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curve: de casteljau implementation for solving cubic bezier
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CREDITS
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@@ -55,3 +55,9 @@ https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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10. Horizontal add
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https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
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11. de casteljau implementation and comments
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https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-notes-revision-A/page2?highlight=bezier
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https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
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https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
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https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
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