vec: rename glm_vec_ to glm_vec3_ (continue)

* add missing functions to vec4
* update docs
This commit is contained in:
Recep Aslantas
2018-11-29 09:07:48 +03:00
parent 0b8c63a90e
commit b4bf8f3537
18 changed files with 214 additions and 221 deletions

View File

@@ -7,7 +7,7 @@
/*
Macros:
glm_vec_dup(v, dest)
glm_vec3_dup(v, dest)
GLM_VEC3_ONE_INIT
GLM_VEC3_ZERO_INIT
GLM_VEC3_ONE
@@ -67,7 +67,7 @@
CGLM_INLINE void glm_normalize_to(vec3 v, vec3 dest);
DEPRECATED:
glm_vec_dup
glm_vec3_dup
glm_vec3_flipsign
glm_vec3_flipsign_to
*/
@@ -81,7 +81,9 @@
#include "util.h"
/* DEPRECATED! use _copy, _ucopy versions */
#define glm_vec_dup(v, dest) glm_vec3_copy(v, dest)
#define glm_vec3_dup(v, dest) glm_vec3_copy(v, dest)
#define glm_vec3_flipsign(v) glm_vec3_negate(v)
#define glm_vec3_flipsign_to(v, dest) glm_vec3_negate_to(v, dest)
#define GLM_VEC3_ONE_INIT {1.0f, 1.0f, 1.0f}
#define GLM_VEC3_ZERO_INIT {0.0f, 0.0f, 0.0f}
@@ -412,37 +414,6 @@ glm_vec3_muladds(vec3 a, float s, vec3 dest) {
dest[2] += a[2] * s;
}
/*!
* DEPRECATED! use glm_vec3_negate and friends
*
* @brief negate vector components
*
* @param[in, out] v vector
*/
CGLM_INLINE
void
glm_vec3_flipsign(vec3 v) {
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
/*!
* DEPRECATED! use glm_vec3_negate and friends
*
* @brief negate vector components and store result in dest
*
* @param[in] v vector
* @param[out] dest result vector
*/
CGLM_INLINE
void
glm_vec3_flipsign_to(vec3 v, vec3 dest) {
dest[0] = -v[0];
dest[1] = -v[1];
dest[2] = -v[2];
}
/*!
* @brief negate vector components and store result in dest
*