rigid-body matrix inverse

This commit is contained in:
Recep Aslantas
2016-10-12 00:00:39 +03:00
parent b7ed89fcf0
commit c08ce6a5ee
2 changed files with 57 additions and 0 deletions

View File

@@ -10,6 +10,7 @@
#include "cglm.h"
#include "cglm-mat.h"
#include "cglm-mat3.h"
#include "cglm-affine-mat-sse2.h"
#include "cglm-affine-mat-avx.h"
#include <assert.h>
@@ -59,4 +60,34 @@ glm_affine_mul(mat4 m1, mat4 m2, mat4 dest) {
#endif
}
/*!
* @brief inverse orthonormal rotation + translation matrix (ridig-body)
*
* @code
* X = | R T | X' = | R' -R'T |
* | 0 1 | | 0 1 |
* @endcode
*
* @param[in,out] mat matrix
*/
CGLM_INLINE
void
glm_affine_inv_tr(mat4 mat) {
#if defined( __SSE__ ) || defined( __SSE2__ )
glm_affine_inv_tr_sse2(mat);
#else
CGLM_ALIGN(16) mat3 r;
CGLM_ALIGN(16) vec3 t;
/* rotate */
glm_mat4_pick3t(mat, r);
glm_mat4_ins3(r, mat);
/* translate */
glm_mat3_mulv(r, mat[3], t);
glm_vec_flipsign(t);
glm_vec_dup(t, mat[3]);
#endif
}
#endif /* cglm_affine_mat_h */