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20a2312351 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -69,3 +69,4 @@ win/cglm_test_*
|
||||
win/x64
|
||||
win/x85
|
||||
win/Debug
|
||||
cglm-test-ios*
|
||||
|
||||
@@ -57,3 +57,6 @@ after_success:
|
||||
--gcov-options '\-lp'
|
||||
--verbose;
|
||||
fi
|
||||
|
||||
after_failure:
|
||||
- cat ./test-suite.log
|
||||
|
||||
9
CREDITS
9
CREDITS
@@ -52,3 +52,12 @@ https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaterni
|
||||
|
||||
9. Sphere AABB intersect
|
||||
https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
|
||||
10. Horizontal add
|
||||
https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
|
||||
|
||||
11. de casteljau implementation and comments
|
||||
https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-notes-revision-A/page2?highlight=bezier
|
||||
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
||||
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
||||
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
||||
|
||||
82
README.md
82
README.md
@@ -16,7 +16,7 @@ Complete documentation: http://cglm.readthedocs.io
|
||||
|
||||
#### Note for previous versions:
|
||||
|
||||
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec_copy`
|
||||
- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec3_copy`
|
||||
- OpenGL related functions are dropped to make this lib platform/third-party independent
|
||||
- make sure you have latest version and feel free to report bugs, troubles
|
||||
- **[bugfix]** euler angles was implemented in reverse order (extrinsic) it was fixed, now they are intrinsic. Make sure that
|
||||
@@ -24,6 +24,8 @@ you have the latest version
|
||||
- **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions
|
||||
- **[api rename]** by starting v0.4.5, **glm_simd** functions are renamed to **glmm_**
|
||||
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
||||
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||
|
||||
#### Note for C++ developers:
|
||||
If you don't aware about original GLM library yet, you may also want to look at:
|
||||
@@ -80,7 +82,12 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
||||
- inline or pre-compiled function call
|
||||
- frustum (extract view frustum planes, corners...)
|
||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
- bounding sphere
|
||||
- project, unproject
|
||||
- easing functions
|
||||
- curves
|
||||
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||
- and other...
|
||||
|
||||
<hr />
|
||||
|
||||
@@ -122,39 +129,6 @@ glm_mul(T, R, modelMat);
|
||||
glm_inv_tr(modelMat);
|
||||
```
|
||||
|
||||
## Contributors
|
||||
|
||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
|
||||
|
||||
## Backers
|
||||
|
||||
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/cglm#backer)]
|
||||
|
||||
<a href="https://opencollective.com/cglm#backers" target="_blank"><img src="https://opencollective.com/cglm/backers.svg?width=890"></a>
|
||||
|
||||
|
||||
## Sponsors
|
||||
|
||||
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/cglm#sponsor)]
|
||||
|
||||
<a href="https://opencollective.com/cglm/sponsor/0/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/0/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/1/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/1/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/2/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/2/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/3/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/3/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/4/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/4/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/5/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/5/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/6/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/6/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/7/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/7/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/8/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/8/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/9/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/9/avatar.svg"></a>
|
||||
|
||||
|
||||
|
||||
## License
|
||||
MIT. check the LICENSE file
|
||||
|
||||
## Build
|
||||
|
||||
### Unix (Autotools)
|
||||
@@ -201,15 +175,15 @@ If you want to use inline versions of funcstions then; include main header
|
||||
```
|
||||
the header will include all headers. Then call func you want e.g. rotate vector by axis:
|
||||
```C
|
||||
glm_vec_rotate(v1, glm_rad(45), (vec3){1.0f, 0.0f, 0.0f});
|
||||
glm_vec3_rotate(v1, glm_rad(45), (vec3){1.0f, 0.0f, 0.0f});
|
||||
```
|
||||
some functions are overloaded :) e.g you can normalize vector:
|
||||
```C
|
||||
glm_vec_normalize(vec);
|
||||
glm_vec3_normalize(vec);
|
||||
```
|
||||
this will normalize vec and store normalized vector into `vec` but if you will store normalized vector into another vector do this:
|
||||
```C
|
||||
glm_vec_normalize_to(vec, result);
|
||||
glm_vec3_normalize_to(vec, result);
|
||||
```
|
||||
like this function you may see `_to` postfix, this functions store results to another variables and save temp memory
|
||||
|
||||
@@ -220,7 +194,7 @@ to call pre-compiled versions include header with `c` postfix, c means call. Pre
|
||||
```
|
||||
this header will include all headers with c postfix. You need to call functions with c posfix:
|
||||
```C
|
||||
glmc_vec_normalize(vec);
|
||||
glmc_vec3_normalize(vec);
|
||||
```
|
||||
|
||||
Function usage and parameters are documented inside related headers. You may see same parameter passed twice in some examples like this:
|
||||
@@ -284,3 +258,35 @@ You can pass same way to another APIs e.g. Vulkan, DX...
|
||||
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
||||
- [x] Extra documentation
|
||||
- [ ] ARM Neon Arch (In Progress)
|
||||
|
||||
|
||||
## Contributors
|
||||
|
||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||
|
||||
|
||||
## Backers
|
||||
|
||||
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/cglm#backer)]
|
||||
|
||||
<a href="https://opencollective.com/cglm#backers" target="_blank"><img src="https://opencollective.com/cglm/backers.svg?width=890"></a>
|
||||
|
||||
|
||||
## Sponsors
|
||||
|
||||
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/cglm#sponsor)]
|
||||
|
||||
<a href="https://opencollective.com/cglm/sponsor/0/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/0/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/1/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/1/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/2/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/2/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/3/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/3/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/4/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/4/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/5/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/5/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/6/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/6/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/7/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/7/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/8/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/8/avatar.svg"></a>
|
||||
<a href="https://opencollective.com/cglm/sponsor/9/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/9/avatar.svg"></a>
|
||||
|
||||
## License
|
||||
MIT. check the LICENSE file
|
||||
|
||||
@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
|
||||
|
||||
# Description
|
||||
s.name = "cglm"
|
||||
s.version = "0.4.6"
|
||||
s.version = "0.5.1"
|
||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
||||
s.description = <<-DESC
|
||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#*****************************************************************************
|
||||
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([cglm], [0.4.9], [info@recp.me])
|
||||
AC_INIT([cglm], [0.5.4], [info@recp.me])
|
||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
||||
|
||||
AC_CONFIG_MACRO_DIR([m4])
|
||||
@@ -29,6 +29,7 @@ LT_INIT
|
||||
# Checks for libraries.
|
||||
AC_CHECK_LIB([m], [floor])
|
||||
|
||||
m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
|
||||
AC_SYS_LARGEFILE
|
||||
|
||||
# Checks for header files.
|
||||
|
||||
@@ -5,14 +5,14 @@ Some functions may exist twice,
|
||||
once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
|
||||
For instance, in general we use :code:`glm_vec_dot` to get dot product
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec_dot`
|
||||
:code:`glm_vec3_dot`
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
@@ -46,3 +46,5 @@ Follow the :doc:`build` documentation for this
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
|
||||
89
docs/source/bezier.rst
Normal file
89
docs/source/bezier.rst
Normal file
@@ -0,0 +1,89 @@
|
||||
.. default-domain:: C
|
||||
|
||||
Bezier
|
||||
================================================================================
|
||||
|
||||
Header: cglm/bezier.h
|
||||
|
||||
Common helpers for cubic bezier and similar curves.
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_bezier`
|
||||
2. :c:func:`glm_hermite`
|
||||
3. :c:func:`glm_decasteljau`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: float glm_bezier(float s, float p0, float c0, float c1, float p1)
|
||||
|
||||
| cubic bezier interpolation
|
||||
| formula:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||
|
||||
| similar result using matrix:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
|
||||
| glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||
|
||||
Parameters:
|
||||
| *[in]* **s** parameter between 0 and 1
|
||||
| *[in]* **p0** begin point
|
||||
| *[in]* **c0** control point 1
|
||||
| *[in]* **c1** control point 2
|
||||
| *[in]* **p1** end point
|
||||
|
||||
Returns:
|
||||
B(s)
|
||||
|
||||
.. c:function:: float glm_hermite(float s, float p0, float t0, float t1, float p1)
|
||||
|
||||
| cubic hermite interpolation
|
||||
| formula:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||
|
||||
| similar result using matrix:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||
|
||||
| glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||
|
||||
|
||||
Parameters:
|
||||
| *[in]* **s** parameter between 0 and 1
|
||||
| *[in]* **p0** begin point
|
||||
| *[in]* **t0** tangent 1
|
||||
| *[in]* **t1** tangent 2
|
||||
| *[in]* **p1** end point
|
||||
|
||||
Returns:
|
||||
B(s)
|
||||
|
||||
.. c:function:: float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
|
||||
|
||||
| iterative way to solve cubic equation
|
||||
|
||||
Parameters:
|
||||
| *[in]* **prm** parameter between 0 and 1
|
||||
| *[in]* **p0** begin point
|
||||
| *[in]* **c0** control point 1
|
||||
| *[in]* **c1** control point 2
|
||||
| *[in]* **p1** end point
|
||||
|
||||
Returns:
|
||||
parameter to use in cubic equation
|
||||
@@ -1,9 +1,7 @@
|
||||
Building cglm
|
||||
Build cglm
|
||||
================================
|
||||
|
||||
| **cglm** does not have external dependencies except for unit testing.
|
||||
| When you pulled cglm repo with submodules all dependencies will be pulled too.
|
||||
| `build-deps.sh` will pull all dependencies/submodules and build for you.
|
||||
| **cglm** does not have external dependencies except for unit testing. When you pulled **cglm** repo with submodules all dependencies will be pulled too. `build-deps.sh` will pull all dependencies/submodules and build for you.
|
||||
|
||||
External dependencies:
|
||||
* cmocka - for unit testing
|
||||
@@ -12,7 +10,8 @@ External dependencies:
|
||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||
|
||||
**Unix (Autotools):**
|
||||
Unix (Autotools):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
@@ -26,11 +25,12 @@ Just import cglm to your project as dependency / external lib by copy-paste then
|
||||
$ [sudo] make install # install to system (optional)
|
||||
|
||||
**make** will build cglm to **.libs** sub folder in project folder.
|
||||
If you don't want to install cglm to your system's folder you can get static and dynamic libs in this folder.
|
||||
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||
|
||||
**Build dependencies (windows):**
|
||||
Windows (MSBuild):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Windows related build files, project files are located in win folder,
|
||||
Windows related build files, project files are located in `win` folder,
|
||||
make sure you are inside in cglm/win folder.
|
||||
|
||||
Code Analysis are enabled, it may take awhile to build.
|
||||
@@ -50,3 +50,19 @@ then try to build with *devenv*:
|
||||
$ devenv cglm.sln /Build Release
|
||||
|
||||
Currently tests are not available on Windows.
|
||||
|
||||
Documentation (Sphinx):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
**cglm** uses sphinx framework for documentation, it allows lot of formats for documentation. To see all options see sphinx build page:
|
||||
|
||||
https://www.sphinx-doc.org/en/master/man/sphinx-build.html
|
||||
|
||||
Example build:
|
||||
|
||||
.. code-block:: bash
|
||||
:linenos:
|
||||
|
||||
$ cd cglm/docs
|
||||
$ sphinx-build source build
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ There are many convenient functions for camera. For instance :c:func:`glm_look`
|
||||
is just wrapper for :c:func:`glm_lookat`. Sometimes you only have direction
|
||||
instead of target, so that makes easy to build view matrix using direction.
|
||||
There is also :c:func:`glm_look_anyup` function which can help build view matrix
|
||||
without providing UP axis. It uses :c:func:`glm_vec_ortho` to get a UP axis and
|
||||
without providing UP axis. It uses :c:func:`glm_vec3_ortho` to get a UP axis and
|
||||
builds view matrix.
|
||||
|
||||
You can also *_default* versions of ortho and perspective to build projection
|
||||
@@ -36,6 +36,7 @@ Functions:
|
||||
#. :c:func:`glm_ortho_default`
|
||||
#. :c:func:`glm_ortho_default_s`
|
||||
#. :c:func:`glm_perspective`
|
||||
#. :c:func:`glm_persp_move_far`
|
||||
#. :c:func:`glm_perspective_default`
|
||||
#. :c:func:`glm_perspective_resize`
|
||||
#. :c:func:`glm_lookat`
|
||||
@@ -145,6 +146,16 @@ Functions documentation
|
||||
| *[in]* **farVal** far clipping planes
|
||||
| *[out]* **dest** result matrix
|
||||
|
||||
.. c:function:: void glm_persp_move_far(mat4 proj, float deltaFar)
|
||||
|
||||
| extend perspective projection matrix's far distance
|
||||
|
||||
| this function does not guarantee far >= near, be aware of that!
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **proj** projection matrix to extend
|
||||
| *[in]* **deltaFar** distance from existing far (negative to shink)
|
||||
|
||||
.. c:function:: void glm_perspective_default(float aspect, mat4 dest)
|
||||
|
||||
| set up perspective projection matrix with default near/far
|
||||
|
||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = u'0.4.9'
|
||||
version = u'0.5.4'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = u'0.4.9'
|
||||
release = u'0.5.4'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
@@ -90,7 +90,7 @@ todo_include_todos = False
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'alabaster'
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
@@ -99,13 +99,13 @@ html_theme = 'alabaster'
|
||||
# html_theme_options = {}
|
||||
|
||||
html_theme_options = {
|
||||
'github_banner': 'true',
|
||||
'github_button': 'true',
|
||||
'github_user': 'recp',
|
||||
'github_repo': 'cglm',
|
||||
'travis_button': 'true',
|
||||
'show_related': 'true',
|
||||
'fixed_sidebar': 'true'
|
||||
# 'github_banner': 'true',
|
||||
# 'github_button': 'true',
|
||||
# 'github_user': 'recp',
|
||||
# 'github_repo': 'cglm',
|
||||
# 'travis_button': 'true',
|
||||
# 'show_related': 'true',
|
||||
# 'fixed_sidebar': 'true'
|
||||
}
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
|
||||
41
docs/source/curve.rst
Normal file
41
docs/source/curve.rst
Normal file
@@ -0,0 +1,41 @@
|
||||
.. default-domain:: C
|
||||
|
||||
Curve
|
||||
================================================================================
|
||||
|
||||
Header: cglm/curve.h
|
||||
|
||||
Common helpers for common curves. For specific curve see its header/doc
|
||||
e.g bezier
|
||||
|
||||
Table of contents (click to go):
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_smc`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: float glm_smc(float s, mat4 m, vec4 c)
|
||||
|
||||
| helper function to calculate **S** * **M** * **C** multiplication for curves
|
||||
|
||||
| this function does not encourage you to use SMC, instead it is a helper if you use SMC.
|
||||
|
||||
| if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||
|
||||
| Example usage:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
Bs = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
|
||||
Parameters:
|
||||
| *[in]* **s** parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||
| *[in]* **m** basis matrix
|
||||
| *[out]* **c** position/control vector
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Bs
|
||||
23
docs/source/features.rst
Normal file
23
docs/source/features.rst
Normal file
@@ -0,0 +1,23 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transforms
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
* bounding sphere
|
||||
* project, unproject
|
||||
* easing functions
|
||||
* curves
|
||||
* curve interpolation helpers (SMC, deCasteljau...)
|
||||
* and other...
|
||||
@@ -127,7 +127,7 @@ Functions documentation
|
||||
.. code-block:: c
|
||||
|
||||
for (j = 0; j < 4; j++) {
|
||||
glm_vec_center(corners[i], corners[i + 4], centerCorners[i]);
|
||||
glm_vec3_center(corners[i], corners[i + 4], centerCorners[i]);
|
||||
}
|
||||
|
||||
corners[i + 4] is far of corners[i] point.
|
||||
|
||||
@@ -9,23 +9,26 @@ Types:
|
||||
.. code-block:: c
|
||||
:linenos:
|
||||
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN(16) float vec4[4];
|
||||
typedef float vec2[2];
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||
typedef vec4 versor;
|
||||
typedef vec3 mat3[3];
|
||||
|
||||
typedef vec3 mat3[3];
|
||||
typedef vec4 mat4[4];
|
||||
|
||||
typedef vec4 versor;
|
||||
#ifdef __AVX__
|
||||
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
||||
#else
|
||||
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
||||
#endif
|
||||
|
||||
As you can see types don't store extra informations in favor of space.
|
||||
You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
|
||||
|
||||
Alignment is Required:
|
||||
Alignment Is Required:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
**vec4** and **mat4** requires 16 byte alignment because vec4 and mat4 operations are
|
||||
vectorized by SIMD instructions (SSE/AVX).
|
||||
**vec4** and **mat4** requires 16 (32 for **mat4** if AVX is enabled) byte alignment because **vec4** and **mat4** operations are vectorized by SIMD instructions (SSE/AVX/NEON).
|
||||
|
||||
**UPDATE:**
|
||||
By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default
|
||||
@@ -37,10 +40,9 @@ vectorized by SIMD instructions (SSE/AVX).
|
||||
Allocations:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
|
||||
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location.
|
||||
When allocating memory don't forget that **vec4** and **mat4** requires alignment.
|
||||
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment.
|
||||
|
||||
**NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list.
|
||||
**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
|
||||
Because you may want to multiply a CGLM matrix with external matrix.
|
||||
There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to cglm's documentation!
|
||||
cglm Documentation
|
||||
================================
|
||||
|
||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
||||
@@ -14,33 +14,36 @@ is considered to be supported as optional.
|
||||
|
||||
Also currently only **float** type is supported for most operations.
|
||||
|
||||
**Features**
|
||||
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transforms
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: Table Of Contents:
|
||||
:maxdepth: 2
|
||||
:caption: Getting Started:
|
||||
|
||||
features
|
||||
build
|
||||
getting_started
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: How To:
|
||||
|
||||
opengl
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: API:
|
||||
|
||||
api
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: Options:
|
||||
|
||||
opt
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:caption: Troubleshooting:
|
||||
|
||||
troubleshooting
|
||||
|
||||
Indices and tables
|
||||
|
||||
@@ -21,6 +21,7 @@ Functions:
|
||||
1. :c:func:`glm_mat3_copy`
|
||||
#. :c:func:`glm_mat3_identity`
|
||||
#. :c:func:`glm_mat3_identity_array`
|
||||
#. :c:func:`glm_mat3_zero`
|
||||
#. :c:func:`glm_mat3_mul`
|
||||
#. :c:func:`glm_mat3_transpose_to`
|
||||
#. :c:func:`glm_mat3_transpose`
|
||||
@@ -29,8 +30,10 @@ Functions:
|
||||
#. :c:func:`glm_mat3_scale`
|
||||
#. :c:func:`glm_mat3_det`
|
||||
#. :c:func:`glm_mat3_inv`
|
||||
#. :c:func:`glm_mat3_trace`
|
||||
#. :c:func:`glm_mat3_swap_col`
|
||||
#. :c:func:`glm_mat3_swap_row`
|
||||
#. :c:func:`glm_mat3_rmc`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -58,6 +61,13 @@ Functions documentation
|
||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||
| *[in]* **count** count of matrices
|
||||
|
||||
.. c:function:: void glm_mat3_zero(mat3 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
|
||||
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
||||
|
||||
multiply m1 and m2 to dest
|
||||
@@ -133,6 +143,16 @@ Functions documentation
|
||||
| *[in]* **mat** matrix
|
||||
| *[out]* **dest** destination (inverse matrix)
|
||||
|
||||
.. c:function:: void glm_mat3_trace(mat3 m)
|
||||
|
||||
| sum of the elements on the main diagonal from upper left to the lower right
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
Returns:
|
||||
trace of matrix
|
||||
|
||||
.. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2)
|
||||
|
||||
swap two matrix columns
|
||||
@@ -150,3 +170,20 @@ Functions documentation
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **row1** row1
|
||||
| *[in]* **row2** row2
|
||||
|
||||
.. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
|
||||
|
||||
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because R * M = Matrix1x3 (row vector),
|
||||
| then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **r** row vector or matrix1x3
|
||||
| *[in]* **m** matrix3x3
|
||||
| *[in]* **c** column vector or matrix3x1
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
@@ -26,6 +26,7 @@ Functions:
|
||||
#. :c:func:`glm_mat4_copy`
|
||||
#. :c:func:`glm_mat4_identity`
|
||||
#. :c:func:`glm_mat4_identity_array`
|
||||
#. :c:func:`glm_mat4_zero`
|
||||
#. :c:func:`glm_mat4_pick3`
|
||||
#. :c:func:`glm_mat4_pick3t`
|
||||
#. :c:func:`glm_mat4_ins3`
|
||||
@@ -33,6 +34,8 @@ Functions:
|
||||
#. :c:func:`glm_mat4_mulN`
|
||||
#. :c:func:`glm_mat4_mulv`
|
||||
#. :c:func:`glm_mat4_mulv3`
|
||||
#. :c:func:`glm_mat3_trace`
|
||||
#. :c:func:`glm_mat3_trace3`
|
||||
#. :c:func:`glm_mat4_quat`
|
||||
#. :c:func:`glm_mat4_transpose_to`
|
||||
#. :c:func:`glm_mat4_transpose`
|
||||
@@ -43,6 +46,7 @@ Functions:
|
||||
#. :c:func:`glm_mat4_inv_fast`
|
||||
#. :c:func:`glm_mat4_swap_col`
|
||||
#. :c:func:`glm_mat4_swap_row`
|
||||
#. :c:func:`glm_mat4_rmc`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -78,6 +82,13 @@ Functions documentation
|
||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||
| *[in]* **count** count of matrices
|
||||
|
||||
.. c:function:: void glm_mat4_zero(mat4 mat)
|
||||
|
||||
make given matrix zero
|
||||
|
||||
Parameters:
|
||||
| *[in,out]* **mat** matrix to
|
||||
|
||||
.. c:function:: void glm_mat4_pick3(mat4 mat, mat3 dest)
|
||||
|
||||
copy upper-left of mat4 to mat3
|
||||
@@ -156,6 +167,27 @@ Functions documentation
|
||||
| *[in]* **v** vec3 (right, column vector)
|
||||
| *[out]* **dest** vec3 (result, column vector)
|
||||
|
||||
.. c:function:: void glm_mat4_trace(mat4 m)
|
||||
|
||||
| sum of the elements on the main diagonal from upper left to the lower right
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
Returns:
|
||||
trace of matrix
|
||||
|
||||
.. c:function:: void glm_mat4_trace3(mat4 m)
|
||||
|
||||
| trace of matrix (rotation part)
|
||||
| sum of the elements on the main diagonal from upper left to the lower right
|
||||
|
||||
Parameters:
|
||||
| *[in]* **m** matrix
|
||||
|
||||
Returns:
|
||||
trace of matrix
|
||||
|
||||
.. c:function:: void glm_mat4_quat(mat4 m, versor dest)
|
||||
|
||||
convert mat4's rotation part to quaternion
|
||||
@@ -247,3 +279,20 @@ Functions documentation
|
||||
| *[in, out]* **mat** matrix
|
||||
| *[in]* **row1** row1
|
||||
| *[in]* **row2** row2
|
||||
|
||||
.. c:function:: float glm_mat4_rmc(vec4 r, mat4 m, vec4 c)
|
||||
|
||||
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||
|
||||
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||
|
||||
| the result is scalar because R * M = Matrix1x4 (row vector),
|
||||
| then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **r** row vector or matrix1x4
|
||||
| *[in]* **m** matrix4x4
|
||||
| *[in]* **c** column vector or matrix4x1
|
||||
|
||||
Returns:
|
||||
scalar value e.g. Matrix1x1
|
||||
|
||||
@@ -45,7 +45,7 @@ array of matrices:
|
||||
|
||||
in this way, passing aray of matrices is same
|
||||
|
||||
Passing / Uniforming Vectors to OpenGL:¶
|
||||
Passing / Uniforming Vectors to OpenGL:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
You don't need to do extra thing when passing cglm vectors to OpengL or other APIs.
|
||||
|
||||
@@ -40,3 +40,13 @@ SSE and SSE2 Shuffle Option
|
||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||
You can force it to generate **pshufd** instruction by defining
|
||||
**CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
|
||||
|
||||
SSE3 and SSE4 Dot Product Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT**.
|
||||
|
||||
- If **SSE4** is enabled then you can define **CGLM_SSE4_DOT** to force cglm to use **_mm_dp_ps** instruction.
|
||||
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
||||
|
||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||
|
||||
@@ -62,7 +62,7 @@ Wrong Results:
|
||||
|
||||
Again, you may used wrong function.
|
||||
|
||||
For instance if you use **glm_normalize()** or **glm_vec_normalize()** for **vec4**,
|
||||
For instance if you use **glm_normalize()** or **glm_vec3_normalize()** for **vec4**,
|
||||
it will assume that passed param is **vec3** and will normalize it for **vec3**.
|
||||
Since you need to **vec4** to be normalized in your case, you will get wrong results.
|
||||
|
||||
|
||||
@@ -14,25 +14,25 @@ Table of contents (click to go):
|
||||
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_vec_mulv`
|
||||
#. :c:func:`glm_vec_broadcast`
|
||||
#. :c:func:`glm_vec_eq`
|
||||
#. :c:func:`glm_vec_eq_eps`
|
||||
#. :c:func:`glm_vec_eq_all`
|
||||
#. :c:func:`glm_vec_eqv`
|
||||
#. :c:func:`glm_vec_eqv_eps`
|
||||
#. :c:func:`glm_vec_max`
|
||||
#. :c:func:`glm_vec_min`
|
||||
#. :c:func:`glm_vec_isnan`
|
||||
#. :c:func:`glm_vec_isinf`
|
||||
#. :c:func:`glm_vec_isvalid`
|
||||
#. :c:func:`glm_vec_sign`
|
||||
#. :c:func:`glm_vec_sqrt`
|
||||
1. :c:func:`glm_vec3_mulv`
|
||||
#. :c:func:`glm_vec3_broadcast`
|
||||
#. :c:func:`glm_vec3_eq`
|
||||
#. :c:func:`glm_vec3_eq_eps`
|
||||
#. :c:func:`glm_vec3_eq_all`
|
||||
#. :c:func:`glm_vec3_eqv`
|
||||
#. :c:func:`glm_vec3_eqv_eps`
|
||||
#. :c:func:`glm_vec3_max`
|
||||
#. :c:func:`glm_vec3_min`
|
||||
#. :c:func:`glm_vec3_isnan`
|
||||
#. :c:func:`glm_vec3_isinf`
|
||||
#. :c:func:`glm_vec3_isvalid`
|
||||
#. :c:func:`glm_vec3_sign`
|
||||
#. :c:func:`glm_vec3_sqrt`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. c:function:: void glm_vec_mulv(vec3 a, vec3 b, vec3 d)
|
||||
.. c:function:: void glm_vec3_mulv(vec3 a, vec3 b, vec3 d)
|
||||
|
||||
multiplies individual items
|
||||
|
||||
@@ -41,7 +41,7 @@ Functions documentation
|
||||
| *[in]* **b** vec2
|
||||
| *[out]* **d** destination (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2])
|
||||
|
||||
.. c:function:: void glm_vec_broadcast(float val, vec3 d)
|
||||
.. c:function:: void glm_vec3_broadcast(float val, vec3 d)
|
||||
|
||||
fill a vector with specified value
|
||||
|
||||
@@ -49,7 +49,7 @@ Functions documentation
|
||||
| *[in]* **val** value
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: bool glm_vec_eq(vec3 v, float val)
|
||||
.. c:function:: bool glm_vec3_eq(vec3 v, float val)
|
||||
|
||||
check if vector is equal to value (without epsilon)
|
||||
|
||||
@@ -57,7 +57,7 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_vec_eq_eps(vec3 v, float val)
|
||||
.. c:function:: bool glm_vec3_eq_eps(vec3 v, float val)
|
||||
|
||||
check if vector is equal to value (with epsilon)
|
||||
|
||||
@@ -65,14 +65,14 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **val** value
|
||||
|
||||
.. c:function:: bool glm_vec_eq_all(vec3 v)
|
||||
.. c:function:: bool glm_vec3_eq_all(vec3 v)
|
||||
|
||||
check if vectors members are equal (without epsilon)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec_eqv(vec3 v1, vec3 v2)
|
||||
.. c:function:: bool glm_vec3_eqv(vec3 v1, vec3 v2)
|
||||
|
||||
check if vector is equal to another (without epsilon) vector
|
||||
|
||||
@@ -80,7 +80,7 @@ Functions documentation
|
||||
| *[in]* **vec** vector 1
|
||||
| *[in]* **vec** vector 2
|
||||
|
||||
.. c:function:: bool glm_vec_eqv_eps(vec3 v1, vec3 v2)
|
||||
.. c:function:: bool glm_vec3_eqv_eps(vec3 v1, vec3 v2)
|
||||
|
||||
check if vector is equal to another (with epsilon)
|
||||
|
||||
@@ -88,21 +88,21 @@ Functions documentation
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
|
||||
.. c:function:: float glm_vec_max(vec3 v)
|
||||
.. c:function:: float glm_vec3_max(vec3 v)
|
||||
|
||||
max value of vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: float glm_vec_min(vec3 v)
|
||||
.. c:function:: float glm_vec3_min(vec3 v)
|
||||
|
||||
min value of vector
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec_isnan(vec3 v)
|
||||
.. c:function:: bool glm_vec3_isnan(vec3 v)
|
||||
|
||||
| check if one of items is NaN (not a number)
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
@@ -110,7 +110,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec_isinf(vec3 v)
|
||||
.. c:function:: bool glm_vec3_isinf(vec3 v)
|
||||
|
||||
| check if one of items is INFINITY
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
@@ -118,7 +118,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: bool glm_vec_isvalid(vec3 v)
|
||||
.. c:function:: bool glm_vec3_isvalid(vec3 v)
|
||||
|
||||
| check if all items are valid number
|
||||
| you should only use this in DEBUG mode or very critical asserts
|
||||
@@ -126,7 +126,7 @@ Functions documentation
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec_sign(vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_sign(vec3 v, vec3 dest)
|
||||
|
||||
get sign of 32 bit float as +1, -1, 0
|
||||
|
||||
@@ -134,7 +134,7 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
|
||||
|
||||
.. c:function:: void glm_vec_sqrt(vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_sqrt(vec3 v, vec3 dest)
|
||||
|
||||
square root of each vector item
|
||||
|
||||
|
||||
@@ -5,9 +5,14 @@ vec3
|
||||
|
||||
Header: cglm/vec3.h
|
||||
|
||||
**Important:** *cglm* was used **glm_vec_** namespace for vec3 functions until
|
||||
**v0.5.0**, since **v0.5.0** cglm uses **glm_vec3_** namespace for vec3.
|
||||
|
||||
Also `glm_vec3_flipsign` has been renamed to `glm_vec3_negate`
|
||||
|
||||
We mostly use vectors in graphics math, to make writing code faster
|
||||
and easy to read, some *vec3* functions are aliased in global namespace.
