style: rename nearVal, farVal to nearZ and farZ

This commit is contained in:
Recep Aslantas
2021-05-08 22:42:44 +03:00
parent 7760c709da
commit a242d83805
5 changed files with 159 additions and 204 deletions

View File

@@ -10,38 +10,20 @@
CGLM_EXPORT
void
glmc_frustum(float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
glmc_frustum(float left, float right,
float bottom, float top,
float nearZ, float farZ,
mat4 dest) {
glm_frustum(left,
right,
bottom,
top,
nearVal,
farVal,
dest);
glm_frustum(left, right, bottom, top, nearZ, farZ, dest);
}
CGLM_EXPORT
void
glmc_ortho(float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
mat4 dest) {
glm_ortho(left,
right,
bottom,
top,
nearVal,
farVal,
dest);
glmc_ortho(float left, float right,
float bottom, float top,
float nearZ, float farZ,
mat4 dest) {
glm_ortho(left, right, bottom, top, nearZ, farZ, dest);
}
CGLM_EXPORT
@@ -76,16 +58,8 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest) {
CGLM_EXPORT
void
glmc_perspective(float fovy,
float aspect,
float nearVal,
float farVal,
mat4 dest) {
glm_perspective(fovy,
aspect,
nearVal,
farVal,
dest);
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
glm_perspective(fovy, aspect, nearZ, farZ, dest);
}
CGLM_EXPORT
@@ -108,10 +82,7 @@ glmc_perspective_resize(float aspect, mat4 proj) {
CGLM_EXPORT
void
glmc_lookat(vec3 eye,
vec3 center,
vec3 up,
mat4 dest) {
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
glm_lookat(eye, center, up, dest);
}
@@ -130,13 +101,13 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
CGLM_EXPORT
void
glmc_persp_decomp(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal,
float * __restrict nearZ,
float * __restrict farZ,
float * __restrict top,
float * __restrict bottom,
float * __restrict left,
float * __restrict right) {
glm_persp_decomp(proj, nearVal, farVal, top, bottom, left, right);
glm_persp_decomp(proj, nearZ, farZ, top, bottom, left, right);
}
CGLM_EXPORT
@@ -164,21 +135,21 @@ glmc_persp_decomp_y(mat4 proj,
CGLM_EXPORT
void
glmc_persp_decomp_z(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal) {
glm_persp_decomp_z(proj, nearVal, farVal);
float * __restrict nearZ,
float * __restrict farZ) {
glm_persp_decomp_z(proj, nearZ, farZ);
}
CGLM_EXPORT
void
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal) {
glm_persp_decomp_far(proj, farVal);
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ) {
glm_persp_decomp_far(proj, farZ);
}
CGLM_EXPORT
void
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
glm_persp_decomp_near(proj, nearVal);
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
glm_persp_decomp_near(proj, nearZ);
}
CGLM_EXPORT