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14 Commits
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8d441902c0 |
@@ -243,11 +243,6 @@ test_tests_SOURCES=\
|
||||
test/runner.c \
|
||||
test/src/test_common.c \
|
||||
test/src/tests.c \
|
||||
test/src/test_cam.c \
|
||||
test/src/test_cam_lh_zo.c \
|
||||
test/src/test_cam_rh_zo.c \
|
||||
test/src/test_cam_lh_no.c \
|
||||
test/src/test_cam_rh_no.c \
|
||||
test/src/test_clamp.c \
|
||||
test/src/test_euler.c \
|
||||
test/src/test_bezier.c \
|
||||
|
||||
@@ -1,59 +1,28 @@
|
||||
API documentation
|
||||
📚 API documentation
|
||||
================================
|
||||
|
||||
Some functions may exist twice,
|
||||
once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
**cglm** provides a few APIs for similar functions.
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
* 📦 **Inline API**: All functions are inline. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Call API**: All functions are not inline. You need to build *cglm* and link it
|
||||
to your project. You can include **cglm/call.h** header to use this API. `glmc_` is namespace/prefix for this API.
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
And also there are also sub categories:
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
* 📦 **Array API**: Types are raw arrays and functions takes array as argument. You can include **cglm/cglm.h** header
|
||||
to use this API. This is the default API. `glm_` is namespace/prefix for this API.
|
||||
* 📦 **Struct API**: Types are union/struct and functions takes struct as argument and return structs if needed. You can include **cglm/struct.h** header
|
||||
to use this API. This also includes **cglm/cglm.h** header.`glms_` is namespace/prefix for this API but your can omit or change it, see struct api docs.
|
||||
* 📦 **SIMD API**: SIMD functions and helpers. `glmm_` is namespace/prefix for this API.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
📌 Since struct api and call api are built top of inline array api, follow inline array api docs for individual functions.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
:caption: API documentations:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat2
|
||||
mat3
|
||||
mat4
|
||||
vec2
|
||||
vec2-ext
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
api_inline_array
|
||||
api_struct
|
||||
api_call
|
||||
api_simd
|
||||
|
||||
11
docs/source/api_call.rst
Normal file
11
docs/source/api_call.rst
Normal file
@@ -0,0 +1,11 @@
|
||||
Call API
|
||||
================================
|
||||
|
||||
Call API is pre-built API for making calls from library. It is built on top of the array api. **glmc_** is the namespace for the call api.
|
||||
**c** stands for call.
|
||||
|
||||
You need to built cglm to use call api. See build instructions (:doc:`build`) for more details.
|
||||
|
||||
The functions except namespace **glmc_** are same as inline api. See ( :doc:`api_inline_array` ) for more details.
|
||||
|
||||
📌 In the future we can define option to forward inline functions or struct api to call api.
|
||||
70
docs/source/api_inline_array.rst
Normal file
70
docs/source/api_inline_array.rst
Normal file
@@ -0,0 +1,70 @@
|
||||
Array API - Inline (Default)
|
||||
========================================
|
||||
|
||||
This is the default API of *cglm*. All functions are forced to be inlined
|
||||
and struct api, call api uses this inline api to share implementation.
|
||||
|
||||
📌 Call api is also array api but it is not inlined.
|
||||
In the future there may be option to forward struct api to call api instead of inline api to reduce binary size if needed.
|
||||
|
||||
📌 **USE this API docs for similar functions in struct and call api**
|
||||
|
||||
📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
|
||||
📌 In struct api functions can return struct/union
|
||||
📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
|
||||
Some functions may exist twice, once for their namespace and once for global namespace
|
||||
to make easier to write very common functions
|
||||
|
||||
For instance, in general we use :code:`glm_vec3_dot` to get dot product
|
||||
of two **vec3**. Now we can also do this with :code:`glm_dot`,
|
||||
same for *_cross* and so on...
|
||||
|
||||
The original function stays where it is, the function in global namespace
|
||||
of same name is just an alias, so there is no call version of those functions.
|
||||
e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
|
||||
:code:`glm_vec3_dot`
|
||||
|
||||
By including **cglm/cglm.h** header you will include all inline version
|
||||
of functions. Since functions in this header[s] are inline you don't need to
|
||||
build or link *cglm* against your project.
|
||||
|
||||
But by including **cglm/call.h** header you will include all *non-inline*
|
||||
version of functions. You need to build *cglm* and link it.
|
||||
Follow the :doc:`build` documentation for this
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: API categories:
|
||||
|
||||
affine
|
||||
affine-mat
|
||||
affine2d
|
||||
cam
|
||||
frustum
|
||||
box
|
||||
quat
|
||||
euler
|
||||
mat2
|
||||
mat3
|
||||
mat4
|
||||
vec2
|
||||
vec2-ext
|
||||
vec3
|
||||
vec3-ext
|
||||
vec4
|
||||
vec4-ext
|
||||
ivec2
|
||||
ivec3
|
||||
ivec4
|
||||
color
|
||||
plane
|
||||
project
|
||||
util
|
||||
io
|
||||
call
|
||||
sphere
|
||||
curve
|
||||
bezier
|
||||
version
|
||||
ray
|
||||
12
docs/source/api_simd.rst
Normal file
12
docs/source/api_simd.rst
Normal file
@@ -0,0 +1,12 @@
|
||||
SIMD API
|
||||
================================
|
||||
|
||||
SIMD api is special api for SIMD operations. **glmm_** prefix is used for SIMD operations in cglm. It is used in many places in cglm.
|
||||
You can use it for your own SIMD operations too. In the future the api may be extended by time.