|
||||
For instance :c:func:`glm_dot` is alias of :c:func:`glm_vec_dot`,
|
||||
For instance :c:func:`glm_dot` is alias of :c:func:`glm_vec3_dot`,
|
||||
alias means inline wrapper here. There is no call verison of alias functions
|
||||
|
||||
There are also functions for rotating *vec3* vector. **_m4**, **_m3** prefixes
|
||||
@@ -18,7 +23,7 @@ Table of contents (click to go):
|
||||
|
||||
Macros:
|
||||
|
||||
1. glm_vec_dup(v, dest)
|
||||
1. glm_vec3_dup(v, dest)
|
||||
#. GLM_VEC3_ONE_INIT
|
||||
#. GLM_VEC3_ZERO_INIT
|
||||
#. GLM_VEC3_ONE
|
||||
@@ -30,45 +35,50 @@ Macros:
|
||||
Functions:
|
||||
|
||||
1. :c:func:`glm_vec3`
|
||||
#. :c:func:`glm_vec_copy`
|
||||
#. :c:func:`glm_vec_zero`
|
||||
#. :c:func:`glm_vec_one`
|
||||
#. :c:func:`glm_vec_dot`
|
||||
#. :c:func:`glm_vec_cross`
|
||||
#. :c:func:`glm_vec_norm2`
|
||||
#. :c:func:`glm_vec_norm`
|
||||
#. :c:func:`glm_vec_add`
|
||||
#. :c:func:`glm_vec_adds`
|
||||
#. :c:func:`glm_vec_sub`
|
||||
#. :c:func:`glm_vec_subs`
|
||||
#. :c:func:`glm_vec_mul`
|
||||
#. :c:func:`glm_vec_scale`
|
||||
#. :c:func:`glm_vec_scale_as`
|
||||
#. :c:func:`glm_vec_div`
|
||||
#. :c:func:`glm_vec_divs`
|
||||
#. :c:func:`glm_vec_addadd`
|
||||
#. :c:func:`glm_vec_subadd`
|
||||
#. :c:func:`glm_vec_muladd`
|
||||
#. :c:func:`glm_vec_muladds`
|
||||
#. :c:func:`glm_vec_flipsign`
|
||||
#. :c:func:`glm_vec_flipsign_to`
|
||||
#. :c:func:`glm_vec_inv`
|
||||
#. :c:func:`glm_vec_inv_to`
|
||||
#. :c:func:`glm_vec_normalize`
|
||||
#. :c:func:`glm_vec_normalize_to`
|
||||
#. :c:func:`glm_vec_distance2`
|
||||
#. :c:func:`glm_vec_distance`
|
||||
#. :c:func:`glm_vec_angle`
|
||||
#. :c:func:`glm_vec_rotate`
|
||||
#. :c:func:`glm_vec_rotate_m4`
|
||||
#. :c:func:`glm_vec_rotate_m3`
|
||||
#. :c:func:`glm_vec_proj`
|
||||
#. :c:func:`glm_vec_center`
|
||||
#. :c:func:`glm_vec_maxv`
|
||||
#. :c:func:`glm_vec_minv`
|
||||
#. :c:func:`glm_vec_ortho`
|
||||
#. :c:func:`glm_vec_clamp`
|
||||
#. :c:func:`glm_vec_lerp`
|
||||
#. :c:func:`glm_vec3_copy`
|
||||
#. :c:func:`glm_vec3_zero`
|
||||
#. :c:func:`glm_vec3_one`
|
||||
#. :c:func:`glm_vec3_dot`
|
||||
#. :c:func:`glm_vec3_norm2`
|
||||
#. :c:func:`glm_vec3_norm`
|
||||
#. :c:func:`glm_vec3_add`
|
||||
#. :c:func:`glm_vec3_adds`
|
||||
#. :c:func:`glm_vec3_sub`
|
||||
#. :c:func:`glm_vec3_subs`
|
||||
#. :c:func:`glm_vec3_mul`
|
||||
#. :c:func:`glm_vec3_scale`
|
||||
#. :c:func:`glm_vec3_scale_as`
|
||||
#. :c:func:`glm_vec3_div`
|
||||
#. :c:func:`glm_vec3_divs`
|
||||
#. :c:func:`glm_vec3_addadd`
|
||||
#. :c:func:`glm_vec3_subadd`
|
||||
#. :c:func:`glm_vec3_muladd`
|
||||
#. :c:func:`glm_vec3_muladds`
|
||||
#. :c:func:`glm_vec3_maxadd`
|
||||
#. :c:func:`glm_vec3_minadd`
|
||||
#. :c:func:`glm_vec3_flipsign`
|
||||
#. :c:func:`glm_vec3_flipsign_to`
|
||||
#. :c:func:`glm_vec3_inv`
|
||||
#. :c:func:`glm_vec3_inv_to`
|
||||
#. :c:func:`glm_vec3_negate`
|
||||
#. :c:func:`glm_vec3_negate_to`
|
||||
#. :c:func:`glm_vec3_normalize`
|
||||
#. :c:func:`glm_vec3_normalize_to`
|
||||
#. :c:func:`glm_vec3_cross`
|
||||
#. :c:func:`glm_vec3_crossn`
|
||||
#. :c:func:`glm_vec3_distance2`
|
||||
#. :c:func:`glm_vec3_distance`
|
||||
#. :c:func:`glm_vec3_angle`
|
||||
#. :c:func:`glm_vec3_rotate`
|
||||
#. :c:func:`glm_vec3_rotate_m4`
|
||||
#. :c:func:`glm_vec3_rotate_m3`
|
||||
#. :c:func:`glm_vec3_proj`
|
||||
#. :c:func:`glm_vec3_center`
|
||||
#. :c:func:`glm_vec3_maxv`
|
||||
#. :c:func:`glm_vec3_minv`
|
||||
#. :c:func:`glm_vec3_ortho`
|
||||
#. :c:func:`glm_vec3_clamp`
|
||||
#. :c:func:`glm_vec3_lerp`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -81,7 +91,7 @@ Functions documentation
|
||||
| *[in]* **v4** vector4
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec_copy(vec3 a, vec3 dest)
|
||||
.. c:function:: void glm_vec3_copy(vec3 a, vec3 dest)
|
||||
|
||||
copy all members of [a] to [dest]
|
||||
|
||||
@@ -89,21 +99,21 @@ Functions documentation
|
||||
| *[in]* **a** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec_zero(vec3 v)
|
||||
.. c:function:: void glm_vec3_zero(vec3 v)
|
||||
|
||||
makes all members 0.0f (zero)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec_one(vec3 v)
|
||||
.. c:function:: void glm_vec3_one(vec3 v)
|
||||
|
||||
makes all members 1.0f (one)
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: float glm_vec_dot(vec3 a, vec3 b)
|
||||
.. c:function:: float glm_vec3_dot(vec3 a, vec3 b)
|
||||
|
||||
dot product of vec3
|
||||
|
||||
@@ -114,16 +124,25 @@ Functions documentation
|
||||
Returns:
|
||||
dot product
|
||||
|
||||
.. c:function:: void glm_vec_cross(vec3 a, vec3 b, vec3 d)
|
||||
.. c:function:: void glm_vec3_cross(vec3 a, vec3 b, vec3 d)
|
||||
|
||||
cross product
|
||||
cross product of two vector (RH)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** source 1
|
||||
| *[in]* **b** source 2
|
||||
| *[out]* **d** destination
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: float glm_vec_norm2(vec3 v)
|
||||
.. c:function:: void glm_vec3_crossn(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
cross product of two vector (RH) and normalize the result
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: float glm_vec3_norm2(vec3 v)
|
||||
|
||||
norm * norm (magnitude) of vector
|
||||
|
||||
@@ -137,14 +156,14 @@ Functions documentation
|
||||
Returns:
|
||||
square of norm / magnitude
|
||||
|
||||
.. c:function:: float glm_vec_norm(vec3 vec)
|
||||
.. c:function:: float glm_vec3_norm(vec3 vec)
|
||||
|
||||
norm (magnitude) of vec3
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** vector
|
||||
|
||||
.. c:function:: void glm_vec_add(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_add(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
add a vector to b vector store result in dest
|
||||
|
||||
@@ -153,7 +172,7 @@ Functions documentation
|
||||
| *[in]* **b** vector2
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_adds(vec3 a, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_adds(vec3 a, float s, vec3 dest)
|
||||
|
||||
add scalar to v vector store result in dest (d = v + vec(s))
|
||||
|
||||
@@ -162,7 +181,7 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_sub(vec3 v1, vec3 v2, vec3 dest)
|
||||
.. c:function:: void glm_vec3_sub(vec3 v1, vec3 v2, vec3 dest)
|
||||
|
||||
subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||
|
||||
@@ -171,7 +190,7 @@ Functions documentation
|
||||
| *[in]* **b** vector2
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_subs(vec3 v, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_subs(vec3 v, float s, vec3 dest)
|
||||
|
||||
subtract scalar from v vector store result in dest (d = v - vec(s))
|
||||
|
||||
@@ -180,7 +199,7 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_mul(vec3 a, vec3 b, vec3 d)
|
||||
.. c:function:: void glm_vec3_mul(vec3 a, vec3 b, vec3 d)
|
||||
|
||||
multiply two vector (component-wise multiplication)
|
||||
|
||||
@@ -189,7 +208,7 @@ Functions documentation
|
||||
| *[in]* **b** scalar
|
||||
| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||
|
||||
.. c:function:: void glm_vec_scale(vec3 v, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_scale(vec3 v, float s, vec3 dest)
|
||||
|
||||
multiply/scale vec3 vector with scalar: result = v * s
|
||||
|
||||
@@ -199,7 +218,7 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_scale_as(vec3 v, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_scale_as(vec3 v, float s, vec3 dest)
|
||||
|
||||
make vec3 vector scale as specified: result = unit(v) * s
|
||||
|
||||
@@ -208,7 +227,7 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec_div(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_div(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
div vector with another component-wise division: d = a / b
|
||||
|
||||
@@ -217,7 +236,7 @@ Functions documentation
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
|
||||
|
||||
.. c:function:: void glm_vec_divs(vec3 v, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_divs(vec3 v, float s, vec3 dest)
|
||||
|
||||
div vector with scalar: d = v / s
|
||||
|
||||
@@ -226,7 +245,7 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
|
||||
|
||||
.. c:function:: void glm_vec_addadd(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_addadd(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
| add two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
@@ -236,7 +255,7 @@ Functions documentation
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a + b)
|
||||
|
||||
.. c:function:: void glm_vec_subadd(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_subadd(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
| sub two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
@@ -246,7 +265,7 @@ Functions documentation
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a - b)
|
||||
|
||||
.. c:function:: void glm_vec_muladd(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_muladd(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
| mul two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
@@ -256,7 +275,7 @@ Functions documentation
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec_muladds(vec3 a, float s, vec3 dest)
|
||||
.. c:function:: void glm_vec3_muladds(vec3 a, float s, vec3 dest)
|
||||
|
||||
| mul vector with scalar and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
@@ -266,44 +285,87 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec_flipsign(vec3 v)
|
||||
.. c:function:: void glm_vec3_maxadd(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
flip sign of all vec3 members
|
||||
| add max of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec3_minadd(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
| add min of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec3_flipsign(vec3 v)
|
||||
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec3_negate`
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec_flipsign_to(vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_flipsign_to(vec3 v, vec3 dest)
|
||||
|
||||
flip sign of all vec3 members and store result in dest
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec3_negate_to`
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** negated vector
|
||||
|
||||
.. c:function:: void glm_vec_inv(vec3 v)
|
||||
.. c:function:: void glm_vec3_inv(vec3 v)
|
||||
|
||||
make vector as inverse/opposite of itself
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec3_negate`
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec_inv_to(vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_inv_to(vec3 v, vec3 dest)
|
||||
|
||||
inverse/opposite vector
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec3_negate_to`
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec_normalize(vec3 v)
|
||||
.. c:function:: void glm_vec3_negate(vec3 v)
|
||||
|
||||
negate vector components
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec3_negate_to(vec3 v, vec3 dest)
|
||||
|
||||
negate vector components and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** negated vector
|
||||
|
||||
.. c:function:: void glm_vec3_normalize(vec3 v)
|
||||
|
||||
normalize vec3 and store result in same vec
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec_normalize_to(vec3 vec, vec3 dest)
|
||||
.. c:function:: void glm_vec3_normalize_to(vec3 vec, vec3 dest)
|
||||
|
||||
normalize vec3 to dest
|
||||
|
||||
@@ -311,7 +373,7 @@ Functions documentation
|
||||
| *[in]* **vec** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: float glm_vec_angle(vec3 v1, vec3 v2)
|
||||
.. c:function:: float glm_vec3_angle(vec3 v1, vec3 v2)
|
||||
|
||||
angle betwen two vector
|
||||
|
||||
@@ -322,7 +384,7 @@ Functions documentation
|
||||
Return:
|
||||
| angle as radians
|
||||
|
||||
.. c:function:: void glm_vec_rotate(vec3 v, float angle, vec3 axis)
|
||||
.. c:function:: void glm_vec3_rotate(vec3 v, float angle, vec3 axis)
|
||||
|
||||
rotate vec3 around axis by angle using Rodrigues' rotation formula
|
||||
|
||||
@@ -331,7 +393,7 @@ Functions documentation
|
||||
| *[in]* **axis** axis vector (will be normalized)
|
||||
| *[out]* **angle** angle (radians)
|
||||
|
||||
.. c:function:: void glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
|
||||
|
||||
apply rotation matrix to vector
|
||||
|
||||
@@ -340,7 +402,7 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** rotated vector
|
||||
|
||||
.. c:function:: void glm_vec_rotate_m3(mat3 m, vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest)
|
||||
|
||||
apply rotation matrix to vector
|
||||
|
||||
@@ -349,7 +411,7 @@ Functions documentation
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** rotated vector
|
||||
|
||||
.. c:function:: void glm_vec_proj(vec3 a, vec3 b, vec3 dest)
|
||||
.. c:function:: void glm_vec3_proj(vec3 a, vec3 b, vec3 dest)
|
||||
|
||||
project a vector onto b vector
|
||||
|
||||
@@ -358,7 +420,7 @@ Functions documentation
|
||||
| *[in]* **b** vector2
|
||||
| *[out]* **dest** projected vector
|
||||
|
||||
.. c:function:: void glm_vec_center(vec3 v1, vec3 v2, vec3 dest)
|
||||
.. c:function:: void glm_vec3_center(vec3 v1, vec3 v2, vec3 dest)
|
||||
|
||||
find center point of two vector
|
||||
|
||||
@@ -367,7 +429,7 @@ Functions documentation
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** center point
|
||||
|
||||
.. c:function:: float glm_vec_distance2(vec3 v1, vec3 v2)
|
||||
.. c:function:: float glm_vec3_distance2(vec3 v1, vec3 v2)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
@@ -378,7 +440,7 @@ Functions documentation
|
||||
Returns:
|
||||
| squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_vec_distance(vec3 v1, vec3 v2)
|
||||
.. c:function:: float glm_vec3_distance(vec3 v1, vec3 v2)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
@@ -389,7 +451,7 @@ Functions documentation
|
||||
Returns:
|
||||
| distance
|
||||
|
||||
.. c:function:: void glm_vec_maxv(vec3 v1, vec3 v2, vec3 dest)
|
||||
.. c:function:: void glm_vec3_maxv(vec3 v1, vec3 v2, vec3 dest)
|
||||
|
||||
max values of vectors
|
||||
|
||||
@@ -398,7 +460,7 @@ Functions documentation
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec_minv(vec3 v1, vec3 v2, vec3 dest)
|
||||
.. c:function:: void glm_vec3_minv(vec3 v1, vec3 v2, vec3 dest)
|
||||
|
||||
min values of vectors
|
||||
|
||||
@@ -407,7 +469,7 @@ Functions documentation
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec_ortho(vec3 v, vec3 dest)
|
||||
.. c:function:: void glm_vec3_ortho(vec3 v, vec3 dest)
|
||||
|
||||
possible orthogonal/perpendicular vector
|
||||
|
||||
@@ -415,7 +477,7 @@ Functions documentation
|
||||
| *[in]* **mat** vector
|
||||
| *[out]* **dest** orthogonal/perpendicular vector
|
||||
|
||||
.. c:function:: void glm_vec_clamp(vec3 v, float minVal, float maxVal)
|
||||
.. c:function:: void glm_vec3_clamp(vec3 v, float minVal, float maxVal)
|
||||
|
||||
constrain a value to lie between two further values
|
||||
|
||||
@@ -424,7 +486,7 @@ Functions documentation
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_vec_lerp(vec3 from, vec3 to, float t, vec3 dest)
|
||||
.. c:function:: void glm_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest)
|
||||
|
||||
linear interpolation between two vector
|
||||
|
||||
|
||||
@@ -43,10 +43,14 @@ Functions:
|
||||
#. :c:func:`glm_vec4_subadd`
|
||||
#. :c:func:`glm_vec4_muladd`
|
||||
#. :c:func:`glm_vec4_muladds`
|
||||
#. :c:func:`glm_vec4_maxadd`
|
||||
#. :c:func:`glm_vec4_minadd`
|
||||
#. :c:func:`glm_vec4_flipsign`
|
||||
#. :c:func:`glm_vec_flipsign_to`
|
||||
#. :c:func:`glm_vec4_flipsign_to`
|
||||
#. :c:func:`glm_vec4_inv`
|
||||
#. :c:func:`glm_vec4_inv_to`
|
||||
#. :c:func:`glm_vec4_negate`
|
||||
#. :c:func:`glm_vec4_negate_to`
|
||||
#. :c:func:`glm_vec4_normalize`
|
||||
#. :c:func:`glm_vec4_normalize_to`
|
||||
#. :c:func:`glm_vec4_distance`
|
||||
@@ -54,11 +58,7 @@ Functions:
|
||||
#. :c:func:`glm_vec4_minv`
|
||||
#. :c:func:`glm_vec4_clamp`
|
||||
#. :c:func:`glm_vec4_lerp`
|
||||
#. :c:func:`glm_vec4_isnan`
|
||||
#. :c:func:`glm_vec4_isinf`
|
||||
#. :c:func:`glm_vec4_isvalid`
|
||||
#. :c:func:`glm_vec4_sign`
|
||||
#. :c:func:`glm_vec4_sqrt`
|
||||
#. :c:func:`glm_vec4_cubic`
|
||||
|
||||
Functions documentation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -260,16 +260,40 @@ Functions documentation
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest)
|
||||
|
||||
| add max of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest)
|
||||
|
||||
| add min of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec4_flipsign(vec4 v)
|
||||
|
||||
flip sign of all vec4 members
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec4_negate`
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec4_flipsign_to(vec4 v, vec4 dest)
|
||||
|
||||
flip sign of all vec4 members and store result in dest
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec4_negate_to`
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
@@ -277,19 +301,38 @@ Functions documentation
|
||||
|
||||
.. c:function:: void glm_vec4_inv(vec4 v)
|
||||
|
||||
make vector as inverse/opposite of itself
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec4_negate`
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest)
|
||||
|
||||
inverse/opposite vector
|
||||
**DEPRACATED!**
|
||||
|
||||
use :c:func:`glm_vec4_negate_to`
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec4_negate(vec4 v)
|
||||
|
||||
negate vector components
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec4_negate_to(vec4 v, vec4 dest)
|
||||
|
||||
negate vector components and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** negated vector
|
||||
|
||||
.. c:function:: void glm_vec4_normalize(vec4 v)
|
||||
|
||||
normalize vec4 and store result in same vec
|
||||
@@ -354,3 +397,11 @@ Functions documentation
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec4_cubic(float s, vec4 dest)
|
||||
|
||||
helper to fill vec4 as [S^3, S^2, S, 1]
|
||||
|
||||
Parameters:
|
||||
| *[in]* **s** parameter
|
||||
| *[out]* **dest** destination
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
@@ -100,7 +100,7 @@ glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_rot(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#else
|
||||
@@ -152,7 +152,7 @@ glm_inv_tr(mat4 mat) {
|
||||
glm_inv_tr_sse2(mat);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat3 r;
|
||||
CGLM_ALIGN(16) vec3 t;
|
||||
CGLM_ALIGN(8) vec3 t;
|
||||
|
||||
/* rotate */
|
||||
glm_mat4_pick3t(mat, r);
|
||||
@@ -160,8 +160,8 @@ glm_inv_tr(mat4 mat) {
|
||||
|
||||
/* translate */
|
||||
glm_mat3_mulv(r, mat[3], t);
|
||||
glm_vec_flipsign(t);
|
||||
glm_vec_copy(t, mat[3]);
|
||||
glm_vec3_negate(t);
|
||||
glm_vec3_copy(t, mat[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
glm_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
@@ -53,7 +53,7 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
glm_translate(mat4 m, const vec3 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[3],
|
||||
_mm_add_ps(_mm_add_ps(_mm_mul_ps(glmm_load(m[0]),
|
||||
@@ -89,7 +89,7 @@ glm_translate(mat4 m, vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_translate_to(const mat4 m, const vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translate(dest, v);
|
||||
}
|
||||
@@ -168,9 +168,9 @@ glm_translate_z(mat4 m, float z) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_make(mat4 m, vec3 v) {
|
||||
glm_translate_make(mat4 m, const vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
glm_vec_copy(v, m[3]);
|
||||
glm_vec3_copy(v, m[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -183,7 +183,7 @@ glm_translate_make(mat4 m, vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_scale_to(const mat4 m, const vec3 v, mat4 dest) {
|
||||
glm_vec4_scale(m[0], v[0], dest[0]);
|
||||
glm_vec4_scale(m[1], v[1], dest[1]);
|
||||
glm_vec4_scale(m[2], v[2], dest[2]);
|
||||
@@ -199,7 +199,7 @@ glm_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_make(mat4 m, vec3 v) {
|
||||
glm_scale_make(mat4 m, const vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
@@ -215,7 +215,7 @@ glm_scale_make(mat4 m, vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale(mat4 m, vec3 v) {
|
||||
glm_scale(mat4 m, const vec3 v) {
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
@@ -243,7 +243,7 @@ glm_scale_uni(mat4 m, float s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
glm_rotate_x(const mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
@@ -268,7 +268,7 @@ glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
glm_rotate_y(const mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
@@ -293,7 +293,7 @@ glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
glm_rotate_z(const mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
@@ -319,19 +319,19 @@ glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
glm_rotate_make(mat4 m, float angle, const vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 axisn, v, vs;
|
||||
float c;
|
||||
|
||||
c = cosf(angle);
|
||||
|
||||
glm_vec_normalize_to(axis, axisn);
|
||||
glm_vec_scale(axisn, 1.0f - c, v);
|
||||
glm_vec_scale(axisn, sinf(angle), vs);
|
||||
glm_vec3_normalize_to(axis, axisn);
|
||||
glm_vec3_scale(axisn, 1.0f - c, v);
|
||||
glm_vec3_scale(axisn, sinf(angle), vs);
|
||||
|
||||
glm_vec_scale(axisn, v[0], m[0]);
|
||||
glm_vec_scale(axisn, v[1], m[1]);
|
||||
glm_vec_scale(axisn, v[2], m[2]);
|
||||
glm_vec3_scale(axisn, v[0], m[0]);
|
||||
glm_vec3_scale(axisn, v[1], m[1]);
|
||||
glm_vec3_scale(axisn, v[2], m[2]);
|
||||
|
||||
m[0][0] += c; m[1][0] -= vs[2]; m[2][0] += vs[1];
|
||||
m[0][1] += vs[2]; m[1][1] += c; m[2][1] -= vs[0];
|
||||
@@ -350,7 +350,7 @@ glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
glm_rotate(mat4 m, float angle, const vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(m, rot, m);
|
||||
@@ -367,10 +367,10 @@ glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
glm_rotate_at(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec_inv_to(pivot, pivotInv);
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
@@ -392,10 +392,10 @@ glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
glm_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec_inv_to(pivot, pivotInv);
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
@@ -410,10 +410,10 @@ glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_scalev(mat4 m, vec3 s) {
|
||||
s[0] = glm_vec_norm(m[0]);
|
||||
s[1] = glm_vec_norm(m[1]);
|
||||
s[2] = glm_vec_norm(m[2]);
|
||||
glm_decompose_scalev(const mat4 m, vec3 s) {
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -426,10 +426,10 @@ glm_decompose_scalev(mat4 m, vec3 s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_uniscaled(mat4 m) {
|
||||
glm_uniscaled(const mat4 m) {
|
||||
CGLM_ALIGN(8) vec3 s;
|
||||
glm_decompose_scalev(m, s);
|
||||
return glm_vec_eq_all(s);
|
||||
return glm_vec3_eq_all(s);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -442,7 +442,7 @@ glm_uniscaled(mat4 m) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glm_decompose_rs(const mat4 m, mat4 r, vec3 s) {
|
||||
CGLM_ALIGN(16) vec4 t = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
CGLM_ALIGN(8) vec3 v;
|
||||
|
||||
@@ -451,9 +451,9 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glm_vec4_copy(m[2], r[2]);
|
||||
glm_vec4_copy(t, r[3]);
|
||||
|
||||
s[0] = glm_vec_norm(m[0]);
|
||||
s[1] = glm_vec_norm(m[1]);
|
||||
s[2] = glm_vec_norm(m[2]);
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
|
||||
glm_vec4_scale(r[0], 1.0f/s[0], r[0]);
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
@@ -462,12 +462,12 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
/* Note from Apple Open Source (asume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec_cross(m[0], m[1], v);
|
||||
if (glm_vec_dot(v, m[2]) < 0.0f) {
|
||||
glm_vec4_flipsign(r[0]);
|
||||
glm_vec4_flipsign(r[1]);
|
||||
glm_vec4_flipsign(r[2]);
|
||||
glm_vec_flipsign(s);
|
||||
glm_vec3_cross(m[0], m[1], v);
|
||||
if (glm_vec3_dot(v, m[2]) < 0.0f) {
|
||||
glm_vec4_negate(r[0]);
|
||||
glm_vec4_negate(r[1]);
|
||||
glm_vec4_negate(r[2]);
|
||||
glm_vec3_negate(s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -482,7 +482,7 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_decompose(const mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_vec4_copy(m[3], t);
|
||||
glm_decompose_rs(m, r, s);
|
||||
}
|
||||
|
||||
154
include/cglm/bezier.h
Normal file
154
include/cglm/bezier.h
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_bezier_h
|
||||
#define cglm_bezier_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
|
||||
{ 3.0f, -6.0f, 3.0f, 0.0f}, \
|
||||
{-3.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f}}
|
||||
#define GLM_HERMITE_MAT_INIT {{ 2.0f, -3.0f, 0.0f, 1.0f}, \
|
||||
{-2.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, -2.0f, 1.0f, 0.0f}, \
|
||||
{ 1.0f, -1.0f, 0.0f, 0.0f}}
|
||||
/* for C only */
|
||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9
|
||||
#define CGLM_DECASTEL_MAX 1000
|
||||
#define CGLM_DECASTEL_SMALL 1e-20
|
||||
|
||||
/*!
