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4 Commits

Author SHA1 Message Date
Recep Aslantas
672923cb96 Merge branch 'master' into interpolation 2018-07-14 12:13:25 +03:00
Recep Aslantas
06d66fc6cc Merge branch 'master' into interpolation 2018-07-12 16:17:33 +03:00
Recep Aslantas
7e7098d498 cubic hermite interpolation and bezier for vec3 2018-07-11 14:01:53 +03:00
Recep Aslantas
06b2a53113 cubic bezier interpolation 2018-07-11 11:29:47 +03:00
8 changed files with 135 additions and 22 deletions

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@@ -151,7 +151,7 @@ glm_inv_tr(mat4 mat) {
#if defined( __SSE__ ) || defined( __SSE2__ ) #if defined( __SSE__ ) || defined( __SSE2__ )
glm_inv_tr_sse2(mat); glm_inv_tr_sse2(mat);
#else #else
CGLM_ALIGN_MAT mat3 r; CGLM_ALIGN(16) mat3 r;
CGLM_ALIGN(16) vec3 t; CGLM_ALIGN(16) vec3 t;
/* rotate */ /* rotate */

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@@ -244,7 +244,7 @@ glm_scale_uni(mat4 m, float s) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate_x(mat4 m, float angle, mat4 dest) { glm_rotate_x(mat4 m, float angle, mat4 dest) {
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT; CGLM_ALIGN(16) mat4 t = GLM_MAT4_IDENTITY_INIT;
float c, s; float c, s;
c = cosf(angle); c = cosf(angle);
@@ -269,7 +269,7 @@ glm_rotate_x(mat4 m, float angle, mat4 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate_y(mat4 m, float angle, mat4 dest) { glm_rotate_y(mat4 m, float angle, mat4 dest) {
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT; CGLM_ALIGN(16) mat4 t = GLM_MAT4_IDENTITY_INIT;
float c, s; float c, s;
c = cosf(angle); c = cosf(angle);
@@ -294,7 +294,7 @@ glm_rotate_y(mat4 m, float angle, mat4 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate_z(mat4 m, float angle, mat4 dest) { glm_rotate_z(mat4 m, float angle, mat4 dest) {
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT; CGLM_ALIGN(16) mat4 t = GLM_MAT4_IDENTITY_INIT;
float c, s; float c, s;
c = cosf(angle); c = cosf(angle);
@@ -351,7 +351,7 @@ glm_rotate_make(mat4 m, float angle, vec3 axis) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate(mat4 m, float angle, vec3 axis) { glm_rotate(mat4 m, float angle, vec3 axis) {
CGLM_ALIGN_MAT mat4 rot; CGLM_ALIGN(16) mat4 rot;
glm_rotate_make(rot, angle, axis); glm_rotate_make(rot, angle, axis);
glm_mul_rot(m, rot, m); glm_mul_rot(m, rot, m);
} }

124
include/cglm/bezier.h Normal file
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@@ -0,0 +1,124 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglm_bezier_h
#define cglm_bezier_h
#include "common.h"
/*!
* @brief cubic bezier interpolation
*
* @param[in] t time between 0 and 1
* @param[in] p0 begin point
* @param[in] c0 control point 1
* @param[in] c1 control point 2
* @param[in] p1 end point
*
* @return B(s)
*/
CGLM_INLINE
float
glm_bezier_cubic(float t, float p0, float c0, float c1, float p1) {
float s, ss, tt;
s = 1.0f - t;
ss = s * s;
tt = t * t;
return p0 * ss * s + 3.0f * c0 * t * ss + 3.0f * c1 * tt * s + p1 * tt * t;
}
/*!
* @brief cubic bezier interpolation for vec3
*
* @param[in] t time between 0 and 1
* @param[in] p0 begin point
* @param[in] c0 control point 1
* @param[in] c1 control point 2
* @param[in] p1 end point
* @param[in] dest destination
*/
CGLM_INLINE
void
glm_bezier_cubicv3(float t, vec3 p0, vec3 c0, vec3 c1, vec3 p1, vec3 dest) {
vec3 Bs, tmp0, tmp1, tmp2;
float s, ss, tt;
s = 1.0f - t;
ss = s * s;
tt = t * t;
glm_vec_scale(p0, ss * s, Bs);
glm_vec_scale(c0, 3.0f * t * ss, tmp0);
glm_vec_scale(c1, 3.0f * tt * s, tmp1);
glm_vec_scale(p1, tt * t, tmp2);
glm_vec_add(Bs, tmp0, Bs);
glm_vec_add(Bs, tmp1, Bs);
glm_vec_add(Bs, tmp2, Bs);
glm_vec_copy(Bs, dest);
}
/*!
* @brief cubic hermite interpolation
*
* @param[in] t time between 0 and 1
* @param[in] p0 begin point
* @param[in] t0 tangent 1
* @param[in] t1 tangent 2
* @param[in] p1 end point
*
* @return B(s)
*/
CGLM_INLINE
float
glm_hermite_cubic(float t, float p0, float t0, float t1, float p1) {
float tt, ttt;
tt = t * t;
ttt = tt * t;
return p0 * (2.0f * ttt - 3.0f * tt + 1)
+ t0 * (ttt - 2.0f * tt + t)
+ p1 * (3.0f * tt - 2.0f * ttt)
- t1 * (ttt - tt);
}
/*!
* @brief cubic hermite interpolation for vec3
*
* @param[in] t time between 0 and 1
* @param[in] p0 begin point
* @param[in] t0 tangent 1
* @param[in] t1 tangent 2
* @param[in] p1 end point
* @param[in] dest destination
*/
CGLM_INLINE
void
glm_hermite_cubicv3(float t, vec3 p0, vec3 t0, vec3 t1, vec3 p1, vec3 dest) {
vec3 Hs, tmp0, tmp1, tmp2;
float tt, ttt;
tt = t * t;
ttt = tt * t;
glm_vec_scale(p0, 2.0f * ttt - 3.0f * tt + 1, Hs);
glm_vec_scale(t0, ttt - 2.0f * tt + t, tmp0);
glm_vec_scale(p1, 3.0f * tt - 2.0f * ttt, tmp1);
glm_vec_scale(t1, ttt - tt, tmp2);
glm_vec_add(Hs, tmp0, Hs);
glm_vec_add(Hs, tmp1, Hs);
glm_vec_add(Hs, tmp2, Hs);
glm_vec_copy(Hs, dest);
}
#endif /* cglm_bezier_h */