|
||||
|
||||
Supported SIMD architectures ( may vary by time )
|
||||
|
||||
* SSE / SSE2
|
||||
* AVX
|
||||
* NEON
|
||||
* WASM 128
|
||||
98
docs/source/api_struct.rst
Normal file
98
docs/source/api_struct.rst
Normal file
@@ -0,0 +1,98 @@
|
||||
Struct API
|
||||
================================
|
||||
|
||||
Struct API is alternative API to array api to use **cglm** with improved type safety and easy to use.
|
||||
Since struct api is built top of array api, every struct API is not documented here.
|
||||
See array api documentation for more information for individual functions.
|
||||
|
||||
By default struct api adds `s` suffix to every type name e.g. vec3s, mat4s, versors etc.
|
||||
Also struct api `s` suffix to namespace e.g. `glms_vec3_add`, `glms_mat4_mul` etc.
|
||||
|
||||
By starting v0.9.0, struct api namespace is configurable. We can omit **glms_** namespace or
|
||||
even change it with custom name to move existing api integrations to **cglm** more easliy...
|
||||
We can also add **s** to functin names if we want e.g. `glms_vec3_add()` -> `vec3_add()` or `vec3s_add()`.
|
||||
|
||||
By including **cglm/struct.h** header you will include all struct api. It will also include **cglm/cglm.h** too.
|
||||
Since struct apis are inline you don't need to build or link *cglm* against
|
||||
your project unless if you want to use pre-built call-api too.
|
||||
|
||||
Struct API is built top of array api. So you can mix them.
|
||||
Use **.raw** union member to access raw array data to use it with array api.
|
||||
|
||||
Unlike array api ([0], [1], [0][0] ...), it is also possible to use struct api
|
||||
with **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
|
||||
accessors to access individual elements/properties of vectors and matrices.
|
||||
|
||||
Struct API usage:
|
||||
-----------------
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = glms_mat4_identity(); /* init... */
|
||||
mat4s m2 = glms_mat4_identity(); /* init... */
|
||||
mat4s m3 = glms_mat4_mul(glms_mat4_mul(m1, m2), glms_mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
glms_vec3_cross(glms_vec3_add(v1, v6)
|
||||
glms_vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them). */
|
||||
/* use .raw to access array and use it with array api */
|
||||
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
or omit `glms_` namespace completely (see options below):
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
#define CGLM_OMIT_NS_FROM_STRUCT_API
|
||||
|
||||
#include <cglm/struct.h>
|
||||
|
||||
mat4s m1 = mat4_identity(); /* init... */
|
||||
mat4s m2 = mat4_identity(); /* init... */
|
||||
mat4s m3 = mat4_mul(mat4_mul(m1, m2), mat4_mul(m3, m4));
|
||||
|
||||
vec3s v1 = { 1.0f, 0.0f, 0.0f };
|
||||
vec3s v2 = { 0.0f, 1.0f, 0.0f };
|
||||
vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
|
||||
mat4s m4 = glms_rotate(m3, M_PI_2,
|
||||
vec3_cross(vec3_add(v1, v6)
|
||||
vec3_add(v1, v7)));
|
||||
|
||||
v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
|
||||
// or
|
||||
v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
|
||||
|
||||
/* use struct api with array api (mix them) */
|
||||
glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
|
||||
glm_mat4_mulv(m4.raw, v4.raw, v5a);
|
||||
|
||||
Configuring the Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Detailed documentation for Struct API:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Since struct api if built top of array api, see array api functions for more information about individual functions.
|
||||
@@ -71,7 +71,7 @@ release = u'0.9.0'
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = None
|
||||
language = 'en'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
@@ -111,7 +111,7 @@ html_theme_options = {
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
# html_static_path = ['_static']
|
||||
|
||||
|
||||
# -- Options for HTMLHelp output ------------------------------------------
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon...) optimizations
|
||||
* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
|
||||
@@ -28,7 +28,7 @@ considered to be supported as optional.
|
||||
opengl
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
:maxdepth: 3
|
||||
:caption: API:
|
||||
|
||||
api
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
.. default-domain:: C
|
||||
|
||||
Options
|
||||
🛠️ Options
|
||||
===============================================================================
|
||||
|
||||
A few options are provided via macros.
