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now working on v0.6.0
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@@ -23,4 +23,10 @@ glm_luminance(vec3 rgb) {
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return glm_dot(rgb, l);
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}
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CGLM_INLINE
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void
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glm_normal(vec3 a, vec3 b, vec3 c, vec3 dest) {
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}
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#endif /* cglm_color_h */
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