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Fix typos.
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@@ -246,7 +246,7 @@ glm_vec4_dot(vec4 a, vec4 b) {
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* @brief norm * norm (magnitude) of vec
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*
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* we can use this func instead of calling norm * norm, because it would call
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* sqrtf fuction twice but with this func we can avoid func call, maybe this is
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* sqrtf function twice but with this func we can avoid func call, maybe this is
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* not good name for this func
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*
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* @param[in] v vec4
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@@ -1272,7 +1272,7 @@ glm_vec4_cubic(float s, vec4 dest) {
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/*!
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* @brief swizzle vector components
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*
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* you can use existin masks e.g. GLM_XXXX, GLM_WZYX
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* you can use existing masks e.g. GLM_XXXX, GLM_WZYX
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*
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* @param[in] v source
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* @param[in] mask mask
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