|
||||
* @brief cubic bezier interpolation
|
||||
*
|
||||
* Formula:
|
||||
* B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||
*
|
||||
* similar result using matrix:
|
||||
* B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, ss, xs3, a;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
ss = s * s;
|
||||
xs3 = (s - ss) * 3.0f;
|
||||
a = p0 * xx + c0 * xs3;
|
||||
|
||||
return a + s * (c1 * xs3 + p1 * ss - a);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cubic hermite interpolation
|
||||
*
|
||||
* Formula:
|
||||
* H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s)
|
||||
* + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||
*
|
||||
* similar result using matrix:
|
||||
* H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] t0 tangent 1
|
||||
* @param[in] t1 tangent 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return H(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, d, a, b, c, e, f;
|
||||
|
||||
ss = s * s;
|
||||
a = ss + ss;
|
||||
c = a + ss;
|
||||
b = a * s;
|
||||
d = s * ss;
|
||||
f = d - ss;
|
||||
e = b - c;
|
||||
|
||||
return p0 * (e + 1.0f) + t0 * (f - ss + s) + t1 * f - p1 * e;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief iterative way to solve cubic equation
|
||||
*
|
||||
* @param[in] prm parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return parameter to use in cubic equation
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
float u, v, a, b, c, d, e, f;
|
||||
int i;
|
||||
|
||||
if (prm - p0 < CGLM_DECASTEL_SMALL)
|
||||
return 0.0f;
|
||||
|
||||
if (p1 - prm < CGLM_DECASTEL_SMALL)
|
||||
return 1.0f;
|
||||
|
||||
u = 0.0f;
|
||||
v = 1.0f;
|
||||
|
||||
for (i = 0; i < CGLM_DECASTEL_MAX; i++) {
|
||||
/* de Casteljau Subdivision */
|
||||
a = (p0 + c0) * 0.5f;
|
||||
b = (c0 + c1) * 0.5f;
|
||||
c = (c1 + p1) * 0.5f;
|
||||
d = (a + b) * 0.5f;
|
||||
e = (b + c) * 0.5f;
|
||||
f = (d + e) * 0.5f; /* this one is on the curve! */
|
||||
|
||||
/* The curve point is close enough to our wanted t */
|
||||
if (fabsf(f - prm) < CGLM_DECASTEL_EPS)
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
|
||||
/* dichotomy */
|
||||
if (f < prm) {
|
||||
p0 = f;
|
||||
c0 = e;
|
||||
c1 = c;
|
||||
u = (u + v) * 0.5f;
|
||||
} else {
|
||||
c0 = a;
|
||||
c1 = d;
|
||||
p1 = f;
|
||||
v = (u + v) * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
}
|
||||
|
||||
#endif /* cglm_bezier_h */
|
||||
@@ -22,36 +22,32 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||
vec3 v[2], xa, xb, ya, yb, za, zb, tmp;
|
||||
glm_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]) {
|
||||
vec3 v[2], xa, xb, ya, yb, za, zb;
|
||||
|
||||
glm_vec_scale(m[0], box[0][0], xa);
|
||||
glm_vec_scale(m[0], box[1][0], xb);
|
||||
glm_vec3_scale(m[0], box[0][0], xa);
|
||||
glm_vec3_scale(m[0], box[1][0], xb);
|
||||
|
||||
glm_vec_scale(m[1], box[0][1], ya);
|
||||
glm_vec_scale(m[1], box[1][1], yb);
|
||||
glm_vec3_scale(m[1], box[0][1], ya);
|
||||
glm_vec3_scale(m[1], box[1][1], yb);
|
||||
|
||||
glm_vec_scale(m[2], box[0][2], za);
|
||||
glm_vec_scale(m[2], box[1][2], zb);
|
||||
glm_vec3_scale(m[2], box[0][2], za);
|
||||
glm_vec3_scale(m[2], box[1][2], zb);
|
||||
|
||||
/* min(xa, xb) + min(ya, yb) + min(za, zb) + translation */
|
||||
glm_vec_minv(xa, xb, v[0]);
|
||||
glm_vec_minv(ya, yb, tmp);
|
||||
glm_vec_add(v[0], tmp, v[0]);
|
||||
glm_vec_minv(za, zb, tmp);
|
||||
glm_vec_add(v[0], tmp, v[0]);
|
||||
glm_vec_add(v[0], m[3], v[0]);
|
||||
/* translation + min(xa, xb) + min(ya, yb) + min(za, zb) */
|
||||
glm_vec3(m[3], v[0]);
|
||||
glm_vec3_minadd(xa, xb, v[0]);
|
||||
glm_vec3_minadd(ya, yb, v[0]);
|
||||
glm_vec3_minadd(za, zb, v[0]);
|
||||
|
||||
/* max(xa, xb) + max(ya, yb) + max(za, zb) + translation */
|
||||
glm_vec_maxv(xa, xb, v[1]);
|
||||
glm_vec_maxv(ya, yb, tmp);
|
||||
glm_vec_add(v[1], tmp, v[1]);
|
||||
glm_vec_maxv(za, zb, tmp);
|
||||
glm_vec_add(v[1], tmp, v[1]);
|
||||
glm_vec_add(v[1], m[3], v[1]);
|
||||
/* translation + max(xa, xb) + max(ya, yb) + max(za, zb) */
|
||||
glm_vec3(m[3], v[1]);
|
||||
glm_vec3_maxadd(xa, xb, v[1]);
|
||||
glm_vec3_maxadd(ya, yb, v[1]);
|
||||
glm_vec3_maxadd(za, zb, v[1]);
|
||||
|
||||
glm_vec_copy(v[0], dest[0]);
|
||||
glm_vec_copy(v[1], dest[1]);
|
||||
glm_vec3_copy(v[0], dest[0]);
|
||||
glm_vec3_copy(v[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -66,7 +62,7 @@ glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||
glm_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_min(box1[0][0], box2[0][0]);
|
||||
dest[0][1] = glm_min(box1[0][1], box2[0][1]);
|
||||
dest[0][2] = glm_min(box1[0][2], box2[0][2]);
|
||||
@@ -89,7 +85,7 @@ glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||
glm_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
|
||||
dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
|
||||
dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
|
||||
@@ -113,10 +109,10 @@ glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glm_aabb_crop_until(const vec3 box[2],
|
||||
const vec3 cropBox[2],
|
||||
const vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glm_aabb_crop(box, cropBox, dest);
|
||||
glm_aabb_merge(clampBox, dest, dest);
|
||||
}
|
||||
@@ -137,9 +133,10 @@ glm_aabb_crop_until(vec3 box[2],
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||
float *p, dp;
|
||||
int i;
|
||||
glm_aabb_frustum(const vec3 box[2], const vec4 planes[6]) {
|
||||
const float *p;
|
||||
float dp;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
p = planes[i];
|
||||
@@ -162,8 +159,8 @@ glm_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_invalidate(vec3 box[2]) {
|
||||
glm_vec_broadcast(FLT_MAX, box[0]);
|
||||
glm_vec_broadcast(-FLT_MAX, box[1]);
|
||||
glm_vec3_broadcast(FLT_MAX, box[0]);
|
||||
glm_vec3_broadcast(-FLT_MAX, box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -173,9 +170,9 @@ glm_aabb_invalidate(vec3 box[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_isvalid(vec3 box[2]) {
|
||||
return glm_vec_max(box[0]) != FLT_MAX
|
||||
&& glm_vec_min(box[1]) != -FLT_MAX;
|
||||
glm_aabb_isvalid(const vec3 box[2]) {
|
||||
return glm_vec3_max(box[0]) != FLT_MAX
|
||||
&& glm_vec3_min(box[1]) != -FLT_MAX;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -185,8 +182,8 @@ glm_aabb_isvalid(vec3 box[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_size(vec3 box[2]) {
|
||||
return glm_vec_distance(box[0], box[1]);
|
||||
glm_aabb_size(const vec3 box[2]) {
|
||||
return glm_vec3_distance(box[0], box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -196,7 +193,7 @@ glm_aabb_size(vec3 box[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_radius(vec3 box[2]) {
|
||||
glm_aabb_radius(const vec3 box[2]) {
|
||||
return glm_aabb_size(box) * 0.5f;
|
||||
}
|
||||
|
||||
@@ -208,8 +205,8 @@ glm_aabb_radius(vec3 box[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_center(vec3 box[2], vec3 dest) {
|
||||
glm_vec_center(box[0], box[1], dest);
|
||||
glm_aabb_center(const vec3 box[2], vec3 dest) {
|
||||
glm_vec3_center(box[0], box[1], dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -220,7 +217,7 @@ glm_aabb_center(vec3 box[2], vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
glm_aabb_aabb(const vec3 box[2], const vec3 other[2]) {
|
||||
return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
|
||||
&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
|
||||
&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
|
||||
@@ -237,7 +234,7 @@ glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
glm_aabb_sphere(const vec3 box[2], const vec4 s) {
|
||||
float dmin;
|
||||
int a, b, c;
|
||||
|
||||
@@ -260,7 +257,7 @@ glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_point(vec3 box[2], vec3 point) {
|
||||
glm_aabb_point(const vec3 box[2], const vec3 point) {
|
||||
return (point[0] >= box[0][0] && point[0] <= box[1][0])
|
||||
&& (point[1] >= box[0][1] && point[1] <= box[1][1])
|
||||
&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
|
||||
@@ -274,7 +271,7 @@ glm_aabb_point(vec3 box[2], vec3 point) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||
glm_aabb_contains(const vec3 box[2], const vec3 other[2]) {
|
||||
return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
|
||||
&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
|
||||
&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
|
||||
|
||||
@@ -27,6 +27,8 @@ extern "C" {
|
||||
#include "call/project.h"
|
||||
#include "call/sphere.h"
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -15,15 +15,15 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_make(mat4 m, vec3 v);
|
||||
glmc_translate_make(mat4 m, const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
glmc_translate_to(const mat4 m, const vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate(mat4 m, vec3 v);
|
||||
glmc_translate(mat4 m, const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -39,15 +39,15 @@ glmc_translate_z(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_make(mat4 m, vec3 v);
|
||||
glmc_scale_make(mat4 m, const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
glmc_scale_to(const mat4 m, const vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale(mat4 m, vec3 v);
|
||||
glmc_scale(mat4 m, const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -55,57 +55,57 @@ glmc_scale_uni(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_x(mat4 m, float rad, mat4 dest);
|
||||
glmc_rotate_x(const mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_y(mat4 m, float rad, mat4 dest);
|
||||
glmc_rotate_y(const mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_z(mat4 m, float rad, mat4 dest);
|
||||
glmc_rotate_z(const mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
glmc_rotate_make(mat4 m, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate(mat4 m, float angle, vec3 axis);
|
||||
glmc_rotate(mat4 m, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
glmc_rotate_at(mat4 m, const vec3 pivot, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
glmc_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||
glmc_decompose_scalev(const mat4 m, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_uniscaled(mat4 m);
|
||||
glmc_uniscaled(const mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
glmc_decompose_rs(const mat4 m, mat4 r, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
glmc_decompose(const mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
|
||||
/* affine-mat */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
glmc_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
glmc_mul_rot(const mat4 m1, const mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
|
||||
31
include/cglm/call/bezier.h
Normal file
31
include/cglm/call/bezier.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_bezier_h
|
||||
#define cglmc_bezier_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_bezier_h */
|
||||
@@ -15,26 +15,26 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]);
|
||||
glmc_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]);
|
||||
glmc_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]);
|
||||
glmc_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]);
|
||||
glmc_aabb_crop_until(const vec3 box[2],
|
||||
const vec3 cropBox[2],
|
||||
const vec3 clampBox[2],
|
||||
vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_frustum(vec3 box[2], vec4 planes[6]);
|
||||
glmc_aabb_frustum(const vec3 box[2], vec4 planes[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -42,35 +42,35 @@ glmc_aabb_invalidate(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_isvalid(vec3 box[2]);
|
||||
glmc_aabb_isvalid(const vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_size(vec3 box[2]);
|
||||
glmc_aabb_size(const vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_radius(vec3 box[2]);
|
||||
glmc_aabb_radius(const vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_center(vec3 box[2], vec3 dest);
|
||||
glmc_aabb_center(const vec3 box[2], vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_aabb(vec3 box[2], vec3 other[2]);
|
||||
glmc_aabb_aabb(const vec3 box[2], const vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_point(vec3 box[2], vec3 point);
|
||||
glmc_aabb_point(const vec3 box[2], const vec3 point);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_contains(vec3 box[2], vec3 other[2]);
|
||||
glmc_aabb_contains(const vec3 box[2], const vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_sphere(vec3 box[2], vec4 s);
|
||||
glmc_aabb_sphere(const vec3 box[2], const vec4 s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ glmc_frustum(float left,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -31,19 +31,19 @@ glmc_ortho(float left,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb(vec3 box[2], mat4 dest);
|
||||
glmc_ortho_aabb(const vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
|
||||
glmc_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
|
||||
glmc_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -59,7 +59,11 @@ glmc_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -71,19 +75,19 @@ glmc_perspective_resize(float aspect, mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
glmc_lookat(const vec3 eye, const vec3 center, const vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
glmc_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||
glmc_look_anyup(const vec3 eye, const vec3 dir, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
glmc_persp_decomp(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict top,
|
||||
@@ -93,45 +97,45 @@ glmc_persp_decomp(mat4 proj,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv(mat4 proj, float dest[6]);
|
||||
glmc_persp_decompv(const mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x(mat4 proj,
|
||||
glmc_persp_decomp_x(const mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y(mat4 proj,
|
||||
glmc_persp_decomp_y(const mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
glmc_persp_decomp_z(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
|
||||
glmc_persp_decomp_far(const mat4 proj, float * __restrict farVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
|
||||
glmc_persp_decomp_near(const mat4 proj, float * __restrict nearVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy(mat4 proj);
|
||||
glmc_persp_fovy(const mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect(mat4 proj);
|
||||
glmc_persp_aspect(const mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
|
||||
glmc_persp_sizes(const mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
23
include/cglm/call/curve.h
Normal file
23
include/cglm/call/curve.h
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_curve_h
|
||||
#define cglmc_curve_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, const mat4 m, const vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_curve_h */
|
||||
@@ -137,4 +137,7 @@ CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_inout(float t);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ease_h */
|
||||
|
||||
@@ -15,39 +15,39 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_angles(mat4 m, vec3 dest);
|
||||
glmc_euler_angles(const mat4 m, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler(vec3 angles, mat4 dest);
|
||||
glmc_euler(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xyz(vec3 angles, mat4 dest);
|
||||
glmc_euler_xyz(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zyx(vec3 angles, mat4 dest);
|
||||
glmc_euler_zyx(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zxy(vec3 angles, mat4 dest);
|
||||
glmc_euler_zxy(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xzy(vec3 angles, mat4 dest);
|
||||
glmc_euler_xzy(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yzx(vec3 angles, mat4 dest);
|
||||
glmc_euler_yzx(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yxz(vec3 angles, mat4 dest);
|
||||
glmc_euler_yxz(const vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest);
|
||||
glmc_euler_by_order(const vec3 angles, glm_euler_sq axis, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -15,26 +15,26 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_planes(mat4 m, vec4 dest[6]);
|
||||
glmc_frustum_planes(const mat4 m, vec4 dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
|
||||
glmc_frustum_corners(const mat4 invMat, vec4 dest[8]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_center(vec4 corners[8], vec4 dest);
|
||||
glmc_frustum_center(const vec4 corners[8], vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]);
|
||||
glmc_frustum_box(const vec4 corners[8], const mat4 m, vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]);
|
||||
glmc_frustum_corners_at(const vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -15,28 +15,28 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream);
|
||||
glmc_mat4_print(const mat4 matrix,
|
||||
FILE * const __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream);
|
||||
glmc_mat3_print(const mat3 matrix,
|
||||
FILE * const __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream);
|
||||
glmc_vec4_print(const vec4 vec,
|
||||
FILE * const __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream);
|
||||
glmc_vec3_print(const vec3 vec,
|
||||
FILE * const __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_versor_print(versor vec,
|
||||
FILE * __restrict ostream);
|
||||
glmc_versor_print(const versor vec,
|
||||
FILE * const __restrict ostream);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_copy(mat3 mat, mat3 dest);
|
||||
glmc_mat3_copy(const mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -26,15 +26,15 @@ glmc_mat3_identity(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||
glmc_mat3_identity_array(mat3 * const __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
glmc_mat3_mul(const mat3 m1, const mat3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
glmc_mat3_transpose_to(const mat3 m, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -42,11 +42,15 @@ glmc_mat3_transpose(mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
glmc_mat3_mulv(const mat3 m, const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_trace(const mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_quat(mat3 m, versor dest);
|
||||
glmc_mat3_quat(const mat3 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -54,11 +58,11 @@ glmc_mat3_scale(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_det(mat3 mat);
|
||||
glmc_mat3_det(const mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_inv(mat3 mat, mat3 dest);
|
||||
glmc_mat3_inv(const mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -68,6 +72,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(const vec3 r, const mat3 m, const vec3 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -19,11 +19,11 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
glmc_mat4_ucopy(const mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_copy(mat4 mat, mat4 dest);
|
||||
glmc_mat4_copy(const mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -31,43 +31,51 @@ glmc_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||
glmc_mat4_identity_array(mat4 * const __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||
glmc_mat4_pick3(const mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
glmc_mat4_pick3t(const mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ins3(mat3 mat, mat4 dest);
|
||||
glmc_mat4_ins3(const mat3 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
glmc_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest);
|
||||
glmc_mat4_mulN(mat4 * const __restrict matrices[], uint32_t len, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
glmc_mat4_mulv(const mat4 m, const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||
glmc_mat4_mulv3(const mat4 m, const vec3 v, float last, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace(const mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace3(const mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_quat(mat4 m, versor dest);
|
||||
glmc_mat4_quat(const mat4 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
glmc_mat4_transpose_to(const mat4 m, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -83,19 +91,19 @@ glmc_mat4_scale(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_det(mat4 mat);
|
||||
glmc_mat4_det(const mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv(mat4 mat, mat4 dest);
|
||||
glmc_mat4_inv(const mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_precise(mat4 mat, mat4 dest);
|
||||
glmc_mat4_inv_precise(const mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
glmc_mat4_inv_fast(const mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -105,6 +113,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(const vec4 r, const mat4 m, const vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -15,15 +15,15 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
glmc_unprojecti(const vec3 pos, const mat4 invMat, const vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
glmc_unproject(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
glmc_project(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ glmc_quat_identity(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity_array(versor * __restrict q, size_t count);
|
||||
glmc_quat_identity_array(versor * const __restrict q, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -31,19 +31,19 @@ glmc_quat(versor q, float angle, float x, float y, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quatv(versor q, float angle, vec3 axis);
|
||||
glmc_quatv(versor q, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_copy(versor q, versor dest);
|
||||
glmc_quat_copy(const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_norm(versor q);
|
||||
glmc_quat_norm(const versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize_to(versor q, versor dest);
|
||||
glmc_quat_normalize_to(const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -51,103 +51,107 @@ glmc_quat_normalize(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_dot(versor p, versor q);
|
||||
glmc_quat_dot(const versor p, const versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_conjugate(versor q, versor dest);
|
||||
glmc_quat_conjugate(const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_inv(versor q, versor dest);
|
||||
glmc_quat_inv(const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_add(versor p, versor q, versor dest);
|
||||
glmc_quat_add(const versor p, const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_sub(versor p, versor q, versor dest);
|
||||
glmc_quat_sub(const versor p, const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_real(versor q);
|
||||
glmc_quat_real(const versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imag(versor q, vec3 dest);
|
||||
glmc_quat_imag(const versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imagn(versor q, vec3 dest);
|
||||
glmc_quat_imagn(const versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_imaglen(versor q);
|
||||
glmc_quat_imaglen(const versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_angle(versor q);
|
||||
glmc_quat_angle(const versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_axis(versor q, versor dest);
|
||||
glmc_quat_axis(const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mul(versor p, versor q, versor dest);
|
||||
glmc_quat_mul(const versor p, const versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4(versor q, mat4 dest);
|
||||
glmc_quat_mat4(const versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4t(versor q, mat4 dest);
|
||||
glmc_quat_mat4t(const versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3(versor q, mat3 dest);
|
||||
glmc_quat_mat3(const versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3t(versor q, mat3 dest);
|
||||
glmc_quat_mat3t(const versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
glmc_quat_lerp(const versor from, const versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
glmc_quat_slerp(const versor q, const versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
glmc_quat_look(const vec3 eye, const versor ori, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||
glmc_quat_for(const vec3 dir, const vec3 fwd, const vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest);
|
||||
glmc_quat_forp(const vec3 from,
|
||||
const vec3 to,
|
||||
const vec3 fwd,
|
||||
const vec3 up,
|
||||
versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotatev(versor from, vec3 to, vec3 dest);
|
||||
glmc_quat_rotatev(const versor from, const vec3 to, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
glmc_quat_rotate(const mat4 m, const versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_at(mat4 model, versor q, vec3 pivot);
|
||||
glmc_quat_rotate_at(mat4 model, const versor q, const vec3 pivot);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||
glmc_quat_rotate_atm(mat4 m, const versor q, const vec3 pivot);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -15,22 +15,25 @@ extern "C" {
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_sphere_radii(vec4 s);
|
||||
glmc_sphere_radii(const vec4 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest);
|
||||
glmc_sphere_transform(const vec4 s, const mat4 m, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest);
|
||||
glmc_sphere_merge(const vec4 s1, const vec4 s2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_sphere(vec4 s1, vec4 s2);
|
||||
glmc_sphere_sphere(const vec4 s1, const vec4 s2);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point);
|
||||
glmc_sphere_point(const vec4 s, const vec3 point);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_sphere_h */
|
||||
|
||||
@@ -14,225 +14,233 @@ extern "C" {
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec_dup(v, dest) glmc_vec_copy(v, dest)
|
||||
#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
|
||||
#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
#define glmc_vec3_inv(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3(vec4 v4, vec3 dest);
|
||||
glmc_vec3(const vec4 v4, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_copy(vec3 a, vec3 dest);
|
||||
glmc_vec3_copy(const vec3 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_zero(vec3 v);
|
||||
glmc_vec3_zero(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_one(vec3 v);
|
||||
glmc_vec3_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_dot(vec3 a, vec3 b);
|
||||
glmc_vec3_dot(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_cross(vec3 a, vec3 b, vec3 d);
|
||||
glmc_vec3_cross(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_crossn(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm(vec3 vec);
|
||||
glmc_vec3_norm(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm2(vec3 vec);
|
||||
glmc_vec3_norm2(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize_to(vec3 vec, vec3 dest);
|
||||
glmc_vec3_normalize_to(const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize(vec3 v);
|
||||
glmc_vec3_normalize(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest);
|
||||
glmc_vec3_add(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_adds(vec3 v, float s, vec3 dest);
|
||||
glmc_vec3_adds(const vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sub(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_sub(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_subs(vec3 v, float s, vec3 dest);
|
||||
glmc_vec3_subs(const vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_mul(vec3 a, vec3 b, vec3 d);
|
||||
glmc_vec3_mul(const vec3 a, const vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale(vec3 v, float s, vec3 dest);
|
||||
glmc_vec3_scale(const vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale_as(vec3 v, float s, vec3 dest);
|
||||
glmc_vec3_scale_as(const vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_div(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_div(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_divs(vec3 a, float s, vec3 dest);
|
||||
glmc_vec3_divs(const vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_addadd(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_addadd(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_subadd(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_subadd(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_muladd(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_muladd(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_muladds(vec3 a, float s, vec3 dest);
|
||||
glmc_vec3_muladds(const vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign(vec3 v);
|
||||
glmc_vec3_maxadd(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign_to(vec3 v, vec3 dest);
|
||||
glmc_vec3_minadd(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_inv(vec3 v);
|
||||
glmc_vec3_negate(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_inv_to(vec3 v, vec3 dest);
|
||||
glmc_vec3_negate_to(const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_angle(vec3 v1, vec3 v2);
|
||||
glmc_vec3_angle(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate(vec3 v, float angle, vec3 axis);
|
||||
glmc_vec3_rotate(vec3 v, float angle, const vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
glmc_vec3_rotate_m4(const mat4 m, const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate_m3(mat3 m, vec3 v, vec3 dest);
|
||||
glmc_vec3_rotate_m3(const mat3 m, const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_proj(vec3 a, vec3 b, vec3 dest);
|
||||
glmc_vec3_proj(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_center(vec3 v1, vec3 v2, vec3 dest);
|
||||
glmc_vec3_center(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance2(vec3 v1, vec3 v2);
|
||||
glmc_vec3_distance2(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2);
|
||||
glmc_vec3_distance(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_maxv(vec3 v1, vec3 v2, vec3 dest);
|
||||
glmc_vec3_maxv(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_minv(vec3 v1, vec3 v2, vec3 dest);
|
||||
glmc_vec3_minv(const vec3 a, const vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_clamp(vec3 v, float minVal, float maxVal);
|
||||
glmc_vec3_clamp(vec3 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_ortho(vec3 v, vec3 dest);
|
||||
glmc_vec3_ortho(const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
glmc_vec3_lerp(const vec3 from, const vec3 to, float t, vec3 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_mulv(vec3 a, vec3 b, vec3 d);
|
||||
glmc_vec3_mulv(const vec3 a, const vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_broadcast(float val, vec3 d);
|
||||
glmc_vec3_broadcast(float val, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq(vec3 v, float val);
|
||||
glmc_vec3_eq(const vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq_eps(vec3 v, float val);
|
||||
glmc_vec3_eq_eps(const vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq_all(vec3 v);
|
||||
glmc_vec3_eq_all(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eqv(vec3 v1, vec3 v2);
|
||||
glmc_vec3_eqv(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eqv_eps(vec3 v1, vec3 v2);
|
||||
glmc_vec3_eqv_eps(const vec3 a, const vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_max(vec3 v);
|
||||
glmc_vec3_max(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_min(vec3 v);
|
||||
glmc_vec3_min(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isnan(vec3 v);
|
||||
glmc_vec3_isnan(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isinf(vec3 v);
|
||||
glmc_vec3_isinf(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isvalid(vec3 v);
|
||||
glmc_vec3_isvalid(const vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sign(vec3 v, vec3 dest);
|
||||
glmc_vec3_sign(const vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sqrt(vec3 v, vec3 dest);
|
||||
glmc_vec3_sqrt(const vec3 v, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -14,12 +14,16 @@ extern "C" {
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
#define glmc_vec4_flipsign(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_flipsign_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
#define glmc_vec4_inv(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_inv_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4(vec3 v3, float last, vec4 dest);
|
||||
glmc_vec4(const vec3 v3, float last, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -31,31 +35,31 @@ glmc_vec4_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest);
|
||||
glmc_vec4_copy3(const vec4 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||
glmc_vec4_copy(const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_ucopy(vec4 v, vec4 dest);
|
||||
glmc_vec4_ucopy(const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b);
|
||||
glmc_vec4_dot(const vec4 a, const vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec);
|
||||
glmc_vec4_norm(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec);
|
||||
glmc_vec4_norm2(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest);
|
||||
glmc_vec4_normalize_to(const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -63,83 +67,83 @@ glmc_vec4_normalize(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_add(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_adds(vec4 v, float s, vec4 dest);
|
||||
glmc_vec4_adds(const vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_sub(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subs(vec4 v, float s, vec4 dest);
|
||||
glmc_vec4_subs(const vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mul(vec4 a, vec4 b, vec4 d);
|
||||
glmc_vec4_mul(const vec4 a, const vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
glmc_vec4_scale(const vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
|
||||
glmc_vec4_scale_as(const vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_div(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_div(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_divs(vec4 v, float s, vec4 dest);
|
||||
glmc_vec4_divs(const vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_addadd(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_subadd(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest);
|
||||
glmc_vec4_muladd(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladds(vec4 a, float s, vec4 dest);
|
||||
glmc_vec4_muladds(const vec4 a, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v);
|
||||
glmc_vec4_maxadd(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign_to(vec4 v, vec4 dest);
|
||||
glmc_vec4_minadd(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_inv(vec4 v);
|
||||
glmc_vec4_negate(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_inv_to(vec4 v, vec4 dest);
|
||||
glmc_vec4_negate_to(const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2);
|
||||
glmc_vec4_distance(const vec4 a, const vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxv(vec4 v1, vec4 v2, vec4 dest);
|
||||
glmc_vec4_maxv(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minv(vec4 v1, vec4 v2, vec4 dest);
|
||||
glmc_vec4_minv(const vec4 a, const vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -147,13 +151,17 @@ glmc_vec4_clamp(vec4 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
glmc_vec4_lerp(const vec4 from, const vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||
glmc_vec4_mulv(const vec4 a, const vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
@@ -161,51 +169,51 @@ glmc_vec4_broadcast(float val, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq(vec4 v, float val);
|
||||
glmc_vec4_eq(const vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_eps(vec4 v, float val);
|
||||
glmc_vec4_eq_eps(const vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_all(vec4 v);
|
||||
glmc_vec4_eq_all(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv(vec4 v1, vec4 v2);
|
||||
glmc_vec4_eqv(const vec4 a, const vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv_eps(vec4 v1, vec4 v2);
|
||||
glmc_vec4_eqv_eps(const vec4 a, const vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_max(vec4 v);
|
||||
glmc_vec4_max(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_min(vec4 v);
|
||||
glmc_vec4_min(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isnan(vec4 v);
|
||||
glmc_vec4_isnan(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isinf(vec4 v);
|
||||
glmc_vec4_isinf(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isvalid(vec4 v);
|
||||
glmc_vec4_isvalid(const vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sign(vec4 v, vec4 dest);
|
||||
glmc_vec4_sign(const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
glmc_vec4_sqrt(const vec4 v, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ glm_frustum(float left,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
@@ -122,7 +122,7 @@ glm_ortho(float left,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
@@ -147,7 +147,7 @@ glm_ortho(float left,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb(const vec3 box[2], mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
@@ -165,7 +165,7 @@ glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
@@ -183,7 +183,7 @@ glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
@@ -218,9 +218,7 @@ glm_ortho_default(float aspect, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s(float aspect,
|
||||
float size,
|
||||
mat4 dest) {
|
||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho(-size * aspect,
|
||||
size * aspect,
|
||||
@@ -259,7 +257,7 @@ glm_perspective(float fovy,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm__memzero(float, dest, sizeof(mat4));
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
@@ -271,6 +269,30 @@ glm_perspective(float fovy,
|
||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
float fn, farVal, nearVal, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearVal = p32 / (p22 - 1.0f);
|
||||
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearVal - farVal);
|
||||
|
||||
proj[2][2] = (nearVal + farVal) * fn;
|
||||
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values
|
||||
@@ -314,19 +336,17 @@ glm_perspective_resize(float aspect, mat4 proj) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat(vec3 eye,
|
||||
vec3 center,
|
||||
vec3 up,
|
||||
mat4 dest) {
|
||||
glm_lookat(const vec3 eye,
|
||||
const vec3 center,
|
||||
const vec3 up,
|
||||
mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec_sub(center, eye, f);
|
||||
glm_vec_normalize(f);
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec_cross(f, up, s);
|
||||
glm_vec_normalize(s);
|
||||
|
||||
glm_vec_cross(s, f, u);
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
@@ -337,9 +357,9 @@ glm_lookat(vec3 eye,
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec_dot(s, eye);
|
||||
dest[3][1] =-glm_vec_dot(u, eye);
|
||||
dest[3][2] = glm_vec_dot(f, eye);
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
@@ -360,9 +380,9 @@ glm_lookat(vec3 eye,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec_add(eye, dir, target);
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat(eye, target, up, dest);
|
||||
}
|
||||
|
||||
@@ -378,9 +398,9 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup(const vec3 eye, const vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec_ortho(dir, up);
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
@@ -397,7 +417,7 @@ glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp(mat4 proj,
|
||||
glm_persp_decomp(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict top,
|
||||
@@ -437,7 +457,7 @@ glm_persp_decomp(mat4 proj,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv(const mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
@@ -452,7 +472,7 @@ glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x(mat4 proj,
|
||||
glm_persp_decomp_x(const mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearVal, m20, m00;
|
||||
@@ -475,7 +495,7 @@ glm_persp_decomp_x(mat4 proj,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y(mat4 proj,
|
||||
glm_persp_decomp_y(const mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearVal, m21, m11;
|
||||
@@ -498,7 +518,7 @@ glm_persp_decomp_y(mat4 proj,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z(mat4 proj,
|
||||
glm_persp_decomp_z(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
float m32, m22;
|
||||
@@ -518,7 +538,7 @@ glm_persp_decomp_z(mat4 proj,
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
glm_persp_decomp_far(const mat4 proj, float * __restrict farVal) {
|
||||
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
@@ -530,7 +550,7 @@ glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
glm_persp_decomp_near(const mat4 proj, float * __restrict nearVal) {
|
||||
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
@@ -544,7 +564,7 @@ glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
glm_persp_fovy(const mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
@@ -555,7 +575,7 @@ glm_persp_fovy(mat4 proj) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
glm_persp_aspect(const mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
@@ -568,7 +588,7 @@ glm_persp_aspect(mat4 proj) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes(const mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearVal, farVal;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
|
||||
@@ -26,5 +26,7 @@
|
||||
#include "project.h"
|
||||
#include "sphere.h"
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_luminance(vec3 rgb) {
|
||||
glm_luminance(const vec3 rgb) {
|
||||
vec3 l = {0.212671f, 0.715160f, 0.072169f};
|
||||
return glm_dot(rgb, l);
|
||||
}
|
||||
|
||||
@@ -11,8 +11,10 @@
|
||||
#define _USE_MATH_DEFINES /* for windows */
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# ifdef CGLM_DLL
|
||||
@@ -26,34 +28,6 @@
|
||||
# define CGLM_INLINE static inline __attribute((always_inline))
|
||||
#endif
|
||||
|
||||
#define glm__memcpy(type, dest, src, size) \
|
||||
do { \
|
||||
type *srci; \
|
||||
type *srci_end; \
|
||||
type *desti; \
|
||||
\
|
||||
srci = (type *)src; \
|
||||
srci_end = (type *)((char *)srci + size); \
|
||||
desti = (type *)dest; \
|
||||
\
|
||||
while (srci != srci_end) \
|
||||
*desti++ = *srci++; \
|
||||
} while (0)
|
||||
|
||||
#define glm__memset(type, dest, size, val) \
|
||||
do { \
|
||||
type *desti; \
|
||||
type *desti_end; \
|
||||
\
|
||||
desti = (type *)dest; \
|
||||
desti_end = (type *)((char *)desti + size); \
|
||||
\
|
||||
while (desti != desti_end) \
|
||||
*desti++ = val; \
|
||||
} while (0)
|
||||
|
||||
#define glm__memzero(type, dest, size) glm__memset(type, dest, size, 0)
|
||||
|
||||
#include "types.h"
|
||||
#include "simd/intrin.h"
|
||||
|
||||
|
||||
40
include/cglm/curve.h
Normal file
40
include/cglm/curve.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_curve_h
|
||||
#define cglm_curve_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief helper function to calculate S*M*C multiplication for curves
|
||||
*
|
||||
* This function does not encourage you to use SMC,
|
||||
* instead it is a helper if you use SMC.
