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arm, neon: implement mat4 determinant with neon
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@@ -562,6 +562,8 @@ float
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glm_mat4_det(mat4 mat) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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return glm_mat4_det_sse2(mat);
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#elif defined(CGLM_NEON_FP)
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return glm_mat4_det_neon(mat);
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#else
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/* [square] det(A) = det(At) */
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float t[6];
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