|
||||
@@ -90,6 +90,16 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
|
||||
|
||||
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||
|
||||
Struct API Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
|
||||
|
||||
- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
|
||||
- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
|
||||
- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
|
||||
|
||||
|
||||
Print Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -52,6 +52,10 @@ glmm_float32x4_init(float x, float y, float z, float w) {
|
||||
# define glmm_float32x4_init(x, y, z, w) { x, y, z, w }
|
||||
#endif
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN glmm_float32x4_init( 0.f, -0.f, 0.f, -0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_abs(float32x4_t v) {
|
||||
|
||||
@@ -99,7 +99,6 @@
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
/* WebAssembly */
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
# ifndef CGLM_SIMD_WASM
|
||||
|
||||
@@ -108,7 +108,7 @@ glm_mat4_det_neon(mat4 mat) {
|
||||
float32x4_t r0, r1, r2, r3, x0, x1, x2;
|
||||
float32x2_t ij, op, mn, kl, nn, mm, jj, ii, gh, ef, t12, t34;
|
||||
float32x4x2_t a1;
|
||||
float32x4_t x3 = glmm_float32x4_init(0.f, -0.f, 0.f, -0.f);
|
||||
float32x4_t x3 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
@@ -181,7 +181,7 @@ glm_mat4_inv_neon(mat4 mat, mat4 dest) {
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8;
|
||||
float32x4x2_t a1;
|
||||
float32x2_t lp, ko, hg, jn, im, fe, ae, bf, cg, dh;
|
||||
float32x4_t x9 = glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f);
|
||||
float32x4_t x9 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
|
||||
x8 = vrev64q_f32(x9);
|
||||
|
||||
|
||||
@@ -23,7 +23,8 @@ glm_quat_mul_neon(versor p, versor q, versor dest) {
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, xqr, r, x, y, z, s2, s3;
|
||||
glmm_128 s1 = glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f);
|
||||
glmm_128 s1 = glmm_float32x4_SIGNMASK_NPPN;
|
||||
|
||||
float32x2_t qh, ql;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
|
||||
@@ -98,7 +98,7 @@ glm_inv_tr_sse2(mat4 mat) {
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
x5 = _mm_set1_ps(-0.f);
|
||||
x5 = glmm_float32x4_SIGNMASK_NEG;
|
||||
|
||||
x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
|
||||
x0 = _mm_xor_ps(x0, x5);
|
||||
|
||||
@@ -153,7 +153,7 @@ glm_mat4_det_sse2(mat4 mat) {
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1)),
|
||||
x2);
|
||||
|
||||
x2 = _mm_xor_ps(x2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
x2 = _mm_xor_ps(x2, glmm_float32x4_SIGNMASK_NPNP);
|
||||
|
||||
return glmm_hadd(_mm_mul_ps(x2, r0));
|
||||
}
|
||||
@@ -166,7 +166,8 @@ glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
@@ -302,7 +303,8 @@ glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
/* x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_NPNP;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
|
||||
@@ -26,9 +26,9 @@ glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
x1 = glmm_float32x4_SIGNMASK_NPNP; /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = _mm_mul_ps(glmm_splat_w(xp), xq);
|
||||
|
||||
|
||||
x2 = _mm_unpackhi_ps(x1, x1);
|
||||
x3 = glmm_shuff1(x1, 3, 2, 0, 1);
|
||||
x = glmm_splat_x(xp);
|
||||
|
||||
@@ -26,6 +26,16 @@
|
||||
#define glmm_splat_z(x) glmm_splat(x, 2)
|
||||
#define glmm_splat_w(x) glmm_splat(x, 3)
|
||||
|
||||
#define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
|
||||
|
||||
/* _mm_set_ps(X, Y, Z, W); */
|
||||
#define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W)
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
|
||||
|
||||
static inline
|
||||
glmm_128
|
||||
glmm_abs(glmm_128 x) {
|
||||
|
||||
@@ -164,8 +164,8 @@ glm_mat4_det_wasm(mat4 mat) {
|
||||
x2 = glmm_fmadd(glmm_shuff1(r1, 2, 3, 3, 3),
|
||||
wasm_i32x4_shuffle(x0, x1, 1, 3, 6, 6),
|
||||
x2);
|
||||
|
||||
x2 = wasm_v128_xor(x2, wasm_f32x4_const(0.f, -0.f, 0.f, -0.f));
|
||||
/* x2 = wasm_v128_xor(x2, wasm_f32x4_const(0.f, -0.f, 0.f, -0.f)); */
|
||||
x2 = wasm_v128_xor(x2, glmm_float32x4_SIGNMASK_PNPN);
|
||||
|
||||
return glmm_hadd(wasm_f32x4_mul(x2, r0));
|
||||
}
|
||||
@@ -178,7 +178,8 @@ glm_mat4_inv_fast_wasm(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f);
|
||||
/* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
@@ -318,7 +319,8 @@ glm_mat4_inv_wasm(mat4 mat, mat4 dest) {
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f);
|
||||
/* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x8 = glmm_float32x4_SIGNMASK_PNPN;
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
|
||||
@@ -26,7 +26,8 @@ glm_quat_mul_wasm(versor p, versor q, versor dest) {
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
/* x1 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
|
||||
x1 = glmm_float32x4_SIGNMASK_PNPN; /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = wasm_f32x4_mul(glmm_splat_w(xp), xq);
|
||||
/* x2 = _mm_unpackhi_ps(x1, x1); */
|
||||