|
||||
*
|
||||
* if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||
*
|
||||
* Example usage:
|
||||
* B(s) = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||
* @param[in] m basis matrix
|
||||
* @param[in] c position/control vector
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_smc(float s, const mat4 m, const vec4 c) {
|
||||
vec4 vs;
|
||||
glm_vec4_cubic(s, vs);
|
||||
return glm_mat4_rmc(vs, m, c);
|
||||
}
|
||||
|
||||
#endif /* cglm_curve_h */
|
||||
@@ -57,7 +57,7 @@ typedef enum glm_euler_sq {
|
||||
|
||||
CGLM_INLINE
|
||||
glm_euler_sq
|
||||
glm_euler_order(int ord[3]) {
|
||||
glm_euler_order(const int ord[3]) {
|
||||
return (glm_euler_sq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ glm_euler_order(int ord[3]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_angles(mat4 m, vec3 dest) {
|
||||
glm_euler_angles(const mat4 m, vec3 dest) {
|
||||
float m00, m01, m10, m11, m20, m21, m22;
|
||||
float thetaX, thetaY, thetaZ;
|
||||
|
||||
@@ -107,7 +107,7 @@ glm_euler_angles(mat4 m, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xyz(vec3 angles, mat4 dest) {
|
||||
glm_euler_xyz(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, czsx, cxcz, sysz;
|
||||
|
||||
@@ -145,7 +145,7 @@ glm_euler_xyz(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler(vec3 angles, mat4 dest) {
|
||||
glm_euler(const vec3 angles, mat4 dest) {
|
||||
glm_euler_xyz(angles, dest);
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ glm_euler(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xzy(vec3 angles, mat4 dest) {
|
||||
glm_euler_xzy(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, sxsy, cysx, cxsy, cxcy;
|
||||
|
||||
@@ -197,7 +197,7 @@ glm_euler_xzy(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yxz(vec3 angles, mat4 dest) {
|
||||
glm_euler_yxz(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, cycz, sysz, czsy, cysz;
|
||||
|
||||
@@ -236,7 +236,7 @@ glm_euler_yxz(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yzx(vec3 angles, mat4 dest) {
|
||||
glm_euler_yzx(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, sxsy, cxcy, cysx, cxsy;
|
||||
|
||||
@@ -275,7 +275,7 @@ glm_euler_yzx(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zxy(vec3 angles, mat4 dest) {
|
||||
glm_euler_zxy(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, cycz, sxsy, cysz;
|
||||
|
||||
@@ -313,7 +313,7 @@ glm_euler_zxy(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zyx(vec3 angles, mat4 dest) {
|
||||
glm_euler_zyx(const vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, czsx, cxcz, sysz;
|
||||
|
||||
@@ -352,7 +352,7 @@ glm_euler_zyx(vec3 angles, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) {
|
||||
glm_euler_by_order(const vec3 angles, glm_euler_sq ord, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz;
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_planes(mat4 m, vec4 dest[6]) {
|
||||
glm_frustum_planes(const mat4 m, vec4 dest[6]) {
|
||||
mat4 t;
|
||||
|
||||
glm_mat4_transpose_to(m, t);
|
||||
@@ -106,7 +106,7 @@ glm_frustum_planes(mat4 m, vec4 dest[6]) {
|
||||
*
|
||||
* Find center coordinates:
|
||||
* for (j = 0; j < 4; j++) {
|
||||
* glm_vec_center(corners[i], corners[i + 4], centerCorners[i]);
|
||||
* glm_vec3_center(corners[i], corners[i + 4], centerCorners[i]);
|
||||
* }
|
||||
*
|
||||
* @param[in] invMat matrix (see brief)
|
||||
@@ -114,7 +114,7 @@ glm_frustum_planes(mat4 m, vec4 dest[6]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
|
||||
glm_frustum_corners(const mat4 invMat, vec4 dest[8]) {
|
||||
vec4 c[8];
|
||||
|
||||
/* indexOf(nearCoord) = indexOf(farCoord) + 4 */
|
||||
@@ -157,7 +157,7 @@ glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_center(vec4 corners[8], vec4 dest) {
|
||||
glm_frustum_center(const vec4 corners[8], vec4 dest) {
|
||||
vec4 center;
|
||||
|
||||
glm_vec4_copy(corners[0], center);
|
||||
@@ -182,13 +182,13 @@ glm_frustum_center(vec4 corners[8], vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
|
||||
glm_frustum_box(const vec4 corners[8], const mat4 m, vec3 box[2]) {
|
||||
vec4 v;
|
||||
vec3 min, max;
|
||||
int i;
|
||||
|
||||
glm_vec_broadcast(FLT_MAX, min);
|
||||
glm_vec_broadcast(-FLT_MAX, max);
|
||||
glm_vec3_broadcast(FLT_MAX, min);
|
||||
glm_vec3_broadcast(-FLT_MAX, max);
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
glm_mat4_mulv(m, corners[i], v);
|
||||
@@ -202,8 +202,8 @@ glm_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
|
||||
max[2] = glm_max(max[2], v[2]);
|
||||
}
|
||||
|
||||
glm_vec_copy(min, box[0]);
|
||||
glm_vec_copy(max, box[1]);
|
||||
glm_vec3_copy(min, box[0]);
|
||||
glm_vec3_copy(max, box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -220,15 +220,15 @@ glm_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]) {
|
||||
glm_frustum_corners_at(const vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]) {
|
||||
vec4 corner;
|
||||
float dist, sc;
|
||||
|
||||
/* because distance and scale is same for all */
|
||||
dist = glm_vec_distance(corners[GLM_RTF], corners[GLM_RTN]);
|
||||
dist = glm_vec3_distance(corners[GLM_RTF], corners[GLM_RTN]);
|
||||
sc = dist * (splitDist / farDist);
|
||||
|
||||
/* left bottom */
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
glm_mat4_print(const mat4 matrix,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
int j;
|
||||
|
||||
@@ -55,8 +55,8 @@ glm_mat4_print(mat4 matrix,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
glm_mat3_print(const mat3 matrix,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
int j;
|
||||
|
||||
@@ -85,8 +85,8 @@ glm_mat3_print(mat3 matrix,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream) {
|
||||
glm_vec4_print(const vec4 vec,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 4
|
||||
@@ -107,8 +107,8 @@ glm_vec4_print(vec4 vec,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream) {
|
||||
glm_vec3_print(const vec3 vec,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 3
|
||||
@@ -129,8 +129,8 @@ glm_vec3_print(vec3 vec,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_print(ivec3 vec,
|
||||
FILE * __restrict ostream) {
|
||||
glm_ivec3_print(const ivec3 vec,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 3
|
||||
@@ -151,8 +151,8 @@ glm_ivec3_print(ivec3 vec,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_versor_print(versor vec,
|
||||
FILE * __restrict ostream) {
|
||||
glm_versor_print(const versor vec,
|
||||
FILE * const __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 4
|
||||
@@ -173,9 +173,9 @@ glm_versor_print(versor vec,
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_print(vec3 bbox[2],
|
||||
glm_aabb_print(const vec3 bbox[2],
|
||||
const char * __restrict tag,
|
||||
FILE * __restrict ostream) {
|
||||
FILE * const __restrict ostream) {
|
||||
int i, j;
|
||||
|
||||
#define m 3
|
||||
|
||||
@@ -17,15 +17,19 @@
|
||||
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_identity_array(mat3 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat3_zero(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat3_trace(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_quat(mat3 m, versor dest);
|
||||
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
||||
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
@@ -61,8 +65,18 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_copy(mat3 mat, mat3 dest) {
|
||||
glm__memcpy(float, dest, mat, sizeof(mat3));
|
||||
glm_mat3_copy(const mat3 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -96,7 +110,7 @@ glm_mat3_identity(mat3 mat) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
glm_mat3_identity_array(mat3 * const __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
@@ -105,6 +119,18 @@ glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_zero(mat3 mat) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_ZERO_INIT;
|
||||
glm_mat3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
@@ -121,7 +147,7 @@ glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
glm_mat3_mul(const mat3 m1, const mat3 m2, mat3 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat3_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
@@ -155,7 +181,7 @@ glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_transpose_to(mat3 m, mat3 dest) {
|
||||
glm_mat3_transpose_to(const mat3 m, mat3 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
@@ -201,12 +227,24 @@ glm_mat3_transpose(mat3 m) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||
glm_mat3_mulv(const mat3 m, const vec3 v, vec3 dest) {
|
||||
dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
||||
dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
||||
dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_trace(const mat3 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert mat3 to quaternion
|
||||
@@ -216,7 +254,7 @@ glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_quat(mat3 m, versor dest) {
|
||||
glm_mat3_quat(const mat3 m, versor dest) {
|
||||
float trace, r, rinv;
|
||||
|
||||
/* it seems using like m12 instead of m[1][2] causes extra instructions */
|
||||
@@ -282,7 +320,7 @@ glm_mat3_scale(mat3 m, float s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_det(mat3 mat) {
|
||||
glm_mat3_det(const mat3 mat) {
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
@@ -298,7 +336,7 @@ glm_mat3_det(mat3 mat) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_inv(mat3 mat, mat3 dest) {
|
||||
glm_mat3_inv(const mat3 mat, mat3 dest) {
|
||||
float det;
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
@@ -330,9 +368,9 @@ CGLM_INLINE
|
||||
void
|
||||
glm_mat3_swap_col(mat3 mat, int col1, int col2) {
|
||||
vec3 tmp;
|
||||
glm_vec_copy(mat[col1], tmp);
|
||||
glm_vec_copy(mat[col2], mat[col1]);
|
||||
glm_vec_copy(tmp, mat[col2]);
|
||||
glm_vec3_copy(mat[col1], tmp);
|
||||
glm_vec3_copy(mat[col2], mat[col1]);
|
||||
glm_vec3_copy(tmp, mat[col2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -359,4 +397,26 @@ glm_mat3_swap_row(mat3 mat, int row1, int row2) {
|
||||
mat[2][row2] = tmp[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x3 (row vector),
|
||||
* then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x3
|
||||
* @param[in] m matrix3x3
|
||||
* @param[in] c column vector or matrix3x1
|
||||
*
|
||||
* @return scalar value e.g. Matrix1x1
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_rmc(const vec3 r, const mat3 m, const vec3 c) {
|
||||
vec3 tmp;
|
||||
glm_mat3_mulv(m, c, tmp);
|
||||
return glm_vec3_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat3_h */
|
||||
|
||||
@@ -16,14 +16,13 @@
|
||||
GLM_MAT4_ZERO_INIT
|
||||
GLM_MAT4_IDENTITY
|
||||
GLM_MAT4_ZERO
|
||||
glm_mat4_udup(mat, dest)
|
||||
glm_mat4_dup(mat, dest)
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_identity_array(mat4 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat4_zero(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
||||
@@ -31,6 +30,9 @@
|
||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
||||
@@ -40,6 +42,7 @@
|
||||
CGLM_INLINE void glm_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
@@ -97,8 +100,16 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
glm__memcpy(float, dest, mat, sizeof(mat4));
|
||||
glm_mat4_ucopy(const mat4 mat, mat4 dest) {
|
||||
dest[0][0] = mat[0][0]; dest[1][0] = mat[1][0];
|
||||
dest[0][1] = mat[0][1]; dest[1][1] = mat[1][1];
|
||||
dest[0][2] = mat[0][2]; dest[1][2] = mat[1][2];
|
||||
dest[0][3] = mat[0][3]; dest[1][3] = mat[1][3];
|
||||
|
||||
dest[2][0] = mat[2][0]; dest[3][0] = mat[3][0];
|
||||
dest[2][1] = mat[2][1]; dest[3][1] = mat[3][1];
|
||||
dest[2][2] = mat[2][2]; dest[3][2] = mat[3][2];
|
||||
dest[2][3] = mat[2][3]; dest[3][3] = mat[3][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -109,7 +120,7 @@ glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
glm_mat4_copy(const mat4 mat, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glmm_store256(dest[0], glmm_load256(mat[0]));
|
||||
glmm_store256(dest[2], glmm_load256(mat[2]));
|
||||
@@ -118,6 +129,11 @@ glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
glmm_store(dest[1], glmm_load(mat[1]));
|
||||
glmm_store(dest[2], glmm_load(mat[2]));
|
||||
glmm_store(dest[3], glmm_load(mat[3]));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest[0], vld1q_f32(mat[0]));
|
||||
vst1q_f32(dest[1], vld1q_f32(mat[1]));
|
||||
vst1q_f32(dest[2], vld1q_f32(mat[2]));
|
||||
vst1q_f32(dest[3], vld1q_f32(mat[3]));
|
||||
#else
|
||||
glm_mat4_ucopy(mat, dest);
|
||||
#endif
|
||||
@@ -154,7 +170,7 @@ glm_mat4_identity(mat4 mat) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
glm_mat4_identity_array(mat4 * const __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
@@ -163,6 +179,18 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy upper-left of mat4 to mat3
|
||||
*
|
||||
@@ -171,7 +199,7 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_pick3(mat4 mat, mat3 dest) {
|
||||
glm_mat4_pick3(const mat4 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
@@ -195,7 +223,7 @@ glm_mat4_pick3(mat4 mat, mat3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_pick3t(mat4 mat, mat3 dest) {
|
||||
glm_mat4_pick3t(const mat4 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[1][0];
|
||||
dest[0][2] = mat[2][0];
|
||||
@@ -217,7 +245,7 @@ glm_mat4_pick3t(mat4 mat, mat3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
glm_mat4_ins3(const mat3 mat, mat4 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
@@ -247,12 +275,12 @@ glm_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
#elif defined( __ARM_NEON_FP )
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
@@ -305,7 +333,7 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
glm_mat4_mulN(mat4 * const __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
uint32_t i;
|
||||
|
||||
#ifdef DEBUG
|
||||
@@ -327,7 +355,7 @@ glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
glm_mat4_mulv(const mat4 m, const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#else
|
||||
@@ -340,6 +368,32 @@ glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_trace(const mat4 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2] + m[3][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix (rotation part)
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_trace3(const mat4 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert mat4's rotation part to quaternion
|
||||
*
|
||||
@@ -348,7 +402,7 @@ glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_quat(mat4 m, versor dest) {
|
||||
glm_mat4_quat(const mat4 m, versor dest) {
|
||||
float trace, r, rinv;
|
||||
|
||||
/* it seems using like m12 instead of m[1][2] causes extra instructions */
|
||||
@@ -399,7 +453,7 @@ glm_mat4_quat(mat4 m, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
glm_mat4_mulv3(const mat4 m, const vec3 v, float last, vec3 dest) {
|
||||
vec4 res;
|
||||
glm_vec4(v, last, res);
|
||||
glm_mat4_mulv(m, res, res);
|
||||
@@ -416,7 +470,7 @@ glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
glm_mat4_transpose_to(const mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#else
|
||||
@@ -443,10 +497,8 @@ glm_mat4_transpose(mat4 m) {
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#else
|
||||
mat4 d;
|
||||
|
||||
glm_mat4_transpose_to(m, d);
|
||||
|
||||
glm__memcpy(float, m, d, sizeof(mat4));
|
||||
glm_mat4_ucopy(d, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -480,6 +532,13 @@ void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
float32x4_t v0;
|
||||
v0 = vdupq_n_f32(s);
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
#else
|
||||
glm_mat4_scale_p(m, s);
|
||||
#endif
|
||||
@@ -494,7 +553,7 @@ glm_mat4_scale(mat4 m, float s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
glm_mat4_det(const mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#else
|
||||
@@ -527,7 +586,7 @@ glm_mat4_det(mat4 mat) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv(const mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_sse2(mat, dest);
|
||||
#else
|
||||
@@ -588,7 +647,7 @@ glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv_fast(const mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_fast_sse2(mat, dest);
|
||||
#else
|
||||
@@ -621,7 +680,7 @@ glm_mat4_swap_col(mat4 mat, int col1, int col2) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
glm_mat4_swap_row(mat4 mat, const int row1, const int row2) {
|
||||
CGLM_ALIGN(16) vec4 tmp;
|
||||
tmp[0] = mat[0][row1];
|
||||
tmp[1] = mat[1][row1];
|
||||
@@ -639,4 +698,26 @@ glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
mat[3][row2] = tmp[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x4 (row vector),
|
||||
* then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x4
|
||||
* @param[in] m matrix4x4
|
||||
* @param[in] c column vector or matrix4x1
|
||||
*
|
||||
* @return scalar value e.g. B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_rmc(const vec4 r, const mat4 m, const vec4 c) {
|
||||
vec4 tmp;
|
||||
glm_mat4_mulv(m, c, tmp);
|
||||
return glm_vec4_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat_h */
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_plane_normalize(vec4 plane) {
|
||||
glm_vec4_scale(plane, 1.0f / glm_vec_norm(plane), plane);
|
||||
glm_vec4_scale(plane, 1.0f / glm_vec3_norm(plane), plane);
|
||||
}
|
||||
|
||||
#endif /* cglm_plane_h */
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#ifndef cglm_project_h
|
||||
#define cglm_project_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
@@ -40,7 +41,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
glm_unprojecti(const vec3 pos, const mat4 invMat, const vec4 vp, vec3 dest) {
|
||||
vec4 v;
|
||||
|
||||
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
||||
@@ -79,7 +80,7 @@ glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
glm_unproject(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest) {
|
||||
mat4 inv;
|
||||
glm_mat4_inv(m, inv);
|
||||
glm_unprojecti(pos, inv, vp, dest);
|
||||
@@ -99,7 +100,7 @@ glm_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
glm_project(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest) {
|
||||
CGLM_ALIGN(16) vec4 pos4, vone = GLM_VEC4_ONE_INIT;
|
||||
|
||||
glm_vec4(pos, 1.0f, pos4);
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
CGLM_INLINE float glm_quat_norm(versor q);
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
CGLM_INLINE void glm_quat_normalize_to(versor q, versor dest);
|
||||
CGLM_INLINE float glm_quat_dot(versor q1, versor q2);
|
||||
CGLM_INLINE float glm_quat_dot(versor p, versor q);
|
||||
CGLM_INLINE void glm_quat_conjugate(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_inv(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_add(versor p, versor q, versor dest);
|
||||
@@ -68,15 +68,15 @@ glm_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
glm_mat4_mulv(const mat4 m, const vec4 v, vec4 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
glm_mul_rot(const mat4 m1, const mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v);
|
||||
glm_translate(mat4 m, const vec3 v);
|
||||
|
||||
/*
|
||||
* IMPORTANT:
|
||||
@@ -113,7 +113,7 @@ glm_quat_identity(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_identity_array(versor * __restrict q, size_t count) {
|
||||
glm_quat_identity_array(versor * const __restrict q, size_t count) {
|
||||
CGLM_ALIGN(16) versor v = GLM_QUAT_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
@@ -149,7 +149,7 @@ glm_quat_init(versor q, float x, float y, float z, float w) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quatv(versor q, float angle, vec3 axis) {
|
||||
glm_quatv(versor q, float angle, const vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 k;
|
||||
float a, c, s;
|
||||
|
||||
@@ -189,7 +189,7 @@ glm_quat(versor q, float angle, float x, float y, float z) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_copy(versor q, versor dest) {
|
||||
glm_quat_copy(const versor q, versor dest) {
|
||||
glm_vec4_copy(q, dest);
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ glm_quat_copy(versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_norm(versor q) {
|
||||
glm_quat_norm(const versor q) {
|
||||
return glm_vec4_norm(q);
|
||||
}
|
||||
|
||||
@@ -212,13 +212,13 @@ glm_quat_norm(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_normalize_to(versor q, versor dest) {
|
||||
glm_quat_normalize_to(const versor q, versor dest) {
|
||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
__m128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(q);
|
||||
xdot = glmm_dot(x0, x0);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
dot = _mm_cvtss_f32(xdot);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
@@ -260,7 +260,7 @@ glm_quat_normalize(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_dot(versor p, versor q) {
|
||||
glm_quat_dot(const versor p, const versor q) {
|
||||
return glm_vec4_dot(p, q);
|
||||
}
|
||||
|
||||
@@ -272,8 +272,8 @@ glm_quat_dot(versor p, versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_conjugate(versor q, versor dest) {
|
||||
glm_vec4_flipsign_to(q, dest);
|
||||
glm_quat_conjugate(const versor q, versor dest) {
|
||||
glm_vec4_negate_to(q, dest);
|
||||
dest[3] = -dest[3];
|
||||
}
|
||||
|
||||
@@ -285,8 +285,8 @@ glm_quat_conjugate(versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_inv(versor q, versor dest) {
|
||||
CGLM_ALIGN(8) versor conj;
|
||||
glm_quat_inv(const versor q, versor dest) {
|
||||
CGLM_ALIGN(16) versor conj;
|
||||
glm_quat_conjugate(q, conj);
|
||||
glm_vec4_scale(conj, 1.0f / glm_vec4_norm2(q), dest);
|
||||
}
|
||||
@@ -300,7 +300,7 @@ glm_quat_inv(versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_add(versor p, versor q, versor dest) {
|
||||
glm_quat_add(const versor p, const versor q, versor dest) {
|
||||
glm_vec4_add(p, q, dest);
|
||||
}
|
||||
|
||||
@@ -313,7 +313,7 @@ glm_quat_add(versor p, versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_sub(versor p, versor q, versor dest) {
|
||||
glm_quat_sub(const versor p, const versor q, versor dest) {
|
||||
glm_vec4_sub(p, q, dest);
|
||||
}
|
||||
|
||||
@@ -324,7 +324,7 @@ glm_quat_sub(versor p, versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_real(versor q) {
|
||||
glm_quat_real(const versor q) {
|
||||
return q[3];
|
||||
}
|
||||
|
||||
@@ -336,7 +336,7 @@ glm_quat_real(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_imag(versor q, vec3 dest) {
|
||||
glm_quat_imag(const versor q, vec3 dest) {
|
||||
dest[0] = q[0];
|
||||
dest[1] = q[1];
|
||||
dest[2] = q[2];
|
||||
@@ -349,7 +349,7 @@ glm_quat_imag(versor q, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_imagn(versor q, vec3 dest) {
|
||||
glm_quat_imagn(const versor q, vec3 dest) {
|
||||
glm_normalize_to(q, dest);
|
||||
}
|
||||
|
||||
@@ -360,8 +360,8 @@ glm_quat_imagn(versor q, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_imaglen(versor q) {
|
||||
return glm_vec_norm(q);
|
||||
glm_quat_imaglen(const versor q) {
|
||||
return glm_vec3_norm(q);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -371,7 +371,7 @@ glm_quat_imaglen(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_angle(versor q) {
|
||||
glm_quat_angle(const versor q) {
|
||||
/*
|
||||
sin(theta / 2) = length(x*x + y*y + z*z)
|
||||
cos(theta / 2) = w
|
||||
@@ -388,7 +388,7 @@ glm_quat_angle(versor q) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_axis(versor q, versor dest) {
|
||||
glm_quat_axis(const versor q, versor dest) {
|
||||
glm_quat_imagn(q, dest);
|
||||
}
|
||||
|
||||
@@ -406,7 +406,7 @@ glm_quat_axis(versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul(versor p, versor q, versor dest) {
|
||||
glm_quat_mul(const versor p, const versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
@@ -431,7 +431,7 @@ glm_quat_mul(versor p, versor q, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat4(versor q, mat4 dest) {
|
||||
glm_quat_mat4(const versor q, mat4 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
@@ -478,7 +478,7 @@ glm_quat_mat4(versor q, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat4t(versor q, mat4 dest) {
|
||||
glm_quat_mat4t(const versor q, mat4 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
@@ -525,7 +525,7 @@ glm_quat_mat4t(versor q, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat3(versor q, mat3 dest) {
|
||||
glm_quat_mat3(const versor q, mat3 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
@@ -564,7 +564,7 @@ glm_quat_mat3(versor q, mat3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat3t(versor q, mat3 dest) {
|
||||
glm_quat_mat3t(const versor q, mat3 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
@@ -606,7 +606,7 @@ glm_quat_mat3t(versor q, mat3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_lerp(versor from, versor to, float t, versor dest) {
|
||||
glm_quat_lerp(const versor from, const versor to, float t, versor dest) {
|
||||
glm_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
@@ -621,7 +621,7 @@ glm_quat_lerp(versor from, versor to, float t, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
glm_quat_slerp(const versor from, const versor to, float t, versor dest) {
|
||||
CGLM_ALIGN(16) vec4 q1, q2;
|
||||
float cosTheta, sinTheta, angle;
|
||||
|
||||
@@ -634,7 +634,7 @@ glm_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
}
|
||||
|
||||
if (cosTheta < 0.0f) {
|
||||
glm_vec4_flipsign(q1);
|
||||
glm_vec4_negate(q1);
|
||||
cosTheta = -cosTheta;
|
||||
}
|
||||
|
||||
@@ -664,13 +664,13 @@ glm_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
glm_quat_look(const vec3 eye, const versor ori, mat4 dest) {
|
||||
/* orientation */
|
||||
glm_quat_mat4t(ori, dest);
|
||||
|
||||
/* translate */
|
||||
glm_mat4_mulv3(dest, eye, 1.0f, dest[3]);
|
||||
glm_vec_flipsign(dest[3]);
|
||||
glm_vec3_negate(dest[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -683,11 +683,11 @@ glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
||||
glm_quat_for(const vec3 dir, const vec3 fwd, const vec3 up, versor dest) {
|
||||
CGLM_ALIGN(8) vec3 axis;
|
||||
float dot, angle;
|
||||
|
||||
dot = glm_vec_dot(dir, fwd);
|
||||
dot = glm_vec3_dot(dir, fwd);
|
||||
if (fabsf(dot + 1.0f) < 0.000001f) {
|
||||
glm_quat_init(dest, up[0], up[1], up[2], GLM_PIf);
|
||||
return;
|
||||
@@ -717,9 +717,13 @@ glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
||||
glm_quat_forp(const vec3 from,
|
||||
const vec3 to,
|
||||
const vec3 fwd,
|
||||
const vec3 up,
|
||||
versor dest) {
|
||||
CGLM_ALIGN(8) vec3 dir;
|
||||
glm_vec_sub(to, from, dir);
|
||||
glm_vec3_sub(to, from, dir);
|
||||
glm_quat_for(dir, fwd, up, dest);
|
||||
}
|
||||
|
||||
@@ -732,7 +736,7 @@ glm_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotatev(versor q, vec3 v, vec3 dest) {
|
||||
glm_quat_rotatev(const versor q, const vec3 v, vec3 dest) {
|
||||
CGLM_ALIGN(16) versor p;
|
||||
CGLM_ALIGN(8) vec3 u, v1, v2;
|
||||
float s;
|
||||
@@ -741,14 +745,14 @@ glm_quat_rotatev(versor q, vec3 v, vec3 dest) {
