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add a note to clarify up vector restriction for glm_lookat and glm_look
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@@ -321,6 +321,9 @@ glm_perspective_resize(float aspect,
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/*!
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* @brief set up view matrix
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*
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* NOTE: The UP vector must not be parallel to the line of sight from
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* the eye point to the reference point
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*
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* @param[in] eye eye vector
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* @param[in] center center vector
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* @param[in] up up vector
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@@ -364,6 +367,9 @@ glm_lookat(vec3 eye,
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* convenient wrapper for lookat: if you only have direction not target self
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* then this might be useful. Because you need to get target from direction.
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*
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* NOTE: The UP vector must not be parallel to the line of sight from
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* the eye point to the reference point
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*
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* @param[in] eye eye vector
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* @param[in] dir direction vector
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* @param[in] up up vector
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