mirror of
https://github.com/recp/cglm.git
synced 2026-02-17 03:39:05 +00:00
committed by
Recep Aslantas
parent
e294fc744b
commit
d03d4b8df5
@@ -15,10 +15,10 @@
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/*
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Types:
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enum glm_euler_sq
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enum glm_euler_seq
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Functions:
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CGLM_INLINE glm_euler_sq glm_euler_order(int newOrder[3]);
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CGLM_INLINE glm_euler_seq glm_euler_order(int newOrder[3]);
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CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
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CGLM_INLINE void glm_euler(vec3 angles, mat4 dest);
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CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest);
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@@ -28,7 +28,7 @@
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CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
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CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
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CGLM_INLINE void glm_euler_by_order(vec3 angles,
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glm_euler_sq ord,
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glm_euler_seq ord,
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mat4 dest);
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*/
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@@ -41,24 +41,26 @@
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* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
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* vector then you can convert it to this enum by doing this:
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* @code
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* glm_euler_sq order;
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* glm_euler_seq order;
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* order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4;
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* @endcode
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* you may need to explicit cast if required
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*/
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typedef enum glm_euler_sq {
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typedef enum glm_euler_seq {
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GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4,
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GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4,
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GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4,
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GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4,
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GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4,
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GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
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} glm_euler_sq;
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} glm_euler_seq;
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typedef glm_euler_seq glm_euler_sq;
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CGLM_INLINE
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glm_euler_sq
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glm_euler_seq
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glm_euler_order(int ord[3]) {
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return (glm_euler_sq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
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return (glm_euler_seq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
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}
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/*!
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@@ -352,7 +354,7 @@ glm_euler_zyx(vec3 angles, mat4 dest) {
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*/
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CGLM_INLINE
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void
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glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) {
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glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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float cx, cy, cz,
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sx, sy, sz;
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