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inverse (opposite) of vectors
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@@ -65,6 +65,14 @@ CGLM_EXPORT
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void
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glmc_vec4_flipsign(vec4 v);
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CGLM_EXPORT
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void
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glmc_vec4_inv(vec4 v);
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CGLM_EXPORT
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void
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glmc_vec4_inv_to(vec4 v, vec4 dest);
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CGLM_EXPORT
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float
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glmc_vec4_distance(vec4 v1, vec4 v2);
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