void glm_ivec4_print(ivec4 vec, FILE * __restrict ostream)
|
||||
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
@@ -87,7 +98,7 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_vec3_print(vec3 vec, FILE * __restrict ostream)
|
||||
|
||||
| print vec3 to given stream
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
@@ -95,12 +106,29 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_ivec3_print(ivec3 vec, FILE * __restrict ostream)
|
||||
|
||||
| print ivec3 to given stream
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
| *[in]* **ostream** FILE to write
|
||||
|
||||
.. c:function:: void glm_vec2_print(vec2 vec, FILE * __restrict ostream)
|
||||
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
| *[in]* **ostream** FILE to write
|
||||
|
||||
.. c:function:: void glm_ivec2_print(ivec2 vec, FILE * __restrict ostream)
|
||||
|
||||
| print vector to given stream
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
| *[in]* **ostream** FILE to write
|
||||
|
||||
|
||||
.. c:function:: void glm_versor_print(versor vec, FILE * __restrict ostream)
|
||||
|
||||
| print quaternion to given stream
|
||||
|
||||
@@ -8,6 +8,13 @@ Header: cglm/ivec2.h
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC2_ONE_INIT
|
||||
#. GLM_IVEC2_ZERO_INIT
|
||||
#. GLM_IVEC2_ONE
|
||||
#. GLM_IVEC2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec2`
|
||||
@@ -25,6 +32,7 @@ Functions:
|
||||
#. :c:func:`glm_ivec2_maxv`
|
||||
#. :c:func:`glm_ivec2_minv`
|
||||
#. :c:func:`glm_ivec2_clamp`
|
||||
#. :c:func:`glm_ivec2_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -135,6 +143,31 @@ Functions documentation
|
||||
Returns:
|
||||
distance
|
||||
|
||||
.. c:function:: void glm_ivec2_fill(ivec2 v, int val)
|
||||
|
||||
fill a vector with specified value
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_ivec2_eq(ivec2 v, int val)
|
||||
|
||||
check if vector is equal to value
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_ivec2_eqv(ivec2 v1, ivec2 v2)
|
||||
|
||||
check if vector is equal to another vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector 1
|
||||
| *[in]* **vec** vector 2
|
||||
|
||||
|
||||
.. c:function:: void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
|
||||
set each member of dest to greater of vector a and b
|
||||
@@ -161,3 +194,11 @@ Functions documentation
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -8,6 +8,13 @@ Header: cglm/ivec3.h
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC3_ONE_INIT
|
||||
#. GLM_IVEC3_ZERO_INIT
|
||||
#. GLM_IVEC3_ONE
|
||||
#. GLM_IVEC3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec3`
|
||||
@@ -22,9 +29,13 @@ Functions:
|
||||
#. :c:func:`glm_ivec3_scale`
|
||||
#. :c:func:`glm_ivec3_distance2`
|
||||
#. :c:func:`glm_ivec3_distance`
|
||||
#. :c:func:`glm_ivec3_fill`
|
||||
#. :c:func:`glm_ivec3_eq`
|
||||
#. :c:func:`glm_ivec3_eqv`
|
||||
#. :c:func:`glm_ivec3_maxv`
|
||||
#. :c:func:`glm_ivec3_minv`
|
||||
#. :c:func:`glm_ivec3_clamp`
|
||||
#. :c:func:`glm_ivec2_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -135,6 +146,30 @@ Functions documentation
|
||||
Returns:
|
||||
distance
|
||||
|
||||
.. c:function:: void glm_ivec3_fill(ivec3 v, int val)
|
||||
|
||||
fill a vector with specified value
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_ivec3_eq(ivec3 v, int val)
|
||||
|
||||
check if vector is equal to value
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_ivec3_eqv(ivec3 v1, ivec3 v2)
|
||||
|
||||
check if vector is equal to another vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector 1
|
||||
| *[in]* **vec** vector 2
|
||||
|
||||
.. c:function:: void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
|
||||
set each member of dest to greater of vector a and b
|
||||
@@ -161,3 +196,11 @@ Functions documentation
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -8,6 +8,13 @@ Header: cglm/ivec4.h
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_IVEC4_ONE_INIT
|
||||
#. GLM_IVEC4_ZERO_INIT
|
||||
#. GLM_IVEC4_ONE
|
||||
#. GLM_IVEC4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_ivec4`
|
||||
@@ -25,6 +32,7 @@ Functions:
|
||||
#. :c:func:`glm_ivec4_maxv`
|
||||
#. :c:func:`glm_ivec4_minv`
|
||||
#. :c:func:`glm_ivec4_clamp`
|
||||
#. :c:func:`glm_ivec4_abs`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -161,3 +169,11 @@ Functions documentation
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -32,6 +32,7 @@ Functions:
|
||||
#. :c:func:`glm_mat2_swap_col`
|
||||
#. :c:func:`glm_mat2_swap_row`
|
||||
#. :c:func:`glm_mat2_rmc`
|
||||
#. :c:func:`glm_mat2_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -64,11 +65,12 @@ Functions documentation
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -100,7 +102,7 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||
|
||||
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
multiply mat2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** mat2 (left)
|
||||
@@ -112,8 +114,8 @@ Functions documentation
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **dest** scalar
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
|
||||
.. c:function:: float glm_mat2_det(mat2 mat)
|
||||
|
||||
@@ -177,3 +179,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat2_make(float * __restrict src, mat2 dest)
|
||||
|
||||
Create mat2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x2
|
||||
|
||||
90
docs/source/mat2x3.rst
Normal file
90
docs/source/mat2x3.rst
Normal file
@@ -0,0 +1,90 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat2x3
|
||||
======
|
||||
|
||||
Header: cglm/mat2x3.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT2X3_ZERO_INIT
|
||||
#. GLM_MAT2X3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat2x3_copy`
|
||||
#. :c:func:`glm_mat2x3_zero`
|
||||
#. :c:func:`glm_mat2x3_make`
|
||||
#. :c:func:`glm_mat2x3_mul`
|
||||
#. :c:func:`glm_mat2x3_mulv`
|
||||
#. :c:func:`glm_mat2x3_transpose`
|
||||
#. :c:func:`glm_mat2x3_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)
|
||||
|
||||
copy mat2x3 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x3_zero(mat2x3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2x3_make(float * __restrict src, mat2x3 dest)
|
||||
|
||||
Create mat2x3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 6 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x3
|
||||
|
||||
.. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat2x3_mul(mat2x3, mat3x2, mat2);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat2x3)
|
||||
| *[in]* **m2** right matrix (mat3x2)
|
||||
| *[out]* **dest** destination matrix (mat2)
|
||||
|
||||
.. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest)
|
||||
|
||||
multiply mat2x3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat2x3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x3_scale(mat2x3 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
90
docs/source/mat2x4.rst
Normal file
90
docs/source/mat2x4.rst
Normal file
@@ -0,0 +1,90 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat2x4
|
||||
======
|
||||
|
||||
Header: cglm/mat2x4.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT2X4_ZERO_INIT
|
||||
#. GLM_MAT2X4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat2x4_copy`
|
||||
#. :c:func:`glm_mat2x4_zero`
|
||||
#. :c:func:`glm_mat2x4_make`
|
||||
#. :c:func:`glm_mat2x4_mul`
|
||||
#. :c:func:`glm_mat2x4_mulv`
|
||||
#. :c:func:`glm_mat2x4_transpose`
|
||||
#. :c:func:`glm_mat2x4_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest)
|
||||
|
||||
copy mat2x4 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x4_zero(mat2x4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat2x4_make(float * __restrict src, mat2x4 dest)
|
||||
|
||||
Create mat2x4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 8 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix2x4
|
||||
|
||||
.. c:function:: void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat2x4_mul(mat2x4, mat4x2, mat2);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat2x4)
|
||||
| *[in]* **m2** right matrix (mat4x2)
|
||||
| *[out]* **dest** destination matrix (mat2)
|
||||
|
||||
.. c:function:: void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest)
|
||||
|
||||
multiply mat2x4 with vec4 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat2x4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat2x4_scale(mat2x4 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -34,6 +34,7 @@ Functions:
|
||||
#. :c:func:`glm_mat3_swap_col`
|
||||
#. :c:func:`glm_mat3_swap_row`
|
||||
#. :c:func:`glm_mat3_rmc`
|
||||
#. :c:func:`glm_mat3_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -71,6 +72,7 @@ Functions documentation
|
||||
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -102,10 +104,10 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest)
|
||||
|
||||
multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
multiply mat3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** mat3 (left)
|
||||
| *[in]* **m** mat3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
@@ -122,8 +124,8 @@ Functions documentation
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **dest** scalar
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
|
||||
.. c:function:: float glm_mat3_det(mat3 mat)
|
||||
|
||||
@@ -187,3 +189,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat3_make(float * __restrict src, mat3 dest)
|
||||
|
||||
Create mat3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 9 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x3
|
||||
|
||||
89
docs/source/mat3x2.rst
Normal file
89
docs/source/mat3x2.rst
Normal file
@@ -0,0 +1,89 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat3x2
|
||||
======
|
||||
|
||||
Header: cglm/mat3x2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT3X2_ZERO_INIT
|
||||
#. GLM_MAT3X2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat3x2_copy`
|
||||
#. :c:func:`glm_mat3x2_zero`
|
||||
#. :c:func:`glm_mat3x2_make`
|
||||
#. :c:func:`glm_mat3x2_mul`
|
||||
#. :c:func:`glm_mat3x2_mulv`
|
||||
#. :c:func:`glm_mat3x2_transpose`
|
||||
#. :c:func:`glm_mat3x2_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest)
|
||||
|
||||
copy mat3x2 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x2_zero(mat3x2 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat3x2_make(float * __restrict src, mat3x2 dest)
|
||||
|
||||
Create mat3x2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 6 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x2
|
||||
|
||||
.. c:function:: void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat3x2_mul(mat3x2, mat2x3, mat3);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat3x2)
|
||||
| *[in]* **m2** right matrix (mat2x3)
|
||||
| *[out]* **dest** destination matrix (mat3)
|
||||
|
||||
.. c:function:: void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest)
|
||||
|
||||
multiply mat3x2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat3x2 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x2_scale(mat3x2 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
89
docs/source/mat3x4.rst
Normal file
89
docs/source/mat3x4.rst
Normal file
@@ -0,0 +1,89 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat3x4
|
||||
======
|
||||
|
||||
Header: cglm/mat3x4.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT3X4_ZERO_INIT
|
||||
#. GLM_MAT3X4_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat3x4_copy`
|
||||
#. :c:func:`glm_mat3x4_zero`
|
||||
#. :c:func:`glm_mat3x4_make`
|
||||
#. :c:func:`glm_mat3x4_mul`
|
||||
#. :c:func:`glm_mat3x4_mulv`
|
||||
#. :c:func:`glm_mat3x4_transpose`
|
||||
#. :c:func:`glm_mat3x4_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest)
|
||||
|
||||
copy mat3x4 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x4_zero(mat3x4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat3x4_make(float * __restrict src, mat3x4 dest)
|
||||
|
||||
Create mat3x4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 12 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix3x4
|
||||
|
||||
.. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat3x4_mul(mat3x4, mat4x3, mat3);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat3x4)
|
||||
| *[in]* **m2** right matrix (mat4x3)
|
||||
| *[out]* **dest** destination matrix (mat3)
|
||||
|
||||
.. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest)
|
||||
|
||||
multiply mat3x4 with vec4 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat3x4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat3x4_scale(mat3x4 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -47,6 +47,7 @@ Functions:
|
||||
#. :c:func:`glm_mat4_swap_col`
|
||||
#. :c:func:`glm_mat4_swap_row`
|
||||
#. :c:func:`glm_mat4_rmc`
|
||||
#. :c:func:`glm_mat4_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -118,6 +119,7 @@ Functions documentation
|
||||
.. c:function:: void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
|
||||
.. code-block:: c
|
||||
@@ -156,7 +158,6 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **m** mat4 (left)
|
||||
| *[in]* **v** vec4 (right, column vector)
|
||||
| *[in]* **last** 4th item to make it vec4
|
||||
| *[out]* **dest** vec4 (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
|
||||
@@ -302,3 +303,13 @@ Functions documentation
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
.. c:function:: void glm_mat4_make(float * __restrict src, mat4 dest)
|
||||
|
||||
Create mat4 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 16 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x4
|
||||
|
||||
89
docs/source/mat4x2.rst
Normal file
89
docs/source/mat4x2.rst
Normal file
@@ -0,0 +1,89 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat4x2
|
||||
======
|
||||
|
||||
Header: cglm/mat4x2.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT4X2_ZERO_INIT
|
||||
#. GLM_MAT4X2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat4x2_copy`
|
||||
#. :c:func:`glm_mat4x2_zero`
|
||||
#. :c:func:`glm_mat4x2_make`
|
||||
#. :c:func:`glm_mat4x2_mul`
|
||||
#. :c:func:`glm_mat4x2_mulv`
|
||||
#. :c:func:`glm_mat4x2_transpose`
|
||||
#. :c:func:`glm_mat4x2_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest)
|
||||
|
||||
copy mat4x2 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x2_zero(mat4x2 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat4x2_make(float * __restrict src, mat4x2 dest)
|
||||
|
||||
Create mat4x2 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 8 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x2
|
||||
|
||||
.. c:function:: void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat4x2_mul(mat4x2, mat2x4, mat4);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat4x2)
|
||||
| *[in]* **m2** right matrix (mat2x4)
|
||||
| *[out]* **dest** destination matrix (mat4)
|
||||
|
||||
.. c:function:: void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest)
|
||||
|
||||
multiply mat4x2 with vec2 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat4x2 (left)
|
||||
| *[in]* **v** vec2 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x2_scale(mat4x2 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
89
docs/source/mat4x3.rst
Normal file
89
docs/source/mat4x3.rst
Normal file
@@ -0,0 +1,89 @@
|
||||
.. default-domain:: C
|
||||
|
||||
mat4x3
|
||||
======
|
||||
|
||||
Header: cglm/mat4x3.h
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_MAT4X3_ZERO_INIT
|
||||
#. GLM_MAT4X3_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_mat4x3_copy`
|
||||
#. :c:func:`glm_mat4x3_zero`
|
||||
#. :c:func:`glm_mat4x3_make`
|
||||
#. :c:func:`glm_mat4x3_mul`
|
||||
#. :c:func:`glm_mat4x3_mulv`
|
||||
#. :c:func:`glm_mat4x3_transpose`
|
||||
#. :c:func:`glm_mat4x3_scale`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest)
|
||||
|
||||
copy mat4x3 to another one (dest).
