vec: deprecate glm_vec_inv and glm_vec4_inv

* because in the current implementation, `glm_vec3_negate` does same thing. It is duplicate.
This commit is contained in:
Recep Aslantas
2018-11-29 09:23:14 +03:00
parent b4bf8f3537
commit aee381d869
8 changed files with 60 additions and 133 deletions

View File

@@ -17,6 +17,8 @@ extern "C" {
#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
#define glmc_vec3_inv(v) glmc_vec3_negate(v)
#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
CGLM_EXPORT
void
@@ -110,14 +112,6 @@ CGLM_EXPORT
void
glmc_vec3_muladds(vec3 a, float s, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_flipsign(vec3 v);
CGLM_EXPORT
void
glmc_vec3_flipsign_to(vec3 v, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_negate(vec3 v);
@@ -126,14 +120,6 @@ CGLM_EXPORT
void
glmc_vec3_negate_to(vec3 v, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_inv(vec3 v);
CGLM_EXPORT
void
glmc_vec3_inv_to(vec3 v, vec3 dest);
CGLM_EXPORT
float
glmc_vec3_angle(vec3 v1, vec3 v2);