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2d: fix rotate2d and its friends
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@@ -188,13 +188,13 @@ glm_rotate2d_make(mat3 m, float angle) {
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s = sinf(angle);
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s = sinf(angle);
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c = cosf(angle);
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c = cosf(angle);
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m[0][0] = m[0][0] * c + m[1][0] * s;
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m[0][0] = c;
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m[0][1] = m[0][1] * c + m[1][1] * s;
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m[0][1] = s;
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m[0][2] = m[0][2] * c + m[1][2] * s;
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m[0][2] = 0;
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m[1][0] = m[0][0] * -s + m[1][0] * c;
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m[1][0] = -s;
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m[1][1] = m[0][1] * -s + m[1][1] * c;
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m[1][1] = c;
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m[1][2] = m[0][2] * -s + m[1][2] * c;
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m[1][2] = 0;
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m[2][0] = 0.0f;
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m[2][0] = 0.0f;
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m[2][1] = 0.0f;
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m[2][1] = 0.0f;
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@@ -210,18 +210,21 @@ glm_rotate2d_make(mat3 m, float angle) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glm_rotate2d(mat3 m, float angle) {
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glm_rotate2d(mat3 m, float angle) {
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float m00 = m[0][0], m10 = m[1][0],
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m01 = m[0][1], m11 = m[1][1],
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m02 = m[0][2], m12 = m[1][2];
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float c, s;
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float c, s;
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s = sinf(angle);
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s = sinf(angle);
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c = cosf(angle);
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c = cosf(angle);
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m[0][0] = m[0][0] * c + m[1][0] * s;
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m[0][0] = m00 * c + m10 * s;
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m[0][1] = m[0][1] * c + m[1][1] * s;
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m[0][1] = m01 * c + m11 * s;
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m[0][2] = m[0][2] * c + m[1][2] * s;
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m[0][2] = m02 * c + m12 * s;
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m[1][0] = m[0][0] * -s + m[1][0] * c;
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m[1][0] = m00 * -s + m10 * c;
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m[1][1] = m[0][1] * -s + m[1][1] * c;
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m[1][1] = m01 * -s + m11 * c;
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m[1][2] = m[0][2] * -s + m[1][2] * c;
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m[1][2] = m02 * -s + m12 * c;
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}
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}
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/*!
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/*!
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@@ -235,22 +238,25 @@ glm_rotate2d(mat3 m, float angle) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
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glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
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float m00 = m[0][0], m10 = m[1][0],
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m01 = m[0][1], m11 = m[1][1],
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m02 = m[0][2], m12 = m[1][2];
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float c, s;
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float c, s;
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s = sinf(angle);
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s = sinf(angle);
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c = cosf(angle);
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c = cosf(angle);
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dest[0][0] = m[0][0] * c + m[1][0] * s;
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dest[0][0] = m00 * c + m10 * s;
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dest[0][1] = m[0][1] * c + m[1][1] * s;
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dest[0][1] = m01 * c + m11 * s;
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dest[0][2] = m[0][2] * c + m[1][2] * s;
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dest[0][2] = m02 * c + m12 * s;
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dest[1][0] = m00 * -s + m10 * c;
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dest[1][1] = m01 * -s + m11 * c;
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dest[1][2] = m02 * -s + m12 * c;
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dest[1][0] = m[0][0] * -s + m[1][0] * c;
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dest[2][0] = m[2][0];
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dest[1][1] = m[0][1] * -s + m[1][1] * c;
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dest[2][1] = m[2][1];
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dest[1][2] = m[0][2] * -s + m[1][2] * c;
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dest[2][2] = m[2][2];
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dest[2][0] = m[0][0];
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dest[2][1] = m[0][1];
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dest[2][2] = m[0][2];
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}
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}
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#endif /* cglm_affine2d_h */
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#endif /* cglm_affine2d_h */
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