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simd: rename _mm_ extensions to glmm_
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@@ -29,29 +29,27 @@
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# include <emmintrin.h>
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/* OPTIONAL: You may save some instructions but latency (not sure) */
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#ifdef CGLM_USE_INT_DOM_FOR_SHUFF
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# define _mm_shuffle1_ps(xmm, z, y, x, w) \
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_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
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_MM_SHUFFLE(z, y, x, w)))
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#ifdef CGLM_USE_INT_DOMAIN
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# define glmm_shuff1(xmm, z, y, x, w) \
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_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
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_MM_SHUFFLE(z, y, x, w)))
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#else
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# define _mm_shuffle1_ps(xmm, z, y, x, w) \
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# define glmm_shuff1(xmm, z, y, x, w) \
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_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
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#endif
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# define _mm_shuffle1_ps1(xmm, x) \
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_mm_shuffle1_ps(xmm, x, x, x, x)
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# define _mm_shuffle2_ps(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
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_mm_shuffle1_ps(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
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z1, y1, x1, w1)
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#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
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#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
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glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
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z1, y1, x1, w1)
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static inline
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__m128
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glmm_dot(__m128 a, __m128 b) {
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__m128 x0;
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x0 = _mm_mul_ps(a, b);
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x0 = _mm_add_ps(x0, _mm_shuffle1_ps(x0, 1, 0, 3, 2));
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return _mm_add_ps(x0, _mm_shuffle1_ps(x0, 0, 1, 0, 1));
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x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
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return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
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}
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static inline
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@@ -76,7 +74,7 @@ static inline
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void
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glmm_store3(__m128 vx, float v[3]) {
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_mm_storel_pi((__m64 *)&v[0], vx);
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_mm_store_ss(&v[2], _mm_shuffle1_ps(vx, 2, 2, 2, 2));
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_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
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}
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#ifdef CGLM_ALL_UNALIGNED
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