|
||||
glm_quat_imag(p, u);
|
||||
s = glm_quat_real(p);
|
||||
|
||||
glm_vec_scale(u, 2.0f * glm_vec_dot(u, v), v1);
|
||||
glm_vec_scale(v, s * s - glm_vec_dot(u, u), v2);
|
||||
glm_vec_add(v1, v2, v1);
|
||||
glm_vec3_scale(u, 2.0f * glm_vec3_dot(u, v), v1);
|
||||
glm_vec3_scale(v, s * s - glm_vec3_dot(u, u), v2);
|
||||
glm_vec3_add(v1, v2, v1);
|
||||
|
||||
glm_vec_cross(u, v, v2);
|
||||
glm_vec_scale(v2, 2.0f * s, v2);
|
||||
glm_vec3_cross(u, v, v2);
|
||||
glm_vec3_scale(v2, 2.0f * s, v2);
|
||||
|
||||
glm_vec_add(v1, v2, dest);
|
||||
glm_vec3_add(v1, v2, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -760,7 +764,7 @@ glm_quat_rotatev(versor q, vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate(mat4 m, versor q, mat4 dest) {
|
||||
glm_quat_rotate(const mat4 m, const versor q, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_quat_mat4(q, rot);
|
||||
glm_mul_rot(m, rot, dest);
|
||||
@@ -775,10 +779,10 @@ glm_quat_rotate(mat4 m, versor q, mat4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate_at(mat4 m, versor q, vec3 pivot) {
|
||||
glm_quat_rotate_at(mat4 m, const versor q, const vec3 pivot) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec_inv_to(pivot, pivotInv);
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_quat_rotate(m, q, m);
|
||||
@@ -799,10 +803,10 @@ glm_quat_rotate_at(mat4 m, versor q, vec3 pivot) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot) {
|
||||
glm_quat_rotate_atm(mat4 m, const versor q, const vec3 pivot) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec_inv_to(pivot, pivotInv);
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_quat_rotate(m, q, m);
|
||||
|
||||
41
include/cglm/simd/arm.h
Normal file
41
include/cglm/simd/arm.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_arm_h
|
||||
#define cglm_simd_arm_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_ARM
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(float32x4_t v) {
|
||||
#if defined(__aarch64__)
|
||||
return vaddvq_f32(v);
|
||||
#else
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
v = vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||
return vgetq_lane_f32(v, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(float32x4_t a, float32x4_t b) {
|
||||
return glmm_hadd(vmulq_f32(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(float32x4_t a) {
|
||||
return sqrtf(glmm_dot(a, a));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_arm_h */
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_avx(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m256 y0, y1, y2, y3, y4, y5, y6, y7, y8, y9;
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul_avx(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m256 y0, y1, y2, y3, y4, y5, y6, y7, y8, y9;
|
||||
|
||||
@@ -27,90 +27,64 @@
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# include <xmmintrin.h>
|
||||
# include <emmintrin.h>
|
||||
|
||||
/* OPTIONAL: You may save some instructions but latency (not sure) */
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
_MM_SHUFFLE(z, y, x, w)))
|
||||
#else
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_dot(__m128 a, __m128 b) {
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_norm(__m128 a) {
|
||||
return _mm_sqrt_ps(glmm_dot(a, a));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_load3(float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(__m128 vx, float v[3]) {
|
||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load(p) _mm_loadu_ps(p)
|
||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load(p) _mm_load_ps(p)
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* x86, x64 */
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# define CGLM_SSE_FP 1
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE3__)
|
||||
# include <x86intrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_1__)
|
||||
# include <smmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_2__)
|
||||
# include <nmmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __AVX__
|
||||
# include <immintrin.h>
|
||||
# define CGLM_AVX_FP 1
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load256(p) _mm256_load_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON) && defined(__ARM_NEON_FP)
|
||||
#if defined(__ARM_NEON)
|
||||
# include <arm_neon.h>
|
||||
# define CGLM_NEON_FP 1
|
||||
#else
|
||||
# undef CGLM_NEON_FP
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||
# ifndef CGLM_SIMD
|
||||
# define CGLM_SIMD
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86)
|
||||
# include "x86.h"
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_ARM)
|
||||
# include "arm.h"
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul_neon(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
float32x4_t l0, l1, l2, l3, r, d0, d1, d2, d3;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_sse2(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
|
||||
@@ -51,7 +51,7 @@ glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mul_rot_sse2(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul_sse2(mat3 m1, mat3 m2, mat3 dest) {
|
||||
glm_mat3_mul_sse2(const mat3 m1, const mat3 m2, mat3 dest) {
|
||||
__m128 l0, l1, l2;
|
||||
__m128 r0, r1, r2;
|
||||
__m128 x0, x1, x2;
|
||||
|
||||
@@ -28,7 +28,7 @@ glm_mat4_scale_sse2(mat4 m, float s) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transp_sse2(mat4 m, mat4 dest) {
|
||||
glm_mat4_transp_sse2(const mat4 m, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3;
|
||||
|
||||
r0 = glmm_load(m[0]);
|
||||
@@ -46,7 +46,7 @@ glm_mat4_transp_sse2(mat4 m, mat4 dest) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul_sse2(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m128 l0, l1, l2, l3, r;
|
||||
@@ -85,7 +85,7 @@ glm_mat4_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_sse2(mat4 m, vec4 v, vec4 dest) {
|
||||
glm_mat4_mulv_sse2(const mat4 m, const vec4 v, vec4 dest) {
|
||||
__m128 x0, x1, x2;
|
||||
|
||||
x0 = glmm_load(v);
|
||||
@@ -100,7 +100,7 @@ glm_mat4_mulv_sse2(mat4 m, vec4 v, vec4 dest) {
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det_sse2(mat4 mat) {
|
||||
glm_mat4_det_sse2(const mat4 mat) {
|
||||
__m128 r0, r1, r2, r3, x0, x1, x2;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
@@ -155,7 +155,7 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv_fast_sse2(const mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
@@ -279,7 +279,7 @@ glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv_sse2(const mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
glm_quat_mul_sse2(const versor p, const versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
|
||||
136
include/cglm/simd/x86.h
Normal file
136
include/cglm/simd/x86.h
Normal file
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_x86_h
|
||||
#define cglm_simd_x86_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_x86
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load(p) _mm_loadu_ps(p)
|
||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load(p) _mm_load_ps(p)
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
_MM_SHUFFLE(z, y, x, w)))
|
||||
#else
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
#ifdef __AVX__
|
||||
# ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||
# else
|
||||
# define glmm_load256(p) _mm256_load_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadds(__m128 v) {
|
||||
#if defined(__SSE3__)
|
||||
__m128 shuf, sums;
|
||||
shuf = _mm_movehdup_ps(v);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#else
|
||||
__m128 shuf, sums;
|
||||
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(__m128 v) {
|
||||
return _mm_cvtss_f32(glmm_vhadds(v));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdots(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
return glmm_vhadds(_mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdot(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(const __m128 a, const __m128 b) {
|
||||
return _mm_cvtss_f32(glmm_vdots(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(__m128 a) {
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_vhadds(_mm_mul_ps(a, a))));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_load3(const float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(__m128 vx, float v[3]) {
|
||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_x86_h */
|
||||
@@ -27,7 +27,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_sphere_radii(vec4 s) {
|
||||
glm_sphere_radii(const vec4 s) {
|
||||
return s[3];
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ glm_sphere_radii(vec4 s) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_sphere_transform(vec4 s, mat4 m, vec4 dest) {
|
||||
glm_sphere_transform(const vec4 s, const mat4 m, vec4 dest) {
|
||||
glm_mat4_mulv3(m, s, 1.0f, dest);
|
||||
dest[3] = s[3];
|
||||
}
|
||||
@@ -57,16 +57,16 @@ glm_sphere_transform(vec4 s, mat4 m, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_sphere_merge(vec4 s1, vec4 s2, vec4 dest) {
|
||||
glm_sphere_merge(const vec4 s1, const vec4 s2, vec4 dest) {
|
||||
float dist, radii;
|
||||
|
||||
dist = glm_vec_distance(s1, s2);
|
||||
dist = glm_vec3_distance(s1, s2);
|
||||
radii = dist + s1[3] + s2[3];
|
||||
|
||||
radii = glm_max(radii, s1[3]);
|
||||
radii = glm_max(radii, s2[3]);
|
||||
|
||||
glm_vec_center(s1, s2, dest);
|
||||
glm_vec3_center(s1, s2, dest);
|
||||
dest[3] = radii;
|
||||
}
|
||||
|
||||
@@ -78,8 +78,8 @@ glm_sphere_merge(vec4 s1, vec4 s2, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_sphere_sphere(vec4 s1, vec4 s2) {
|
||||
return glm_vec_distance2(s1, s2) <= glm_pow2(s1[3] + s2[3]);
|
||||
glm_sphere_sphere(const vec4 s1, const vec4 s2) {
|
||||
return glm_vec3_distance2(s1, s2) <= glm_pow2(s1[3] + s2[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -90,10 +90,10 @@ glm_sphere_sphere(vec4 s1, vec4 s2) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_sphere_point(vec4 s, vec3 point) {
|
||||
glm_sphere_point(const vec4 s, const vec3 point) {
|
||||
float rr;
|
||||
rr = s[3] * s[3];
|
||||
return glm_vec_distance2(point, s) <= rr;
|
||||
return glm_vec3_distance2(point, s) <= rr;
|
||||
}
|
||||
|
||||
#endif /* cglm_sphere_h */
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
/* do not use alignment for older visual studio versions */
|
||||
#if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||
# define CGLM_ALL_UNALIGNED
|
||||
# define CGLM_ALIGN(X) /* no alignment */
|
||||
#else
|
||||
# define CGLM_ALIGN(X) __declspec(align(X))
|
||||
#endif
|
||||
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||
# define CGLM_ALL_UNALIGNED
|
||||
# define CGLM_ALIGN(X) /* no alignment */
|
||||
# else
|
||||
# define CGLM_ALIGN(X) __declspec(align(X))
|
||||
# endif
|
||||
#else
|
||||
# define CGLM_ALIGN(X) __attribute((aligned(X)))
|
||||
#endif
|
||||
@@ -33,20 +33,18 @@
|
||||
#endif
|
||||
|
||||
typedef float vec2[2];
|
||||
typedef CGLM_ALIGN_IF(8) float vec3[3];
|
||||
typedef float vec3[3];
|
||||
typedef int ivec3[3];
|
||||
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||
typedef vec4 versor;
|
||||
typedef vec3 mat3[3];
|
||||
|
||||
#ifdef __AVX__
|
||||
typedef CGLM_ALIGN_IF(32) vec3 mat3[3];
|
||||
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
||||
#else
|
||||
typedef vec3 mat3[3];
|
||||
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
||||
#endif
|
||||
|
||||
typedef vec4 versor;
|
||||
|
||||
#define GLM_E 2.71828182845904523536028747135266250 /* e */
|
||||
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
|
||||
#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#define cglm_util_h
|
||||
|
||||
#include "common.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
#define GLM_MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
|
||||
#define GLM_MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
|
||||
|
||||
@@ -11,15 +11,19 @@
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec_mulv(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE void glm_vec_broadcast(float val, vec3 d);
|
||||
CGLM_INLINE bool glm_vec_eq(vec3 v, float val);
|
||||
CGLM_INLINE bool glm_vec_eq_eps(vec3 v, float val);
|
||||
CGLM_INLINE bool glm_vec_eq_all(vec3 v);
|
||||
CGLM_INLINE bool glm_vec_eqv(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE bool glm_vec_eqv_eps(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE float glm_vec_max(vec3 v);
|
||||
CGLM_INLINE float glm_vec_min(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_broadcast(float val, vec3 d);
|
||||
CGLM_INLINE bool glm_vec3_eq(vec3 v, float val);
|
||||
CGLM_INLINE bool glm_vec3_eq_eps(vec3 v, float val);
|
||||
CGLM_INLINE bool glm_vec3_eq_all(vec3 v);
|
||||
CGLM_INLINE bool glm_vec3_eqv(vec3 a, vec3 b);
|
||||
CGLM_INLINE bool glm_vec3_eqv_eps(vec3 a, vec3 b);
|
||||
CGLM_INLINE float glm_vec3_max(vec3 v);
|
||||
CGLM_INLINE float glm_vec3_min(vec3 v);
|
||||
CGLM_INLINE bool glm_vec3_isnan(vec3 v);
|
||||
CGLM_INLINE bool glm_vec3_isinf(vec3 v);
|
||||
CGLM_INLINE bool glm_vec3_isvalid(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_sign(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_sqrt(vec3 v, vec3 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec3_ext_h
|
||||
@@ -27,24 +31,6 @@
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
/*!
|
||||
* @brief DEPRECATED! use glm_vec_mul
|
||||
*
|
||||
* @param[in] a vec1
|
||||
* @param[in] b vec2
|
||||
* @param[out] d vec3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_mulv(vec3 a, vec3 b, vec3 d) {
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
@@ -54,7 +40,7 @@ glm_vec_mulv(vec3 a, vec3 b, vec3 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_broadcast(float val, vec3 d) {
|
||||
glm_vec3_broadcast(float val, vec3 d) {
|
||||
d[0] = d[1] = d[2] = val;
|
||||
}
|
||||
|
||||
@@ -66,7 +52,7 @@ glm_vec_broadcast(float val, vec3 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq(vec3 v, float val) {
|
||||
glm_vec3_eq(const vec3 v, float val) {
|
||||
return v[0] == val && v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
@@ -78,7 +64,7 @@ glm_vec_eq(vec3 v, float val) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq_eps(vec3 v, float val) {
|
||||
glm_vec3_eq_eps(const vec3 v, float val) {
|
||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[2] - val) <= FLT_EPSILON;
|
||||
@@ -91,36 +77,36 @@ glm_vec_eq_eps(vec3 v, float val) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eq_all(vec3 v) {
|
||||
glm_vec3_eq_all(const vec3 v) {
|
||||
return v[0] == v[1] && v[0] == v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (without epsilon)
|
||||
*
|
||||
* @param[in] v1 vector
|
||||
* @param[in] v2 vector
|
||||
* @param[in] a vector
|
||||
* @param[in] b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eqv(vec3 v1, vec3 v2) {
|
||||
return v1[0] == v2[0]
|
||||
&& v1[1] == v2[1]
|
||||
&& v1[2] == v2[2];
|
||||
glm_vec3_eqv(const vec3 a, const vec3 b) {
|
||||
return a[0] == b[0]
|
||||
&& a[1] == b[1]
|
||||
&& a[2] == b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (with epsilon)
|
||||
*
|
||||
* @param[in] v1 vector
|
||||
* @param[in] v2 vector
|
||||
* @param[in] a vector
|
||||
* @param[in] b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_eqv_eps(vec3 v1, vec3 v2) {
|
||||
return fabsf(v1[0] - v2[0]) <= FLT_EPSILON
|
||||
&& fabsf(v1[1] - v2[1]) <= FLT_EPSILON
|
||||
&& fabsf(v1[2] - v2[2]) <= FLT_EPSILON;
|
||||
glm_vec3_eqv_eps(const vec3 a, const vec3 b) {
|
||||
return fabsf(a[0] - b[0]) <= FLT_EPSILON
|
||||
&& fabsf(a[1] - b[1]) <= FLT_EPSILON
|
||||
&& fabsf(a[2] - b[2]) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -130,7 +116,7 @@ glm_vec_eqv_eps(vec3 v1, vec3 v2) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_max(vec3 v) {
|
||||
glm_vec3_max(const vec3 v) {
|
||||
float max;
|
||||
|
||||
max = v[0];
|
||||
@@ -149,7 +135,7 @@ glm_vec_max(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_min(vec3 v) {
|
||||
glm_vec3_min(const vec3 v) {
|
||||
float min;
|
||||
|
||||
min = v[0];
|
||||
@@ -169,7 +155,7 @@ glm_vec_min(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_isnan(vec3 v) {
|
||||
glm_vec3_isnan(const vec3 v) {
|
||||
return isnan(v[0]) || isnan(v[1]) || isnan(v[2]);
|
||||
}
|
||||
|
||||
@@ -181,7 +167,7 @@ glm_vec_isnan(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_isinf(vec3 v) {
|
||||
glm_vec3_isinf(const vec3 v) {
|
||||
return isinf(v[0]) || isinf(v[1]) || isinf(v[2]);
|
||||
}
|
||||
|
||||
@@ -193,8 +179,8 @@ glm_vec_isinf(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec_isvalid(vec3 v) {
|
||||
return !glm_vec_isnan(v) && !glm_vec_isinf(v);
|
||||
glm_vec3_isvalid(const vec3 v) {
|
||||
return !glm_vec3_isnan(v) && !glm_vec3_isinf(v);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -206,7 +192,7 @@ glm_vec_isvalid(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_sign(vec3 v, vec3 dest) {
|
||||
glm_vec3_sign(const vec3 v, vec3 dest) {
|
||||
dest[0] = glm_signf(v[0]);
|
||||
dest[1] = glm_signf(v[1]);
|
||||
dest[2] = glm_signf(v[2]);
|
||||
@@ -220,7 +206,7 @@ glm_vec_sign(vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_sqrt(vec3 v, vec3 dest) {
|
||||
glm_vec3_sqrt(const vec3 v, vec3 dest) {
|
||||
dest[0] = sqrtf(v[0]);
|
||||
dest[1] = sqrtf(v[1]);
|
||||
dest[2] = sqrtf(v[2]);
|
||||
|
||||
@@ -5,14 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* vec3 functions dont have suffix e.g glm_vec_dot (not glm_vec3_dot)
|
||||
* all functions without suffix are vec3 functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
glm_vec_dup(v, dest)
|
||||
GLM_VEC3_ONE_INIT
|
||||
GLM_VEC3_ZERO_INIT
|
||||
GLM_VEC3_ONE
|
||||
@@ -23,44 +17,64 @@
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec3(vec4 v4, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_copy(vec3 a, vec3 dest);
|
||||
CGLM_INLINE float glm_vec_dot(vec3 a, vec3 b);
|
||||
CGLM_INLINE void glm_vec_cross(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE float glm_vec_norm2(vec3 v);
|
||||
CGLM_INLINE float glm_vec_norm(vec3 vec);
|
||||
CGLM_INLINE void glm_vec_add(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_adds(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_sub(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_subs(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_mul(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_scale(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_scale_as(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_div(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_divs(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_addadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_subadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_muladd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_flipsign(vec3 v);
|
||||
CGLM_INLINE void glm_vec_inv(vec3 v);
|
||||
CGLM_INLINE void glm_vec_inv_to(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_normalize(vec3 v);
|
||||
CGLM_INLINE void glm_vec_normalize_to(vec3 vec, vec3 dest);
|
||||
CGLM_INLINE float glm_vec_distance(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE float glm_vec_angle(vec3 v1, vec3 v2);
|
||||
CGLM_INLINE void glm_vec_rotate(vec3 v, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_proj(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_center(vec3 v1, vec3 v2, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_maxv(vec3 v1, vec3 v2, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_minv(vec3 v1, vec3 v2, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_ortho(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec_clamp(vec3 v, float minVal, float maxVal);
|
||||
CGLM_INLINE void glm_vec3_copy(vec3 a, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_zero(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_one(vec3 v);
|
||||
CGLM_INLINE float glm_vec3_dot(vec3 a, vec3 b);
|
||||
CGLM_INLINE float glm_vec3_norm2(vec3 v);
|
||||
CGLM_INLINE float glm_vec3_norm(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_add(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_adds(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_sub(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_subs(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_mul(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_scale(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_scale_as(vec3 v, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_div(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_divs(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_addadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_subadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_muladd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_muladds(vec3 a, float s, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_maxadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_minadd(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_flipsign(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_flipsign_to(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_negate_to(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_negate(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_inv(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_inv_to(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_normalize(vec3 v);
|
||||
CGLM_INLINE void glm_vec3_normalize_to(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_cross(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE void glm_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE float glm_vec3_distance(vec3 a, vec3 b);
|
||||
CGLM_INLINE float glm_vec3_angle(vec3 a, vec3 b);
|
||||
CGLM_INLINE void glm_vec3_rotate(vec3 v, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_proj(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_center(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE float glm_vec3_distance2(vec3 a, vec3 b);
|
||||
CGLM_INLINE void glm_vec3_maxv(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_minv(vec3 a, vec3 b, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_ortho(vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_vec3_clamp(vec3 v, float minVal, float maxVal);
|
||||
CGLM_INLINE void glm_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
Convenient:
|
||||
CGLM_INLINE void glm_cross(vec3 a, vec3 b, vec3 d);
|
||||
CGLM_INLINE float glm_dot(vec3 a, vec3 b);
|
||||
CGLM_INLINE void glm_normalize(vec3 v);
|
||||
CGLM_INLINE void glm_normalize_to(vec3 v, vec3 dest);
|
||||
|
||||
DEPRECATED:
|
||||
glm_vec3_dup
|
||||
glm_vec3_flipsign
|
||||
glm_vec3_flipsign_to
|
||||
glm_vec3_inv
|
||||
glm_vec3_inv_to
|
||||
glm_vec3_mulv
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec3_h
|
||||
@@ -72,7 +86,12 @@
|
||||
#include "util.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_vec_dup(v, dest) glm_vec_copy(v, dest)
|
||||
#define glm_vec3_dup(v, dest) glm_vec3_copy(v, dest)
|
||||
#define glm_vec3_flipsign(v) glm_vec3_negate(v)
|
||||
#define glm_vec3_flipsign_to(v, dest) glm_vec3_negate_to(v, dest)
|
||||
#define glm_vec3_inv(v) glm_vec3_negate(v)
|
||||
#define glm_vec3_inv_to(v, dest) glm_vec3_negate_to(v, dest)
|
||||
#define glm_vec3_mulv(a, b, d) glm_vec3_mul(a, b, d)
|
||||
|
||||
#define GLM_VEC3_ONE_INIT {1.0f, 1.0f, 1.0f}
|
||||
#define GLM_VEC3_ZERO_INIT {0.0f, 0.0f, 0.0f}
|
||||
@@ -92,7 +111,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3(vec4 v4, vec3 dest) {
|
||||
glm_vec3(const vec4 v4, vec3 dest) {
|
||||
dest[0] = v4[0];
|
||||
dest[1] = v4[1];
|
||||
dest[2] = v4[2];
|
||||
@@ -106,7 +125,7 @@ glm_vec3(vec4 v4, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_copy(vec3 a, vec3 dest) {
|
||||
glm_vec3_copy(const vec3 a, vec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
@@ -119,10 +138,8 @@ glm_vec_copy(vec3 a, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_zero(vec3 v) {
|
||||
v[0] = 0.0f;
|
||||
v[1] = 0.0f;
|
||||
v[2] = 0.0f;
|
||||
glm_vec3_zero(vec3 v) {
|
||||
v[0] = v[1] = v[2] = 0.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -132,10 +149,8 @@ glm_vec_zero(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_one(vec3 v) {
|
||||
v[0] = 1.0f;
|
||||
v[1] = 1.0f;
|
||||
v[2] = 1.0f;
|
||||
glm_vec3_one(vec3 v) {
|
||||
v[0] = v[1] = v[2] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -148,26 +163,10 @@ glm_vec_one(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_dot(vec3 a, vec3 b) {
|
||||
glm_vec3_dot(const vec3 a, const vec3 b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief vec3 cross product
|
||||
*
|
||||
* @param[in] a source 1
|
||||
* @param[in] b source 2
|
||||
* @param[out] d destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_cross(vec3 a, vec3 b, vec3 d) {
|
||||
/* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */
|
||||
d[0] = a[1] * b[2] - a[2] * b[1];
|
||||
d[1] = a[2] * b[0] - a[0] * b[2];
|
||||
d[2] = a[0] * b[1] - a[1] * b[0];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm * norm (magnitude) of vec
|
||||
*
|
||||
@@ -181,21 +180,21 @@ glm_vec_cross(vec3 a, vec3 b, vec3 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_norm2(vec3 v) {
|
||||
return glm_vec_dot(v, v);
|
||||
glm_vec3_norm2(const vec3 v) {
|
||||
return glm_vec3_dot(v, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm (magnitude) of vec3
|
||||
*
|
||||
* @param[in] vec vector
|
||||
* @param[in] v vector
|
||||
*
|
||||
* @return norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_norm(vec3 vec) {
|
||||
return sqrtf(glm_vec_norm2(vec));
|
||||
glm_vec3_norm(const vec3 v) {
|
||||
return sqrtf(glm_vec3_norm2(v));
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -207,7 +206,7 @@ glm_vec_norm(vec3 vec) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_add(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_add(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
dest[2] = a[2] + b[2];
|
||||
@@ -222,14 +221,14 @@ glm_vec_add(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_adds(vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_adds(const vec3 v, float s, vec3 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
dest[2] = v[2] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract v2 vector from v1 vector store result in dest
|
||||
* @brief subtract b vector from a vector store result in dest
|
||||
*
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
@@ -237,7 +236,7 @@ glm_vec_adds(vec3 v, float s, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_sub(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_sub(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
dest[2] = a[2] - b[2];
|
||||
@@ -252,7 +251,7 @@ glm_vec_sub(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_subs(vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_subs(const vec3 v, float s, vec3 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
dest[2] = v[2] - s;
|
||||
@@ -261,16 +260,16 @@ glm_vec_subs(vec3 v, float s, vec3 dest) {
|
||||
/*!