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x3_zero(mat4x3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix
|
||||
|
||||
.. c:function:: void glm_mat4x3_make(float * __restrict src, mat4x3 dest)
|
||||
|
||||
Create mat4x3 matrix from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 12 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination matrix4x3
|
||||
|
||||
.. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
glm_mat4x3_mul(mat4x3, mat3x4, mat4);
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m1** left matrix (mat4x3)
|
||||
| *[in]* **m2** right matrix (mat3x4)
|
||||
| *[out]* **dest** destination matrix (mat4)
|
||||
|
||||
.. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest)
|
||||
|
||||
multiply mat4x3 with vec3 (column vector) and store in dest vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** mat4x3 (left)
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** destination (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest)
|
||||
|
||||
transpose matrix and store in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
|
||||
|
||||
multiply matrix with scalar
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **m** matrix
|
||||
| *[in]* **s** scalar
|
||||
@@ -1,6 +1,6 @@
|
||||
.. default-domain:: C
|
||||
|
||||
Options
|
||||
🛠️ Options
|
||||
===============================================================================
|
||||
|
||||
A few options are provided via macros.
|
||||
@@ -90,6 +90,16 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
||||
|
||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||
|
||||
Struct API Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Print Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -62,6 +62,7 @@ Functions:
|
||||
#. :c:func:`glm_quat_rotate`
|
||||
#. :c:func:`glm_quat_rotate_at`
|
||||
#. :c:func:`glm_quat_rotate_atm`
|
||||
#. :c:func:`glm_quat_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -420,3 +421,13 @@ Functions documentation
|
||||
| *[in, out]* **m** existing transform matrix to rotate
|
||||
| *[in]* **q** quaternion
|
||||
| *[in]* **pivot** pivot
|
||||
|
||||
.. c:function:: void glm_quat_make(float * __restrict src, versor dest)
|
||||
|
||||
Create quaternion from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements. cglm store quaternions as [x, y, z, w].
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination quaternion
|
||||
|
||||
@@ -3,30 +3,30 @@
|
||||
Troubleshooting
|
||||
================================================================================
|
||||
|
||||
It is possible that sometimes you may get crashes or wrong results.
|
||||
It is possible that you may sometimes get crashes or wrong results.
|
||||
Follow these topics
|
||||
|
||||
Memory Allocation:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Again, **cglm** doesn't alloc any memory on heap.
|
||||
cglm functions works like memcpy; it copies data from src,
|
||||
makes calculations then copy the result to dest.
|
||||
Recall that **cglm** does not alloc any memory on the heap.
|
||||
cglm functions work like memcpy; they copy data from src,
|
||||
make calculations, then copy the result to dest.
|
||||
|
||||
You are responsible for allocation of **src** and **dest** parameters.
|
||||
|
||||
Alignment:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
**vec4** and **mat4** types requires 16 byte alignment.
|
||||
These types are marked with align attribute to let compiler know about this
|
||||
**vec4** and **mat4** types require 16 byte alignment.
|
||||
These types are marked with the align attribute to let the compiler know about this
|
||||
requirement.
|
||||
|
||||
But since MSVC (Windows) throws the error:
|
||||
Since MSVC (Windows) throws this error:
|
||||
|
||||
**"formal parameter with requested alignment of 16 won't be aligned"**
|
||||
|
||||
The alignment attribute has been commented for MSVC
|
||||
The alignment attribute has been commented out for MSVC
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
@@ -37,61 +37,61 @@ The alignment attribute has been commented for MSVC
|
||||
#endif.
|
||||
|
||||
So MSVC may not know about alignment requirements when creating variables.
|
||||
The interesting thing is that, if I remember correctly Visual Studio 2017
|
||||
The interesting thing is that, if I remember correctly, Visual Studio 2017
|
||||
doesn't throw the above error. So we may uncomment that line for Visual Studio 2017,
|
||||
you may do it yourself.
|
||||
|
||||
**This MSVC issue is still in TODOs.**
|
||||
|
||||
**UPDATE:** By starting v0.4.5 cglm provides an option to disable alignment requirement.
|
||||
Also alignment is disabled for older msvc verisons as default. Now alignment is only required in Visual Studio 2017 version 15.6+ if CGLM_ALL_UNALIGNED macro is not defined.
|
||||
**UPDATE:** Starting with v0.4.5, cglm provides an option to disable the alignment requirement.
|
||||
Also, alignment is disabled for older msvc versions by default. Now alignment is only required in Visual Studio 2017 version 15.6+ if the CGLM_ALL_UNALIGNED macro is not defined.
|
||||
|
||||
Crashes, Invalid Memory Access:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Probably you are trying to write to invalid memory location.
|
||||
Most likely, you are trying to write to an invalid memory location.
|
||||
|
||||
You may used wrong function for what you want to do.
|
||||
You may have used a wrong function for what you want to do.
|
||||
|
||||
For instance you may called **glm_vec4_** functions for **vec3** data type.
|
||||
It will try to write 32 byte but since **vec3** is 24 byte it should throw
|
||||
memory access error or exit the app without saying anything.
|
||||
For example, you may have called a **glm_vec4_** function for a **vec3** data type.
|
||||
It will try to write 32 bytes, but since **vec3** is 24 bytes, it should throw
|
||||
a memory access error or exit the app without saying anything.
|
||||
|
||||
**UPDATE - IMPORTANT:**
|
||||
|
||||
| On MSVC or some other compilers, if alignment is enabled (default) then double check alignment requirements if you got a crash.
|
||||
|
||||
| If you send GLM_VEC4_ONE or similar macros directly to a function, it may be crashed.
|
||||
| Because compiler may not apply alignment as defined on **typedef** to that macro while passing it (on stack) to a function.
|
||||
| If you send GLM_VEC4_ONE or similar macros directly to a function, it may crash.
|
||||
| Because the compiler may not apply alignment as defined on **typedef** to that macro while passing it (on stack) to a function.
|
||||
|
||||
Wrong Results:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Again, you may used wrong function.
|
||||
Again, you may have used a wrong function.
|
||||
|
||||
For instance if you use **glm_normalize()** or **glm_vec3_normalize()** for **vec4**,
|
||||
it will assume that passed param is **vec3** and will normalize it for **vec3**.
|
||||
Since you need to **vec4** to be normalized in your case, you will get wrong results.
|
||||
For instance if you use **glm_normalize()** or **glm_vec3_normalize()** for a **vec4**,
|
||||
it will assume that the passed param is a **vec3**, and will normalize it for **vec3**.
|
||||
Since you need a **vec4** to be normalized in your case, you will get wrong results.
|
||||
|
||||
Accessing vec4 type with vec3 functions is valid, you will not get any error, exception or crash.
|
||||
Accessing a vec4 type with vec3 functions is valid, you will not get any error, exception or crash.
|
||||
You only get wrong results if you don't know what you are doing!
|
||||
|
||||
So be carefull, when your IDE (Xcode, Visual Studio ...) tried to autocomplete function names, READ IT :)
|
||||
So be careful, when your IDE (Xcode, Visual Studio ...) tries to autocomplete function names, READ IT :)
|
||||
|
||||
**Also implementation may be wrong please let us know by creating an issue on Github.**
|
||||
**Also implementation may be wrong, please let us know by creating an issue on Github.**
|
||||
|
||||
BAD_ACCESS : Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT) or Similar Errors/Crashes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
This is similar issue with alignment. For instance if you compiled **cglm** with
|
||||
This is a similar issue with alignment. For instance if you compiled **cglm** with
|
||||
AVX (**-mavx**, intentionally or not) and if you use **cglm** in an environment that doesn't
|
||||
support AVX (or if AVX is disabled intentionally) e.g. environment that max support SSE2/3/4,
|
||||
then you probably get **BAD ACCESS** or similar...
|
||||
|
||||
Because if you compile **cglm** with AVX it aligns **mat4** with 32 byte boundary,
|
||||
and your project aligns that as 16 byte boundary...
|
||||
and your project aligns that as a 16 byte boundary...
|
||||
|
||||
Check alignment, supported vector extension or simd in **cglm** and linked projects...
|
||||
Check alignment, supported vector extension, or simd in **cglm** and linked projects...
|
||||
|
||||
Other Issues?
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -26,6 +26,7 @@ Functions:
|
||||
#. :c:func:`glm_vec2_isinf`
|
||||
#. :c:func:`glm_vec2_isvalid`
|
||||
#. :c:func:`glm_vec2_sign`
|
||||
#. :c:func:`glm_vec2_abs`
|
||||
#. :c:func:`glm_vec2_sqrt`
|
||||
|
||||
Functions documentation
|
||||
@@ -125,6 +126,14 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec2_abs(vec2 v, vec2 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
@@ -10,10 +10,10 @@ Table of contents (click to go):
|
||||
|
||||
Macros:
|
||||
|
||||
1. GLM_vec2_ONE_INIT
|
||||
#. GLM_vec2_ZERO_INIT
|
||||
#. GLM_vec2_ONE
|
||||
#. GLM_vec2_ZERO
|
||||
1. GLM_VEC2_ONE_INIT
|
||||
#. GLM_VEC2_ZERO_INIT
|
||||
#. GLM_VEC2_ONE
|
||||
#. GLM_VEC2_ZERO
|
||||
|
||||
Functions:
|
||||
|
||||
@@ -45,12 +45,14 @@ Functions:
|
||||
#. :c:func:`glm_vec2_normalize`
|
||||
#. :c:func:`glm_vec2_normalize_to`
|
||||
#. :c:func:`glm_vec2_rotate`
|
||||
#. :c:func:`glm_vec2_center`
|
||||
#. :c:func:`glm_vec2_distance2`
|
||||
#. :c:func:`glm_vec2_distance`
|
||||
#. :c:func:`glm_vec2_maxv`
|
||||
#. :c:func:`glm_vec2_minv`
|
||||
#. :c:func:`glm_vec2_clamp`
|
||||
#. :c:func:`glm_vec2_lerp`
|
||||
#. :c:func:`glm_vec2_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -313,6 +315,15 @@ Functions documentation
|
||||
| *[in]* **axis** axis vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_center(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
find center point of two vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** center point
|
||||
|
||||
.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
|
||||
|
||||
squared distance between two vectors
|
||||
@@ -373,3 +384,12 @@ Functions documentation
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_make(float * __restrict src, vec2 dest)
|
||||
|
||||
Create two dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 2 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -27,6 +27,7 @@ Functions:
|
||||
#. :c:func:`glm_vec3_isinf`
|
||||
#. :c:func:`glm_vec3_isvalid`
|
||||
#. :c:func:`glm_vec3_sign`
|
||||
#. :c:func:`glm_vec3_abs`
|
||||
#. :c:func:`glm_vec3_sqrt`
|
||||
|
||||
Functions documentation
|
||||
@@ -49,6 +50,14 @@ Functions documentation
|
||||
| *[in]* **val** value
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec3_fill(vec3 v, float val)
|
||||
|
||||
fill a vector with specified value
|
||||
|
||||
Parameters:
|
||||
| *[out]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_vec3_eq(vec3 v, float val)
|
||||
|
||||
check if vector is equal to value (without epsilon)
|
||||
@@ -134,6 +143,14 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec3_abs(vec3 v, vec3 dest)
|
||||
|
||||
absolute value of each vector item
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
@@ -79,6 +79,7 @@ Functions:
|
||||
#. :c:func:`glm_vec3_ortho`
|
||||
#. :c:func:`glm_vec3_clamp`
|
||||
#. :c:func:`glm_vec3_lerp`
|
||||
#. :c:func:`glm_vec3_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -501,3 +502,13 @@ Functions documentation
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec3_make(float * __restrict src, vec3 dest)
|
||||
|
||||
Create three dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 3 elements.
|
||||
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
@@ -59,6 +59,7 @@ Functions:
|
||||
#. :c:func:`glm_vec4_clamp`
|
||||
#. :c:func:`glm_vec4_lerp`
|
||||
#. :c:func:`glm_vec4_cubic`
|
||||
#. :c:func:`glm_vec4_make`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -406,3 +407,12 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **s** parameter
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec4_make(float * __restrict src, vec4 dest)
|
||||
|
||||
Create four dimensional vector from pointer
|
||||
|
||||
| NOTE: **@src** must contain at least 4 elements.
|
||||
Parameters:
|
||||
| *[in]* **src** pointer to an array of floats
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
245
include/cglm/aabb2d.h
Normal file
245
include/cglm/aabb2d.h
Normal file
@@ -0,0 +1,245 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_aabb2d_h
|
||||
#define cglm_aabb2d_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
#include "vec4.h"
|
||||
#include "util.h"
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [aabb] to [dest]
|
||||
*
|
||||
* @param[in] aabb source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_copy(vec2 aabb[2], vec2 dest[2]) {
|
||||
glm_vec2_copy(aabb[0], dest[0]);
|
||||
glm_vec2_copy(aabb[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief apply transform to Axis-Aligned Bounding aabb
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[in] m transform matrix
|
||||
* @param[out] dest transformed bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_transform(vec2 aabb[2], mat3 m, vec2 dest[2]) {
|
||||
vec2 v[2], xa, xb, ya, yb;
|
||||
|
||||
glm_vec2_scale(m[0], aabb[0][0], xa);
|
||||
glm_vec2_scale(m[0], aabb[1][0], xb);
|
||||
|
||||
glm_vec2_scale(m[1], aabb[0][1], ya);
|
||||
glm_vec2_scale(m[1], aabb[1][1], yb);
|
||||
|
||||
/* translation + min(xa, xb) + min(ya, yb) */
|
||||
glm_vec2(m[2], v[0]);
|
||||
glm_vec2_minadd(xa, xb, v[0]);
|
||||
glm_vec2_minadd(ya, yb, v[0]);
|
||||
|
||||
/* translation + max(xa, xb) + max(ya, yb) */
|
||||
glm_vec2(m[2], v[1]);
|
||||
glm_vec2_maxadd(xa, xb, v[1]);
|
||||
glm_vec2_maxadd(ya, yb, v[1]);
|
||||
|
||||
glm_vec2_copy(v[0], dest[0]);
|
||||
glm_vec2_copy(v[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief merges two AABB bounding aabb and creates new one
|
||||
*
|
||||
* two aabb must be in same space, if one of aabb is in different space then
|
||||
* you should consider to convert it's space by glm_aabb_space
|
||||
*
|
||||
* @param[in] aabb1 bounding aabb 1
|
||||
* @param[in] aabb2 bounding aabb 2
|
||||
* @param[out] dest merged bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_merge(vec2 aabb1[2], vec2 aabb2[2], vec2 dest[2]) {
|
||||
dest[0][0] = glm_min(aabb1[0][0], aabb2[0][0]);
|
||||
dest[0][1] = glm_min(aabb1[0][1], aabb2[0][1]);
|
||||
|
||||
dest[1][0] = glm_max(aabb1[1][0], aabb2[1][0]);
|
||||
dest[1][1] = glm_max(aabb1[1][1], aabb2[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding aabb with another one.
