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inverse (opposite) of vectors
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@@ -64,6 +64,14 @@ CGLM_EXPORT
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void
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glmc_vec_flipsign(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec_inv(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec_inv_to(vec3 v, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec_angle(vec3 v1, vec3 v2);
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