|
||||
* @brief multiply two vector (component-wise multiplication)
|
||||
*
|
||||
* @param a v1
|
||||
* @param b v2
|
||||
* @param d v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||
* @param a vector1
|
||||
* @param b vector2
|
||||
* @param dest v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_mul(vec3 a, vec3 b, vec3 d) {
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
glm_vec3_mul(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -282,7 +281,7 @@ glm_vec_mul(vec3 a, vec3 b, vec3 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_scale(const vec3 v, float s, vec3 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
@@ -297,16 +296,16 @@ glm_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_scale_as(vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_scale_as(const vec3 v, float s, vec3 dest) {
|
||||
float norm;
|
||||
norm = glm_vec_norm(v);
|
||||
norm = glm_vec3_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
glm_vec_zero(dest);
|
||||
glm_vec3_zero(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec_scale(v, s / norm, dest);
|
||||
glm_vec3_scale(v, s / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -318,7 +317,7 @@ glm_vec_scale_as(vec3 v, float s, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_div(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_div(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = a[0] / b[0];
|
||||
dest[1] = a[1] / b[1];
|
||||
dest[2] = a[2] / b[2];
|
||||
@@ -333,7 +332,7 @@ glm_vec_div(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_divs(vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_divs(const vec3 v, float s, vec3 dest) {
|
||||
dest[0] = v[0] / s;
|
||||
dest[1] = v[1] / s;
|
||||
dest[2] = v[2] / s;
|
||||
@@ -350,7 +349,7 @@ glm_vec_divs(vec3 v, float s, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_addadd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_addadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
dest[2] += a[2] + b[2];
|
||||
@@ -367,7 +366,7 @@ glm_vec_addadd(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_subadd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_subadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
dest[2] += a[2] - b[2];
|
||||
@@ -384,7 +383,7 @@ glm_vec_subadd(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_muladd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec3_muladd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
dest[2] += a[2] * b[2];
|
||||
@@ -401,60 +400,69 @@ glm_vec_muladd(vec3 a, vec3 b, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_muladds(vec3 a, float s, vec3 dest) {
|
||||
glm_vec3_muladds(const vec3 a, float s, vec3 dest) {
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
dest[2] += a[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec3 members
|
||||
* @brief add max of two vector to result/dest
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* it applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest dest += max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_flipsign(vec3 v) {
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
glm_vec3_maxadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] += glm_max(a[0], b[0]);
|
||||
dest[1] += glm_max(a[1], b[1]);
|
||||
dest[2] += glm_max(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec3 members and store result in dest
|
||||
* @brief add min of two vector to result/dest
|
||||
*
|
||||
* it applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest dest += min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_minadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] += glm_min(a[0], b[0]);
|
||||
dest[1] += glm_min(a[1], b[1]);
|
||||
dest[2] += glm_min(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief negate vector components and store result in dest
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_flipsign_to(vec3 v, vec3 dest) {
|
||||
glm_vec3_negate_to(const vec3 v, vec3 dest) {
|
||||
dest[0] = -v[0];
|
||||
dest[1] = -v[1];
|
||||
dest[2] = -v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make vector as inverse/opposite of itself
|
||||
* @brief negate vector components
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_inv(vec3 v) {
|
||||
glm_vec_flipsign(v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse/opposite vector
|
||||
*
|
||||
* @param[in] v source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_inv_to(vec3 v, vec3 dest) {
|
||||
glm_vec_flipsign_to(v, dest);
|
||||
glm_vec3_negate(vec3 v) {
|
||||
glm_vec3_negate_to(v, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -464,56 +472,93 @@ glm_vec_inv_to(vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_normalize(vec3 v) {
|
||||
glm_vec3_normalize(vec3 v) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec_norm(v);
|
||||
norm = glm_vec3_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
v[0] = v[1] = v[2] = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec_scale(v, 1.0f / norm, v);
|
||||
glm_vec3_scale(v, 1.0f / norm, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec3 to dest
|
||||
*
|
||||
* @param[in] vec source
|
||||
* @param[in] v source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_normalize_to(vec3 vec, vec3 dest) {
|
||||
glm_vec3_normalize_to(const vec3 v, vec3 dest) {
|
||||
float norm;
|
||||
|
||||
norm = glm_vec_norm(vec);
|
||||
norm = glm_vec3_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
glm_vec_zero(dest);
|
||||
glm_vec3_zero(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec_scale(vec, 1.0f / norm, dest);
|
||||
glm_vec3_scale(v, 1.0f / norm, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cross product of two vector (RH)
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_cross(const vec3 a, const vec3 b, vec3 dest) {
|
||||
/* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */
|
||||
dest[0] = a[1] * b[2] - a[2] * b[1];
|
||||
dest[1] = a[2] * b[0] - a[0] * b[2];
|
||||
dest[2] = a[0] * b[1] - a[1] * b[0];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cross product of two vector (RH) and normalize the result
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_crossn(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_cross(a, b, dest);
|
||||
glm_vec3_normalize(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief angle betwen two vector
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
*
|
||||
* @return angle as radians
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_angle(vec3 v1, vec3 v2) {
|
||||
float norm;
|
||||
glm_vec3_angle(const vec3 a, const vec3 b) {
|
||||
float norm, dot;
|
||||
|
||||
/* maybe compiler generate approximation instruction (rcp) */
|
||||
norm = 1.0f / (glm_vec_norm(v1) * glm_vec_norm(v2));
|
||||
return acosf(glm_vec_dot(v1, v2) * norm);
|
||||
norm = 1.0f / (glm_vec3_norm(a) * glm_vec3_norm(b));
|
||||
dot = glm_vec3_dot(a, b) * norm;
|
||||
|
||||
if (dot > 1.0f)
|
||||
return 0.0f;
|
||||
else if (dot < -1.0f)
|
||||
return CGLM_PI;
|
||||
|
||||
return acosf(dot);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -525,27 +570,27 @@ glm_vec_angle(vec3 v1, vec3 v2) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_rotate(vec3 v, float angle, vec3 axis) {
|
||||
glm_vec3_rotate(vec3 v, float angle, const vec3 axis) {
|
||||
vec3 v1, v2, k;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
glm_vec_normalize_to(axis, k);
|
||||
glm_vec3_normalize_to(axis, k);
|
||||
|
||||
/* Right Hand, Rodrigues' rotation formula:
|
||||
v = v*cos(t) + (kxv)sin(t) + k*(k.v)(1 - cos(t))
|
||||
*/
|
||||
glm_vec_scale(v, c, v1);
|
||||
glm_vec3_scale(v, c, v1);
|
||||
|
||||
glm_vec_cross(k, v, v2);
|
||||
glm_vec_scale(v2, s, v2);
|
||||
glm_vec3_cross(k, v, v2);
|
||||
glm_vec3_scale(v2, s, v2);
|
||||
|
||||
glm_vec_add(v1, v2, v1);
|
||||
glm_vec3_add(v1, v2, v1);
|
||||
|
||||
glm_vec_scale(k, glm_vec_dot(k, v) * (1.0f - c), v2);
|
||||
glm_vec_add(v1, v2, v);
|
||||
glm_vec3_scale(k, glm_vec3_dot(k, v) * (1.0f - c), v2);
|
||||
glm_vec3_add(v1, v2, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -563,7 +608,7 @@ glm_vec_rotate(vec3 v, float angle, vec3 axis) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
|
||||
glm_vec3_rotate_m4(const mat4 m, const vec3 v, vec3 dest) {
|
||||
vec4 x, y, z, res;
|
||||
|
||||
glm_vec4_normalize_to(m[0], x);
|
||||
@@ -586,7 +631,7 @@ glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_rotate_m3(mat3 m, vec3 v, vec3 dest) {
|
||||
glm_vec3_rotate_m3(const mat3 m, const vec3 v, vec3 dest) {
|
||||
vec4 res, x, y, z;
|
||||
|
||||
glm_vec4(m[0], 0.0f, x);
|
||||
@@ -607,88 +652,88 @@ glm_vec_rotate_m3(mat3 m, vec3 v, vec3 dest) {
|
||||
/*!
|
||||
* @brief project a vector onto b vector
|
||||
*
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest projected vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_proj(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_scale(b,
|
||||
glm_vec_dot(a, b) / glm_vec_norm2(b),
|
||||
dest);
|
||||
glm_vec3_proj(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_scale(b,
|
||||
glm_vec3_dot(a, b) / glm_vec3_norm2(b),
|
||||
dest);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief find center point of two vector
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest center point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_add(v1, v2, dest);
|
||||
glm_vec_scale(dest, 0.5f, dest);
|
||||
glm_vec3_center(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_add(a, b, dest);
|
||||
glm_vec3_scale(dest, 0.5f, dest);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_distance2(vec3 v1, vec3 v2) {
|
||||
return glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2]);
|
||||
glm_vec3_distance2(const vec3 a, const vec3 b) {
|
||||
return glm_pow2(b[0] - a[0])
|
||||
+ glm_pow2(b[1] - a[1])
|
||||
+ glm_pow2(b[2] - a[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_distance(vec3 v1, vec3 v2) {
|
||||
return sqrtf(glm_vec_distance2(v1, v2));
|
||||
glm_vec3_distance(const vec3 a, const vec3 b) {
|
||||
return sqrtf(glm_vec3_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief max values of vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_maxv(vec3 v1, vec3 v2, vec3 dest) {
|
||||
dest[0] = glm_max(v1[0], v2[0]);
|
||||
dest[1] = glm_max(v1[1], v2[1]);
|
||||
dest[2] = glm_max(v1[2], v2[2]);
|
||||
glm_vec3_maxv(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = glm_max(a[0], b[0]);
|
||||
dest[1] = glm_max(a[1], b[1]);
|
||||
dest[2] = glm_max(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief min values of vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_minv(vec3 v1, vec3 v2, vec3 dest) {
|
||||
dest[0] = glm_min(v1[0], v2[0]);
|
||||
dest[1] = glm_min(v1[1], v2[1]);
|
||||
dest[2] = glm_min(v1[2], v2[2]);
|
||||
glm_vec3_minv(const vec3 a, const vec3 b, vec3 dest) {
|
||||
dest[0] = glm_min(a[0], b[0]);
|
||||
dest[1] = glm_min(a[1], b[1]);
|
||||
dest[2] = glm_min(a[2], b[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -699,7 +744,7 @@ glm_vec_minv(vec3 v1, vec3 v2, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_ortho(vec3 v, vec3 dest) {
|
||||
glm_vec3_ortho(const vec3 v, vec3 dest) {
|
||||
dest[0] = v[1] - v[2];
|
||||
dest[1] = v[2] - v[0];
|
||||
dest[2] = v[0] - v[1];
|
||||
@@ -714,7 +759,7 @@ glm_vec_ortho(vec3 v, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_clamp(vec3 v, float minVal, float maxVal) {
|
||||
glm_vec3_clamp(vec3 v, float minVal, float maxVal) {
|
||||
v[0] = glm_clamp(v[0], minVal, maxVal);
|
||||
v[1] = glm_clamp(v[1], minVal, maxVal);
|
||||
v[2] = glm_clamp(v[2], minVal, maxVal);
|
||||
@@ -732,14 +777,14 @@ glm_vec_clamp(vec3 v, float minVal, float maxVal) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec_lerp(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glm_vec3_lerp(const vec3 from, const vec3 to, float t, vec3 dest) {
|
||||
vec3 s, v;
|
||||
|
||||
/* from + s * (to - from) */
|
||||
glm_vec_broadcast(glm_clamp_zo(t), s);
|
||||
glm_vec_sub(to, from, v);
|
||||
glm_vec_mulv(s, v, v);
|
||||
glm_vec_add(from, v, dest);
|
||||
glm_vec3_broadcast(glm_clamp_zo(t), s);
|
||||
glm_vec3_sub(to, from, v);
|
||||
glm_vec3_mul(s, v, v);
|
||||
glm_vec3_add(from, v, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -753,8 +798,8 @@ glm_vec_lerp(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_cross(vec3 a, vec3 b, vec3 d) {
|
||||
glm_vec_cross(a, b, d);
|
||||
glm_cross(const vec3 a, const vec3 b, vec3 d) {
|
||||
glm_vec3_cross(a, b, d);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -769,8 +814,8 @@ glm_cross(vec3 a, vec3 b, vec3 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_dot(vec3 a, vec3 b) {
|
||||
return glm_vec_dot(a, b);
|
||||
glm_dot(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_dot(a, b);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -783,7 +828,7 @@ glm_dot(vec3 a, vec3 b) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_normalize(vec3 v) {
|
||||
glm_vec_normalize(v);
|
||||
glm_vec3_normalize(v);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -796,8 +841,8 @@ glm_normalize(vec3 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_normalize_to(vec3 v, vec3 dest) {
|
||||
glm_vec_normalize_to(v, dest);
|
||||
glm_normalize_to(const vec3 v, vec3 dest) {
|
||||
glm_vec3_normalize_to(v, dest);
|
||||
}
|
||||
|
||||
#endif /* cglm_vec3_h */
|
||||
|
||||
@@ -11,15 +11,19 @@
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||
CGLM_INLINE void glm_vec4_broadcast(float val, vec4 d);
|
||||
CGLM_INLINE bool glm_vec4_eq(vec4 v, float val);
|
||||
CGLM_INLINE bool glm_vec4_eq_eps(vec4 v, float val);
|
||||
CGLM_INLINE bool glm_vec4_eq_all(vec4 v);
|
||||
CGLM_INLINE bool glm_vec4_eqv(vec4 v1, vec4 v2);
|
||||
CGLM_INLINE bool glm_vec4_eqv_eps(vec4 v1, vec4 v2);
|
||||
CGLM_INLINE bool glm_vec4_eqv(vec4 a, vec4 b);
|
||||
CGLM_INLINE bool glm_vec4_eqv_eps(vec4 a, vec4 b);
|
||||
CGLM_INLINE float glm_vec4_max(vec4 v);
|
||||
CGLM_INLINE float glm_vec4_min(vec4 v);
|
||||
CGLM_INLINE bool glm_vec4_isnan(vec4 v);
|
||||
CGLM_INLINE bool glm_vec4_isinf(vec4 v);
|
||||
CGLM_INLINE bool glm_vec4_isvalid(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_sign(vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_sqrt(vec4 v, vec4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec4_ext_h
|
||||
@@ -27,29 +31,6 @@
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3-ext.h"
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
/*!
|
||||
* @brief DEPRECATED! use glm_vec4_mul
|
||||
*
|
||||
* @param a v1
|
||||
* @param b v2
|
||||
* @param d v3 = (v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2], v1[3] * v2[3])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_mulv(vec4 a, vec4 b, vec4 d) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(d, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
||||
#else
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
d[3] = a[3] * b[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief fill a vector with specified value
|
||||
@@ -75,7 +56,7 @@ glm_vec4_broadcast(float val, vec4 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq(vec4 v, float val) {
|
||||
glm_vec4_eq(const vec4 v, float val) {
|
||||
return v[0] == val
|
||||
&& v[0] == v[1]
|
||||
&& v[0] == v[2]
|
||||
@@ -90,7 +71,7 @@ glm_vec4_eq(vec4 v, float val) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq_eps(vec4 v, float val) {
|
||||
glm_vec4_eq_eps(const vec4 v, float val) {
|
||||
return fabsf(v[0] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[1] - val) <= FLT_EPSILON
|
||||
&& fabsf(v[2] - val) <= FLT_EPSILON
|
||||
@@ -104,7 +85,7 @@ glm_vec4_eq_eps(vec4 v, float val) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eq_all(vec4 v) {
|
||||
glm_vec4_eq_all(const vec4 v) {
|
||||
return v[0] == v[1]
|
||||
&& v[0] == v[2]
|
||||
&& v[0] == v[3];
|
||||
@@ -113,31 +94,31 @@ glm_vec4_eq_all(vec4 v) {
|
||||
/*!
|
||||
* @brief check if vector is equal to another (without epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
* @param a vector
|
||||
* @param b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eqv(vec4 v1, vec4 v2) {
|
||||
return v1[0] == v2[0]
|
||||
&& v1[1] == v2[1]
|
||||
&& v1[2] == v2[2]
|
||||
&& v1[3] == v2[3];
|
||||
glm_vec4_eqv(const vec4 a, const vec4 b) {
|
||||
return a[0] == b[0]
|
||||
&& a[1] == b[1]
|
||||
&& a[2] == b[2]
|
||||
&& a[3] == b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if vector is equal to another (with epsilon)
|
||||
*
|
||||
* @param v1 vector
|
||||
* @param v2 vector
|
||||
* @param a vector
|
||||
* @param b vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_eqv_eps(vec4 v1, vec4 v2) {
|
||||
return fabsf(v1[0] - v2[0]) <= FLT_EPSILON
|
||||
&& fabsf(v1[1] - v2[1]) <= FLT_EPSILON
|
||||
&& fabsf(v1[2] - v2[2]) <= FLT_EPSILON
|
||||
&& fabsf(v1[3] - v2[3]) <= FLT_EPSILON;
|
||||
glm_vec4_eqv_eps(const vec4 a, const vec4 b) {
|
||||
return fabsf(a[0] - b[0]) <= FLT_EPSILON
|
||||
&& fabsf(a[1] - b[1]) <= FLT_EPSILON
|
||||
&& fabsf(a[2] - b[2]) <= FLT_EPSILON
|
||||
&& fabsf(a[3] - b[3]) <= FLT_EPSILON;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -147,10 +128,10 @@ glm_vec4_eqv_eps(vec4 v1, vec4 v2) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_max(vec4 v) {
|
||||
glm_vec4_max(const vec4 v) {
|
||||
float max;
|
||||
|
||||
max = glm_vec_max(v);
|
||||
max = glm_vec3_max(v);
|
||||
if (v[3] > max)
|
||||
max = v[3];
|
||||
|
||||
@@ -164,10 +145,10 @@ glm_vec4_max(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_min(vec4 v) {
|
||||
glm_vec4_min(const vec4 v) {
|
||||
float min;
|
||||
|
||||
min = glm_vec_min(v);
|
||||
min = glm_vec3_min(v);
|
||||
if (v[3] < min)
|
||||
min = v[3];
|
||||
|
||||
@@ -182,7 +163,7 @@ glm_vec4_min(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_isnan(vec4 v) {
|
||||
glm_vec4_isnan(const vec4 v) {
|
||||
return isnan(v[0]) || isnan(v[1]) || isnan(v[2]) || isnan(v[3]);
|
||||
}
|
||||
|
||||
@@ -194,7 +175,7 @@ glm_vec4_isnan(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_isinf(vec4 v) {
|
||||
glm_vec4_isinf(const vec4 v) {
|
||||
return isinf(v[0]) || isinf(v[1]) || isinf(v[2]) || isinf(v[3]);
|
||||
}
|
||||
|
||||
@@ -206,7 +187,7 @@ glm_vec4_isinf(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_vec4_isvalid(vec4 v) {
|
||||
glm_vec4_isvalid(const vec4 v) {
|
||||
return !glm_vec4_isnan(v) && !glm_vec4_isinf(v);
|
||||
}
|
||||
|
||||
@@ -219,7 +200,7 @@ glm_vec4_isvalid(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_sign(vec4 v, vec4 dest) {
|
||||
glm_vec4_sign(const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
__m128 x0, x1, x2, x3, x4;
|
||||
|
||||
@@ -247,7 +228,7 @@ glm_vec4_sign(vec4 v, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_sqrt(vec4 v, vec4 dest) {
|
||||
glm_vec4_sqrt(const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_sqrt_ps(glmm_load(v)));
|
||||
#else
|
||||
|
||||
@@ -5,15 +5,8 @@
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* vec3 functions dont have suffix e.g glm_vec_dot (not glm_vec3_dot)
|
||||
* all functions without suffix are vec3 functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
glm_vec4_dup3(v, dest)
|
||||
glm_vec4_dup(v, dest)
|
||||
GLM_VEC4_ONE_INIT
|
||||
GLM_VEC4_BLACK_INIT
|
||||
GLM_VEC4_ZERO_INIT
|
||||
@@ -28,7 +21,7 @@
|
||||
CGLM_INLINE void glm_vec4_ucopy(vec4 v, vec4 dest);
|
||||
CGLM_INLINE float glm_vec4_dot(vec4 a, vec4 b);
|
||||
CGLM_INLINE float glm_vec4_norm2(vec4 v);
|
||||
CGLM_INLINE float glm_vec4_norm(vec4 vec);
|
||||
CGLM_INLINE float glm_vec4_norm(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_add(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_adds(vec4 v, float s, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_sub(vec4 a, vec4 b, vec4 dest);
|
||||
@@ -41,16 +34,27 @@
|
||||
CGLM_INLINE void glm_vec4_addadd(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_subadd(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_muladd(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_flipsign(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_muladds(vec4 a, float s, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_negate(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_inv(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_inv_to(vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_normalize(vec4 v);
|
||||
CGLM_INLINE void glm_vec4_normalize_to(vec4 vec, vec4 dest);
|
||||
CGLM_INLINE float glm_vec4_distance(vec4 v1, vec4 v2);
|
||||
CGLM_INLINE void glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest);
|
||||
CGLM_INLINE float glm_vec4_distance(vec4 a, vec4 b);
|
||||
CGLM_INLINE void glm_vec4_maxv(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_minv(vec4 a, vec4 b, vec4 dest);
|
||||
CGLM_INLINE void glm_vec4_clamp(vec4 v, float minVal, float maxVal);
|
||||
CGLM_INLINE void glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest)
|
||||
|
||||
DEPRECATED:
|
||||
glm_vec4_dup
|
||||
glm_vec4_flipsign
|
||||
glm_vec4_flipsign_to
|
||||
glm_vec4_inv
|
||||
glm_vec4_inv_to
|
||||
glm_vec4_mulv
|
||||
*/
|
||||
|
||||
#ifndef cglm_vec4_h
|
||||
@@ -60,9 +64,14 @@
|
||||
#include "vec4-ext.h"
|
||||
#include "util.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
|
||||
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
|
||||
/* DEPRECATED! functions */
|
||||
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
|
||||
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
|
||||
#define glm_vec4_flipsign(v) glm_vec4_negate(v)
|
||||
#define glm_vec4_flipsign_to(v, dest) glm_vec4_negate_to(v, dest)
|
||||
#define glm_vec4_inv(v) glm_vec4_negate(v)
|
||||
#define glm_vec4_inv_to(v, dest) glm_vec4_negate_to(v, dest)
|
||||
#define glm_vec4_mulv(a, b, d) glm_vec4_mul(a, b, d)
|
||||
|
||||
#define GLM_VEC4_ONE_INIT {1.0f, 1.0f, 1.0f, 1.0f}
|
||||
#define GLM_VEC4_BLACK_INIT {0.0f, 0.0f, 0.0f, 1.0f}
|
||||
@@ -81,7 +90,7 @@
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4(vec3 v3, float last, vec4 dest) {
|
||||
glm_vec4(const vec3 v3, float last, vec4 dest) {
|
||||
dest[0] = v3[0];
|
||||
dest[1] = v3[1];
|
||||
dest[2] = v3[2];
|
||||
@@ -96,7 +105,7 @@ glm_vec4(vec3 v3, float last, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy3(vec4 a, vec3 dest) {
|
||||
glm_vec4_copy3(const vec4 a, vec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
@@ -110,9 +119,11 @@ glm_vec4_copy3(vec4 a, vec3 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_copy(vec4 v, vec4 dest) {
|
||||
glm_vec4_copy(const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, glmm_load(v));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vld1q_f32(v));
|
||||
#else
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
@@ -131,7 +142,7 @@ glm_vec4_copy(vec4 v, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_ucopy(vec4 v, vec4 dest) {
|
||||
glm_vec4_ucopy(const vec4 v, vec4 dest) {
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
dest[2] = v[2];
|
||||
@@ -148,6 +159,8 @@ void
|
||||
glm_vec4_zero(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_setzero_ps());
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vdupq_n_f32(0.0f));
|
||||
#else
|
||||
v[0] = 0.0f;
|
||||
v[1] = 0.0f;
|
||||
@@ -166,6 +179,8 @@ void
|
||||
glm_vec4_one(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_set1_ps(1.0f));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vdupq_n_f32(1.0f));
|
||||
#else
|
||||
v[0] = 1.0f;
|
||||
v[1] = 1.0f;
|
||||
@@ -184,12 +199,9 @@ glm_vec4_one(vec4 v) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_dot(vec4 a, vec4 b) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(glmm_load(a), glmm_load(b));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
||||
glm_vec4_dot(const vec4 a, const vec4 b) {
|
||||
#if defined(CGLM_SIMD)
|
||||
return glmm_dot(glmm_load(a), glmm_load(b));
|
||||
#else
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||
#endif
|
||||
@@ -208,39 +220,29 @@ glm_vec4_dot(vec4 a, vec4 b) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm2(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = glmm_load(v);
|
||||
x0 = _mm_mul_ps(x0, x0);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
||||
#else
|
||||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
|
||||
#endif
|
||||
glm_vec4_norm2(const vec4 v) {
|
||||
return glm_vec4_dot(v, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief norm (magnitude) of vec4
|
||||
*
|
||||
* @param[in] vec vector
|
||||
* @param[in] v vector
|
||||
*
|
||||
* @return norm
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_norm(vec4 vec) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 x0;
|
||||
x0 = glmm_load(vec);
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_dot(x0, x0)));
|
||||
glm_vec4_norm(const vec4 v) {
|
||||
#if defined(CGLM_SIMD)
|
||||
return glmm_norm(glmm_load(v));
|
||||
#else
|
||||
return sqrtf(glm_vec4_norm2(vec));
|
||||
return sqrtf(glm_vec4_dot(v, v));
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add v2 vector to v1 vector store result in dest
|
||||
* @brief add b vector to a vector store result in dest
|
||||
*
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
@@ -248,9 +250,11 @@ glm_vec4_norm(vec4 vec) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_add(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
@@ -268,9 +272,11 @@ glm_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_adds(const vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
@@ -280,7 +286,7 @@ glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||
* @brief subtract b vector from a vector store result in dest (d = a - b)
|
||||
*
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
@@ -288,9 +294,11 @@ glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_sub(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_sub_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vsubq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
@@ -308,9 +316,11 @@ glm_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_subs(const vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_sub_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vsubq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
@@ -322,20 +332,22 @@ glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
||||
/*!
