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add new matrix mat3x4
Initial function being glm_mat3x4_make Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -56,6 +56,7 @@ typedef CGLM_ALIGN_IF(16) float vec4[4];
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typedef vec4 versor; /* |x, y, z, w| -> w is the last */
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typedef vec3 mat3[3];
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typedef vec2 mat3x2[3]; /* [row (3), col (2)] */
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typedef vec4 mat3x4[3]; /* [col (3), row (4)] */
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typedef CGLM_ALIGN_IF(16) vec2 mat2[2];
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typedef vec3 mat2x3[2]; /* [row (2), col (3)] */
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typedef vec4 mat2x4[2]; /* [row (2), col (4)] */
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