x2 = wasm_i32x4_shuffle(x1, x1, 2, 6, 3, 7);
|
||||
|
||||
@@ -54,10 +54,23 @@
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
|
||||
|
||||
#define GLMM__SIGNMASKf(X, Y, Z, W) \
|
||||
_mm_castsi128_ps(_mm_set_epi32(X, Y, Z, W))
|
||||
/* _mm_set_ps(X, Y, Z, W); */
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
|
||||
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
|
||||
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
|
||||
|
||||
#define glmm_float32x4_SIGNMASK_NEG _mm_castsi128_ps(_mm_set1_epi32(0x80000000)) /* _mm_set1_ps(-0.0f) */
|
||||
#define glmm_float32x8_SIGNMASK_NEG _mm256_castsi256_ps(_mm256_set1_epi32(GLMM_NEGZEROf))
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_abs(__m128 x) {
|
||||
return _mm_andnot_ps(_mm_set1_ps(-0.0f), x);
|
||||
return _mm_andnot_ps(glmm_float32x4_SIGNMASK_NEG, x);
|
||||
}
|
||||
|
||||
static inline
|
||||
@@ -256,7 +269,8 @@ glmm_fnmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c), _mm_set1_ps(-0.0f));
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c),
|
||||
glmm_float32x4_SIGNMASK_NEG);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -298,7 +312,7 @@ glmm256_fnmsub(__m256 a, __m256 b, __m256 c) {
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_xor_ps(_mm256_sub_ps(_mm256_mul_ps(a, b), c),
|
||||
_mm256_set1_ps(-0.0f));
|
||||
glmm_float32x8_SIGNMASK_NEG);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -31,7 +31,7 @@ glms_aabb_(transform)(vec3s box[2], mat4s m, vec3s dest[2]) {
|
||||
vec3 rawBox[2];
|
||||
vec3 rawDest[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_aabb_transform(rawBox, m.raw, rawDest);
|
||||
glms_vec3_pack(dest, rawDest, 2);
|
||||
}
|
||||
@@ -53,10 +53,10 @@ glms_aabb_(merge)(vec3s box1[2], vec3s box2[2], vec3s dest[2]) {
|
||||
vec3 rawBox2[2];
|
||||
vec3 rawDest[2];
|
||||
|
||||
glms_vec3_unpack(rawBox1, box1, 2);
|
||||
glms_vec3_unpack(rawBox2, box2, 2);
|
||||
glms_vec3_(unpack)(rawBox1, box1, 2);
|
||||
glms_vec3_(unpack)(rawBox2, box2, 2);
|
||||
glm_aabb_merge(rawBox1, rawBox2, rawDest);
|
||||
glms_vec3_pack(dest, rawDest, 2);
|
||||
glms_vec3_(pack)(dest, rawDest, 2);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -77,10 +77,10 @@ glms_aabb_(crop)(vec3s box[2], vec3s cropBox[2], vec3s dest[2]) {
|
||||
vec3 rawCropBox[2];
|
||||
vec3 rawDest[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_unpack(rawCropBox, cropBox, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawCropBox, cropBox, 2);
|
||||
glm_aabb_crop(rawBox, rawCropBox, rawDest);
|
||||
glms_vec3_pack(dest, rawDest, 2);
|
||||
glms_vec3_(pack)(dest, rawDest, 2);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -101,8 +101,8 @@ glms_aabb_(crop_until)(vec3s box[2],
|
||||
vec3s cropBox[2],
|
||||
vec3s clampBox[2],
|
||||
vec3s dest[2]) {
|
||||
glms_aabb_crop(box, cropBox, dest);
|
||||
glms_aabb_merge(clampBox, dest, dest);
|
||||
glms_aabb_(crop)(box, cropBox, dest);
|
||||
glms_aabb_(merge)(clampBox, dest, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -125,8 +125,8 @@ glms_aabb_(frustum)(vec3s box[2], vec4s planes[6]) {
|
||||
vec3 rawBox[2];
|
||||
vec4 rawPlanes[6];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec4_unpack(rawPlanes, planes, 6);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glms_vec4_(unpack)(rawPlanes, planes, 6);
|
||||
return glm_aabb_frustum(rawBox, rawPlanes);
|
||||
}
|
||||
|
||||
@@ -138,8 +138,8 @@ glms_aabb_(frustum)(vec3s box[2], vec4s planes[6]) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glms_aabb_(invalidate)(vec3s box[2]) {
|
||||
box[0] = glms_vec3_broadcast(FLT_MAX);
|
||||
box[1] = glms_vec3_broadcast(-FLT_MAX);
|
||||
box[0] = glms_vec3_(broadcast)(FLT_MAX);
|
||||
box[1] = glms_vec3_(broadcast)(-FLT_MAX);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -151,7 +151,7 @@ CGLM_INLINE
|
||||
bool
|
||||
glms_aabb_(isvalid)(vec3s box[2]) {
|
||||
vec3 rawBox[2];
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
return glm_aabb_isvalid(rawBox);
|
||||
}
|
||||
|
||||
@@ -174,7 +174,7 @@ glms_aabb_(size)(vec3s box[2]) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_aabb_(radius)(vec3s box[2]) {
|
||||
return glms_aabb_size(box) * 0.5f;
|
||||
return glms_aabb_(size)(box) * 0.5f;
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -186,7 +186,7 @@ glms_aabb_(radius)(vec3s box[2]) {
|
||||
CGLM_INLINE
|
||||
vec3s
|
||||
glms_aabb_(center)(vec3s box[2]) {
|
||||
return glms_vec3_center(box[0], box[1]);
|
||||
return glms_vec3_(center)(box[0], box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -201,8 +201,8 @@ glms_aabb_(aabb)(vec3s box[2], vec3s other[2]) {
|
||||
vec3 rawBox[2];
|
||||
vec3 rawOther[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_unpack(rawOther, other, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawOther, other, 2);
|
||||
return glm_aabb_aabb(rawBox, rawOther);
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ bool
|
||||
glms_aabb_(sphere)(vec3s box[2], vec4s s) {
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
return glm_aabb_sphere(rawBox, s.raw);
