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2d: add rotate2d and its friends
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@@ -49,6 +49,18 @@ CGLM_EXPORT
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void
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glmc_scale2d_uni(mat3 m, float s);
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CGLM_EXPORT
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void
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glmc_rotate2d_make(mat3 m, float angle);
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CGLM_EXPORT
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void
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glmc_rotate2d(mat3 m, float angle);
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CGLM_EXPORT
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void
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glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
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#ifdef __cplusplus
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}
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#endif
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