|
||||
* @brief multiply two vector (component-wise multiplication)
|
||||
*
|
||||
* @param a v1
|
||||
* @param b v2
|
||||
* @param d v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3])
|
||||
* @param a vector1
|
||||
* @param b vector2
|
||||
* @param dest dest = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3])
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_mul(vec4 a, vec4 b, vec4 d) {
|
||||
glm_vec4_mul(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(d, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
||||
glmm_store(dest, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmulq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
d[0] = a[0] * b[0];
|
||||
d[1] = a[1] * b[1];
|
||||
d[2] = a[2] * b[2];
|
||||
d[3] = a[3] * b[3];
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
dest[3] = a[3] * b[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -348,9 +360,11 @@ glm_vec4_mul(vec4 a, vec4 b, vec4 d) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale(const vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_mul_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmulq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||
#else
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
@@ -368,7 +382,7 @@ glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale_as(const vec4 v, float s, vec4 dest) {
|
||||
float norm;
|
||||
norm = glm_vec4_norm(v);
|
||||
|
||||
@@ -381,7 +395,7 @@ glm_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief div vector with another component-wise division: d = v1 / v2
|
||||
* @brief div vector with another component-wise division: d = a / b
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
@@ -389,7 +403,7 @@ glm_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_div(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_div(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_div_ps(glmm_load(a), glmm_load(b)));
|
||||
#else
|
||||
@@ -409,7 +423,7 @@ glm_vec4_div(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_divs(vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_divs(const vec4 v, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_div_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||
#else
|
||||
@@ -417,7 +431,6 @@ glm_vec4_divs(vec4 v, float s, vec4 dest) {
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief add two vectors and add result to sum
|
||||
*
|
||||
@@ -429,11 +442,15 @@ glm_vec4_divs(vec4 v, float s, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_addadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_addadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_add_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vaddq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] + b[0];
|
||||
dest[1] += a[1] + b[1];
|
||||
@@ -453,11 +470,15 @@ glm_vec4_addadd(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_subadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_sub_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vsubq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] - b[0];
|
||||
dest[1] += a[1] - b[1];
|
||||
@@ -477,11 +498,15 @@ glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
glm_vec4_muladd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmulq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += a[0] * b[0];
|
||||
dest[1] += a[1] * b[1];
|
||||
@@ -501,11 +526,15 @@ glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
glm_vec4_muladds(const vec4 a, float s, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_mul_ps(glmm_load(a),
|
||||
_mm_set1_ps(s))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vsubq_f32(vld1q_f32(a),
|
||||
vdupq_n_f32(s))));
|
||||
#else
|
||||
dest[0] += a[0] * s;
|
||||
dest[1] += a[1] * s;
|
||||
@@ -514,6 +543,83 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add max of two vector to result/dest
|
||||
*
|
||||
* it applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest dest += max(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_maxadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_max_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vmaxq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += glm_max(a[0], b[0]);
|
||||
dest[1] += glm_max(a[1], b[1]);
|
||||
dest[2] += glm_max(a[2], b[2]);
|
||||
dest[3] += glm_max(a[3], b[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add min of two vector to result/dest
|
||||
*
|
||||
* it applies += operator so dest must be initialized
|
||||
*
|
||||
* @param[in] a vector 1
|
||||
* @param[in] b vector 2
|
||||
* @param[out] dest dest += min(a, b)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_minadd(const vec4 a,const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||
_mm_min_ps(glmm_load(a),
|
||||
glmm_load(b))));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||
vminq_f32(vld1q_f32(a),
|
||||
vld1q_f32(b))));
|
||||
#else
|
||||
dest[0] += glm_min(a[0], b[0]);
|
||||
dest[1] += glm_min(a[1], b[1]);
|
||||
dest[2] += glm_min(a[2], b[2]);
|
||||
dest[3] += glm_min(a[3], b[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief negate vector components and store result in dest
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest result vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_negate_to(const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, veorq_s32(vld1q_f32(v), vdupq_n_f32(-0.0f)));
|
||||
#else
|
||||
dest[0] = -v[0];
|
||||
dest[1] = -v[1];
|
||||
dest[2] = -v[2];
|
||||
dest[3] = -v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec4 members
|
||||
*
|
||||
@@ -521,75 +627,25 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_flipsign(vec4 v) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||
#else
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
v[3] = -v[3];
|
||||
#endif
|
||||
glm_vec4_negate(vec4 v) {
|
||||
glm_vec4_negate_to(v, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief flip sign of all vec4 members and store result in dest
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_flipsign_to(vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||
#else
|
||||
dest[0] = -v[0];
|
||||
dest[1] = -v[1];
|
||||
dest[2] = -v[2];
|
||||
dest[3] = -v[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make vector as inverse/opposite of itself
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_inv(vec4 v) {
|
||||
glm_vec4_flipsign(v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse/opposite vector
|
||||
* @brief normalize vec4 to dest
|
||||
*
|
||||
* @param[in] v source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_inv_to(vec4 v, vec4 dest) {
|
||||
glm_vec4_copy(v, dest);
|
||||
glm_vec4_flipsign(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize vec4 to dest
|
||||
*
|
||||
* @param[in] vec source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
glm_vec4_normalize_to(const vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
__m128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(vec);
|
||||
xdot = glmm_dot(x0, x0);
|
||||
x0 = glmm_load(v);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
dot = _mm_cvtss_f32(xdot);
|
||||
|
||||
if (dot == 0.0f) {
|
||||
@@ -601,14 +657,14 @@ glm_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
#else
|
||||
float norm;
|
||||
|
||||
norm = glm_vec4_norm(vec);
|
||||
norm = glm_vec4_norm(v);
|
||||
|
||||
if (norm == 0.0f) {
|
||||
glm_vec4_zero(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(vec, 1.0f / norm, dest);
|
||||
glm_vec4_scale(v, 1.0f / norm, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -626,56 +682,66 @@ glm_vec4_normalize(vec4 v) {
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return sqrtf(glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2])
|
||||
+ glm_pow2(v2[3] - v1[3]));
|
||||
glm_vec4_distance(const vec4 a, const vec4 b) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glmm_norm(_mm_sub_ps(glmm_load(b), glmm_load(a)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glmm_norm(vsubq_f32(glmm_load(a), glmm_load(b)));
|
||||
#else
|
||||
return sqrtf(glm_pow2(b[0] - a[0])
|
||||
+ glm_pow2(b[1] - a[1])
|
||||
+ glm_pow2(b[2] - a[2])
|
||||
+ glm_pow2(b[3] - a[3]));
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief max values of vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_maxv(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_max_ps(glmm_load(v1), glmm_load(v2)));
|
||||
glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vmaxq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = glm_max(v1[0], v2[0]);
|
||||
dest[1] = glm_max(v1[1], v2[1]);
|
||||
dest[2] = glm_max(v1[2], v2[2]);
|
||||
dest[3] = glm_max(v1[3], v2[3]);
|
||||
dest[0] = glm_max(a[0], b[0]);
|
||||
dest[1] = glm_max(a[1], b[1]);
|
||||
dest[2] = glm_max(a[2], b[2]);
|
||||
dest[3] = glm_max(a[3], b[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief min values of vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @param[in] a vector1
|
||||
* @param[in] b vector2
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_minv(const vec4 a, const vec4 b, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_min_ps(glmm_load(v1), glmm_load(v2)));
|
||||
glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vminq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||
#else
|
||||
dest[0] = glm_min(v1[0], v2[0]);
|
||||
dest[1] = glm_min(v1[1], v2[1]);
|
||||
dest[2] = glm_min(v1[2], v2[2]);
|
||||
dest[3] = glm_min(v1[3], v2[3]);
|
||||
dest[0] = glm_min(a[0], b[0]);
|
||||
dest[1] = glm_min(a[1], b[1]);
|
||||
dest[2] = glm_min(a[2], b[2]);
|
||||
dest[3] = glm_min(a[3], b[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -692,6 +758,9 @@ glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
|
||||
_mm_set1_ps(maxVal)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(v, vminq_f32(vmaxq_f32(vld1q_f32(v), vdupq_n_f32(minVal)),
|
||||
vdupq_n_f32(maxVal)));
|
||||
#else
|
||||
v[0] = glm_clamp(v[0], minVal, maxVal);
|
||||
v[1] = glm_clamp(v[1], minVal, maxVal);
|
||||
@@ -712,14 +781,33 @@ glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glm_vec4_lerp(const vec4 from, const vec4 to, float t, vec4 dest) {
|
||||
vec4 s, v;
|
||||
|
||||
/* from + s * (to - from) */
|
||||
glm_vec4_broadcast(glm_clamp_zo(t), s);
|
||||
glm_vec4_sub(to, from, v);
|
||||
glm_vec4_mulv(s, v, v);
|
||||
glm_vec4_mul(s, v, v);
|
||||
glm_vec4_add(from, v, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper to fill vec4 as [S^3, S^2, S, 1]
|
||||
*
|
||||
* @param[in] s parameter
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_cubic(float s, vec4 dest) {
|
||||
float ss;
|
||||
|
||||
ss = s * s;
|
||||
|
||||
dest[0] = ss * s;
|
||||
dest[1] = ss;
|
||||
dest[2] = s;
|
||||
dest[3] = 1.0f;
|
||||
}
|
||||
|
||||
#endif /* cglm_vec4_h */
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#define cglm_version_h
|
||||
|
||||
#define CGLM_VERSION_MAJOR 0
|
||||
#define CGLM_VERSION_MINOR 4
|
||||
#define CGLM_VERSION_PATCH 9
|
||||
#define CGLM_VERSION_MINOR 5
|
||||
#define CGLM_VERSION_PATCH 4
|
||||
|
||||
#endif /* cglm_version_h */
|
||||
|
||||
65
makefile.am
65
makefile.am
@@ -34,30 +34,32 @@ test_tests_CFLAGS = $(checkCFLAGS)
|
||||
|
||||
cglmdir=$(includedir)/cglm
|
||||
cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
include/cglm/ease.h
|
||||
include/cglm/cglm.h \
|
||||
include/cglm/call.h \
|
||||
include/cglm/cam.h \
|
||||
include/cglm/io.h \
|
||||
include/cglm/mat4.h \
|
||||
include/cglm/mat3.h \
|
||||
include/cglm/types.h \
|
||||
include/cglm/common.h \
|
||||
include/cglm/affine.h \
|
||||
include/cglm/vec3.h \
|
||||
include/cglm/vec3-ext.h \
|
||||
include/cglm/vec4.h \
|
||||
include/cglm/vec4-ext.h \
|
||||
include/cglm/euler.h \
|
||||
include/cglm/util.h \
|
||||
include/cglm/quat.h \
|
||||
include/cglm/affine-mat.h \
|
||||
include/cglm/plane.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h \
|
||||
include/cglm/ease.h \
|
||||
include/cglm/curve.h \
|
||||
include/cglm/bezier.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
@@ -74,10 +76,14 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/box.h \
|
||||
include/cglm/call/project.h \
|
||||
include/cglm/call/sphere.h \
|
||||
include/cglm/call/ease.h
|
||||
include/cglm/call/ease.h \
|
||||
include/cglm/call/curve.h \
|
||||
include/cglm/call/bezier.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||
include/cglm/simd/x86.h \
|
||||
include/cglm/simd/arm.h
|
||||
|
||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||
@@ -107,7 +113,9 @@ libcglm_la_SOURCES=\
|
||||
src/box.c \
|
||||
src/project.c \
|
||||
src/sphere.c \
|
||||
src/ease.c
|
||||
src/ease.c \
|
||||
src/curve.c \
|
||||
src/bezier.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/src/test_common.c \
|
||||
@@ -121,7 +129,8 @@ test_tests_SOURCES=\
|
||||
test/src/test_vec4.c \
|
||||
test/src/test_vec3.c \
|
||||
test/src/test_mat3.c \
|
||||
test/src/test_affine.c
|
||||
test/src/test_affine.c \
|
||||
test/src/test_bezier.c
|
||||
|
||||
all-local:
|
||||
sh ./post-build.sh
|
||||
|
||||
@@ -8,12 +8,17 @@
|
||||
|
||||
cd $(dirname "$0")
|
||||
|
||||
mkdir -p .libs
|
||||
mkdir -p "$(pwd)/.libs"
|
||||
|
||||
libmocka_folder=$(pwd)/test/lib/cmocka/build/src/
|
||||
|
||||
if [ "$(uname)" = "Darwin" ]; then
|
||||
ln -sf $(pwd)/test/lib/cmocka/build/src/libcmocka.0.dylib \
|
||||
.libs/libcmocka.0.dylib;
|
||||
libcmocka=libcmocka.0.dylib
|
||||
else
|
||||
ln -sf $(pwd)/test/lib/cmocka/build/src/libcmocka.so.0 \
|
||||
.libs/libcmocka.so.0;
|
||||
libcmocka=libcmocka.so.0
|
||||
fi
|
||||
|
||||
libcmocka_path="$libmocka_folder$libcmocka"
|
||||
if [ -f "$libcmocka_path" ]; then
|
||||
ln -sf "$libcmocka_path" "$(pwd)/.libs/$libcmocka";
|
||||
fi
|
||||
|
||||
38
src/affine.c
38
src/affine.c
@@ -10,19 +10,19 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_make(mat4 m, vec3 v) {
|
||||
glmc_translate_make(mat4 m, const vec3 v) {
|
||||
glm_translate_make(m, v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glmc_translate_to(const mat4 m, const vec3 v, mat4 dest) {
|
||||
glm_translate_to(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate(mat4 m, vec3 v) {
|
||||
glmc_translate(mat4 m, const vec3 v) {
|
||||
glm_translate(m, v);
|
||||
}
|
||||
|
||||
@@ -46,19 +46,19 @@ glmc_translate_z(mat4 m, float to) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_make(mat4 m, vec3 v) {
|
||||
glmc_scale_make(mat4 m, const vec3 v) {
|
||||
glm_scale_make(m, v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glmc_scale_to(const mat4 m, const vec3 v, mat4 dest) {
|
||||
glm_scale_to(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale(mat4 m, vec3 v) {
|
||||
glmc_scale(mat4 m, const vec3 v) {
|
||||
glm_scale(m, v);
|
||||
}
|
||||
|
||||
@@ -70,79 +70,79 @@ glmc_scale_uni(mat4 m, float s) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_x(mat4 m, float rad, mat4 dest) {
|
||||
glmc_rotate_x(const mat4 m, float rad, mat4 dest) {
|
||||
glm_rotate_x(m, rad, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_y(mat4 m, float rad, mat4 dest) {
|
||||
glmc_rotate_y(const mat4 m, float rad, mat4 dest) {
|
||||
glm_rotate_y(m, rad, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_z(mat4 m, float rad, mat4 dest) {
|
||||
glmc_rotate_z(const mat4 m, float rad, mat4 dest) {
|
||||
glm_rotate_z(m, rad, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
glmc_rotate_make(mat4 m, float angle, const vec3 axis) {
|
||||
glm_rotate_make(m, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate(mat4 m, float angle, vec3 axis) {
|
||||
glmc_rotate(mat4 m, float angle, const vec3 axis) {
|
||||
glm_rotate(m, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
glmc_rotate_at(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
||||
glm_rotate_at(m, pivot, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
glmc_rotate_atm(mat4 m, const vec3 pivot, float angle, const vec3 axis) {
|
||||
glm_rotate_atm(m, pivot, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_scalev(mat4 m, vec3 s) {
|
||||
glmc_decompose_scalev(const mat4 m, vec3 s) {
|
||||
glm_decompose_scalev(m, s);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_uniscaled(mat4 m) {
|
||||
glmc_uniscaled(const mat4 m) {
|
||||
return glm_uniscaled(m);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
glmc_decompose_rs(const mat4 m, mat4 r, vec3 s) {
|
||||
glm_decompose_rs(m, r, s);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glmc_decompose(const mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_decompose(m, t, r, s);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glmc_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
glm_mul(m1, m2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glmc_mul_rot(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
glm_mul_rot(m1, m2, dest);
|
||||
}
|
||||
|
||||
|
||||
27
src/bezier.c
Normal file
27
src/bezier.c
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
return glm_bezier(s, p0, c0, c1, p1);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
return glm_hermite(s, p0, t0, t1, p1);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
return glm_decasteljau(prm, p0, c0, c1, p1);
|
||||
}
|
||||
32
src/box.c
32
src/box.c
@@ -10,34 +10,34 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||
glmc_aabb_transform(const vec3 box[2], const mat4 m, vec3 dest[2]) {
|
||||
glm_aabb_transform(box, m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||
glmc_aabb_merge(const vec3 box1[2], const vec3 box2[2], vec3 dest[2]) {
|
||||
glm_aabb_merge(box1, box2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||
glmc_aabb_crop(const vec3 box[2], const vec3 cropBox[2], vec3 dest[2]) {
|
||||
glm_aabb_crop(box, cropBox, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glmc_aabb_crop_until(const vec3 box[2],
|
||||
const vec3 cropBox[2],
|
||||
const vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glm_aabb_crop_until(box, cropBox, clampBox, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||
glmc_aabb_frustum(const vec3 box[2], vec4 planes[6]) {
|
||||
return glm_aabb_frustum(box, planes);
|
||||
}
|
||||
|
||||
@@ -49,48 +49,48 @@ glmc_aabb_invalidate(vec3 box[2]) {
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_isvalid(vec3 box[2]) {
|
||||
glmc_aabb_isvalid(const vec3 box[2]) {
|
||||
return glm_aabb_isvalid(box);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_size(vec3 box[2]) {
|
||||
glmc_aabb_size(const vec3 box[2]) {
|
||||
return glm_aabb_size(box);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_radius(vec3 box[2]) {
|
||||
glmc_aabb_radius(const vec3 box[2]) {
|
||||
return glm_aabb_radius(box);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_center(vec3 box[2], vec3 dest) {
|
||||
glmc_aabb_center(const vec3 box[2], vec3 dest) {
|
||||
glm_aabb_center(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
glmc_aabb_aabb(const vec3 box[2], const vec3 other[2]) {
|
||||
return glm_aabb_aabb(box, other);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_point(vec3 box[2], vec3 point) {
|
||||
glmc_aabb_point(const vec3 box[2], const vec3 point) {
|
||||
return glm_aabb_point(box, point);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||
glmc_aabb_contains(const vec3 box[2], const vec3 other[2]) {
|
||||
return glm_aabb_contains(box, other);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
glmc_aabb_sphere(const vec3 box[2], const vec4 s) {
|
||||
return glm_aabb_sphere(box, s);
|
||||
}
|
||||
|
||||
50
src/cam.c
50
src/cam.c
@@ -16,7 +16,7 @@ glmc_frustum(float left,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
mat4 dest) {
|
||||
glm_frustum(left,
|
||||
right,
|
||||
bottom,
|
||||
@@ -34,7 +34,7 @@ glmc_ortho(float left,
|
||||
float top,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
mat4 dest) {
|
||||
glm_ortho(left,
|
||||
right,
|
||||
bottom,
|
||||
@@ -46,19 +46,19 @@ glmc_ortho(float left,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
glmc_ortho_aabb(const vec3 box[2], mat4 dest) {
|
||||
glm_ortho_aabb(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
glmc_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_p(box, padding, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
glmc_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_aabb_pz(box, padding, dest);
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ glmc_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest) {
|
||||
mat4 dest) {
|
||||
glm_perspective(fovy,
|
||||
aspect,
|
||||
nearVal,
|
||||
@@ -88,6 +88,12 @@ glmc_perspective(float fovy,
|
||||
dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far(mat4 proj, float deltaFar) {
|
||||
glm_persp_move_far(proj, deltaFar);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_default(float aspect, mat4 dest) {
|
||||
@@ -102,28 +108,28 @@ glmc_perspective_resize(float aspect, mat4 proj) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat(vec3 eye,
|
||||
vec3 center,
|
||||
vec3 up,
|
||||
mat4 dest) {
|
||||
glmc_lookat(const vec3 eye,
|
||||
const vec3 center,
|
||||
const vec3 up,
|
||||
mat4 dest) {
|
||||
glm_lookat(eye, center, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glmc_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest) {
|
||||
glm_look(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glmc_look_anyup(const vec3 eye, const vec3 dir, mat4 dest) {
|
||||
glm_look_anyup(eye, dir, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
glmc_persp_decomp(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal,
|
||||
float * __restrict top,
|
||||
@@ -135,13 +141,13 @@ glmc_persp_decomp(mat4 proj,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv(mat4 proj, float dest[6]) {
|
||||
glmc_persp_decompv(const mat4 proj, float dest[6]) {
|
||||
glm_persp_decompv(proj, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x(mat4 proj,
|
||||
glmc_persp_decomp_x(const mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
glm_persp_decomp_x(proj, left, right);
|
||||
@@ -149,7 +155,7 @@ glmc_persp_decomp_x(mat4 proj,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y(mat4 proj,
|
||||
glmc_persp_decomp_y(const mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
glm_persp_decomp_y(proj, top, bottom);
|
||||
@@ -157,7 +163,7 @@ glmc_persp_decomp_y(mat4 proj,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
glmc_persp_decomp_z(const mat4 proj,
|
||||
float * __restrict nearVal,
|
||||
float * __restrict farVal) {
|
||||
glm_persp_decomp_z(proj, nearVal, farVal);
|
||||
@@ -165,30 +171,30 @@ glmc_persp_decomp_z(mat4 proj,
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal) {
|
||||
glmc_persp_decomp_far(const mat4 proj, float * __restrict farVal) {
|
||||
glm_persp_decomp_far(proj, farVal);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
|
||||
glmc_persp_decomp_near(const mat4 proj, float * __restrict nearVal) {
|
||||
glm_persp_decomp_near(proj, nearVal);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy(mat4 proj) {
|
||||
glmc_persp_fovy(const mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect(mat4 proj) {
|
||||
glmc_persp_aspect(const mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
glmc_persp_sizes(const mat4 proj, float fovy, vec4 dest) {
|
||||
glm_persp_sizes(proj, fovy, dest);
|
||||
}
|
||||
|
||||
15
src/curve.c
Normal file
15
src/curve.c
Normal file
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, const mat4 m, const vec4 c) {
|
||||
return glm_smc(s, m, c);
|
||||
}
|
||||
18
src/euler.c
18
src/euler.c
@@ -10,54 +10,54 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_angles(mat4 m, vec3 dest) {
|
||||
glmc_euler_angles(const mat4 m, vec3 dest) {
|
||||
glm_euler_angles(m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler(vec3 angles, mat4 dest) {
|
||||
glmc_euler(const vec3 angles, mat4 dest) {
|
||||
glm_euler(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xyz(vec3 angles, mat4 dest) {
|
||||
glmc_euler_xyz(const vec3 angles, mat4 dest) {
|
||||
glm_euler_xyz(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zyx(vec3 angles, mat4 dest) {
|
||||
glmc_euler_zyx(const vec3 angles, mat4 dest) {
|
||||
glm_euler_zyx(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zxy(vec3 angles, mat4 dest) {
|
||||
glmc_euler_zxy(const vec3 angles, mat4 dest) {
|
||||
glm_euler_zxy(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xzy(vec3 angles, mat4 dest) {
|
||||
glmc_euler_xzy(const vec3 angles, mat4 dest) {
|
||||
glm_euler_xzy(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yzx(vec3 angles, mat4 dest) {
|
||||
glmc_euler_yzx(const vec3 angles, mat4 dest) {
|
||||
glm_euler_yzx(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yxz(vec3 angles, mat4 dest) {
|
||||
glmc_euler_yxz(const vec3 angles, mat4 dest) {
|
||||
glm_euler_yxz(angles, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest) {
|
||||
glmc_euler_by_order(const vec3 angles, glm_euler_sq axis, mat4 dest) {
|
||||
glm_euler_by_order(angles, axis, dest);
|
||||
}
|
||||
|
||||
@@ -10,33 +10,33 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_planes(mat4 m, vec4 dest[6]) {
|
||||
glmc_frustum_planes(const mat4 m, vec4 dest[6]) {
|
||||
glm_frustum_planes(m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners(mat4 invMat, vec4 dest[8]) {
|
||||
glmc_frustum_corners(const mat4 invMat, vec4 dest[8]) {
|
||||
glm_frustum_corners(invMat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_center(vec4 corners[8], vec4 dest) {
|
||||
glmc_frustum_center(const vec4 corners[8], vec4 dest) {
|
||||
glm_frustum_center(corners, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
|
||||
glmc_frustum_box(const vec4 corners[8], const mat4 m, vec3 box[2]) {
|
||||
glm_frustum_box(corners, m, box);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]) {
|
||||
glmc_frustum_corners_at(const vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]) {
|
||||
glm_frustum_corners_at(corners, splitDist, farDist, planeCorners);
|
||||
}
|
||||
|
||||
20
src/io.c
20
src/io.c
@@ -10,35 +10,35 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
glmc_mat4_print(const mat4 matrix,
|
||||
FILE * const __restrict ostream) {
|
||||
glm_mat4_print(matrix, ostream);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
glmc_mat3_print(const mat3 matrix,
|
||||
FILE * const __restrict ostream) {
|
||||
glm_mat3_print(matrix, ostream);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream) {
|
||||
glmc_vec4_print(const vec4 vec,
|
||||
FILE * const __restrict ostream) {
|
||||
glm_vec4_print(vec, ostream);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream) {
|
||||
glmc_vec3_print(const vec3 vec,
|
||||
FILE * const __restrict ostream) {
|
||||
glm_vec3_print(vec, ostream);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_versor_print(versor vec,
|
||||
FILE * __restrict ostream) {
|
||||
glmc_versor_print(const versor vec,
|
||||
FILE * const __restrict ostream) {
|
||||
glm_versor_print(vec, ostream);
|
||||
}
|
||||
|
||||
28
src/mat3.c
28
src/mat3.c
@@ -10,7 +10,7 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_copy(mat3 mat, mat3 dest) {
|
||||
glmc_mat3_copy(const mat3 mat, mat3 dest) {
|
||||
glm_mat3_copy(mat, dest);
|
||||
}
|
||||
|
||||
@@ -22,19 +22,19 @@ glmc_mat3_identity(mat3 mat) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
glmc_mat3_identity_array(mat3 * const __restrict mat, size_t count) {
|
||||
glm_mat3_identity_array(mat, count);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
glmc_mat3_mul(const mat3 m1, const mat3 m2, mat3 dest) {
|
||||
glm_mat3_mul(m1, m2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose_to(mat3 m, mat3 dest) {
|
||||
glmc_mat3_transpose_to(const mat3 m, mat3 dest) {
|
||||
glm_mat3_transpose_to(m, dest);
|
||||
}
|
||||
|
||||
@@ -46,13 +46,19 @@ glmc_mat3_transpose(mat3 m) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||
glmc_mat3_mulv(const mat3 m, const vec3 v, vec3 dest) {
|
||||
glm_mat3_mulv(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_trace(const mat3 m) {
|
||||
return glm_mat3_trace(m);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_quat(mat3 m, versor dest) {
|
||||
glmc_mat3_quat(const mat3 m, versor dest) {
|
||||
glm_mat3_quat(m, dest);
|
||||
}
|
||||
|
||||
@@ -64,13 +70,13 @@ glmc_mat3_scale(mat3 m, float s) {
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_det(mat3 mat) {
|
||||
glmc_mat3_det(const mat3 mat) {
|
||||
return glm_mat3_det(mat);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_inv(mat3 mat, mat3 dest) {
|
||||
glmc_mat3_inv(const mat3 mat, mat3 dest) {
|
||||
glm_mat3_inv(mat, dest);
|
||||
}
|
||||
|
||||
@@ -85,3 +91,9 @@ void
|
||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2) {
|
||||
glm_mat3_swap_row(mat, row1, row2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(const vec3 r, const mat3 m, const vec3 c) {
|
||||
return glm_mat3_rmc(r, m, c);
|
||||
}
|
||||
|
||||
50
src/mat4.c
50
src/mat4.c
@@ -10,13 +10,13 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
glmc_mat4_ucopy(const mat4 mat, mat4 dest) {
|
||||
glm_mat4_copy(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_copy(mat4 mat, mat4 dest) {
|
||||
glmc_mat4_copy(const mat4 mat, mat4 dest) {
|
||||
glm_mat4_copy(mat, dest);
|
||||
}
|
||||
|
||||
@@ -28,61 +28,73 @@ glmc_mat4_identity(mat4 mat) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
glmc_mat4_identity_array(mat4 * const __restrict mat, size_t count) {
|
||||
glm_mat4_identity_array(mat, count);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest) {
|
||||
glmc_mat4_pick3(const mat4 mat, mat3 dest) {
|
||||
glm_mat4_pick3(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3t(mat4 mat, mat3 dest) {
|
||||
glmc_mat4_pick3t(const mat4 mat, mat3 dest) {
|
||||
glm_mat4_pick3t(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
glmc_mat4_ins3(const mat3 mat, mat4 dest) {
|
||||
glm_mat4_ins3(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
glmc_mat4_mul(const mat4 m1, const mat4 m2, mat4 dest) {