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ bool
|
||||
glms_aabb_(point)(vec3s box[2], vec3s point) {
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
return glm_aabb_point(rawBox, point.raw);
|
||||
}
|
||||
|
||||
@@ -251,8 +251,8 @@ glms_aabb_(contains)(vec3s box[2], vec3s other[2]) {
|
||||
vec3 rawBox[2];
|
||||
vec3 rawOther[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_unpack(rawOther, other, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawOther, other, 2);
|
||||
return glm_aabb_contains(rawBox, rawOther);
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ glms_ortho_aabb_lh_no(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_lh_no(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -87,7 +87,7 @@ glms_ortho_aabb_p_lh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_lh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -110,7 +110,7 @@ glms_ortho_aabb_pz_lh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_lh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
|
||||
@@ -64,7 +64,7 @@ glms_ortho_aabb_lh_zo(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_lh_zo(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -87,7 +87,7 @@ glms_ortho_aabb_p_lh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_lh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -110,7 +110,7 @@ glms_ortho_aabb_pz_lh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_lh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
|
||||
@@ -64,7 +64,7 @@ glms_ortho_aabb_rh_no(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_rh_no(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -87,7 +87,7 @@ glms_ortho_aabb_p_rh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_rh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -110,7 +110,7 @@ glms_ortho_aabb_pz_rh_no(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_rh_no(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
|
||||
@@ -64,7 +64,7 @@ glms_ortho_aabb_rh_zo(vec3s box[2]) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_rh_zo(rawBox, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -87,7 +87,7 @@ glms_ortho_aabb_p_rh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_p_rh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
@@ -110,7 +110,7 @@ glms_ortho_aabb_pz_rh_zo(vec3s box[2], float padding) {
|
||||
mat4s dest;
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec3_unpack(rawBox, box, 2);
|
||||
glms_vec3_(unpack)(rawBox, box, 2);
|
||||
glm_ortho_aabb_pz_rh_zo(rawBox, padding, dest.raw);
|
||||
|
||||
return dest;
|
||||
|
||||
@@ -57,7 +57,7 @@ void
|
||||
glms_frustum_planes(mat4s m, vec4s dest[6]) {
|
||||
vec4 rawDest[6];
|
||||
glm_frustum_planes(m.raw, rawDest);
|
||||
glms_vec4_pack(dest, rawDest, 6);
|
||||
glms_vec4_(pack)(dest, rawDest, 6);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -88,7 +88,7 @@ void
|
||||
glms_frustum_corners(mat4s invMat, vec4s dest[8]) {
|
||||
vec4 rawDest[8];
|
||||
glm_frustum_corners(invMat.raw, rawDest);
|
||||
glms_vec4_pack(dest, rawDest, 8);
|
||||
glms_vec4_(pack)(dest, rawDest, 8);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -103,7 +103,7 @@ glms_frustum_center(vec4s corners[8]) {
|
||||
vec4 rawCorners[8];
|
||||
vec4s r;
|
||||
|
||||
glms_vec4_unpack(rawCorners, corners, 8);
|
||||
glms_vec4_(unpack)(rawCorners, corners, 8);
|
||||
glm_frustum_center(rawCorners, r.raw);
|
||||
return r;
|
||||
}
|
||||
@@ -121,9 +121,9 @@ glms_frustum_box(vec4s corners[8], mat4s m, vec3s box[2]) {
|
||||
vec4 rawCorners[8];
|
||||
vec3 rawBox[2];
|
||||
|
||||
glms_vec4_unpack(rawCorners, corners, 8);
|
||||
glms_vec4_(unpack)(rawCorners, corners, 8);
|
||||
glm_frustum_box(rawCorners, m.raw, rawBox);
|
||||
glms_vec3_pack(box, rawBox, 2);
|
||||
glms_vec3_(pack)(box, rawBox, 2);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -147,9 +147,9 @@ glms_frustum_corners_at(vec4s corners[8],
|
||||
vec4 rawCorners[8];
|
||||
vec4 rawPlaneCorners[4];
|
||||
|
||||
glms_vec4_unpack(rawCorners, corners, 8);
|
||||
glms_vec4_(unpack)(rawCorners, corners, 8);
|
||||
glm_frustum_corners_at(rawCorners, splitDist, farDist, rawPlaneCorners);
|
||||
glms_vec4_pack(planeCorners, rawPlaneCorners, 8);
|
||||
glms_vec4_(pack)(planeCorners, rawPlaneCorners, 8);
|
||||
}
|
||||
|
||||
#endif /* cglms_frustums_h */
|
||||
|
||||
@@ -75,7 +75,7 @@ glms_aabb_print(vec3s bbox[2],
|
||||
FILE * __restrict ostream) {
|
||||
vec3 rawBbox[2];
|
||||
|
||||
glms_vec3_unpack(rawBbox, bbox, 2);
|
||||
glms_vec3_(unpack)(rawBbox, bbox, 2);
|
||||
glm_aabb_print(rawBbox, tag, ostream);
|
||||
}
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@ glms_mat4_(mulN)(mat4s * __restrict matrices[], uint32_t len) {
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < len; i++) {
|
||||
r = glms_mat4_mul(r, *matrices[i]);
|
||||
r = glms_mat4_(mul)(r, *matrices[i]);
|
||||
}
|
||||
|
||||
return r;
|
||||
|
||||
@@ -709,7 +709,7 @@ glm_vec4_negate_to(vec4 v, vec4 dest) {
|
||||
#if defined(__wasm__) && defined(__wasm_simd128__)
|
||||
