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docs for new ray functions
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@@ -1210,10 +1210,10 @@ glm_vec3_make(const float * __restrict src, vec3 dest) {
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*
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* orients a vector to point away from a surface as defined by its normal
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*
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* @param[in] N vector to orient.
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* @param[in] N vector to orient
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* @param[in] I incident vector
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* @param[in] Nref reference vector
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* @param[out] dest oriented vector, pointing away from the surface.
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* @param[out] dest oriented vector, pointing away from the surface
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*/
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CGLM_INLINE
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void
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