Revert "mark readonly parameters as const"

This commit is contained in:
Recep Aslantas
2019-04-30 08:19:07 +03:00
committed by GitHub
parent 98244da67f
commit bb8ff25752
54 changed files with 751 additions and 762 deletions

View File

@@ -16,7 +16,7 @@ glmc_frustum(float left,
float top,
float nearVal,
float farVal,
mat4 dest) {
mat4 dest) {
glm_frustum(left,
right,
bottom,
@@ -34,7 +34,7 @@ glmc_ortho(float left,
float top,
float nearVal,
float farVal,
mat4 dest) {
mat4 dest) {
glm_ortho(left,
right,
bottom,
@@ -46,19 +46,19 @@ glmc_ortho(float left,
CGLM_EXPORT
void
glmc_ortho_aabb(const vec3 box[2], mat4 dest) {
glmc_ortho_aabb(vec3 box[2], mat4 dest) {
glm_ortho_aabb(box, dest);
}
CGLM_EXPORT
void
glmc_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest) {
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
glm_ortho_aabb_p(box, padding, dest);
}
CGLM_EXPORT
void
glmc_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest) {
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
glm_ortho_aabb_pz(box, padding, dest);
}
@@ -80,7 +80,7 @@ glmc_perspective(float fovy,
float aspect,
float nearVal,
float farVal,
mat4 dest) {
mat4 dest) {
glm_perspective(fovy,
aspect,
nearVal,
@@ -108,28 +108,28 @@ glmc_perspective_resize(float aspect, mat4 proj) {
CGLM_EXPORT
void
glmc_lookat(const vec3 eye,
const vec3 center,
const vec3 up,
mat4 dest) {
glmc_lookat(vec3 eye,
vec3 center,
vec3 up,
mat4 dest) {
glm_lookat(eye, center, up, dest);
}
CGLM_EXPORT
void
glmc_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest) {
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
glm_look(eye, dir, up, dest);
}
CGLM_EXPORT
void
glmc_look_anyup(const vec3 eye, const vec3 dir, mat4 dest) {
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
glm_look_anyup(eye, dir, dest);
}
CGLM_EXPORT
void
glmc_persp_decomp(const mat4 proj,
glmc_persp_decomp(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal,
float * __restrict top,
@@ -141,13 +141,13 @@ glmc_persp_decomp(const mat4 proj,
CGLM_EXPORT
void
glmc_persp_decompv(const mat4 proj, float dest[6]) {
glmc_persp_decompv(mat4 proj, float dest[6]) {
glm_persp_decompv(proj, dest);
}
CGLM_EXPORT
void
glmc_persp_decomp_x(const mat4 proj,
glmc_persp_decomp_x(mat4 proj,
float * __restrict left,
float * __restrict right) {
glm_persp_decomp_x(proj, left, right);
@@ -155,7 +155,7 @@ glmc_persp_decomp_x(const mat4 proj,
CGLM_EXPORT
void
glmc_persp_decomp_y(const mat4 proj,
glmc_persp_decomp_y(mat4 proj,
float * __restrict top,
float * __restrict bottom) {
glm_persp_decomp_y(proj, top, bottom);
@@ -163,7 +163,7 @@ glmc_persp_decomp_y(const mat4 proj,
CGLM_EXPORT
void
glmc_persp_decomp_z(const mat4 proj,
glmc_persp_decomp_z(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal) {
glm_persp_decomp_z(proj, nearVal, farVal);
@@ -171,30 +171,30 @@ glmc_persp_decomp_z(const mat4 proj,
CGLM_EXPORT
void
glmc_persp_decomp_far(const mat4 proj, float * __restrict farVal) {
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal) {
glm_persp_decomp_far(proj, farVal);
}
CGLM_EXPORT
void
glmc_persp_decomp_near(const mat4 proj, float * __restrict nearVal) {
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
glm_persp_decomp_near(proj, nearVal);
}
CGLM_EXPORT
float
glmc_persp_fovy(const mat4 proj) {
glmc_persp_fovy(mat4 proj) {
return glm_persp_fovy(proj);
}
CGLM_EXPORT
float
glmc_persp_aspect(const mat4 proj) {
glmc_persp_aspect(mat4 proj) {
return glm_persp_aspect(proj);
}
CGLM_EXPORT
void
glmc_persp_sizes(const mat4 proj, float fovy, vec4 dest) {
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest) {
glm_persp_sizes(proj, fovy, dest);
}