glmm_store(dest, wasm_f32x4_neg(glmm_load(v)));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), glmm_float32x4_SIGNMASK_NEG));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest, vnegq_f32(vld1q_f32(v)));
|
||||
#else
|
||||
|
||||
@@ -108,11 +108,6 @@ if get_option('build_tests') == true
|
||||
test_src = files(
|
||||
'test/runner.c',
|
||||
'test/src/test_bezier.c',
|
||||
'test/src/test_cam.c',
|
||||
'test/src/test_cam_lh_no.c',
|
||||
'test/src/test_cam_lh_zo.c',
|
||||
'test/src/test_cam_rh_no.c',
|
||||
'test/src/test_cam_rh_zo.c',
|
||||
'test/src/test_clamp.c',
|
||||
'test/src/test_common.c',
|
||||
'test/src/test_euler.c',
|
||||
|
||||
@@ -5,11 +5,6 @@ set(TESTFILES
|
||||
runner.c
|
||||
src/test_euler.c
|
||||
src/test_bezier.c
|
||||
src/test_cam.c
|
||||
src/test_cam_lh_zo.c
|
||||
src/test_cam_rh_zo.c
|
||||
src/test_cam_lh_no.c
|
||||
src/test_cam_rh_no.c
|
||||
src/test_struct.c
|
||||
src/test_clamp.c
|
||||
src/test_common.c
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
TEST_IMPL(camera_lookat) {
|
||||
mat4 view1, view2;
|
||||
vec3 center,
|
||||
eye = {0.024f, 14.6f, 67.04f},
|
||||
dir = {0.0f, 0.0f, -1.0f},
|
||||
up = {0.0f, 1.0f, 0.0f};
|
||||
|
||||
glm_vec3_add(eye, dir, center);
|
||||
glm_lookat(eye, center, up, view1);
|
||||
|
||||
glm_look(eye, dir, up, view2);
|
||||
|
||||
ASSERTIFY(test_assert_mat4_eq(view1, view2))
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(camera_decomp) {
|
||||
mat4 proj, proj2;
|
||||
vec4 sizes;
|
||||
float aspect, fovy, nearZ, farZ;
|
||||
|
||||
aspect = 0.782f;
|
||||
fovy = glm_rad(49.984f);
|
||||
nearZ = 0.1f;
|
||||
farZ = 100.0f;
|
||||
|
||||
glm_perspective(fovy, aspect, nearZ, farZ, proj);
|
||||
ASSERT(fabsf(aspect - glm_persp_aspect(proj)) < GLM_FLT_EPSILON)
|
||||
ASSERT(fabsf(fovy - glm_persp_fovy(proj)) < GLM_FLT_EPSILON)
|
||||
ASSERT(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < GLM_FLT_EPSILON)
|
||||
|
||||
glm_persp_sizes(proj, fovy, sizes);
|
||||
|
||||
glm_frustum(-sizes[0] * 0.5f,
|
||||
sizes[0] * 0.5f,
|
||||
-sizes[1] * 0.5f,
|
||||
sizes[1] * 0.5f,
|
||||
nearZ,
|
||||
farZ,
|
||||
proj2);
|
||||
|
||||
ASSERTIFY(test_assert_mat4_eq(proj, proj2))
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
@@ -11,16 +11,16 @@ TEST_IMPL(GLM_PREFIX, frustum) {
|
||||
mat4 proj;
|
||||
vec4 vp = {0.0f, 0.0f, 800.0f, 600.0f};
|
||||
float left, right, top, bottom, znear, zfar;
|
||||
|
||||
|
||||
znear = 0.1f;
|
||||
zfar = 100.0f;
|
||||
left = -100.0f;
|
||||
right = 100.0f;
|
||||
bottom = -100.0f;
|
||||
top = 100.0f;
|
||||
|
||||
|
||||
GLM(frustum)(left, right, bottom, top, znear, zfar, proj);
|
||||
|
||||
|
||||
ASSERT(test_eq(proj[0][1], 0.0f))
|
||||
ASSERT(test_eq(proj[0][2], 0.0f))
|
||||
ASSERT(test_eq(proj[0][3], 0.0f))
|
||||
@@ -42,22 +42,22 @@ TEST_IMPL(GLM_PREFIX, frustum) {
|
||||
/* perspective test */
|
||||
GLM(mat4_mulv)(proj, v1, v3);
|
||||
GLM(project)(v3, proj, vp, v3);
|
||||
|
||||
|
||||
ASSERT(v3[0] > v1[0])
|
||||
ASSERT(v3[1] > v1[1])
|
||||
|
||||
|
||||
GLM(mat4_mulv)(proj, v2, v4);
|
||||
GLM(project)(v4, proj, vp, v4);
|
||||
|
||||
|
||||
ASSERT(v4[0] < v3[0])
|
||||
ASSERT(v4[1] < v3[1])
|
||||
|
||||
|
||||
/* not infinity */
|
||||
ASSERT(!GLM(vec4_isinf)(proj[0]))
|
||||
ASSERT(!GLM(vec4_isinf)(proj[1]))
|
||||
ASSERT(!GLM(vec4_isinf)(proj[2]))
|
||||
ASSERT(!GLM(vec4_isinf)(proj[3]))
|
||||
|
||||
|
||||
/* not NaN */
|
||||
ASSERT(!GLM(vec4_isnan)(proj[0]))
|
||||
ASSERT(!GLM(vec4_isnan)(proj[1]))
|
||||
@@ -66,3 +66,50 @@ TEST_IMPL(GLM_PREFIX, frustum) {
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, camera_lookat) {
|
||||
mat4 view1, view2;
|
||||
vec3 center,
|
||||
eye = {0.024f, 14.6f, 67.04f},
|
||||
dir = {0.0f, 0.0f, -1.0f},
|
||||
up = {0.0f, 1.0f, 0.0f};
|
||||
|
||||
glm_vec3_add(eye, dir, center);
|
||||
glm_lookat(eye, center, up, view1);
|
||||
|
||||
glm_look(eye, dir, up, view2);
|
||||
|
||||
ASSERTIFY(test_assert_mat4_eq(view1, view2))
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, camera_decomp) {
|
||||
mat4 proj, proj2;
|
||||
vec4 sizes;
|
||||
float aspect, fovy, nearZ, farZ;
|
||||
|
||||
aspect = 0.782f;
|
||||
fovy = glm_rad(49.984f);
|
||||
nearZ = 0.1f;
|
||||
farZ = 100.0f;
|
||||
|
||||
glm_perspective(fovy, aspect, nearZ, farZ, proj);
|
||||
ASSERT(fabsf(aspect - glm_persp_aspect(proj)) < GLM_FLT_EPSILON)
|
||||
ASSERT(fabsf(fovy - glm_persp_fovy(proj)) < GLM_FLT_EPSILON)
|
||||
ASSERT(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < GLM_FLT_EPSILON)
|
||||
|
||||
glm_persp_sizes(proj, fovy, sizes);
|
||||
|
||||
glm_frustum(-sizes[0] * 0.5f,
|
||||
sizes[0] * 0.5f,
|
||||
-sizes[1] * 0.5f,
|
||||
sizes[1] * 0.5f,
|
||||
nearZ,
|
||||
farZ,
|
||||
proj2);
|
||||
|
||||
ASSERTIFY(test_assert_mat4_eq(proj, proj2))
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
@@ -6,15 +6,17 @@
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "../../include/cglm/clipspace/persp_lh_no.h"
|
||||
#include "../../include/cglm/call/clipspace/persp_lh_no.h"
|
||||
|
||||
TEST_IMPL(perspective_lh_no) {