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@@ -26,5 +26,6 @@
#include "project.h" #include "project.h"
#include "sphere.h" #include "sphere.h"
#include "ease.h" #include "ease.h"
#include "bezier.h"
#endif /* cglm_h */ #endif /* cglm_h */

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@@ -81,7 +81,7 @@ glm_mat3_copy(mat3 mat, mat3 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_mat3_identity(mat3 mat) { glm_mat3_identity(mat3 mat) {
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_IDENTITY_INIT; CGLM_ALIGN(16) mat3 t = GLM_MAT3_IDENTITY_INIT;
glm_mat3_copy(t, mat); glm_mat3_copy(t, mat);
} }
@@ -155,7 +155,7 @@ glm_mat3_transpose_to(mat3 m, mat3 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_mat3_transpose(mat3 m) { glm_mat3_transpose(mat3 m) {
CGLM_ALIGN_MAT mat3 tmp; CGLM_ALIGN(16) mat3 tmp;
tmp[0][1] = m[1][0]; tmp[0][1] = m[1][0];
tmp[0][2] = m[2][0]; tmp[0][2] = m[2][0];

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@@ -139,7 +139,7 @@ glm_mat4_copy(mat4 mat, mat4 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_mat4_identity(mat4 mat) { glm_mat4_identity(mat4 mat) {
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT; CGLM_ALIGN(16) mat4 t = GLM_MAT4_IDENTITY_INIT;
glm_mat4_copy(t, mat); glm_mat4_copy(t, mat);
} }

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@@ -742,7 +742,7 @@ glm_quat_rotatev(versor q, vec3 v, vec3 dest) {
CGLM_INLINE CGLM_INLINE
void void
glm_quat_rotate(mat4 m, versor q, mat4 dest) { glm_quat_rotate(mat4 m, versor q, mat4 dest) {
CGLM_ALIGN_MAT mat4 rot; CGLM_ALIGN(16) mat4 rot;
glm_quat_mat4(q, rot); glm_quat_mat4(q, rot);
glm_mul_rot(m, rot, dest); glm_mul_rot(m, rot, dest);
} }

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@@ -26,25 +26,13 @@
# define CGLM_ALIGN_IF(X) /* no alignment */ # define CGLM_ALIGN_IF(X) /* no alignment */
#endif #endif
#ifdef __AVX__
# define CGLM_ALIGN_MAT CGLM_ALIGN(32)
#else
# define CGLM_ALIGN_MAT CGLM_ALIGN(16)
#endif
typedef float vec2[2]; typedef float vec2[2];
typedef CGLM_ALIGN_IF(8) float vec3[3]; typedef CGLM_ALIGN_IF(8) float vec3[3];
typedef int ivec3[3]; typedef int ivec3[3];
typedef CGLM_ALIGN_IF(16) float vec4[4]; typedef CGLM_ALIGN_IF(16) float vec4[4];
#ifdef __AVX__ typedef vec3 mat3[3];
typedef CGLM_ALIGN_IF(32) vec3 mat3[3];
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
#else
typedef vec3 mat3[3];
typedef CGLM_ALIGN_IF(16) vec4 mat4[4]; typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
#endif
typedef vec4 versor; typedef vec4 versor;