ray: ray sphere intersection

This commit is contained in:
Recep Aslantas
2024-03-20 07:22:36 +03:00
parent f1d4aea69b
commit aa45d081fc
7 changed files with 167 additions and 9 deletions

59
include/cglm/struct/ray.h Normal file
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/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglms_ray_h
#define cglms_ray_h
#include "../common.h"
#include "../types-struct.h"
#include "../ray.h"
/* api definition */
#define glms_ray_(NAME) CGLM_STRUCTAPI(ray, NAME)
/*!
* @brief MöllerTrumbore ray-triangle intersection algorithm
*
* @param[in] origin origin of ray
* @param[in] direction direction of ray
* @param[in] v0 first vertex of triangle
* @param[in] v1 second vertex of triangle
* @param[in] v2 third vertex of triangle
* @param[in, out] d distance to intersection
* @return whether there is intersection
*/
CGLM_INLINE
bool
glms_ray_(triangle)(vec3s origin,
vec3s direction,
vec3s v0,
vec3s v1,
vec3s v2,
float *d) {
return glm_ray_triangle(origin.raw, direction.raw, v0.raw, v1.raw, v2.raw, d);
}
/*!
* @brief ray sphere intersection
*
* @param[in] origin ray origin
* @param[out] dir normalized ray direction
* @param[in] s sphere [center.x, center.y, center.z, radii]
* @param[in] t1 near point1 (closer to origin)
* @param[in] t2 far point2 (farther from origin)
*/
CGLM_INLINE
bool
glms_ray_(sphere)(vec3s origin,
vec3s dir,
vec4s s,
float * __restrict t1,
float * __restrict t2) {
return glm_ray_sphere(origin.raw, dir.raw, s.raw, t1, t2);
}
#endif /* cglms_ray_h */