|
||||
TEST_IMPL(GLM_PREFIX, perspective_lh_no) {
|
||||
mat4 dst;
|
||||
const float fovy = glm_rad(45.0f);
|
||||
const float aspect = 640/480.0f;
|
||||
const float zNearVal = 0.1f;
|
||||
const float zFarVal = 100.0f;
|
||||
|
||||
glm_perspective_lh_no(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
GLM(perspective_lh_no)(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
|
||||
/* Sanity mk. I: longhand version */
|
||||
ASSERT(test_eq(dst[0][0], 1.0f / (tanf(fovy / 2) * aspect)))
|
||||
@@ -6,15 +6,17 @@
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "../../include/cglm/clipspace/persp_lh_zo.h"
|
||||
#include "../../include/cglm/call/clipspace/persp_lh_zo.h"
|
||||
|
||||
TEST_IMPL(perspective_lh_zo) {
|
||||
TEST_IMPL(GLM_PREFIX, perspective_lh_zo) {
|
||||
mat4 dst;
|
||||
const float fovy = glm_rad(45.0f);
|
||||
const float aspect = 640/480.0f;
|
||||
const float zNearVal = 0.1f;
|
||||
const float zFarVal = 100.0f;
|
||||
|
||||
glm_perspective_lh_zo(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
GLM(perspective_lh_zo)(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
|
||||
/* Sanity mk. I: longhand version */
|
||||
ASSERT(test_eq(dst[0][0], 1.0f / (tanf(fovy / 2) * aspect)))
|
||||
@@ -6,15 +6,17 @@
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "../../include/cglm/clipspace/persp_rh_no.h"
|
||||
#include "../../include/cglm/call/clipspace/persp_rh_no.h"
|
||||
|
||||
TEST_IMPL(perspective_rh_no) {
|
||||
TEST_IMPL(GLM_PREFIX, perspective_rh_no) {
|
||||
mat4 dst;
|
||||
const float fovy = glm_rad(45.0f);
|
||||
const float aspect = 640/480.0f;
|
||||
const float zNearVal = 0.1f;
|
||||
const float zFarVal = 100.0f;
|
||||
|
||||
glm_perspective_rh_no(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
GLM(perspective_rh_no)(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
|
||||
/* Sanity mk. I: longhand version */
|
||||
ASSERT(test_eq(dst[0][0], 1.0f / (tanf(fovy / 2) * aspect)))
|
||||
@@ -6,15 +6,17 @@
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "../../include/cglm/clipspace/persp_rh_zo.h"
|
||||
#include "../../include/cglm/call/clipspace/persp_rh_zo.h"
|
||||
|
||||
TEST_IMPL(perspective_rh_zo) {
|
||||
TEST_IMPL(GLM_PREFIX, perspective_rh_zo) {
|
||||
mat4 dst;
|
||||
const float fovy = glm_rad(45.0f);
|
||||
const float aspect = 640/480.0f;
|
||||
const float zNearVal = 0.1f;
|
||||
const float zFarVal = 100.0f;
|
||||
|
||||
glm_perspective_rh_zo(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
GLM(perspective_rh_zo)(fovy, aspect, zNearVal, zFarVal, dst);
|
||||
|
||||
/* Sanity mk. I: longhand version */
|
||||
ASSERT(test_eq(dst[0][0], 1 / (tanf(fovy / 2) * aspect)))
|
||||
@@ -10,6 +10,10 @@
|
||||
|
||||
#include "../include/common.h"
|
||||
|
||||
#if !defined(_WIN32) && !defined(_MSC_VER)
|
||||
# pragma GCC diagnostic ignored "-Wstrict-prototypes"
|
||||
#endif
|
||||
|
||||
void
|
||||
test_rand_mat4(mat4 dest);
|
||||
|
||||
|
||||
@@ -28,7 +28,11 @@
|
||||
#include "test_affine2d.h"
|
||||
#include "test_affine_mat.h"
|
||||
#include "test_ray.h"
|
||||
#include "test_camera.h"
|
||||
#include "test_cam.h"
|
||||
#include "test_cam_lh_no.h"
|
||||
#include "test_cam_lh_zo.h"
|
||||
#include "test_cam_rh_no.h"
|
||||
#include "test_cam_rh_zo.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
@@ -55,7 +59,11 @@
|
||||
#include "test_affine2d.h"
|
||||
#include "test_affine_mat.h"
|
||||
#include "test_ray.h"
|
||||
#include "test_camera.h"
|
||||
#include "test_cam.h"
|
||||
#include "test_cam_lh_no.h"
|
||||
#include "test_cam_lh_zo.h"
|
||||
#include "test_cam_rh_no.h"
|
||||
#include "test_cam_rh_zo.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
|
||||
38
test/tests.h
38
test/tests.h
@@ -223,12 +223,19 @@ TEST_DECLARE(glmc_mat2_swap_row)
|
||||
TEST_DECLARE(glmc_mat2_rmc)
|
||||
|
||||
/* camera (incl [LR]H cross [NZ]O) */
|
||||
TEST_DECLARE(perspective_lh_zo)
|
||||
TEST_DECLARE(perspective_rh_zo)
|
||||
TEST_DECLARE(perspective_lh_no)
|
||||
TEST_DECLARE(perspective_rh_no)
|
||||
TEST_DECLARE(camera_lookat)
|
||||
TEST_DECLARE(camera_decomp)
|
||||
TEST_DECLARE(glm_perspective_lh_zo)
|
||||
TEST_DECLARE(glm_perspective_rh_zo)
|
||||
TEST_DECLARE(glm_perspective_lh_no)
|
||||
TEST_DECLARE(glm_perspective_rh_no)
|
||||
TEST_DECLARE(glm_camera_lookat)
|
||||
TEST_DECLARE(glm_camera_decomp)
|
||||
|
||||
TEST_DECLARE(glmc_perspective_lh_zo)
|
||||
TEST_DECLARE(glmc_perspective_rh_zo)
|
||||
TEST_DECLARE(glmc_perspective_lh_no)
|
||||
TEST_DECLARE(glmc_perspective_rh_no)
|
||||
TEST_DECLARE(glmc_camera_lookat)
|
||||
TEST_DECLARE(glmc_camera_decomp)
|
||||
|
||||
TEST_DECLARE(glm_frustum)
|
||||
|
||||
@@ -1057,12 +1064,19 @@ TEST_LIST {
|
||||
TEST_ENTRY(glmc_mat2_rmc)
|
||||
|
||||
/* camera (incl [LR]H cross [NZ]O) */
|
||||
TEST_ENTRY(perspective_lh_zo)
|
||||
TEST_ENTRY(perspective_rh_zo)
|
||||
TEST_ENTRY(perspective_lh_no)
|
||||
TEST_ENTRY(perspective_rh_no)
|
||||
TEST_ENTRY(camera_lookat)
|
||||
TEST_ENTRY(camera_decomp)
|
||||
TEST_ENTRY(glm_perspective_lh_zo)