|
||||
*
|
||||
* this could be useful for gettng a baabb which fits with view frustum and
|
||||
* object bounding aabbes. In this case you crop view frustum aabb with objects
|
||||
* aabb
|
||||
*
|
||||
* @param[in] aabb bounding aabb 1
|
||||
* @param[in] cropAabb crop aabb
|
||||
* @param[out] dest cropped bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_crop(vec2 aabb[2], vec2 cropAabb[2], vec2 dest[2]) {
|
||||
dest[0][0] = glm_max(aabb[0][0], cropAabb[0][0]);
|
||||
dest[0][1] = glm_max(aabb[0][1], cropAabb[0][1]);
|
||||
|
||||
dest[1][0] = glm_min(aabb[1][0], cropAabb[1][0]);
|
||||
dest[1][1] = glm_min(aabb[1][1], cropAabb[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding aabb with another one.
|
||||
*
|
||||
* this could be useful for gettng a baabb which fits with view frustum and
|
||||
* object bounding aabbes. In this case you crop view frustum aabb with objects
|
||||
* aabb
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[in] cropAabb crop aabb
|
||||
* @param[in] clampAabb miniumum aabb
|
||||
* @param[out] dest cropped bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_crop_until(vec2 aabb[2],
|
||||
vec2 cropAabb[2],
|
||||
vec2 clampAabb[2],
|
||||
vec2 dest[2]) {
|
||||
glm_aabb2d_crop(aabb, cropAabb, dest);
|
||||
glm_aabb2d_merge(clampAabb, dest, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief invalidate AABB min and max values
|
||||
*
|
||||
* @param[in, out] aabb bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_invalidate(vec2 aabb[2]) {
|
||||
glm_vec2_fill(aabb[0], FLT_MAX);
|
||||
glm_vec2_fill(aabb[1], -FLT_MAX);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB is valid or not
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb2d_isvalid(vec2 aabb[2]) {
|
||||
return glm_vec2_max(aabb[0]) != FLT_MAX
|
||||
&& glm_vec2_min(aabb[1]) != -FLT_MAX;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between of min and max
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb2d_size(vec2 aabb[2]) {
|
||||
return glm_vec2_distance(aabb[0], aabb[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief radius of sphere which surrounds AABB
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb2d_radius(vec2 aabb[2]) {
|
||||
return glm_aabb2d_size(aabb) * 0.5f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief computes center point of AABB
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[out] dest center of bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb2d_center(vec2 aabb[2], vec2 dest) {
|
||||
glm_vec2_center(aabb[0], aabb[1], dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if two AABB intersects
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[in] other other bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb2d_aabb(vec2 aabb[2], vec2 other[2]) {
|
||||
return (aabb[0][0] <= other[1][0] && aabb[1][0] >= other[0][0])
|
||||
&& (aabb[0][1] <= other[1][1] && aabb[1][1] >= other[0][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB intersects with a circle
|
||||
*
|
||||
* Circle Representation in cglm: [center.x, center.y, radii]
|
||||
*
|
||||
* @param[in] aabb solid bounding aabb
|
||||
* @param[in] c solid circle
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb2d_circle(vec2 aabb[2], vec3 c) {
|
||||
float dmin;
|
||||
int a, b;
|
||||
|
||||
a = (c[0] < aabb[0][0]) + (c[0] > aabb[1][0]);
|
||||
b = (c[1] < aabb[0][1]) + (c[1] > aabb[1][1]);
|
||||
|
||||
dmin = glm_pow2((c[0] - aabb[!(a - 1)][0]) * (a != 0))
|
||||
+ glm_pow2((c[1] - aabb[!(b - 1)][1]) * (b != 0));
|
||||
|
||||
return dmin <= glm_pow2(c[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if point is inside of AABB
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[in] point point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb2d_point(vec2 aabb[2], vec2 point) {
|
||||
return (point[0] >= aabb[0][0] && point[0] <= aabb[1][0])
|
||||
&& (point[1] >= aabb[0][1] && point[1] <= aabb[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB contains other AABB
|
||||
*
|
||||
* @param[in] aabb bounding aabb
|
||||
* @param[in] other other bounding aabb
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb2d_contains(vec2 aabb[2], vec2 other[2]) {
|
||||
return (aabb[0][0] <= other[0][0] && aabb[1][0] >= other[1][0])
|
||||
&& (aabb[0][1] <= other[0][1] && aabb[1][1] >= other[1][1]);
|
||||
}
|
||||
|
||||
#endif /* cglm_aabb2d_h */
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_inv_tr(mat4 mat);
|
||||
*/
|
||||
|
||||
@@ -30,6 +31,10 @@
|
||||
# include "simd/neon/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/affine.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
@@ -49,7 +54,9 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mul_wasm(m1, m2, dest);
|
||||
#elif defined(__AVX__)
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
@@ -107,7 +114,9 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mul_rot_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_rot_neon(m1, m2, dest);
|
||||
@@ -156,7 +165,9 @@ glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_inv_tr_wasm(mat);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_inv_tr_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_inv_tr_neon(mat);
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9f
|
||||
#define CGLM_DECASTEL_MAX 1000.0f
|
||||
#define CGLM_DECASTEL_MAX 1000
|
||||
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||
|
||||
/*!
|
||||
|
||||
@@ -19,14 +19,21 @@ extern "C" {
|
||||
#include "call/ivec3.h"
|
||||
#include "call/ivec4.h"
|
||||
#include "call/mat2.h"
|
||||
#include "call/mat2x3.h"
|
||||
#include "call/mat2x4.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/mat3x2.h"
|
||||
#include "call/mat3x4.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/mat4x2.h"
|
||||
#include "call/mat4x3.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
#include "call/euler.h"
|
||||
#include "call/plane.h"
|
||||
#include "call/frustum.h"
|
||||
#include "call/aabb2d.h"
|
||||
#include "call/box.h"
|
||||
#include "call/io.h"
|
||||
#include "call/project.h"
|
||||
|
||||
80
include/cglm/call/aabb2d.h
Normal file
80
include/cglm/call/aabb2d.h
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_aabb2d_h
|
||||
#define cglmc_aabb2d_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_copy(vec2 aabb[2], vec2 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_transform(vec2 aabb[2], mat3 m, vec2 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_merge(vec2 aabb1[2], vec2 aabb2[2], vec2 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_crop(vec2 aabb[2], vec2 cropAabb[2], vec2 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_crop_until(vec2 aabb[2],
|
||||
vec2 cropAabb[2],
|
||||
vec2 clampAabb[2],
|
||||
vec2 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_invalidate(vec2 aabb[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb2d_isvalid(vec2 aabb[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb2d_size(vec2 aabb[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb2d_radius(vec2 aabb[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb2d_center(vec2 aabb[2], vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb2d_aabb(vec2 aabb[2], vec2 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb2d_point(vec2 aabb[2], vec2 point);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb2d_contains(vec2 aabb[2], vec2 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb2d_circle(vec2 aabb[2], vec3 s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_aabb2d_h */
|
||||
|
||||
|
||||
@@ -49,6 +49,31 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xyz_quat(vec3 angles, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xzy_quat(vec3 angles, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yxz_quat(vec3 angles, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yzx_quat(vec3 angles, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zxy_quat(vec3 angles, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zyx_quat(vec3 angles, versor dest);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -53,6 +53,70 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_addadd(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_addadds(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subadd(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subadds(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_muladd(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_muladds(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxadd(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_minadd(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subsub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subsubs(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_addsub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_addsubs(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_mulsub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_mulsubs(ivec2 a, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxsub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_minsub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||
@@ -61,6 +125,18 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_fill(ivec2 v, int val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ivec2_eq(ivec2 v, int val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ivec2_eqv(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
@@ -73,6 +149,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -53,6 +53,70 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_addadds(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subadds(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_muladds(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subsubs(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_addsubs(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_mulsubs(ivec3 a, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||
@@ -61,6 +125,18 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_fill(ivec3 v, int val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ivec3_eq(ivec3 v, int val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ivec3_eqv(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
@@ -73,6 +149,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -53,6 +53,70 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_addadd(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_addadds(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subadd(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subadds(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_muladd(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_muladds(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_maxadd(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_minadd(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subsub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subsubs(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_addsub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_addsubs(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_mulsub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_mulsubs(ivec4 a, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_maxsub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_minsub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||
@@ -73,6 +137,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -73,6 +73,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_make(float * __restrict src, mat2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat2x3.h
Normal file
47
include/cglm/call/mat2x3.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2x3_h
|
||||
#define cglmc_mat2x3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_copy(mat2x3 mat, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_zero(mat2x3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_make(float * __restrict src, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x3_scale(mat2x3 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2x3_h */
|
||||
47
include/cglm/call/mat2x4.h
Normal file
47
include/cglm/call/mat2x4.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2x4_h
|
||||
#define cglmc_mat2x4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_copy(mat2x4 mat, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_zero(mat2x4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_make(float * __restrict src, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2x4_scale(mat2x4 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2x4_h */
|
||||
@@ -80,6 +80,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_make(float * __restrict src, mat3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat3x2.h
Normal file
47
include/cglm/call/mat3x2.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3x2_h
|
||||
#define cglmc_mat3x2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_copy(mat3x2 mat, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_zero(mat3x2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_make(float * __restrict src, mat3x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x2_scale(mat3x2 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3x2_h */
|
||||
47
include/cglm/call/mat3x4.h
Normal file
47
include/cglm/call/mat3x4.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3x4_h
|
||||
#define cglmc_mat3x4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_copy(mat3x4 mat, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_zero(mat3x4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_make(float * __restrict src, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3x4_scale(mat3x4 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3x4_h */
|
||||
@@ -121,6 +121,10 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_make(float * __restrict src, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
47
include/cglm/call/mat4x2.h
Normal file
47
include/cglm/call/mat4x2.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat4x2_h
|
||||
#define cglmc_mat4x2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_copy(mat4x2 mat, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_zero(mat4x2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_make(float * __restrict src, mat4x2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x2_scale(mat4x2 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat4x2_h */
|
||||
47
include/cglm/call/mat4x3.h
Normal file
47
include/cglm/call/mat4x3.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat4x3_h
|
||||
#define cglmc_mat4x3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_zero(mat4x3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_make(float * __restrict src, mat4x3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_scale(mat4x3 m, float s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat4x3_h */
|
||||
@@ -161,6 +161,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_make(float * __restrict src, versor dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -105,6 +105,30 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subsub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_addsub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_mulsub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_mulsubs(vec2 a, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxsub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minsub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||
@@ -125,6 +149,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_center(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||
@@ -145,6 +173,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||
@@ -161,6 +193,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_make(float * __restrict src, vec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -132,6 +132,30 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_subsub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_addsub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mulsub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mulsubs(vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_maxsub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minsub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_negate(vec3 v);
|
||||
@@ -306,6 +330,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_make(float * __restrict src, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -133,6 +133,30 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subsub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_addsub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulsub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulsubs(vec4 a, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxsub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minsub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_negate(vec4 v);
