2d: fix rotate2d and its friends

This commit is contained in:
Recep Aslantas
2020-07-31 18:20:51 +03:00
parent b133c2e3e3
commit a12364d486

View File

@@ -188,13 +188,13 @@ glm_rotate2d_make(mat3 m, float angle) {
s = sinf(angle); s = sinf(angle);
c = cosf(angle); c = cosf(angle);
m[0][0] = m[0][0] * c + m[1][0] * s; m[0][0] = c;
m[0][1] = m[0][1] * c + m[1][1] * s; m[0][1] = s;
m[0][2] = m[0][2] * c + m[1][2] * s; m[0][2] = 0;
m[1][0] = m[0][0] * -s + m[1][0] * c; m[1][0] = -s;
m[1][1] = m[0][1] * -s + m[1][1] * c; m[1][1] = c;
m[1][2] = m[0][2] * -s + m[1][2] * c; m[1][2] = 0;
m[2][0] = 0.0f; m[2][0] = 0.0f;
m[2][1] = 0.0f; m[2][1] = 0.0f;
@@ -210,18 +210,21 @@ glm_rotate2d_make(mat3 m, float angle) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate2d(mat3 m, float angle) { glm_rotate2d(mat3 m, float angle) {
float m00 = m[0][0], m10 = m[1][0],
m01 = m[0][1], m11 = m[1][1],
m02 = m[0][2], m12 = m[1][2];
float c, s; float c, s;
s = sinf(angle); s = sinf(angle);
c = cosf(angle); c = cosf(angle);
m[0][0] = m[0][0] * c + m[1][0] * s; m[0][0] = m00 * c + m10 * s;
m[0][1] = m[0][1] * c + m[1][1] * s; m[0][1] = m01 * c + m11 * s;
m[0][2] = m[0][2] * c + m[1][2] * s; m[0][2] = m02 * c + m12 * s;
m[1][0] = m[0][0] * -s + m[1][0] * c; m[1][0] = m00 * -s + m10 * c;
m[1][1] = m[0][1] * -s + m[1][1] * c; m[1][1] = m01 * -s + m11 * c;
m[1][2] = m[0][2] * -s + m[1][2] * c; m[1][2] = m02 * -s + m12 * c;
} }
/*! /*!
@@ -235,22 +238,25 @@ glm_rotate2d(mat3 m, float angle) {
CGLM_INLINE CGLM_INLINE
void void
glm_rotate2d_to(mat3 m, float angle, mat3 dest) { glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
float m00 = m[0][0], m10 = m[1][0],
m01 = m[0][1], m11 = m[1][1],
m02 = m[0][2], m12 = m[1][2];
float c, s; float c, s;
s = sinf(angle); s = sinf(angle);
c = cosf(angle); c = cosf(angle);
dest[0][0] = m[0][0] * c + m[1][0] * s; dest[0][0] = m00 * c + m10 * s;
dest[0][1] = m[0][1] * c + m[1][1] * s; dest[0][1] = m01 * c + m11 * s;
dest[0][2] = m[0][2] * c + m[1][2] * s; dest[0][2] = m02 * c + m12 * s;
dest[1][0] = m00 * -s + m10 * c;
dest[1][1] = m01 * -s + m11 * c;
dest[1][2] = m02 * -s + m12 * c;
dest[1][0] = m[0][0] * -s + m[1][0] * c; dest[2][0] = m[2][0];
dest[1][1] = m[0][1] * -s + m[1][1] * c; dest[2][1] = m[2][1];
dest[1][2] = m[0][2] * -s + m[1][2] * c; dest[2][2] = m[2][2];
dest[2][0] = m[0][0];
dest[2][1] = m[0][1];
dest[2][2] = m[0][2];
} }
#endif /* cglm_affine2d_h */ #endif /* cglm_affine2d_h */