|
||||
glm_mat4_mul(m1, m2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
glmc_mat4_mulN(mat4 * const __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
glm_mat4_mulN(matrices, len, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
glmc_mat4_mulv(const mat4 m, const vec4 v, vec4 dest) {
|
||||
glm_mat4_mulv(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
glmc_mat4_mulv3(const mat4 m, const vec3 v, float last, vec3 dest) {
|
||||
glm_mat4_mulv3(m, v, last, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace(const mat4 m) {
|
||||
return glm_mat4_trace(m);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace3(const mat4 m) {
|
||||
return glm_mat4_trace3(m);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_quat(mat4 m, versor dest) {
|
||||
glmc_mat4_quat(const mat4 m, versor dest) {
|
||||
glm_mat4_quat(m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
glmc_mat4_transpose_to(const mat4 m, mat4 dest) {
|
||||
glm_mat4_transpose_to(m, dest);
|
||||
}
|
||||
|
||||
@@ -106,25 +118,25 @@ glmc_mat4_scale(mat4 m, float s) {
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_det(mat4 mat) {
|
||||
glmc_mat4_det(const mat4 mat) {
|
||||
return glm_mat4_det(mat);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv(mat4 mat, mat4 dest) {
|
||||
glmc_mat4_inv(const mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_precise(mat4 mat, mat4 dest) {
|
||||
glmc_mat4_inv_precise(const mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv_precise(mat, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||
glmc_mat4_inv_fast(const mat4 mat, mat4 dest) {
|
||||
glm_mat4_inv_fast(mat, dest);
|
||||
}
|
||||
|
||||
@@ -139,3 +151,9 @@ void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
glm_mat4_swap_row(mat, row1, row2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(const vec4 r, const mat4 m, const vec4 c) {
|
||||
return glm_mat4_rmc(r, m, c);
|
||||
}
|
||||
|
||||
@@ -10,18 +10,18 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
glmc_unprojecti(const vec3 pos, const mat4 invMat, const vec4 vp, vec3 dest) {
|
||||
glm_unprojecti(pos, invMat, vp, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
glmc_unproject(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest) {
|
||||
glm_unproject(pos, m, vp, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
glmc_project(const vec3 pos, const mat4 m, const vec4 vp, vec3 dest) {
|
||||
glm_project(pos, m, vp, dest);
|
||||
}
|
||||
|
||||
64
src/quat.c
64
src/quat.c
@@ -16,7 +16,7 @@ glmc_quat_identity(versor q) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity_array(versor * __restrict q, size_t count) {
|
||||
glmc_quat_identity_array(versor * const __restrict q, size_t count) {
|
||||
glm_quat_identity_array(q, count);
|
||||
}
|
||||
|
||||
@@ -34,25 +34,25 @@ glmc_quat(versor q, float angle, float x, float y, float z) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quatv(versor q, float angle, vec3 axis) {
|
||||
glmc_quatv(versor q, float angle, const vec3 axis) {
|
||||
glm_quatv(q, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_copy(versor q, versor dest) {
|
||||
glmc_quat_copy(const versor q, versor dest) {
|
||||
glm_quat_copy(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_norm(versor q) {
|
||||
glmc_quat_norm(const versor q) {
|
||||
return glm_quat_norm(q);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize_to(versor q, versor dest) {
|
||||
glmc_quat_normalize_to(const versor q, versor dest) {
|
||||
glm_quat_normalize_to(q, dest);
|
||||
}
|
||||
|
||||
@@ -64,150 +64,154 @@ glmc_quat_normalize(versor q) {
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_dot(versor p, versor q) {
|
||||
glmc_quat_dot(const versor p, const versor q) {
|
||||
return glm_quat_dot(p, q);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_conjugate(versor q, versor dest) {
|
||||
glmc_quat_conjugate(const versor q, versor dest) {
|
||||
glm_quat_conjugate(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_inv(versor q, versor dest) {
|
||||
glmc_quat_inv(const versor q, versor dest) {
|
||||
glm_quat_inv(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_add(versor p, versor q, versor dest) {
|
||||
glmc_quat_add(const versor p, const versor q, versor dest) {
|
||||
glm_quat_add(p, q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_sub(versor p, versor q, versor dest) {
|
||||
glmc_quat_sub(const versor p, const versor q, versor dest) {
|
||||
glm_quat_sub(p, q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_real(versor q) {
|
||||
glmc_quat_real(const versor q) {
|
||||
return glm_quat_real(q);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imag(versor q, vec3 dest) {
|
||||
glmc_quat_imag(const versor q, vec3 dest) {
|
||||
glm_quat_imag(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imagn(versor q, vec3 dest) {
|
||||
glmc_quat_imagn(const versor q, vec3 dest) {
|
||||
glm_quat_imagn(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_imaglen(versor q) {
|
||||
glmc_quat_imaglen(const versor q) {
|
||||
return glm_quat_imaglen(q);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_angle(versor q) {
|
||||
glmc_quat_angle(const versor q) {
|
||||
return glm_quat_angle(q);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_axis(versor q, versor dest) {
|
||||
glmc_quat_axis(const versor q, versor dest) {
|
||||
glm_quat_axis(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mul(versor p, versor q, versor dest) {
|
||||
glmc_quat_mul(const versor p, const versor q, versor dest) {
|
||||
glm_quat_mul(p, q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4(versor q, mat4 dest) {
|
||||
glmc_quat_mat4(const versor q, mat4 dest) {
|
||||
glm_quat_mat4(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4t(versor q, mat4 dest) {
|
||||
glmc_quat_mat4t(const versor q, mat4 dest) {
|
||||
glm_quat_mat4t(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3(versor q, mat3 dest) {
|
||||
glmc_quat_mat3(const versor q, mat3 dest) {
|
||||
glm_quat_mat3(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3t(versor q, mat3 dest) {
|
||||
glmc_quat_mat3t(const versor q, mat3 dest) {
|
||||
glm_quat_mat3t(q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest) {
|
||||
glmc_quat_lerp(const versor from, const versor to, float t, versor dest) {
|
||||
glm_quat_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
glmc_quat_slerp(const versor from, const versor to, float t, versor dest) {
|
||||
glm_quat_slerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
glmc_quat_look(const vec3 eye, const versor ori, mat4 dest) {
|
||||
glm_quat_look(eye, ori, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest) {
|
||||
glmc_quat_for(const vec3 dir, const vec3 fwd, const vec3 up, versor dest) {
|
||||
glm_quat_for(dir, fwd, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 fwd, vec3 up, versor dest) {
|
||||
glmc_quat_forp(const vec3 from,
|
||||
const vec3 to,
|
||||
const vec3 fwd,
|
||||
const vec3 up,
|
||||
versor dest) {
|
||||
glm_quat_forp(from, to, fwd, up, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotatev(versor q, vec3 v, vec3 dest) {
|
||||
glmc_quat_rotatev(const versor q, const vec3 v, vec3 dest) {
|
||||
glm_quat_rotatev(q, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate(mat4 m, versor q, mat4 dest) {
|
||||
glmc_quat_rotate(const mat4 m, const versor q, mat4 dest) {
|
||||
glm_quat_rotate(m, q, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_at(mat4 model, versor q, vec3 pivot) {
|
||||
glmc_quat_rotate_at(mat4 model, const versor q, const vec3 pivot) {
|
||||
glm_quat_rotate_at(model, q, pivot);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot) {
|
||||
glmc_quat_rotate_atm(mat4 m, const versor q, const vec3 pivot) {
|
||||
glm_quat_rotate_atm(m, q, pivot);
|
||||
}
|
||||
|
||||
10
src/sphere.c
10
src/sphere.c
@@ -10,30 +10,30 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_sphere_radii(vec4 s) {
|
||||
glmc_sphere_radii(const vec4 s) {
|
||||
return glm_sphere_radii(s);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest) {
|
||||
glmc_sphere_transform(const vec4 s, const mat4 m, vec4 dest) {
|
||||
glm_sphere_transform(s, m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest) {
|
||||
glmc_sphere_merge(const vec4 s1, const vec4 s2, vec4 dest) {
|
||||
glm_sphere_merge(s1, s2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_sphere(vec4 s1, vec4 s2) {
|
||||
glmc_sphere_sphere(const vec4 s1, const vec4 s2) {
|
||||
return glm_sphere_sphere(s1, s2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point) {
|
||||
glmc_sphere_point(const vec4 s, const vec3 point) {
|
||||
return glm_sphere_point(s, point);
|
||||
}
|
||||
|
||||
220
src/vec3.c
220
src/vec3.c
@@ -10,326 +10,332 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3(vec4 v4, vec3 dest) {
|
||||
glmc_vec3(const vec4 v4, vec3 dest) {
|
||||
glm_vec3(v4, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_copy(vec3 a, vec3 dest) {
|
||||
glm_vec_copy(a, dest);
|
||||
glmc_vec3_copy(const vec3 a, vec3 dest) {
|
||||
glm_vec3_copy(a, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_zero(vec3 v) {
|
||||
glm_vec_zero(v);
|
||||
glmc_vec3_zero(vec3 v) {
|
||||
glm_vec3_zero(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_one(vec3 v) {
|
||||
glm_vec_one(v);
|
||||
glmc_vec3_one(vec3 v) {
|
||||
glm_vec3_one(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_dot(vec3 a, vec3 b) {
|
||||
return glm_vec_dot(a, b);
|
||||
glmc_vec3_dot(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_dot(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_cross(vec3 a, vec3 b, vec3 d) {
|
||||
glm_vec_cross(a, b, d);
|
||||
glmc_vec3_cross(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_cross(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_crossn(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_crossn(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm(vec3 vec) {
|
||||
return glm_vec_norm(vec);
|
||||
glmc_vec3_norm(const vec3 v) {
|
||||
return glm_vec3_norm(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize_to(vec3 vec, vec3 dest) {
|
||||
glm_vec_normalize_to(vec, dest);
|
||||
glmc_vec3_normalize_to(const vec3 v, vec3 dest) {
|
||||
glm_vec3_normalize_to(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_normalize(vec3 v) {
|
||||
glm_vec_normalize(v);
|
||||
glmc_vec3_normalize(vec3 v) {
|
||||
glm_vec3_normalize(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_norm2(vec3 vec) {
|
||||
return glm_vec_norm2(vec);
|
||||
glmc_vec3_norm2(const vec3 v) {
|
||||
return glm_vec3_norm2(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_add(v1, v2, dest);
|
||||
glmc_vec3_add(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_add(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_adds(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_adds(v, s, dest);
|
||||
glmc_vec3_adds(const vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_adds(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sub(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_sub(a, b, dest);
|
||||
glmc_vec3_sub(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_sub(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_subs(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_subs(v, s, dest);
|
||||
glmc_vec3_subs(const vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_subs(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_mul(vec3 a, vec3 b, vec3 d) {
|
||||
glm_vec_mul(a, b, d);
|
||||
glmc_vec3_mul(const vec3 a, const vec3 b, vec3 d) {
|
||||
glm_vec3_mul(a, b, d);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_scale(v, s, dest);
|
||||
glmc_vec3_scale(const vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_scale(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_scale_as(vec3 v, float s, vec3 dest) {
|
||||
glm_vec_scale_as(v, s, dest);
|
||||
glmc_vec3_scale_as(const vec3 v, float s, vec3 dest) {
|
||||
glm_vec3_scale_as(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_div(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_div(a, b, dest);
|
||||
glmc_vec3_div(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_div(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_divs(vec3 a, float s, vec3 dest) {
|
||||
glm_vec_divs(a, s, dest);
|
||||
glmc_vec3_divs(const vec3 a, float s, vec3 dest) {
|
||||
glm_vec3_divs(a, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_addadd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_addadd(a, b, dest);
|
||||
glmc_vec3_addadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_addadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_subadd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_subadd(a, b, dest);
|
||||
glmc_vec3_subadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_subadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_muladd(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_muladd(a, b, dest);
|
||||
glmc_vec3_muladd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_muladd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_muladds(vec3 a, float s, vec3 dest) {
|
||||
glm_vec_muladds(a, s, dest);
|
||||
glmc_vec3_muladds(const vec3 a, float s, vec3 dest) {
|
||||
glm_vec3_muladds(a, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign(vec3 v) {
|
||||
glm_vec_flipsign(v);
|
||||
glmc_vec3_maxadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_maxadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_flipsign_to(vec3 v, vec3 dest) {
|
||||
glm_vec_flipsign_to(v, dest);
|
||||
glmc_vec3_minadd(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_minadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_inv(vec3 v) {
|
||||
glm_vec_inv(v);
|
||||
glmc_vec3_negate(vec3 v) {
|
||||
glm_vec3_negate(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_inv_to(vec3 v, vec3 dest) {
|
||||
glm_vec_inv_to(v, dest);
|
||||
glmc_vec3_negate_to(const vec3 v, vec3 dest) {
|
||||
glm_vec3_negate_to(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_angle(vec3 v1, vec3 v2) {
|
||||
return glm_vec_angle(v1, v2);
|
||||
glmc_vec3_angle(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_angle(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate(vec3 v, float angle, vec3 axis) {
|
||||
glm_vec_rotate(v, angle, axis);
|
||||
glmc_vec3_rotate(vec3 v, float angle, const vec3 axis) {
|
||||
glm_vec3_rotate(v, angle, axis);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
|
||||
glm_vec_rotate_m4(m, v, dest);
|
||||
glmc_vec3_rotate_m4(const mat4 m, const vec3 v, vec3 dest) {
|
||||
glm_vec3_rotate_m4(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_rotate_m3(mat3 m, vec3 v, vec3 dest) {
|
||||
glm_vec_rotate_m3(m, v, dest);
|
||||
glmc_vec3_rotate_m3(const mat3 m, const vec3 v, vec3 dest) {
|
||||
glm_vec3_rotate_m3(m, v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_proj(vec3 a, vec3 b, vec3 dest) {
|
||||
glm_vec_proj(a, b, dest);
|
||||
glmc_vec3_proj(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_proj(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_center(v1, v2, dest);
|
||||
glmc_vec3_center(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_center(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance2(vec3 v1, vec3 v2) {
|
||||
return glm_vec_distance2(v1, v2);
|
||||
glmc_vec3_distance2(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_distance2(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2) {
|
||||
return glm_vec_distance(v1, v2);
|
||||
glmc_vec3_distance(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_distance(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_maxv(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_minv(v1, v2, dest);
|
||||
glmc_vec3_maxv(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_minv(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_minv(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_maxv(v1, v2, dest);
|
||||
glmc_vec3_minv(const vec3 a, const vec3 b, vec3 dest) {
|
||||
glm_vec3_maxv(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_clamp(vec3 v, float minVal, float maxVal) {
|
||||
glm_vec_clamp(v, minVal, maxVal);
|
||||
glmc_vec3_clamp(vec3 v, float minVal, float maxVal) {
|
||||
glm_vec3_clamp(v, minVal, maxVal);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_ortho(vec3 v, vec3 dest) {
|
||||
glm_vec_ortho(v, dest);
|
||||
glmc_vec3_ortho(const vec3 v, vec3 dest) {
|
||||
glm_vec3_ortho(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_lerp(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glm_vec_lerp(from, to, t, dest);
|
||||
glmc_vec3_lerp(const vec3 from, const vec3 to, float t, vec3 dest) {
|
||||
glm_vec3_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_mulv(vec3 a, vec3 b, vec3 d) {
|
||||
glm_vec_mulv(a, b, d);
|
||||
glmc_vec3_mulv(const vec3 a, const vec3 b, vec3 d) {
|
||||
glm_vec3_mulv(a, b, d);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_broadcast(float val, vec3 d) {
|
||||
glm_vec_broadcast(val, d);
|
||||
glmc_vec3_broadcast(float val, vec3 d) {
|
||||
glm_vec3_broadcast(val, d);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq(vec3 v, float val) {
|
||||
return glm_vec_eq(v, val);
|
||||
glmc_vec3_eq(const vec3 v, float val) {
|
||||
return glm_vec3_eq(v, val);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq_eps(vec3 v, float val) {
|
||||
return glm_vec_eq_eps(v, val);
|
||||
glmc_vec3_eq_eps(const vec3 v, float val) {
|
||||
return glm_vec3_eq_eps(v, val);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eq_all(vec3 v) {
|
||||
return glm_vec_eq_all(v);
|
||||
glmc_vec3_eq_all(const vec3 v) {
|
||||
return glm_vec3_eq_all(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eqv(vec3 v1, vec3 v2) {
|
||||
return glm_vec_eqv(v1, v2);
|
||||
glmc_vec3_eqv(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_eqv(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_eqv_eps(vec3 v1, vec3 v2) {
|
||||
return glm_vec_eqv_eps(v1, v2);
|
||||
glmc_vec3_eqv_eps(const vec3 a, const vec3 b) {
|
||||
return glm_vec3_eqv_eps(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_max(vec3 v) {
|
||||
return glm_vec_max(v);
|
||||
glmc_vec3_max(const vec3 v) {
|
||||
return glm_vec3_max(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_min(vec3 v) {
|
||||
return glm_vec_min(v);
|
||||
glmc_vec3_min(const vec3 v) {
|
||||
return glm_vec3_min(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isnan(vec3 v) {
|
||||
return glm_vec_isnan(v);
|
||||
glmc_vec3_isnan(const vec3 v) {
|
||||
return glm_vec3_isnan(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isinf(vec3 v) {
|
||||
return glm_vec_isinf(v);
|
||||
glmc_vec3_isinf(const vec3 v) {
|
||||
return glm_vec3_isinf(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec_isvalid(vec3 v) {
|
||||
return glm_vec_isvalid(v);
|
||||
glmc_vec3_isvalid(const vec3 v) {
|
||||
return glm_vec3_isvalid(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sign(vec3 v, vec3 dest) {
|
||||
glm_vec_sign(v, dest);
|
||||
glmc_vec3_sign(const vec3 v, vec3 dest) {
|
||||
glm_vec3_sign(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_sqrt(vec3 v, vec3 dest) {
|
||||
glm_vec_sqrt(v, dest);
|
||||
glmc_vec3_sqrt(const vec3 v, vec3 dest) {
|
||||
glm_vec3_sqrt(v, dest);
|
||||
}
|
||||
|
||||
116
src/vec4.c
116
src/vec4.c
@@ -10,7 +10,7 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4(vec3 v3, float last, vec4 dest) {
|
||||
glmc_vec4(const vec3 v3, float last, vec4 dest) {
|
||||
glm_vec4(v3, last, dest);
|
||||
}
|
||||
|
||||
@@ -28,38 +28,38 @@ glmc_vec4_one(vec4 v) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 a, vec3 dest) {
|
||||
glm_vec4_copy3(a, dest);
|
||||
glmc_vec4_copy3(const vec4 v, vec3 dest) {
|
||||
glm_vec4_copy3(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest) {
|
||||
glmc_vec4_copy(const vec4 v, vec4 dest) {
|
||||
glm_vec4_copy(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_ucopy(vec4 v, vec4 dest) {
|
||||
glmc_vec4_ucopy(const vec4 v, vec4 dest) {
|
||||
glm_vec4_ucopy(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b) {
|
||||
glmc_vec4_dot(const vec4 a, const vec4 b) {
|
||||
return glm_vec4_dot(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 vec) {
|
||||
return glm_vec4_norm(vec);
|
||||
glmc_vec4_norm(const vec4 v) {
|
||||
return glm_vec4_norm(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 vec, vec4 dest) {
|
||||
glm_vec4_normalize_to(vec, dest);
|
||||
glmc_vec4_normalize_to(const vec4 v, vec4 dest) {
|
||||
glm_vec4_normalize_to(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -70,128 +70,128 @@ glmc_vec4_normalize(vec4 v) {
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 vec) {
|
||||
return glm_vec4_norm2(vec);
|
||||
glmc_vec4_norm2(const vec4 v) {
|
||||
return glm_vec4_norm2(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_add(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_add(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||
glmc_vec4_adds(const vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_adds(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_sub(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_sub(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subs(vec4 v, float s, vec4 dest) {
|
||||
glmc_vec4_subs(const vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_subs(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mul(vec4 a, vec4 b, vec4 d) {
|
||||
glmc_vec4_mul(const vec4 a, const vec4 b, vec4 d) {
|
||||
glm_vec4_mul(a, b, d);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||
glmc_vec4_scale(const vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec4 v, float s, vec4 dest) {
|
||||
glmc_vec4_scale_as(const vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_scale_as(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_div(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_div(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_div(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_divs(vec4 v, float s, vec4 dest) {
|
||||
glmc_vec4_divs(const vec4 v, float s, vec4 dest) {
|
||||
glm_vec4_divs(v, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_addadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_addadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_subadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_subadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
||||
glmc_vec4_muladd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_muladd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladds(vec4 a, float s, vec4 dest) {
|
||||
glmc_vec4_muladds(const vec4 a, float s, vec4 dest) {
|
||||
glm_vec4_muladds(a, s, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign(vec4 v) {
|
||||
glm_vec4_flipsign(v);
|
||||
glmc_vec4_maxadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_maxadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_flipsign_to(vec4 v, vec4 dest) {
|
||||
glm_vec4_flipsign_to(v, dest);
|
||||
glmc_vec4_minadd(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_minadd(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_inv(vec4 v) {
|
||||
glm_vec4_inv(v);
|
||||
glmc_vec4_negate(vec4 v) {
|
||||
glm_vec4_negate(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_inv_to(vec4 v, vec4 dest) {
|
||||
glm_vec4_inv_to(v, dest);
|
||||
glmc_vec4_negate_to(const vec4 v, vec4 dest) {
|
||||
glm_vec4_negate_to(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 v1, vec4 v2) {
|
||||
return glm_vec4_distance(v1, v2);
|
||||
glmc_vec4_distance(const vec4 a, const vec4 b) {
|
||||
return glm_vec4_distance(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxv(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_minv(v1, v2, dest);
|
||||
glmc_vec4_maxv(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_minv(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minv(vec4 v1, vec4 v2, vec4 dest) {
|
||||
glm_vec4_maxv(v1, v2, dest);
|
||||
glmc_vec4_minv(const vec4 a, const vec4 b, vec4 dest) {
|
||||
glm_vec4_maxv(a, b, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -202,15 +202,21 @@ glmc_vec4_clamp(vec4 v, float minVal, float maxVal) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerp(const vec4 from, const vec4 to, float t, vec4 dest) {
|
||||
glm_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest) {
|
||||
glm_vec4_cubic(s, dest);
|
||||
}
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulv(vec4 a, vec4 b, vec4 d) {
|
||||
glmc_vec4_mulv(const vec4 a, const vec4 b, vec4 d) {
|
||||
glm_vec4_mulv(a, b, d);
|
||||
}
|
||||
|
||||
@@ -222,72 +228,72 @@ glmc_vec4_broadcast(float val, vec4 d) {
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq(vec4 v, float val) {
|
||||
glmc_vec4_eq(const vec4 v, float val) {
|
||||
return glm_vec4_eq(v, val);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_eps(vec4 v, float val) {
|
||||
glmc_vec4_eq_eps(const vec4 v, float val) {
|
||||
return glm_vec4_eq_eps(v, val);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_all(vec4 v) {
|
||||
glmc_vec4_eq_all(const vec4 v) {
|
||||
return glm_vec4_eq_all(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv(vec4 v1, vec4 v2) {
|
||||
return glm_vec4_eqv(v1, v2);
|
||||
glmc_vec4_eqv(const vec4 a, const vec4 b) {
|
||||
return glm_vec4_eqv(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv_eps(vec4 v1, vec4 v2) {
|
||||
return glm_vec4_eqv_eps(v1, v2);
|
||||
glmc_vec4_eqv_eps(const vec4 a, const vec4 b) {
|
||||
return glm_vec4_eqv_eps(a, b);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_max(vec4 v) {
|
||||
glmc_vec4_max(const vec4 v) {
|
||||
return glm_vec4_max(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_min(vec4 v) {
|
||||
glmc_vec4_min(const vec4 v) {
|
||||
return glm_vec4_min(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isnan(vec4 v) {
|
||||
glmc_vec4_isnan(const vec4 v) {
|
||||
return glm_vec4_isnan(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isinf(vec4 v) {
|
||||
glmc_vec4_isinf(const vec4 v) {
|
||||
return glm_vec4_isinf(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isvalid(vec4 v) {
|
||||
glmc_vec4_isvalid(const vec4 v) {
|
||||
return glm_vec4_isvalid(v);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sign(vec4 v, vec4 dest) {
|
||||
glmc_vec4_sign(const vec4 v, vec4 dest) {
|
||||
glm_vec4_sign(v, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest) {
|
||||
glmc_vec4_sqrt(const vec4 v, vec4 dest) {
|
||||
glm_vec4_sqrt(v, dest);
|
||||
}
|
||||
|
||||
65
test/src/test_bezier.c
Normal file
65
test/src/test_bezier.c
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
test_bezier_plain(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, xxx, ss, sss;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
xxx = xx * x;
|
||||
ss = s * s;
|
||||
sss = ss * s;
|
||||
|
||||
return p0 * xxx + 3.0f * (c0 * s * xx + c1 * ss * x) + p1 * sss;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
test_hermite_plain(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, sss;
|
||||
|
||||
ss = s * s;
|
||||
sss = ss * s;
|
||||
|
||||
return p0 * (2.0f * sss - 3.0f * ss + 1.0f)
|
||||
+ t0 * (sss - 2.0f * ss + s)
|
||||
+ p1 * (-2.0f * sss + 3.0f * ss)
|
||||
+ t1 * (sss - ss);
|
||||
}
|
||||
|
||||
void
|
||||
test_bezier(void **state) {
|
||||
float s, p0, p1, c0, c1, smc, Bs, Bs_plain;
|
||||
|
||||
s = test_rand();
|
||||
p0 = test_rand();
|
||||
p1 = test_rand();
|
||||
c0 = test_rand();
|
||||
c1 = test_rand();
|
||||
|
||||
/* test cubic bezier */
|
||||
smc = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1});
|
||||
Bs = glm_bezier(s, p0, c0, c1, p1);
|
||||
Bs_plain = test_bezier_plain(s, p0, c0, c1, p1);
|
||||
|
||||
assert_true(glm_eq(Bs, Bs_plain));
|
||||
test_assert_eqf(smc, Bs_plain);
|
||||
test_assert_eqf(Bs, smc);
|
||||
|
||||
/* test cubic hermite */
|
||||
smc = glm_smc(s, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1});
|
||||
Bs = glm_hermite(s, p0, c0, c1, p1);
|
||||
Bs_plain = test_hermite_plain(s, p0, c0, c1, p1);
|
||||
|
||||
assert_true(glm_eq(Bs, Bs_plain));
|
||||
assert_true(glm_eq(smc, Bs_plain));
|
||||
assert_true(glm_eq(Bs, smc));
|
||||
}
|
||||
@@ -16,7 +16,7 @@ test_camera_lookat(void **state) {
|
||||
up = {0.0f, 1.0f, 0.0f}
|
||||
;
|
||||
|
||||
glm_vec_add(eye, dir, center);
|
||||
glm_vec3_add(eye, dir, center);
|
||||
glm_lookat(eye, center, up, view1);
|
||||
|
||||
glm_look(eye, dir, up, view2);
|
||||
|
||||
@@ -16,7 +16,7 @@ test_clamp(void **state) {
|
||||
assert_true(glm_clamp(-1.6f, 0.0f, 1.0f) == 0.0f);
|
||||
assert_true(glm_clamp(0.6f, 0.0f, 1.0f) == 0.6f);
|
||||
|
||||
glm_vec_clamp(v3, 0.0, 1.0);
|
||||
glm_vec3_clamp(v3, 0.0, 1.0);
|
||||
glm_vec4_clamp(v4, 1.5, 3.0);
|
||||
|
||||
assert_true(v3[0] == 1.0f);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "test_common.h"
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define m 4
|
||||
#define n 4
|
||||
@@ -58,7 +59,7 @@ test_rand_vec4(vec4 dest) {
|
||||
}
|
||||
|
||||
float
|
||||
test_rand_angle(void) {
|
||||
test_rand(void) {
|
||||
srand((unsigned int)time(NULL));
|
||||
return drand48();
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ void
|
||||
test_rand_vec4(vec4 dest) ;
|
||||
|
||||
float
|
||||
test_rand_angle(void);
|
||||
test_rand(void);
|
||||
|
||||
void
|
||||
test_rand_quat(versor q);
|
||||
|
||||
@@ -38,7 +38,10 @@ main(int argc, const char * argv[]) {
|
||||
cmocka_unit_test(test_vec3),
|
||||
|
||||
/* affine */
|
||||
cmocka_unit_test(test_affine)
|
||||
cmocka_unit_test(test_affine),
|
||||
|
||||
/* bezier */
|
||||
cmocka_unit_test(test_bezier)
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
|
||||
@@ -24,9 +24,9 @@ test_mat3(void **state) {
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (i == j)
|
||||
assert_true(m3[i][j] == 1.0f);
|
||||
assert_true(glm_eq(m3[i][j], 1.0f));
|
||||
else
|
||||
assert_true(m3[i][j] == 0.0f);
|
||||
assert_true(glm_eq(m3[i][j], 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user