|
||||
@@ -283,6 +307,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_make(float * __restrict src, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -16,14 +16,21 @@
|
||||
#include "ivec3.h"
|
||||
#include "ivec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat4x2.h"
|
||||
#include "mat4x3.h"
|
||||
#include "mat3.h"
|
||||
#include "mat3x2.h"
|
||||
#include "mat3x4.h"
|
||||
#include "mat2.h"
|
||||
#include "mat2x3.h"
|
||||
#include "mat2x4.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "frustum.h"
|
||||
#include "quat.h"
|
||||
#include "euler.h"
|
||||
#include "plane.h"
|
||||
#include "aabb2d.h"
|
||||
#include "box.h"
|
||||
#include "color.h"
|
||||
#include "util.h"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
@@ -44,7 +45,7 @@
|
||||
|
||||
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||
# ifndef GLM_FLT_EPSILON
|
||||
# define GLM_FLT_EPSILON 1e-5
|
||||
# define GLM_FLT_EPSILON 1e-5f
|
||||
# endif
|
||||
#else
|
||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||
@@ -81,4 +82,34 @@
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* struct API configurator */
|
||||
/* TODO: move struct/common.h? */
|
||||
/* WARN: dont use concant helpers outside cglm headers, because they may be changed */
|
||||
|
||||
#define CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E, ...) A ## B ## C ## D ## E ## __VA_ARGS__
|
||||
#define CGLM_MACRO_CONCAT(A, B, C, D, E, ...) CGLM_MACRO_CONCAT_HELPER(A, B, C, D, E,__VA_ARGS__)
|
||||
|
||||
#ifndef CGLM_OMIT_NS_FROM_STRUCT_API
|
||||
# ifndef CGLM_STRUCT_API_NS
|
||||
# define CGLM_STRUCT_API_NS glms
|
||||
# endif
|
||||
# ifndef CGLM_STRUCT_API_NS_SEPERATOR
|
||||
# define CGLM_STRUCT_API_NS_SEPERATOR _
|
||||
# endif
|
||||
#else
|
||||
# define CGLM_STRUCT_API_NS
|
||||
# define CGLM_STRUCT_API_NS_SEPERATOR
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_STRUCT_API_NAME_SUFFIX
|
||||
# define CGLM_STRUCT_API_NAME_SUFFIX
|
||||
#endif
|
||||
|
||||
#define CGLM_STRUCTAPI(A, ...) CGLM_MACRO_CONCAT(CGLM_STRUCT_API_NS, \
|
||||
CGLM_STRUCT_API_NS_SEPERATOR, \
|
||||
A, \
|
||||
CGLM_STRUCT_API_NAME_SUFFIX, \
|
||||
_, \
|
||||
__VA_ARGS__)
|
||||
|
||||
#endif /* cglm_common_h */
|
||||
|
||||
@@ -30,6 +30,12 @@
|
||||
CGLM_INLINE void glm_euler_by_order(vec3 angles,
|
||||
glm_euler_seq ord,
|
||||
mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xyz_quat(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_xzy_quat(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yxz_quat(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yzx_quat(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zxy_quat(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zyx_quat(vec3 angles, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_h
|
||||
@@ -37,6 +43,47 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# include "handed/euler_to_quat_lh.h"
|
||||
#else
|
||||
# include "handed/euler_to_quat_rh.h"
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
|
||||
* vector then you can convert it to this enum by doing this:
|
||||
@@ -188,7 +235,6 @@ glm_euler_xzy(vec3 angles, mat4 dest) {
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
@@ -448,4 +494,108 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order (roll pitch yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xyz_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_xyz_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_xyz_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order (roll yaw pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xzy_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_xzy_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_xzy_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order (pitch roll yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yxz_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_yxz_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_yxz_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order (pitch yaw roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yzx_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_yzx_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_yzx_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order (yaw roll pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zxy_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_zxy_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_zxy_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order (yaw pitch roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zyx_quat(vec3 angles, versor dest) {
|
||||
#ifdef CGLM_FORCE_LEFT_HANDED
|
||||
glm_euler_zyx_quat_lh(angles, dest);
|
||||
#else
|
||||
glm_euler_zyx_quat_rh(angles, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#endif /* cglm_euler_h */
|
||||
|
||||
167
include/cglm/handed/euler_to_quat_lh.h
Normal file
167
include/cglm/handed/euler_to_quat_lh.h
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_euler_xyz_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_xzy_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yxz_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yzx_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zxy_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zyx_quat_lh(vec3 angles, versor dest);
|
||||
*/
|
||||
|
||||
/*
|
||||
Things to note:
|
||||
The only difference between euler to quat rh vs lh is that the zsin part is negative
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_to_quat_lh_h
|
||||
#define cglm_euler_to_quat_lh_h
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order in left hand (roll pitch yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xyz_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = xc * ys * zs + xs * yc * zc;
|
||||
dest[1] = xc * ys * zc - xs * yc * zs;
|
||||
dest[2] = xc * yc * zs + xs * ys * zc;
|
||||
dest[3] = xc * yc * zc - xs * ys * zs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order in left hand (roll yaw pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xzy_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = -xc * zs * ys + xs * zc * yc;
|
||||
dest[1] = xc * zc * ys - xs * zs * yc;
|
||||
dest[2] = xc * zs * yc + xs * zc * ys;
|
||||
dest[3] = xc * zc * yc + xs * zs * ys;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order in left hand (pitch roll yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yxz_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = yc * xs * zc + ys * xc * zs;
|
||||
dest[1] = -yc * xs * zs + ys * xc * zc;
|
||||
dest[2] = yc * xc * zs - ys * xs * zc;
|
||||
dest[3] = yc * xc * zc + ys * xs * zs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order in left hand (pitch yaw roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yzx_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = yc * zc * xs + ys * zs * xc;
|
||||
dest[1] = yc * zs * xs + ys * zc * xc;
|
||||
dest[2] = yc * zs * xc - ys * zc * xs;
|
||||
dest[3] = yc * zc * xc - ys * zs * xs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order in left hand (yaw roll pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zxy_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = zc * xs * yc - zs * xc * ys;
|
||||
dest[1] = zc * xc * ys + zs * xs * yc;
|
||||
dest[2] = zc * xs * ys + zs * xc * yc;
|
||||
dest[3] = zc * xc * yc - zs * xs * ys;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order in left hand (yaw pitch roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zyx_quat_lh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = zc * yc * xs - zs * ys * xc;
|
||||
dest[1] = zc * ys * xc + zs * yc * xs;
|
||||
dest[2] = -zc * ys * xs + zs * yc * xc;
|
||||
dest[3] = zc * yc * xc + zs * ys * xs;
|
||||
}
|
||||
|
||||
#endif /*cglm_euler_to_quat_lh_h*/
|
||||
170
include/cglm/handed/euler_to_quat_rh.h
Normal file
170
include/cglm/handed/euler_to_quat_rh.h
Normal file
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_euler_xyz_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_xzy_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yxz_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_yzx_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zxy_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glm_euler_zyx_quat_rh(vec3 angles, versor dest);
|
||||
*/
|
||||
|
||||
/*
|
||||
Things to note:
|
||||
The only difference between euler to quat rh vs lh is that the zsin part is negative
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_to_quat_rh_h
|
||||
#define cglm_euler_to_quat_rh_h
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order in right hand (roll pitch yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xyz_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = xc * ys * zs + xs * yc * zc;
|
||||
dest[1] = xc * ys * zc - xs * yc * zs;
|
||||
dest[2] = xc * yc * zs + xs * ys * zc;
|
||||
dest[3] = xc * yc * zc - xs * ys * zs;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order in right hand (roll yaw pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xzy_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = -xc * zs * ys + xs * zc * yc;
|
||||
dest[1] = xc * zc * ys - xs * zs * yc;
|
||||
dest[2] = xc * zs * yc + xs * zc * ys;
|
||||
dest[3] = xc * zc * yc + xs * zs * ys;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order in right hand (pitch roll yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yxz_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = yc * xs * zc + ys * xc * zs;
|
||||
dest[1] = -yc * xs * zs + ys * xc * zc;
|
||||
dest[2] = yc * xc * zs - ys * xs * zc;
|
||||
dest[3] = yc * xc * zc + ys * xs * zs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order in right hand (pitch yaw roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yzx_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = yc * zc * xs + ys * zs * xc;
|
||||
dest[1] = yc * zs * xs + ys * zc * xc;
|
||||
dest[2] = yc * zs * xc - ys * zc * xs;
|
||||
dest[3] = yc * zc * xc - ys * zs * xs;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order in right hand (yaw roll pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zxy_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = zc * xs * yc - zs * xc * ys;
|
||||
dest[1] = zc * xc * ys + zs * xs * yc;
|
||||
dest[2] = zc * xs * ys + zs * xc * yc;
|
||||
dest[3] = zc * xc * yc - zs * xs * ys;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order in right hand (yaw pitch roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zyx_quat_rh(vec3 angles, versor dest) {
|
||||
float xc, yc, zc,
|
||||
xs, ys, zs;
|
||||
|
||||
xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
|
||||
ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
|
||||
zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
|
||||
|
||||
dest[0] = zc * yc * xs - zs * ys * xc;
|
||||
dest[1] = zc * ys * xc + zs * yc * xs;
|
||||
dest[2] = -zc * ys * xs + zs * yc * xc;
|
||||
dest[3] = zc * yc * xc + zs * ys * xs;
|
||||
}
|
||||
|
||||
|
||||
#endif /*cglm_euler_to_quat_rh_h*/
|
||||
@@ -10,9 +10,13 @@
|
||||
CGLM_INLINE void glm_mat4_print(mat4 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_mat3_print(mat3 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec4_print(vec4 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec4_print(ivec4 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec3_print(vec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec2_print(vec2 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec2_print(ivec2 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_arch_print(FILE *ostream);
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -49,16 +53,67 @@
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5f
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
#ifndef GLM_TESTS_NO_COLORFUL_OUTPUT
|
||||
# ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
# endif
|
||||
# ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
# endif
|
||||
#else
|
||||
# ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR
|
||||
# endif
|
||||
# ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
/*!
|
||||
* @brief prints current SIMD path in general
|
||||
*
|
||||
* @param[in] ostream stream to print e.g. stdout, stderr, FILE ...
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_arch_print(FILE* __restrict ostream) {
|
||||
fprintf(ostream, CGLM_PRINT_COLOR "arch: "
|
||||
#if defined(CGLM_SIMD_WASM)
|
||||
"wasm SIMD128"
|
||||
#elif defined(CGLM_SIMD_x86)
|
||||
"x86 SSE* "
|
||||
# ifdef __AVX__
|
||||
" AVX"
|
||||
# endif
|
||||
#elif defined(CGLM_SIMD_ARM)
|
||||
"arm"
|
||||
# ifndef __ARM_NEON_FP
|
||||
" NEON_FP"
|
||||
# endif
|
||||
# ifdef CGLM_ARM64
|
||||
" ARM64"
|
||||
# endif
|
||||
#else
|
||||
"uncommon"
|
||||
#endif
|
||||
CGLM_PRINT_COLOR_RESET);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief prints current SIMD path in general
|
||||
*
|
||||
* @param[in] ostream stream to print e.g. stdout, stderr, FILE ...
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_arch_print_name(FILE* __restrict ostream) {
|
||||
fprintf(ostream, CGLM_PRINT_COLOR "\ncglm ");
|
||||
glm_arch_print(ostream);
|
||||
fprintf(ostream, "\n\n" CGLM_PRINT_COLOR_RESET);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -77,9 +132,9 @@ glm_mat4_print(mat4 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
@@ -89,9 +144,9 @@ glm_mat4_print(mat4 matrix,
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
@@ -120,9 +175,9 @@ glm_mat3_print(mat3 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
@@ -132,9 +187,9 @@ glm_mat3_print(mat3 matrix,
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
@@ -162,9 +217,9 @@ glm_mat2_print(mat2 matrix,
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, matrix[i][j]);
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", matrix[i][j]);
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
@@ -174,9 +229,9 @@ glm_mat2_print(mat2 matrix,
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, matrix[j][i]);
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], matrix[j][i]);
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
@@ -199,9 +254,9 @@ glm_vec4_print(vec4 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -209,6 +264,24 @@ glm_vec4_print(vec4 vec,
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_print(ivec4 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 4
|
||||
|
||||
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++)
|
||||
fprintf(ostream, " % d", vec[i]);
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_print(vec3 vec,
|
||||
@@ -221,9 +294,9 @@ glm_vec3_print(vec3 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -261,9 +334,9 @@ glm_vec2_print(vec2 vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
@@ -271,6 +344,24 @@ glm_vec2_print(vec2 vec,
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_print(ivec2 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 2
|
||||
|
||||
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++)
|
||||
fprintf(ostream, " % d", vec[i]);
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_versor_print(versor vec,
|
||||
@@ -283,9 +374,9 @@ glm_versor_print(versor vec,
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, vec[i]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", vec[i]);
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
|
||||
@@ -310,9 +401,9 @@ glm_aabb_print(vec3 bbox[2],
|
||||
|
||||
for (j = 0; j < m; j++) {
|
||||
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, bbox[i][j]);
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)bbox[i][j]);
|
||||
else
|
||||
fprintf(ostream, " % g", bbox[i][j]);
|
||||
fprintf(ostream, " % g", (double)bbox[i][j]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )\n");
|
||||
@@ -335,11 +426,15 @@ glm_aabb_print(vec3 bbox[2],
|
||||
#define glm_mat3_print(v, s) (void)v; (void)s;
|
||||
#define glm_mat2_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec4_print(v, s) (void)v; (void)s;
|
||||
#define glm_ivec4_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_ivec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec2_print(v, s) (void)v; (void)s;
|
||||
#define glm_ivec2_print(v, s) (void)v; (void)s;
|
||||
#define glm_versor_print(v, s) (void)v; (void)s;
|
||||
#define glm_aabb_print(v, t, s) (void)v; (void)t; (void)s;
|
||||
#define glm_arch_print(s) (void)s;
|
||||
#define glm_arch_print_name(s) (void)s;
|
||||
|
||||
#endif
|
||||
#endif /* cglm_io_h */
|
||||
|
||||
@@ -6,7 +6,13 @@