|
||||
TEST_ENTRY(glm_perspective_rh_zo)
|
||||
TEST_ENTRY(glm_perspective_lh_no)
|
||||
TEST_ENTRY(glm_perspective_rh_no)
|
||||
TEST_ENTRY(glm_camera_lookat)
|
||||
TEST_ENTRY(glm_camera_decomp)
|
||||
|
||||
TEST_ENTRY(glmc_perspective_lh_zo)
|
||||
TEST_ENTRY(glmc_perspective_rh_zo)
|
||||
TEST_ENTRY(glmc_perspective_lh_no)
|
||||
TEST_ENTRY(glmc_perspective_rh_no)
|
||||
TEST_ENTRY(glmc_camera_lookat)
|
||||
TEST_ENTRY(glmc_camera_decomp)
|
||||
|
||||
TEST_ENTRY(glm_frustum)
|
||||
|
||||
|
||||
@@ -46,11 +46,6 @@
|
||||
<ClCompile Include="..\test\runner.c" />
|
||||
<ClCompile Include="..\test\src\tests.c" />
|
||||
<ClCompile Include="..\test\src\test_bezier.c" />
|
||||
<ClCompile Include="..\test\src\test_cam.c" />
|
||||
<ClCompile Include="..\test\src\test_cam_lh_no.c" />
|
||||
<ClCompile Include="..\test\src\test_cam_lh_zo.c" />
|
||||
<ClCompile Include="..\test\src\test_cam_rh_no.c" />
|
||||
<ClCompile Include="..\test\src\test_cam_rh_zo.c" />
|
||||
<ClCompile Include="..\test\src\test_clamp.c" />
|
||||
<ClCompile Include="..\test\src\test_common.c" />
|
||||
<ClCompile Include="..\test\src\test_euler.c" />
|
||||
@@ -61,7 +56,11 @@
|
||||
<ClInclude Include="..\test\src\test_affine.h" />
|
||||
<ClInclude Include="..\test\src\test_affine2d.h" />
|
||||
<ClInclude Include="..\test\src\test_affine_mat.h" />
|
||||
<ClInclude Include="..\test\src\test_camera.h" />
|
||||
<ClInclude Include="..\test\src\test_cam.h" />
|
||||
<ClInclude Include="..\test\src\test_cam_lh_no.h" />
|
||||
<ClInclude Include="..\test\src\test_cam_lh_zo.h" />
|
||||
<ClInclude Include="..\test\src\test_cam_rh_no.h" />
|
||||
<ClInclude Include="..\test\src\test_cam_rh_zo.h" />
|
||||
<ClInclude Include="..\test\src\test_common.h" />
|
||||
<ClInclude Include="..\test\src\test_ivec2.h" />
|
||||
<ClInclude Include="..\test\src\test_ivec3.h" />
|
||||
@@ -72,10 +71,10 @@
|
||||
<ClInclude Include="..\test\src\test_plane.h" />
|
||||
<ClInclude Include="..\test\src\test_project.h" />
|
||||
<ClInclude Include="..\test\src\test_quat.h" />
|
||||
<ClInclude Include="..\test\src\test_ray.h" />
|
||||
<ClInclude Include="..\test\src\test_vec2.h" />
|
||||
<ClInclude Include="..\test\src\test_vec3.h" />
|
||||
<ClInclude Include="..\test\src\test_vec4.h" />
|
||||
<ClInclude Include="..\test\src\test_ray.h" />
|
||||
<ClInclude Include="..\test\tests.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
<ClCompile Include="..\test\src\test_bezier.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_cam.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_clamp.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
@@ -35,18 +32,6 @@
|
||||
<ClCompile Include="..\test\src\tests.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_cam_lh_no.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_cam_lh_zo.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_cam_rh_no.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\test\src\test_cam_rh_zo.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\test\tests.h">
|
||||
@@ -58,46 +43,28 @@
|
||||
<ClInclude Include="..\test\include\common.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat3.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat4.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_project.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_quat.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec3.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec4.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_affine.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_affine_mat.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat2.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_plane.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec2.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_ray.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_affine2d.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_camera.h">
|
||||
<ClInclude Include="..\test\src\test_cam.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_cam_lh_no.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_cam_lh_zo.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_cam_rh_no.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_cam_rh_zo.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_ivec2.h">
|
||||
@@ -109,5 +76,35 @@
|
||||
<ClInclude Include="..\test\src\test_ivec4.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat2.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat3.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_mat4.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_plane.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_project.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_quat.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_ray.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec2.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec3.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\test\src\test_vec4.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user