change signature of refraction to let caller know if refraction occurs or not

This commit is contained in:
Recep Aslantas
2024-03-24 06:31:29 +03:00
parent 707bff021c
commit aad5223da0
18 changed files with 138 additions and 99 deletions

View File

@@ -1243,18 +1243,21 @@ glm_vec3_reflect(vec3 I, vec3 N, vec3 dest) {
}
/*!
* @brief refraction vector using entering ray, surface normal and refraction index
* @brief computes refraction vector for an incident vector and a surface normal.
*
* if the angle between the entering ray I and the surface normal N is too great
* for a given refraction index, the return value is zero
* calculates the refraction vector based on Snell's law. If total internal reflection
* occurs (angle too great given eta), dest is set to zero and returns false.
* Otherwise, computes refraction vector, stores it in dest, and returns true.
*
* @param[in] I normalized incident vector
* @param[in] N normalized normal vector
* @param[in] eta ratio of indices of refraction
* @param[out] dest refraction result
* @param[in] eta ratio of indices of refraction (incident/transmitted)
* @param[out] dest refraction vector if refraction occurs; zero vector otherwise
*
* @returns true if refraction occurs; false if total internal reflection occurs.
*/
CGLM_INLINE
void
bool
glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest) {
float ndi, eni, k;
@@ -1264,11 +1267,12 @@ glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest) {
if (k < 0.0f) {
glm_vec3_zero(dest);
return;
return false;
}
glm_vec3_scale(I, eta, dest);
glm_vec3_mulsubs(N, eni + sqrtf(k), dest);
return true;
}
#endif /* cglm_vec3_h */