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
Macros:
|
||||
GLM_IVEC2_ONE_INIT
|
||||
GLM_IVEC2_ZERO_INIT
|
||||
GLM_IVEC2_ONE
|
||||
GLM_IVEC2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec2(int * __restrict v, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_zero(ivec2 v)
|
||||
@@ -17,17 +23,44 @@ FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_addadd(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_addadds(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subadd(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subadds(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_muladd(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_muladds(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_maxadd(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_minadd(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subsub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subsubs(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_addsub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_addsubs(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_mulsub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_mulsubs(ivec2 a, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_maxsub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_minsub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE void glm_ivec2_fill(ivec2 v, int val);
|
||||
CGLM_INLINE bool glm_ivec2_eq(ivec2 v, int val);
|
||||
CGLM_INLINE bool glm_ivec2_eqv(ivec2 a, ivec2 b);
|
||||
CGLM_INLINE void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec2_h
|
||||
#define cglm_ivec2_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
#define GLM_IVEC2_ONE_INIT {1, 1}
|
||||
#define GLM_IVEC2_ZERO_INIT {0, 0}
|
||||
|
||||
#define GLM_IVEC2_ONE ((ivec2)GLM_IVEC2_ONE_INIT)
|
||||
#define GLM_IVEC2_ZERO ((ivec2)GLM_IVEC2_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec2 using vec3 or vec4
|
||||
@@ -161,6 +194,262 @@ glm_ivec2_scale(ivec2 v, int s, ivec2 dest) {
|
||||
dest[1] = v[1] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] with vector [b] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_addadd(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] onto vector [a] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a + s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_addadds(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] += a[0] + s;
|
||||
dest[1] += a[1] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subadd(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subadds(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] += a[0] - s;
|
||||
dest[1] += a[1] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_muladd(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_muladds(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add maximum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_maxadd(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] += glm_imax(a[0], b[0]);
|
||||
dest[1] += glm_imax(a[1], b[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add minimum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_minadd(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] += glm_imin(a[0], b[0]);
|
||||
dest[1] += glm_imin(a[1], b[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subsub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] -= a[0] - b[0];
|
||||
dest[1] -= a[1] - b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subsubs(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] -= a[0] - s;
|
||||
dest[1] -= a[1] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_addsub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] -= a[0] + b[0];
|
||||
dest[1] -= a[1] + b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] to vector [a] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_addsubs(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] -= a[0] + s;
|
||||
dest[1] -= a[1] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] and vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_mulsub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] -= a[0] * b[0];
|
||||
dest[1] -= a[1] * b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_mulsubs(ivec2 a, int s, ivec2 dest) {
|
||||
dest[0] -= a[0] * s;
|
||||
dest[1] -= a[1] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract maximum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_maxsub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] -= glm_imax(a[0], b[0]);
|
||||
dest[1] -= glm_imax(a[1], b[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract minimum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_minsub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] -= glm_imin(a[0], b[0]);
|
||||
dest[1] -= glm_imin(a[1], b[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
@@ -190,6 +479,44 @@ glm_ivec2_distance(ivec2 a, ivec2 b) {
|
||||
return sqrtf((float)glm_ivec2_distance2(a, b));
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
*
|
||||
* @param[out] v dest
|
||||
* @param[in] val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_fill(ivec2 v, int val) {
|
||||
v[0] = v[1] = val;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ivec2_eq(ivec2 v, int val) {
|
||||
return v[0] == val && v[0] == v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ivec2_eqv(ivec2 a, ivec2 b) {
|
||||
return a[0] == b[0]
|
||||
&& a[1] == b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
@@ -239,4 +566,17 @@ glm_ivec2_clamp(ivec2 v, int minVal, int maxVal) {
|
||||
v[1] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_abs(ivec2 v, ivec2 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec2_h */
|
||||
|
||||
@@ -6,7 +6,13 @@
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
Macros:
|
||||
GLM_IVEC3_ONE_INIT
|
||||
GLM_IVEC3_ZERO_INIT
|
||||
GLM_IVEC3_ONE
|
||||
GLM_IVEC3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_zero(ivec3 v)
|
||||
@@ -17,17 +23,44 @@ FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_addadds(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subadds(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_muladds(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE void glm_ivec3_fill(ivec3 v, int val);
|
||||
CGLM_INLINE bool glm_ivec3_eq(ivec3 v, int val);
|
||||
CGLM_INLINE bool glm_ivec3_eqv(ivec3 a, ivec3 b);
|
||||
CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec3_h
|
||||
#define cglm_ivec3_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
#define GLM_IVEC3_ONE_INIT {1, 1, 1}
|
||||
#define GLM_IVEC3_ZERO_INIT {0, 0, 0}
|
||||
|
||||
#define GLM_IVEC3_ONE ((ivec3)GLM_IVEC3_ONE_INIT)
|
||||
#define GLM_IVEC3_ZERO ((ivec3)GLM_IVEC3_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec3 using ivec4
|
||||
@@ -169,6 +202,278 @@ glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
|
||||
dest[2] = v[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] with vector [b] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_addadd(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
dest[2] += a[2] + b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] onto vector [a] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a + s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_addadds(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] += a[0] + s;
|
||||
dest[1] += a[1] + s;
|
||||
dest[2] += a[2] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subadd(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
dest[2] += a[2] - b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subadds(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] += a[0] - s;
|
||||
dest[1] += a[1] - s;
|
||||
dest[2] += a[2] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_muladd(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
dest[2] += a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_muladds(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
dest[2] += a[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add maximum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_maxadd(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] += glm_imax(a[0], b[0]);
|
||||
dest[1] += glm_imax(a[1], b[1]);
|
||||
dest[2] += glm_imax(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add minimum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_minadd(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] += glm_imin(a[0], b[0]);
|
||||
dest[1] += glm_imin(a[1], b[1]);
|
||||
dest[2] += glm_imin(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subsub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] -= a[0] - b[0];
|
||||
dest[1] -= a[1] - b[1];
|
||||
dest[2] -= a[2] - b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subsubs(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] -= a[0] - s;
|
||||
dest[1] -= a[1] - s;
|
||||
dest[2] -= a[2] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_addsub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] -= a[0] + b[0];
|
||||
dest[1] -= a[1] + b[1];
|
||||
dest[2] -= a[2] + b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] to vector [a] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_addsubs(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] -= a[0] + s;
|
||||
dest[1] -= a[1] + s;
|
||||
dest[2] -= a[2] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] and vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_mulsub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] -= a[0] * b[0];
|
||||
dest[1] -= a[1] * b[1];
|
||||
dest[2] -= a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_mulsubs(ivec3 a, int s, ivec3 dest) {
|
||||
dest[0] -= a[0] * s;
|
||||
dest[1] -= a[1] * s;
|
||||
dest[2] -= a[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract maximum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_maxsub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] -= glm_imax(a[0], b[0]);
|
||||
dest[1] -= glm_imax(a[1], b[1]);
|
||||
dest[2] -= glm_imax(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract minimum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_minsub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] -= glm_imin(a[0], b[0]);
|
||||
dest[1] -= glm_imin(a[1], b[1]);
|
||||
dest[2] -= glm_imin(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
@@ -199,6 +504,44 @@ glm_ivec3_distance(ivec3 a, ivec3 b) {
|
||||
return sqrtf((float)glm_ivec3_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
*
|
||||
* @param[out] v dest
|
||||
* @param[in] val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_fill(ivec3 v, int val) {
|
||||
v[0] = v[1] = v[2] = val;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to value
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] val value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ivec3_eq(ivec3 v, int val) {
|
||||
return v[0] == val && v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ivec3_eqv(ivec3 a, ivec3 b) {
|
||||
return a[0] == b[0]
|
||||
&& a[1] == b[1]
|
||||
&& a[2] == b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
@@ -255,4 +598,18 @@ glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
|
||||
v[2] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_abs(ivec3 v, ivec3 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec3_h */
|
||||
|
||||
@@ -6,7 +6,13 @@
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
Macros:
|
||||
GLM_IVEC4_ONE_INIT
|
||||
GLM_IVEC4_ZERO_INIT
|
||||
GLM_IVEC4_ONE
|
||||
GLM_IVEC4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_zero(ivec4 v)
|
||||
@@ -17,17 +23,41 @@ FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_addadd(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_addadds(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subadd(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subadds(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_muladd(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_muladds(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_maxadd(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_minadd(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subsub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subsubs(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_addsub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_addsubs(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_mulsub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_mulsubs(ivec4 a, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_maxsub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_minsub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec4_h
|
||||
#define cglm_ivec4_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
#define GLM_IVEC4_ONE_INIT {1, 1, 1, 1}
|
||||
#define GLM_IVEC4_ZERO_INIT {0, 0, 0, 0}
|
||||
|
||||
#define GLM_IVEC4_ONE ((ivec4)GLM_IVEC4_ONE_INIT)
|
||||
#define GLM_IVEC4_ZERO ((ivec4)GLM_IVEC4_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief init ivec4 using ivec3
|
||||
@@ -178,6 +208,294 @@ glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
|
||||
dest[3] = v[3] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] with vector [b] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_addadd(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
dest[2] += a[2] + b[2];
|
||||
dest[3] += a[3] + b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] onto vector [a] and add result to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a + s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_addadds(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] += a[0] + s;
|
||||
dest[1] += a[1] + s;
|
||||
dest[2] += a[2] + s;
|
||||
dest[3] += a[3] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subadd(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
dest[2] += a[2] - b[2];
|
||||
dest[3] += a[3] - b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subadds(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] += a[0] - s;
|
||||
dest[1] += a[1] - s;
|
||||
dest[2] += a[2] - s;
|
||||
dest[3] += a[3] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_muladd(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
dest[2] += a[2] * b[2];
|
||||
dest[3] += a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and add result to [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest += (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_muladds(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
dest[2] += a[2] * s;
|
||||
dest[3] += a[3] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add maximum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_maxadd(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] += glm_imax(a[0], b[0]);
|
||||
dest[1] += glm_imax(a[1], b[1]);
|
||||
dest[2] += glm_imax(a[2], b[2]);
|
||||
dest[3] += glm_imax(a[3], b[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add minimum of vector [a] and vector [b] to vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest += min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_minadd(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] += glm_imin(a[0], b[0]);
|
||||
dest[1] += glm_imin(a[1], b[1]);
|
||||
dest[2] += glm_imin(a[2], b[2]);
|
||||
dest[3] += glm_imin(a[3], b[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [a] from vector [b] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= (a - b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subsub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] -= a[0] - b[0];
|
||||
dest[1] -= a[1] - b[1];
|
||||
dest[2] -= a[2] - b[2];
|
||||
dest[3] -= a[3] - b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar [s] from vector [a] and subtract result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a - s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subsubs(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] -= a[0] - s;
|
||||
dest[1] -= a[1] - s;
|
||||
dest[2] -= a[2] - s;
|
||||
dest[3] -= a[3] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_addsub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] -= a[0] + b[0];
|
||||
dest[1] -= a[1] + b[1];
|
||||
dest[2] -= a[2] + b[2];
|
||||
dest[3] -= a[3] + b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar [s] to vector [a] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a + b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_addsubs(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] -= a[0] + s;
|
||||
dest[1] -= a[1] + s;
|
||||
dest[2] -= a[2] + s;
|
||||
dest[3] -= a[3] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] and vector [b] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] b scalar
|
||||
