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Fix typos.
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@@ -196,7 +196,7 @@ glm_vec3_dot(vec3 a, vec3 b) {
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* @brief norm * norm (magnitude) of vec
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*
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* we can use this func instead of calling norm * norm, because it would call
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* sqrtf fuction twice but with this func we can avoid func call, maybe this is
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* sqrtf function twice but with this func we can avoid func call, maybe this is
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* not good name for this func
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*
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* @param[in] v vector
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@@ -710,7 +710,7 @@ glm_vec3_crossn(vec3 a, vec3 b, vec3 dest) {
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}
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/*!
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* @brief angle betwen two vector
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* @brief angle between two vector
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*
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* @param[in] a vector1
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* @param[in] b vector2
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@@ -1112,7 +1112,7 @@ glm_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest) {
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/*!
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* @brief swizzle vector components
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*
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* you can use existin masks e.g. GLM_XXX, GLM_ZYX
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* you can use existing masks e.g. GLM_XXX, GLM_ZYX
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*
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* @param[in] v source
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* @param[in] mask mask
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