Revert "mark readonly parameters as const"

This commit is contained in:
Recep Aslantas
2019-04-30 08:19:07 +03:00
committed by GitHub
parent 98244da67f
commit bb8ff25752
54 changed files with 751 additions and 762 deletions

View File

@@ -57,7 +57,7 @@ typedef enum glm_euler_sq {
CGLM_INLINE
glm_euler_sq
glm_euler_order(const int ord[3]) {
glm_euler_order(int ord[3]) {
return (glm_euler_sq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
}
@@ -69,7 +69,7 @@ glm_euler_order(const int ord[3]) {
*/
CGLM_INLINE
void
glm_euler_angles(const mat4 m, vec3 dest) {
glm_euler_angles(mat4 m, vec3 dest) {
float m00, m01, m10, m11, m20, m21, m22;
float thetaX, thetaY, thetaZ;
@@ -107,7 +107,7 @@ glm_euler_angles(const mat4 m, vec3 dest) {
*/
CGLM_INLINE
void
glm_euler_xyz(const vec3 angles, mat4 dest) {
glm_euler_xyz(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, czsx, cxcz, sysz;
@@ -145,7 +145,7 @@ glm_euler_xyz(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler(const vec3 angles, mat4 dest) {
glm_euler(vec3 angles, mat4 dest) {
glm_euler_xyz(angles, dest);
}
@@ -157,7 +157,7 @@ glm_euler(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_xzy(const vec3 angles, mat4 dest) {
glm_euler_xzy(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, sxsy, cysx, cxsy, cxcy;
@@ -197,7 +197,7 @@ glm_euler_xzy(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_yxz(const vec3 angles, mat4 dest) {
glm_euler_yxz(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, cycz, sysz, czsy, cysz;
@@ -236,7 +236,7 @@ glm_euler_yxz(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_yzx(const vec3 angles, mat4 dest) {
glm_euler_yzx(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, sxsy, cxcy, cysx, cxsy;
@@ -275,7 +275,7 @@ glm_euler_yzx(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_zxy(const vec3 angles, mat4 dest) {
glm_euler_zxy(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, cycz, sxsy, cysz;
@@ -313,7 +313,7 @@ glm_euler_zxy(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_zyx(const vec3 angles, mat4 dest) {
glm_euler_zyx(vec3 angles, mat4 dest) {
float cx, cy, cz,
sx, sy, sz, czsx, cxcz, sysz;
@@ -352,7 +352,7 @@ glm_euler_zyx(const vec3 angles, mat4 dest) {
*/
CGLM_INLINE
void
glm_euler_by_order(const vec3 angles, glm_euler_sq ord, mat4 dest) {
glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) {
float cx, cy, cz,
sx, sy, sz;