* @param[out] dest dest -= (a * b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_mulsub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] -= a[0] * b[0];
|
||||
dest[1] -= a[1] * b[1];
|
||||
dest[2] -= a[2] * b[2];
|
||||
dest[3] -= a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest dest -= (a * s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_mulsubs(ivec4 a, int s, ivec4 dest) {
|
||||
dest[0] -= a[0] * s;
|
||||
dest[1] -= a[1] * s;
|
||||
dest[2] -= a[2] * s;
|
||||
dest[3] -= a[3] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract maximum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_maxsub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] -= glm_imax(a[0], b[0]);
|
||||
dest[1] -= glm_imax(a[1], b[1]);
|
||||
dest[2] -= glm_imax(a[2], b[2]);
|
||||
dest[3] -= glm_imax(a[3], b[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract minimum of vector [a] and vector [b] from vector [dest]
|
||||
*
|
||||
* applies -= operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest dest -= min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_minsub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] -= glm_imin(a[0], b[0]);
|
||||
dest[1] -= glm_imin(a[1], b[1]);
|
||||
dest[2] -= glm_imin(a[2], b[2]);
|
||||
dest[3] -= glm_imin(a[3], b[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
@@ -272,4 +590,19 @@ glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
|
||||
v[3] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_abs(ivec4 v, ivec4 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
dest[3] = abs(v[3]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec4_h */
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||
CGLM_INLINE void glm_mat2_make(float * restrict src, mat2 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_h
|
||||
@@ -44,6 +45,10 @@
|
||||
# include "simd/neon/mat2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat2.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
@@ -132,7 +137,9 @@ glm_mat2_zero(mat2 mat) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat2_mul_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat2_mul_neon(m1, m2, dest);
|
||||
@@ -160,7 +167,9 @@ glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat2_transp_wasm(m, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_transp_sse2(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0];
|
||||
@@ -222,7 +231,10 @@ glm_mat2_trace(mat2 m) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_scale(mat2 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_store(m[0], wasm_f32x4_mul(wasm_v128_load(m[0]),
|
||||
wasm_f32x4_splat(s)));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||
@@ -334,4 +346,19 @@ glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||
return glm_vec2_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_make(float * __restrict src, mat2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat2_h */
|
||||
|
||||
154
include/cglm/mat2x3.h
Normal file
154
include/cglm/mat2x3.h
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2X3_ZERO_INIT
|
||||
GLM_MAT2X3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat2x3_zero(mat2x3 mat);
|
||||
CGLM_INLINE void glm_mat2x3_make(float * __restrict src, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2x3_h
|
||||
#define cglm_mat2x3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT2X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2X3_ZERO GLM_MAT2X3_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_copy(mat2x3 mat, mat2x3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_zero(mat2x3 mat) {
|
||||
CGLM_ALIGN_MAT mat2x3 t = GLM_MAT2X3_ZERO_INIT;
|
||||
glm_mat2x3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2x3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_make(float * __restrict src, mat2x3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat2x3_mul(mat2x3, mat3x2, mat2);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat2x3)
|
||||
* @param[in] m2 right matrix (mat3x2)
|
||||
* @param[out] dest destination matrix (mat2)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1],
|
||||
b20 = m2[2][0], b21 = m2[2][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x3_scale(mat2x3 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
154
include/cglm/mat2x4.h
Normal file
154
include/cglm/mat2x4.h
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2X4_ZERO_INIT
|
||||
GLM_MAT2X4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat2x4_zero(mat2x4 mat);
|
||||
CGLM_INLINE void glm_mat2x4_make(float * __restrict src, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat2x4_scale(mat2x4 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2x4_h
|
||||
#define cglm_mat2x4_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
|
||||
#define GLM_MAT2X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2X4_ZERO GLM_MAT2X4_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
glm_vec4_ucopy(mat[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_zero(mat2x4 mat) {
|
||||
CGLM_ALIGN_MAT mat2x4 t = GLM_MAT2X4_ZERO_INIT;
|
||||
glm_mat2x4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat2x4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_make(float * __restrict src, mat2x4 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
dest[0][3] = src[3];
|
||||
|
||||
dest[1][0] = src[4];
|
||||
dest[1][1] = src[5];
|
||||
dest[1][2] = src[6];
|
||||
dest[1][3] = src[7];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat2x4_mul(mat2x4, mat4x2, mat2);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat2x4)
|
||||
* @param[in] m2 right matrix (mat4x2)
|
||||
* @param[out] dest destination matrix (mat2)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1],
|
||||
b20 = m2[2][0], b21 = m2[2][1],
|
||||
b30 = m2[3][0], b31 = m2[3][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2];
|
||||
dest[3][0] = m[0][3]; dest[3][1] = m[1][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2x4_scale(mat2x4 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -30,6 +30,7 @@
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
CGLM_INLINE void glm_mat3_make(float * restrict src, mat3 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
@@ -42,6 +43,10 @@
|
||||
# include "simd/sse2/mat3.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat3.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 1.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 1.0f}}
|
||||
@@ -148,7 +153,9 @@ glm_mat3_zero(mat3 mat) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat3_mul_wasm(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat3_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
@@ -421,4 +428,26 @@ glm_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||
return glm_vec3_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_make(float * __restrict src, mat3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
|
||||
dest[2][0] = src[6];
|
||||
dest[2][1] = src[7];
|
||||
dest[2][2] = src[8];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat3_h */
|
||||
|
||||
162
include/cglm/mat3x2.h
Normal file
162
include/cglm/mat3x2.h
Normal file
@@ -0,0 +1,162 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3X2_ZERO_INIT
|
||||
GLM_MAT3X2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat3x2_zero(mat3x2 mat);
|
||||
CGLM_INLINE void glm_mat3x2_make(float * __restrict src, mat3x2 dest);
|
||||
CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest);
|
||||
CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3x2_h
|
||||
#define cglm_mat3x2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT3X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_copy(mat3x2 mat, mat3x2 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_zero(mat3x2 mat) {
|
||||
CGLM_ALIGN_MAT mat3x2 t = GLM_MAT3X2_ZERO_INIT;
|
||||
glm_mat3x2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3x2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_make(float * __restrict src, mat3x2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
|
||||
dest[2][0] = src[4];
|
||||
dest[2][1] = src[5];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat3x2_mul(mat3x2, mat2x3, mat3);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat3x2)
|
||||
* @param[in] m2 right matrix (mat2x3)
|
||||
* @param[out] dest destination matrix (mat3)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
a20 = m1[2][0], a21 = m1[2][1],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10;
|
||||
dest[0][1] = a00 * b01 + a01 * b11;
|
||||
dest[0][2] = a00 * b02 + a01 * b12;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10;
|
||||
dest[1][1] = a10 * b01 + a11 * b11;
|
||||
dest[1][2] = a10 * b02 + a11 * b12;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10;
|
||||
dest[2][1] = a20 * b01 + a21 * b11;
|
||||
dest[2][2] = a20 * b02 + a21 * b12;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) {
|
||||
float v0 = v[0], v1 = v[1];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_transpose(mat3x2 m, mat2x3 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x2_scale(mat3x2 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[1][0] *= s;
|
||||
m[1][1] *= s; m[2][0] *= s; m[2][1] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
171
include/cglm/mat3x4.h
Normal file
171
include/cglm/mat3x4.h
Normal file
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3X4_ZERO_INIT
|
||||
GLM_MAT3X4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat);
|
||||
CGLM_INLINE void glm_mat3x4_make(float * __restrict src, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3x4_h
|
||||
#define cglm_mat3x4_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT3X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
glm_vec4_ucopy(mat[1], dest[1]);
|
||||
glm_vec4_ucopy(mat[2], dest[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_zero(mat3x4 mat) {
|
||||
CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT;
|
||||
glm_mat3x4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat3x4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_make(float * __restrict src, mat3x4 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
dest[0][3] = src[3];
|
||||
|
||||
dest[1][0] = src[4];
|
||||
dest[1][1] = src[5];
|
||||
dest[1][2] = src[6];
|
||||
dest[1][3] = src[7];
|
||||
|
||||
dest[2][0] = src[8];
|
||||
dest[2][1] = src[9];
|
||||
dest[2][2] = src[10];
|
||||
dest[2][3] = src[11];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat3x4_mul(mat3x4, mat4x3, mat3);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat3x4)
|
||||
* @param[in] m2 right matrix (mat4x3)
|
||||
* @param[out] dest destination matrix (mat3)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
|
||||
dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
|
||||
dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
|
||||
dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
|
||||
dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2 + m[2][3] * v3;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) {
|
||||
dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
|
||||
dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
|
||||
dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2];
|
||||
dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3x4_scale(mat3x4 m, float s) {
|
||||
m[0][0] *= s; m[1][0] *= s; m[2][0] *= s;
|
||||
m[0][1] *= s; m[1][1] *= s; m[2][1] *= s;
|
||||
m[0][2] *= s; m[1][2] *= s; m[2][2] *= s;
|
||||
m[0][3] *= s; m[1][3] *= s; m[2][3] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -29,7 +29,7 @@
|
||||
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||
@@ -43,6 +43,7 @@
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
CGLM_INLINE void glm_mat4_make(float * restrict src, mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
@@ -64,6 +65,10 @@
|
||||
# include "simd/neon/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
# include <assert.h>
|
||||
#endif
|
||||
@@ -121,7 +126,12 @@ glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_store(dest[0], glmm_load(mat[0]));
|
||||
glmm_store(dest[1], glmm_load(mat[1]));
|
||||
glmm_store(dest[2], glmm_load(mat[2]));
|
||||
glmm_store(dest[3], glmm_load(mat[3]));
|
||||
#elif defined(__AVX__)
|
||||
glmm_store256(dest[0], glmm_load256(mat[0]));
|
||||
glmm_store256(dest[2], glmm_load256(mat[2]));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
@@ -187,7 +197,14 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_const_splat(0.f);
|
||||
glmm_store(mat[0], x0);
|
||||
glmm_store(mat[1], x0);
|
||||
glmm_store(mat[2], x0);
|
||||
glmm_store(mat[3], x0);
|
||||
#elif defined(__AVX__)
|
||||
__m256 y0;
|
||||
y0 = _mm256_setzero_ps();
|
||||
glmm_store256(mat[0], y0);
|
||||
@@ -297,7 +314,9 @@ glm_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_mul_wasm(m1, m2, dest);
|
||||
#elif defined(__AVX__)
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
@@ -377,7 +396,9 @@ glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_mulv_wasm(m, v, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mulv_neon(m, v, dest);
|
||||
@@ -497,7 +518,9 @@ glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_transp_wasm(m, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, dest);
|
||||
@@ -521,7 +544,9 @@ glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose(mat4 m) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_transp_wasm(m, m);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, m);
|
||||
@@ -560,7 +585,9 @@ glm_mat4_scale_p(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#ifdef __AVX__
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_scale_wasm(m, s);
|
||||
#elif defined(__AVX__)
|
||||
glm_mat4_scale_avx(m, s);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
@@ -581,7 +608,9 @@ glm_mat4_scale(mat4 m, float s) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
return glm_mat4_det_wasm(mat);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glm_mat4_det_neon(mat);
|
||||
@@ -679,7 +708,9 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_mat4_inv_fast_wasm(mat, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_fast_sse2(mat, dest);
|
||||
#else
|
||||
glm_mat4_inv(mat, dest);
|
||||
@@ -751,4 +782,24 @@ glm_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||
return glm_vec4_dot(r, tmp);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_make(float * __restrict src, mat4 dest) {
|
||||
dest[0][0] = src[0]; dest[1][0] = src[4];
|
||||
dest[0][1] = src[1]; dest[1][1] = src[5];
|
||||
dest[0][2] = src[2]; dest[1][2] = src[6];
|
||||
dest[0][3] = src[3]; dest[1][3] = src[7];
|
||||
|
||||
dest[2][0] = src[8]; dest[3][0] = src[12];
|
||||
dest[2][1] = src[9]; dest[3][1] = src[13];
|
||||
dest[2][2] = src[10]; dest[3][2] = src[14];
|
||||
dest[2][3] = src[11]; dest[3][3] = src[15];
|
||||
}
|
||||
|
||||
#endif /* cglm_mat_h */
|
||||
|
||||
184
include/cglm/mat4x2.h
Normal file
184
include/cglm/mat4x2.h
Normal file
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4X2_ZERO_INIT
|
||||
GLM_MAT4X2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat);
|
||||
CGLM_INLINE void glm_mat4x2_make(float * __restrict src, mat4x2 dest);
|
||||
CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest);
|
||||
CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4x2_h
|
||||
#define cglm_mat4x2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT4X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT4X2_ZERO GLM_MAT4X2_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
|
||||
dest[3][0] = mat[3][0];
|
||||
dest[3][1] = mat[3][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_zero(mat4x2 mat) {
|
||||
CGLM_ALIGN_MAT mat4x2 t = GLM_MAT4X2_ZERO_INIT;
|
||||
glm_mat4x2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4x2 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_make(float * __restrict src, mat4x2 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
|
||||
dest[1][0] = src[2];
|
||||
dest[1][1] = src[3];
|
||||
|
||||
dest[2][0] = src[4];
|
||||
dest[2][1] = src[5];
|
||||
|
||||
dest[3][0] = src[6];
|
||||
dest[3][1] = src[7];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat4x2_mul(mat4x2, mat2x4, mat4);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat4x2)
|
||||
* @param[in] m2 right matrix (mat2x4)
|
||||
* @param[out] dest destination matrix (mat4)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
a20 = m1[2][0], a21 = m1[2][1],
|
||||
a30 = m1[3][0], a31 = m1[3][1],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10;
|
||||
dest[0][1] = a00 * b01 + a01 * b11;
|
||||
dest[0][2] = a00 * b02 + a01 * b12;
|
||||
dest[0][3] = a00 * b03 + a01 * b13;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10;
|
||||
dest[1][1] = a10 * b01 + a11 * b11;
|
