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https://github.com/recp/cglm.git
synced 2026-02-17 03:39:05 +00:00
style: rename nearVal, farVal to nearZ and farZ
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@@ -15,23 +15,17 @@ extern "C" {
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CGLM_EXPORT
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void
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glmc_frustum(float left,
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float right,
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float bottom,
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float top,
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float nearVal,
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float farVal,
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mat4 dest);
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glmc_frustum(float left, float right,
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float bottom, float top,
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float nearZ, float farZ,
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mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho(float left,
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float right,
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float bottom,
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float top,
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float nearVal,
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float farVal,
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mat4 dest);
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glmc_ortho(float left, float right,
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float bottom, float top,
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float nearZ, float farZ,
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mat4 dest);
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CGLM_EXPORT
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void
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@@ -55,11 +49,7 @@ glmc_ortho_default_s(float aspect, float size, mat4 dest);
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CGLM_EXPORT
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void
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glmc_perspective(float fovy,
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float aspect,
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float nearVal,
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float farVal,
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mat4 dest);
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glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
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CGLM_EXPORT
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void
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@@ -88,8 +78,8 @@ glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
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CGLM_EXPORT
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void
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glmc_persp_decomp(mat4 proj,
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float * __restrict nearVal,
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float * __restrict farVal,
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float * __restrict nearZ,
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float * __restrict farZ,
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float * __restrict top,
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float * __restrict bottom,
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float * __restrict left,
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@@ -114,16 +104,16 @@ glmc_persp_decomp_y(mat4 proj,
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CGLM_EXPORT
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void
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glmc_persp_decomp_z(mat4 proj,
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float * __restrict nearVal,
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float * __restrict farVal);
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float * __restrict nearZ,
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float * __restrict farZ);
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CGLM_EXPORT
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void
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glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
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glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
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CGLM_EXPORT
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void
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glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
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glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
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CGLM_EXPORT
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float
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