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https://github.com/recp/cglm.git
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Fix typos.
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@@ -34,9 +34,9 @@
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] v translate vector [x, y, z]
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*/
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CGLM_INLINE
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@@ -51,9 +51,9 @@ glm_translated(mat4 m, vec3 v) {
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*
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* source matrix will remain same
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in] m affine transfrom
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* @param[in] m affine transform
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* @param[in] v translate vector [x, y, z]
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* @param[out] dest translated matrix
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*/
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@@ -67,9 +67,9 @@ glm_translated_to(mat4 m, vec3 v, mat4 dest) {
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] x x factor
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*/
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CGLM_INLINE
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@@ -81,9 +81,9 @@ glm_translated_x(mat4 m, float x) {
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] y y factor
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*/
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CGLM_INLINE
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@@ -95,9 +95,9 @@ glm_translated_y(mat4 m, float y) {
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] z z factor
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*/
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CGLM_INLINE
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@@ -110,9 +110,9 @@ glm_translated_z(mat4 m, float z) {
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* @brief rotate existing transform matrix around X axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in] m affine transfrom
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* @param[in] m affine transform
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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@@ -137,9 +137,9 @@ glm_rotated_x(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Y axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in] m affine transfrom
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* @param[in] m affine transform
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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@@ -164,9 +164,9 @@ glm_rotated_y(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Z axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in] m affine transfrom
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* @param[in] m affine transform
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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@@ -190,9 +190,9 @@ glm_rotated_z(mat4 m, float angle, mat4 dest) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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*/
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@@ -208,9 +208,9 @@ glm_rotated(mat4 m, float angle, vec3 axis) {
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* @brief rotate existing transform
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* around given axis by angle at given pivot point (rotation center)
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] pivot rotation center
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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@@ -230,9 +230,9 @@ glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* this is POST transform, applies to existing transform as last transfrom
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transfrom
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* @param[in, out] m affine transform
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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*/
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