||||
dest[1][2] = a10 * b02 + a11 * b12;
|
||||
dest[1][3] = a10 * b03 + a11 * b13;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10;
|
||||
dest[2][1] = a20 * b01 + a21 * b11;
|
||||
dest[2][2] = a20 * b02 + a21 * b12;
|
||||
dest[2][3] = a20 * b03 + a21 * b13;
|
||||
|
||||
dest[3][0] = a30 * b00 + a31 * b10;
|
||||
dest[3][1] = a30 * b01 + a31 * b11;
|
||||
dest[3][2] = a30 * b02 + a31 * b12;
|
||||
dest[3][3] = a30 * b03 + a31 * b13;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) {
|
||||
float v0 = v[0], v1 = v[1];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1;
|
||||
dest[3] = m[3][0] * v0 + m[3][1] * v1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
dest[0][3] = m[3][0];
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
dest[1][2] = m[2][1];
|
||||
dest[1][3] = m[3][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x2_scale(mat4x2 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s;
|
||||
m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
201
include/cglm/mat4x3.h
Normal file
201
include/cglm/mat4x3.h
Normal file
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4X3_ZERO_INIT
|
||||
GLM_MAT4X3_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat);
|
||||
CGLM_INLINE void glm_mat4x3_make(float * __restrict src, mat4x3 dest);
|
||||
CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest);
|
||||
CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4x3_h
|
||||
#define cglm_mat4x3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_MAT4X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
|
||||
dest[3][0] = mat[3][0];
|
||||
dest[3][1] = mat[3][1];
|
||||
dest[3][2] = mat[3][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_zero(mat4x3 mat) {
|
||||
CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT;
|
||||
glm_mat4x3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4x3 matrix from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_make(float * __restrict src, mat4x3 dest) {
|
||||
dest[0][0] = src[0];
|
||||
dest[0][1] = src[1];
|
||||
dest[0][2] = src[2];
|
||||
|
||||
dest[1][0] = src[3];
|
||||
dest[1][1] = src[4];
|
||||
dest[1][2] = src[5];
|
||||
|
||||
dest[2][0] = src[6];
|
||||
dest[2][1] = src[7];
|
||||
dest[2][2] = src[8];
|
||||
|
||||
dest[3][0] = src[9];
|
||||
dest[3][1] = src[10];
|
||||
dest[3][2] = src[11];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* @code
|
||||
* glm_mat4x3_mul(mat4x3, mat3x4, mat4);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat4x3)
|
||||
* @param[in] m2 right matrix (mat3x4)
|
||||
* @param[out] dest destination matrix (mat4)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) {
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20;
|
||||
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21;
|
||||
dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22;
|
||||
dest[0][3] = a00 * b03 + a01 * b13 + a02 * b23;
|
||||
|
||||
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20;
|
||||
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21;
|
||||
dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22;
|
||||
dest[1][3] = a10 * b03 + a11 * b13 + a12 * b23;
|
||||
|
||||
dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20;
|
||||
dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21;
|
||||
dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22;
|
||||
dest[2][3] = a20 * b03 + a21 * b13 + a22 * b23;
|
||||
|
||||
dest[3][0] = a30 * b00 + a31 * b10 + a32 * b20;
|
||||
dest[3][1] = a30 * b01 + a31 * b11 + a32 * b21;
|
||||
dest[3][2] = a30 * b02 + a31 * b12 + a32 * b22;
|
||||
dest[3][3] = a30 * b03 + a31 * b13 + a32 * b23;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) {
|
||||
float v0 = v[0], v1 = v[1], v2 = v[2];
|
||||
|
||||
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2;
|
||||
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2;
|
||||
dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2;
|
||||
dest[3] = m[3][0] * v0 + m[3][1] * v1 + m[3][2] * v2;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
dest[0][3] = m[3][0];
|
||||
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
dest[1][2] = m[2][1];
|
||||
dest[1][3] = m[3][1];
|
||||
|
||||
dest[2][0] = m[0][2];
|
||||
dest[2][1] = m[1][2];
|
||||
dest[2][2] = m[2][2];
|
||||
dest[2][3] = m[3][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4x3_scale(mat4x3 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[1][0] *= s;
|
||||
m[1][1] *= s; m[1][2] *= s; m[2][0] *= s; m[2][1] *= s;
|
||||
m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -49,6 +49,7 @@
|
||||
versor dest);
|
||||
CGLM_INLINE void glm_quat_rotatev(versor q, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_make(float * restrict src, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_h
|
||||
@@ -70,6 +71,10 @@
|
||||
# include "simd/neon/quat.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
# include "simd/wasm/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
|
||||
/*
|
||||
@@ -238,7 +243,22 @@ glm_quat_norm(versor q) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_normalize_to(versor q, versor dest) {
|
||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(q);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
/* dot = _mm_cvtss_f32(xdot); */
|
||||
dot = wasm_f32x4_extract_lane(xdot, 0);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glmm_store(dest, wasm_f32x4_div(x0, wasm_f32x4_sqrt(xdot)));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
@@ -438,7 +458,9 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glm_quat_mul_wasm(p, q, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_quat_mul_sse2(p, q, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_quat_mul_neon(p, q, dest);
|
||||
@@ -864,4 +886,17 @@ glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot) {
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create quaternion from pointer
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_make(float * __restrict src, versor dest) {
|
||||
dest[0] = src[0]; dest[1] = src[1];
|
||||
dest[2] = src[2]; dest[3] = src[3];
|
||||
}
|
||||
|
||||
#endif /* cglm_quat_h */
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
|
||||
#if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || defined(__aarch64__)
|
||||
# define CGLM_ARM64 1
|
||||
#else
|
||||
# define CGLM_ARM64 0
|
||||
#endif
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
@@ -38,6 +40,22 @@
|
||||
#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
|
||||
#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
|
||||
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
/* # define glmm_float32x4_init(x, y, z, w) { .n128_f32 = { x, y, z, w } } */
|
||||
CGLM_INLINE
|
||||
float32x4_t
|
||||
glmm_float32x4_init(float x, float y, float z, float w) {
|
||||
CGLM_ALIGN(16) float v[4] = {x, y, z, w};
|
||||
return vld1q_f32(v);
|
||||
}
|
||||
#else
|
||||
# define glmm_float32x4_init(x, y, z, w) { x, y, z, w }
|
||||
#endif
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN glmm_float32x4_init( 0.f, -0.f, 0.f, -0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_abs(float32x4_t v) {
|
||||
@@ -156,11 +174,7 @@ glmm_fnmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmsq_f32(c, a, b);
|
||||
#else
|
||||
return vmlsq_f32(c, a, b);
|
||||
#endif
|
||||
return glmm_fmadd(a, b, vnegq_f32(c));
|
||||
}
|
||||
|
||||
static inline
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
# ifndef __SSE__
|
||||
# define __SSE__
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
/* do not use alignment for older visual studio versions */
|
||||
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||
# define CGLM_ALL_UNALIGNED
|
||||
@@ -63,23 +63,56 @@
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON)
|
||||
# include <arm_neon.h>
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
#if defined(_WIN32)
|
||||
/* TODO: non-ARM stuff already inported, will this be better option */
|
||||
/* # include <intrin.h> */
|
||||
|
||||
# if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC)
|
||||
# include <arm64intr.h>
|
||||
# include <arm64_neon.h>
|
||||
# ifndef CGLM_NEON_FP
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# elif defined(_M_ARM)
|
||||
# include <armintr.h>
|
||||
# include <arm_neon.h>
|
||||
# ifndef CGLM_NEON_FP
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#else /* non-windows */
|
||||
# if defined(__ARM_NEON) || defined(__ARM_NEON__)
|
||||
# include <arm_neon.h>
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
# endif
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||
/* WebAssembly */
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
# ifndef CGLM_SIMD_WASM
|
||||
# define CGLM_SIMD_WASM
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_SIMD_ARM) || defined(CGLM_SIMD_WASM)
|
||||
# ifndef CGLM_SIMD
|
||||
# define CGLM_SIMD
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86)
|
||||
#if defined(CGLM_SIMD_x86) && !defined(CGLM_SIMD_WASM)
|
||||
# include "x86.h"
|
||||
#endif
|
||||
|
||||
@@ -87,4 +120,8 @@
|
||||
# include "arm.h"
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_WASM)
|
||||
# include "wasm.h"
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_affine_neon_h
|
||||
#define cglm_affine_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_mat2_neon_h
|
||||
#define cglm_mat2_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_mat4_neon_h
|
||||
#define cglm_mat4_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
@@ -108,7 +108,7 @@ glm_mat4_det_neon(mat4 mat) {
|
||||
float32x4_t r0, r1, r2, r3, x0, x1, x2;
|
||||
float32x2_t ij, op, mn, kl, nn, mm, jj, ii, gh, ef, t12, t34;
|
||||
float32x4x2_t a1;
|
||||
float32x4_t x3 = { 0.f, -0.f, 0.f, -0.f };
|
||||
float32x4_t x3 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
@@ -181,7 +181,7 @@ glm_mat4_inv_neon(mat4 mat, mat4 dest) {
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8;
|
||||
float32x4x2_t a1;
|
||||
float32x2_t lp, ko, hg, jn, im, fe, ae, bf, cg, dh;
|
||||
float32x4_t x9 = { -0.f, 0.f, -0.f, 0.f };
|
||||
float32x4_t x9 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
|
||||
x8 = vrev64q_f32(x9);
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#ifndef cglm_quat_neon_h
|
||||
#define cglm_quat_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
#if defined(CGLM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
@@ -23,7 +23,8 @@ glm_quat_mul_neon(versor p, versor q, versor dest) {
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, xqr, r, x, y, z, s2, s3;
|
||||
glmm_128 s1 = {-0.f, 0.f, 0.f, -0.f};
|
||||
glmm_128 s1 = glmm_float32x4_SIGNMASK_NPPN;
|
||||
|
||||
float32x2_t qh, ql;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
|
||||
@@ -98,7 +98,7 @@ glm_inv_tr_sse2(mat4 mat) {
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
x5 = _mm_set1_ps(-0.f);
|
||||
x5 = glmm_float32x4_SIGNMASK_NEG;
|
||||
|
||||
x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
|
||||
x0 = _mm_xor_ps(x0, x5);
|
||||
|
||||
@@ -153,7 +153,7 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1)),
|
||||
x2);
|
||||
|
||||
x2 = _mm_xor_ps(x2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
x2 = _mm_xor_ps(x2, glmm_float32x4_SIGNMASK_NPNP);
|
||||
|
||||
return glmm_hadd(_mm_mul_ps(x2, r0));
|
||||
}
|
||||
@@ -166,7 +166,8 @@ glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
@@ -302,7 +303,8 @@ glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
|
||||
@@ -26,7 +26,7 @@ glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
x1 = glmm_float32x4_SIGNMASK_NPNP; /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = _mm_mul_ps(glmm_splat_w(xp), xq);
|
||||
|
||||
x2 = _mm_unpackhi_ps(x1, x1);
|
||||
|
||||
198
include/cglm/simd/wasm.h
Normal file
198
include/cglm/simd/wasm.h
Normal file
@@ -0,0 +1,198 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_wasm_h
|
||||
#define cglm_simd_wasm_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_WASM
|
||||
#include <wasm_simd128.h>
|
||||
|
||||
#define glmm_load(p) wasm_v128_load(p)
|
||||
#define glmm_store(p, a) wasm_v128_store(p, (a))
|
||||
|
||||
#define glmm_set1(x) wasm_f32x4_splat(x)
|
||||
#define glmm_128 v128_t
|
||||
|
||||
#define glmm_shuff1(xmm, z, y, x, w) wasm_i32x4_shuffle(xmm, xmm, w, x, y, z)
|
||||
|
||||
#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
|
||||
|
||||
#define glmm_splat_x(x) glmm_splat(x, 0)
|
||||
#define glmm_splat_y(x) glmm_splat(x, 1)
|
||||
#define glmm_splat_z(x) glmm_splat(x, 2)
|
||||
#define glmm_splat_w(x) glmm_splat(x, 3)
|
||||
|
||||
#define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
|
||||
|
||||
/* _mm_set_ps(X, Y, Z, W); */
|
||||
#define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W)
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_abs(glmm_128 x) {
|
||||
return wasm_f32x4_abs(x);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhadd(glmm_128 v) {
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3));
|
||||
x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
return x0;
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhadds(glmm_128 v) {
|
||||
glmm_128 shuf, sums;
|
||||
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||
sums = wasm_f32x4_add(v, shuf);
|
||||
/* shuf = _mm_movehl_ps(shuf, sums); */
|
||||
shuf = wasm_i32x4_shuffle(shuf, sums, 6, 7, 2, 3);
|
||||
sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3);
|
||||
return sums;
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhmin(glmm_128 v) {
|
||||
glmm_128 x0, x1, x2;
|
||||
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
|
||||
x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return wasm_f32x4_pmin(x1, x2);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmin(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmin(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vhmax(glmm_128 v) {
|
||||
glmm_128 x0, x1, x2;
|
||||
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
|
||||
x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
/* _mm_max_ss */
|
||||
return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmax(glmm_128 v) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmax(v), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vdots(glmm_128 a, glmm_128 b) {
|
||||
return glmm_vhadds(wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_vdot(glmm_128 a, glmm_128 b) {
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_mul(a, b);
|
||||
x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(glmm_128 a, glmm_128 b) {
|
||||
return wasm_f32x4_extract_lane(glmm_vdots(a, b), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(glmm_128 a) {
|
||||
glmm_128 x0;
|
||||
x0 = glmm_vhadds(wasm_f32x4_mul(a, a));
|
||||
return wasm_f32x4_extract_lane(
|
||||
wasm_i32x4_shuffle(x0, wasm_f32x4_sqrt(x0),4, 1, 2, 3), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm2(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(wasm_f32x4_mul(a, a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_one(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhadds(glmm_abs(a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_inf(glmm_128 a) {
|
||||
return wasm_f32x4_extract_lane(glmm_vhmax(glmm_abs(a)), 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_load3(float v[3]) {
|
||||
glmm_128 xy = wasm_v128_load64_zero(v);
|
||||
return wasm_f32x4_replace_lane(xy, 2, v[2]);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(float v[3], glmm_128 vx) {
|
||||
wasm_v128_store64_lane(v, vx, 0);
|
||||
wasm_v128_store32_lane(&v[2], vx, 2);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_div(glmm_128 a, glmm_128 b) {
|
||||
return wasm_f32x4_div(a, b);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_add(c, wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c);
|
||||
}
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
|
||||
return wasm_f32x4_neg(wasm_f32x4_add(wasm_f32x4_mul(a, b), c));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_wasm_h */
|
||||
127
include/cglm/simd/wasm/affine.h
Normal file
127
include/cglm/simd/wasm/affine.h
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_wasm_h
|
||||
#define cglm_affine_mat_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_wasm(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
|
||||
v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
|
||||
v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
|
||||
v3 = wasm_f32x4_mul(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_wasm(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
|
||||
v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
|
||||
v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_wasm(mat4 mat) {
|
||||
glmm_128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
|
||||
|
||||
r0 = glmm_load(mat[0]);
|
||||
r1 = glmm_load(mat[1]);
|
||||
r2 = glmm_load(mat[2]);
|
||||
r3 = glmm_load(mat[3]);
|
||||
x1 = wasm_f32x4_const(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
/* _MM_TRANSPOSE4_PS(r0, r1, r2, x1); */
|
||||
x2 = wasm_i32x4_shuffle(r0, r1, 0, 4, 1, 5);
|
||||
x3 = wasm_i32x4_shuffle(r0, r1, 2, 6, 3, 7);
|
||||
x4 = wasm_i32x4_shuffle(r2, x1, 0, 4, 1, 5);
|
||||
x5 = wasm_i32x4_shuffle(r2, x1, 2, 6, 3, 7);
|
||||
/* r0 = _mm_movelh_ps(x2, x4); */
|
||||
r0 = wasm_i32x4_shuffle(x2, x4, 0, 1, 4, 5);
|
||||
/* r1 = _mm_movehl_ps(x4, x2); */
|
||||
r1 = wasm_i32x4_shuffle(x4, x2, 6, 7, 2, 3);
|
||||
/* r2 = _mm_movelh_ps(x3, x5); */
|
||||
r2 = wasm_i32x4_shuffle(x3, x5, 0, 1, 4, 5);
|
||||
/* x1 = _mm_movehl_ps(x5, x3); */
|
||||
x1 = wasm_i32x4_shuffle(x5, x3, 6, 7, 2, 3);
|
||||
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
|
||||
x0 = glmm_fmadd(r0, x2,
|
||||
glmm_fmadd(r1, x3, wasm_f32x4_mul(r2, x4)));
|
||||
x0 = wasm_f32x4_neg(x0);
|
||||
|
||||
x0 = wasm_f32x4_add(x0, x1);
|
||||
|
||||
glmm_store(mat[0], r0);
|
||||
glmm_store(mat[1], r1);
|
||||
glmm_store(mat[2], r2);
|
||||
glmm_store(mat[3], x0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_mat_wasm_h */
|
||||
50
include/cglm/simd/wasm/mat2.h
Normal file
50
include/cglm/simd/wasm/mat2.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_wasm_h
|
||||
#define cglm_mat2_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul_wasm(mat2 m1, mat2 m2, mat2 dest) {
|
||||
glmm_128 x0, x1, x2, x3, x4;
|
||||
|
||||
x1 = glmm_load(m1[0]); /* d c b a */
|
||||
x2 = glmm_load(m2[0]); /* h g f e */
|
||||
|
||||
x3 = glmm_shuff1(x2, 2, 2, 0, 0);
|
||||
x4 = glmm_shuff1(x2, 3, 3, 1, 1);
|
||||
/* x0 = _mm_movelh_ps(x1, x1); */
|
||||
x0 = wasm_i32x4_shuffle(x1, x1, 0, 1, 4, 5);
|
||||
/* x2 = _mm_movehl_ps(x1, x1); */
|
||||
x2 = wasm_i32x4_shuffle(x1, x1, 6, 7, 2, 3);
|
||||
|
||||
/*
|
||||
dest[0][0] = a * e + c * f;
|
||||
dest[0][1] = b * e + d * f;
|
||||
dest[1][0] = a * g + c * h;
|
||||
dest[1][1] = b * g + d * h;
|
||||
*/
|
||||
x0 = glmm_fmadd(x0, x3, wasm_f32x4_mul(x2, x4));
|
||||
|
||||
glmm_store(dest[0], x0);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transp_wasm(mat2 m, mat2 dest) {
|
||||
/* d c b a */
|
||||
/* d b c a */
|
||||
glmm_store(dest[0], glmm_shuff1(glmm_load(m[0]), 3, 1, 2, 0));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat2_wasm_h */
|
||||
85
include/cglm/simd/wasm/mat3.h
Normal file
85
include/cglm/simd/wasm/mat3.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_wasm_h
|
||||
#define cglm_mat3_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul_wasm(mat3 m1, mat3 m2, mat3 dest) {
|
||||
glmm_128 l0, l1, l2, r0, r1, r2, x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
l0 = wasm_v128_load(m1[0]);
|
||||
l1 = wasm_v128_load(&m1[1][1]);
|
||||
|
||||
r0 = wasm_v128_load(m2[0]);
|
||||
r1 = wasm_v128_load(&m2[1][1]);
|
||||
|
||||
x8 = glmm_shuff1(l0, 0, 2, 1, 0); /* a00 a02 a01 a00 */
|
||||
x1 = glmm_shuff1(r0, 3, 0, 0, 0); /* b10 b00 b00 b00 */
|
||||
x2 = wasm_i32x4_shuffle(l0, l1, 3, 3, 4, 5); /* a12 a11 a10 a10 */
|
||||
x3 = wasm_i32x4_shuffle(r0, r1, 1, 3, 4, 6); /* b20 b11 b10 b01 */
|
||||
x0 = wasm_f32x4_mul(x8, x1);
|
||||
|
||||
x6 = glmm_shuff1(l0, 1, 0, 2, 1); /* a01 a00 a02 a01 */
|
||||
x7 = glmm_shuff1(x3, 3, 3, 1, 1); /* b20 b20 b10 b10 */
|
||||
l2 = wasm_v128_load32_zero(&m1[2][2]);
|
||||
r2 = wasm_v128_load32_zero(&m2[2][2]);
|
||||
x1 = wasm_f32x4_mul(x6, x7);
|
||||
l2 = glmm_shuff1(l2, 0, 0, 1, 0); /* a22 a22 0.f a22 */
|
||||
r2 = glmm_shuff1(r2, 0, 0, 1, 0); /* b22 b22 0.f b22 */
|
||||
|
||||
x4 = glmm_shuff1(x2, 0, 3, 2, 0); /* a10 a12 a11 a10 */
|
||||
x5 = glmm_shuff1(x2, 2, 0, 3, 2); /* a11 a10 a12 a11 */
|
||||
x6 = glmm_shuff1(x3, 2, 0, 0, 0); /* b11 b01 b01 b01 */
|
||||
x2 = glmm_shuff1(r1, 3, 3, 0, 0); /* b21 b21 b11 b11 */
|
||||
|
||||
/* x8 = _mm_unpackhi_ps(x8, x4); */
|
||||
/* x9 = _mm_unpackhi_ps(x7, x2); */
|
||||
x8 = wasm_i32x4_shuffle(x8, x4, 2, 6, 3, 7); /* a10 a00 a12 a02 */
|
||||
x9 = wasm_i32x4_shuffle(x7, x2, 2, 6, 3, 7); /* b21 b20 b21 b20 */
|
||||
|
||||
x0 = glmm_fmadd(x4, x6, x0);
|
||||
x1 = glmm_fmadd(x5, x2, x1);
|
||||
|
||||
/* x2 = _mm_movehl_ps(l2, l1); */
|
||||
x2 = wasm_i32x4_shuffle(l2, l1, 6, 7, 2, 3); /* a22 a22 a21 a20 */
|
||||
x3 = glmm_shuff1(x2, 0, 2, 1, 0); /* a20 a22 a21 a20 */
|
||||
x2 = glmm_shuff1(x2, 1, 0, 2, 1); /* a21 a20 a22 a21 */
|
||||
x4 = wasm_i32x4_shuffle(r0, r1, 2, 2, 5, 5); /* b12 b12 b02 b02 */
|
||||
|
||||
x5 = glmm_shuff1(x4, 3, 0, 0, 0); /* b12 b02 b02 b02 */
|
||||
/* x4 = _mm_movehl_ps(r2, x4); */
|
||||
x4 = wasm_i32x4_shuffle(r2, x4, 6, 7, 2, 3); /* b22 b22 b12 b12 */
|
||||
x0 = glmm_fmadd(x3, x5, x0);
|
||||
x1 = glmm_fmadd(x2, x4, x1);
|
||||
|
||||
/*
|
||||
Dot Product : dest[2][2] = a02 * b20 +
|
||||
a12 * b21 +
|
||||
a22 * b22 +
|
||||
0 * 00 */
|
||||
/* x2 = _mm_movelh_ps(x8, l2); */
|
||||
/* x3 = _mm_movelh_ps(x9, r2); */
|
||||
x2 = wasm_i32x4_shuffle(x8, l2, 0, 1, 4, 5); /* 0.f a22 a12 a02 */
|
||||
x3 = wasm_i32x4_shuffle(x9, r2, 0, 1, 4, 5); /* 0.f b22 b21 b20 */
|
||||
x2 = glmm_vdots(x2, x3);
|
||||
|
||||
/* _mm_storeu_ps(&dest[0][0], x0); */
|
||||
wasm_v128_store(&dest[0][0], x0);
|
||||
/* _mm_storeu_ps(&dest[1][1], x1); */
|
||||
wasm_v128_store(&dest[1][1], x1);
|
||||
/* _mm_store_ss (&dest[2][2], x2); */
|
||||
wasm_v128_store32_lane(&dest[2][2], x2, 0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat3_wasm_h */
|
||||
454
include/cglm/simd/wasm/mat4.h
Normal file
454
include/cglm/simd/wasm/mat4.h
Normal file
@@ -0,0 +1,454 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_wasm_h
|
||||
#define cglm_mat_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#define glm_mat4_inv_precise_wasm(mat, dest) glm_mat4_inv_wasm(mat, dest)
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_wasm(mat4 m, float s) {
|
||||
glmm_128 x0;
|
||||
x0 = wasm_f32x4_splat(s);
|
||||
|
||||
glmm_store(m[0], wasm_f32x4_mul(glmm_load(m[0]), x0));
|
||||
glmm_store(m[1], wasm_f32x4_mul(glmm_load(m[1]), x0));
|
||||
glmm_store(m[2], wasm_f32x4_mul(glmm_load(m[2]), x0));
|
||||
glmm_store(m[3], wasm_f32x4_mul(glmm_load(m[3]), x0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transp_wasm(mat4 m, mat4 dest) {
|
||||
glmm_128 r0, r1, r2, r3, tmp0, tmp1, tmp2, tmp3;
|
||||
|
||||
r0 = glmm_load(m[0]);
|
||||
r1 = glmm_load(m[1]);
|
||||
r2 = glmm_load(m[2]);
|
||||
r3 = glmm_load(m[3]);
|
||||
|
||||
/* _MM_TRANSPOSE4_PS(r0, r1, r2, r3); */
|
||||
tmp0 = wasm_i32x4_shuffle(r0, r1, 0, 4, 1, 5);
|
||||
tmp1 = wasm_i32x4_shuffle(r0, r1, 2, 6, 3, 7);
|
||||
tmp2 = wasm_i32x4_shuffle(r2, r3, 0, 4, 1, 5);
|
||||
tmp3 = wasm_i32x4_shuffle(r2, r3, 2, 6, 3, 7);
|
||||
/* r0 = _mm_movelh_ps(tmp0, tmp2); */
|
||||
r0 = wasm_i32x4_shuffle(tmp0, tmp2, 0, 1, 4, 5);
|
||||
/* r1 = _mm_movehl_ps(tmp2, tmp0); */
|
||||
r1 = wasm_i32x4_shuffle(tmp2, tmp0, 6, 7, 2, 3);
|
||||
/* r2 = _mm_movelh_ps(tmp1, tmp3); */
|
||||
r2 = wasm_i32x4_shuffle(tmp1, tmp3, 0, 1, 4, 5);
|
||||
/* r3 = _mm_movehl_ps(tmp3, tmp1); */
|
||||
r3 = wasm_i32x4_shuffle(tmp3, tmp1, 6, 7, 2, 3);
|
||||
|
||||
glmm_store(dest[0], r0);
|
||||
glmm_store(dest[1], r1);
|
||||
glmm_store(dest[2], r2);
|
||||
glmm_store(dest[3], r3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_wasm(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
|
||||
v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
|
||||
v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
|
||||
v3 = wasm_f32x4_mul(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_wasm(mat4 m, vec4 v, vec4 dest) {
|
||||
glmm_128 x0, x1, m0, m1, m2, m3, v0, v1, v2, v3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
x0 = glmm_load(v);
|
||||
v0 = glmm_splat_x(x0);
|
||||
v1 = glmm_splat_y(x0);
|
||||
v2 = glmm_splat_z(x0);
|
||||
v3 = glmm_splat_w(x0);
|
||||
|
||||
x1 = wasm_f32x4_mul(m3, v3);
|
||||
x1 = glmm_fmadd(m2, v2, x1);
|
||||
x1 = glmm_fmadd(m1, v1, x1);
|
||||
x1 = glmm_fmadd(m0, v0, x1);
|
||||
|
||||
glmm_store(dest, x1);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det_wasm(mat4 mat) {
|
||||
glmm_128 r0, r1, r2, r3, x0, x1, x2;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
/*
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
*/
|
||||
x0 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 1, 1), glmm_shuff1(r2, 2, 3, 2, 3),
|
||||
wasm_f32x4_mul(glmm_shuff1(r2, 0, 0, 1, 1),
|
||||
glmm_shuff1(r3, 2, 3, 2, 3)));
|
||||
/*
|
||||
t[0] = k * p - o * l;
|
||||
t[0] = k * p - o * l;
|
||||
t[5] = i * n - m * j;
|
||||
t[5] = i * n - m * j;
|
||||
*/
|
||||
x1 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 2, 2), glmm_shuff1(r2, 1, 1, 3, 3),
|
||||
wasm_f32x4_mul(glmm_shuff1(r2, 0, 0, 2, 2),
|
||||
glmm_shuff1(r3, 1, 1, 3, 3)));
|
||||
|
||||
/*
|
||||
a * (f * t[0] - g * t[1] + h * t[2])
|
||||
- b * (e * t[0] - g * t[3] + h * t[4])
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5])
|
||||
*/
|
||||
x2 = glmm_fnmadd(glmm_shuff1(r1, 1, 1, 2, 2), glmm_shuff1(x0, 3, 2, 2, 0),
|
||||
wasm_f32x4_mul(glmm_shuff1(r1, 0, 0, 0, 1),
|
||||
wasm_i32x4_shuffle(x1, x0, 0, 0, 4, 5)));
|
||||
x2 = glmm_fmadd(glmm_shuff1(r1, 2, 3, 3, 3),
|
||||
wasm_i32x4_shuffle(x0, x1, 1, 3, 6, 6),
|
||||
x2);
|
||||
/* x2 = wasm_v128_xor(x2, wasm_f32x4_const(0.f, -0.f, 0.f, -0.f)); */
|
||||
x2 = wasm_v128_xor(x2, glmm_float32x4_SIGNMASK_PNPN);
|
||||
|
||||
return glmm_hadd(wasm_f32x4_mul(x2, r0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast_wasm(mat4 mat, mat4 dest) {
|
||||
glmm_128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
/* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
/* x0 = _mm_movehl_ps(r3, r2); */
|
||||
x0 = wasm_i32x4_shuffle(r3, r2, 6, 7, 2, 3); /* p o l k */
|
||||
/* x3 = _mm_movelh_ps(r2, r3); */
|
||||
x3 = wasm_i32x4_shuffle(r2, r3, 0, 1, 4, 5); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = wasm_i32x4_shuffle(r2, r1, 0, 0, 4, 4); /* e e i i */
|
||||
x5 = wasm_i32x4_shuffle(r2, r1, 1, 1, 5, 5); /* f f j j */
|
||||
x3 = wasm_i32x4_shuffle(r2, r1, 2, 2, 6, 6); /* g g k k */
|
||||
x0 = wasm_i32x4_shuffle(r2, r1, 3, 3, 7, 7); /* h h l l */
|
||||
|
||||
t0 = wasm_f32x4_mul(x3, x1);
|
||||
t1 = wasm_f32x4_mul(x5, x1);
|
||||
t2 = wasm_f32x4_mul(x5, x2);
|
||||
t3 = wasm_f32x4_mul(x6, x1);
|
||||
t4 = wasm_f32x4_mul(x6, x2);
|
||||
t5 = wasm_f32x4_mul(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
/* x4 = _mm_movelh_ps(r0, r1); */
|
||||
x4 = wasm_i32x4_shuffle(r0, r1, 0, 1, 4, 5); /* f e b a */
|
||||
/* x5 = _mm_movehl_ps(r1, r0); */
|
||||
x5 = wasm_i32x4_shuffle(r1, r0, 6, 7, 2, 3); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = wasm_f32x4_mul(x0, t1);
|
||||
v1 = wasm_f32x4_mul(x0, t0);
|
||||
v3 = wasm_f32x4_mul(x0, t2);
|
||||
v0 = wasm_f32x4_mul(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = wasm_v128_xor(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = wasm_v128_xor(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = wasm_v128_xor(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = wasm_v128_xor(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = wasm_i32x4_shuffle(v0, v1, 0, 0, 4, 4);
|
||||
x1 = wasm_i32x4_shuffle(v2, v3, 0, 0, 4, 4);
|
||||
x0 = wasm_i32x4_shuffle(x0, x1, 0, 2, 4, 6);
|
||||
|
||||
/* x0 = _mm_rcp_ps(glmm_vhadd(wasm_f32x4_mul(x0, r0))); */
|
||||
x0 = wasm_f32x4_div(wasm_f32x4_const_splat(1.0f),
|
||||
glmm_vhadd(wasm_f32x4_mul(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], wasm_f32x4_mul(v0, x0));
|
||||
glmm_store(dest[1], wasm_f32x4_mul(v1, x0));
|
||||
glmm_store(dest[2], wasm_f32x4_mul(v2, x0));
|
||||
glmm_store(dest[3], wasm_f32x4_mul(v3, x0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_wasm(mat4 mat, mat4 dest) {
|
||||
glmm_128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
/* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
/* x0 = _mm_movehl_ps(r3, r2); */
|
||||
x0 = wasm_i32x4_shuffle(r3, r2, 6, 7, 2, 3); /* p o l k */
|
||||
/* x3 = _mm_movelh_ps(r2, r3); */
|
||||
x3 = wasm_i32x4_shuffle(r2, r3, 0, 1, 4, 5); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = wasm_i32x4_shuffle(r2, r1, 0, 0, 4, 4); /* e e i i */
|
||||
x5 = wasm_i32x4_shuffle(r2, r1, 1, 1, 5, 5); /* f f j j */
|
||||
x3 = wasm_i32x4_shuffle(r2, r1, 2, 2, 6, 6); /* g g k k */
|
||||
x0 = wasm_i32x4_shuffle(r2, r1, 3, 3, 7, 7); /* h h l l */
|
||||
|
||||
t0 = wasm_f32x4_mul(x3, x1);
|
||||
t1 = wasm_f32x4_mul(x5, x1);
|
||||
t2 = wasm_f32x4_mul(x5, x2);
|
||||
t3 = wasm_f32x4_mul(x6, x1);
|
||||
t4 = wasm_f32x4_mul(x6, x2);
|
||||
t5 = wasm_f32x4_mul(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
/* x4 = _mm_movelh_ps(r0, r1); */
|
||||
x4 = wasm_i32x4_shuffle(r0, r1, 0, 1, 4, 5); /* f e b a */
|
||||
/* x5 = _mm_movehl_ps(r1, r0); */
|
||||
x5 = wasm_i32x4_shuffle(r1, r0, 6, 7, 2, 3); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = wasm_f32x4_mul(x0, t1);
|
||||
v1 = wasm_f32x4_mul(x0, t0);
|
||||
v3 = wasm_f32x4_mul(x0, t2);
|
||||
v0 = wasm_f32x4_mul(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = wasm_v128_xor(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = wasm_v128_xor(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = wasm_v128_xor(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = wasm_v128_xor(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = wasm_i32x4_shuffle(v0, v1, 0, 0, 4, 4);
|
||||
x1 = wasm_i32x4_shuffle(v2, v3, 0, 0, 4, 4);
|
||||
x0 = wasm_i32x4_shuffle(x0, x1, 0, 2, 4, 6);
|
||||
|
||||
x0 = wasm_f32x4_div(wasm_f32x4_splat(1.0f), glmm_vhadd(wasm_f32x4_mul(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], wasm_f32x4_mul(v0, x0));
|
||||
glmm_store(dest[1], wasm_f32x4_mul(v1, x0));
|
||||
glmm_store(dest[2], wasm_f32x4_mul(v2, x0));
|
||||
glmm_store(dest[3], wasm_f32x4_mul(v3, x0));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat_wasm_h */
|
||||
55
include/cglm/simd/wasm/quat.h
Normal file
55
include/cglm/simd/wasm/quat.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_wasm_h
|
||||
#define cglm_quat_wasm_h
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul_wasm(versor p, versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, x1, x2, x3, r, x, y, z;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
/* x1 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x1 = glmm_float32x4_SIGNMASK_PNPN; /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = wasm_f32x4_mul(glmm_splat_w(xp), xq);
|
||||
/* x2 = _mm_unpackhi_ps(x1, x1); */
|
||||
x2 = wasm_i32x4_shuffle(x1, x1, 2, 6, 3, 7);
|
||||
x3 = glmm_shuff1(x1, 3, 2, 0, 1);
|
||||
x = glmm_splat_x(xp);
|
||||
y = glmm_splat_y(xp);
|
||||
z = glmm_splat_z(xp);
|
||||
|
||||
x = wasm_v128_xor(x, x1);
|
||||
y = wasm_v128_xor(y, x2);
|
||||
z = wasm_v128_xor(z, x3);
|
||||
|
||||
x1 = glmm_shuff1(xq, 0, 1, 2, 3);
|
||||
x2 = glmm_shuff1(xq, 1, 0, 3, 2);
|
||||
x3 = glmm_shuff1(xq, 2, 3, 0, 1);
|
||||
|
||||
r = glmm_fmadd(x, x1, r);
|
||||
r = glmm_fmadd(y, x2, r);
|
||||
r = glmm_fmadd(z, x3, r);
|
||||
|
||||
glmm_store(dest, r);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_wasm_h */
|
||||
@@ -54,10 +54,24 @@
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Note that `0x80000000` corresponds to `INT_MIN` for a 32-bit int. */
|
||||
#define GLMM_NEGZEROf ((int)0x80000000) /* 0x80000000 ---> -0.0f */
|
||||
|
||||
#define GLMM__SIGNMASKf(X, Y, Z, W) \
|
||||
_mm_castsi128_ps(_mm_set_epi32(X, Y, Z, W))
|
||||
/* _mm_set_ps(X, Y, Z, W); */
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_NEG _mm_castsi128_ps(_mm_set1_epi32(GLMM_NEGZEROf)) /* _mm_set1_ps(-0.0f) */
|
||||
#define glmm_float32x8_SIGNMASK_NEG _mm256_castsi256_ps(_mm256_set1_epi32(GLMM_NEGZEROf))
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_abs(__m128 x) {
|
||||
return _mm_andnot_ps(_mm_set1_ps(-0.0f), x);
|
||||
return _mm_andnot_ps(glmm_float32x4_SIGNMASK_NEG, x);
|
||||
}
|
||||
|
||||
static inline
|
||||
@@ -256,7 +270,8 @@ glmm_fnmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c), _mm_set1_ps(-0.0f));
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c),
|
||||
glmm_float32x4_SIGNMASK_NEG);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -298,7 +313,7 @@ glmm256_fnmsub(__m256 a, __m256 b, __m256 c) {
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_xor_ps(_mm256_sub_ps(_mm256_mul_ps(a, b), c),
|
||||
_mm256_set1_ps(-0.0f));
|
||||
glmm_float32x8_SIGNMASK_NEG);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
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Reference in New Issue
Block a user