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re-organise files, remove cglm prefix from file to make them more clean
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91
include/cglm/call/affine.h
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91
include/cglm/call/affine.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_affine_h
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#define cglmc_affine_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_translate_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_translate(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_translate_x(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_translate_y(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_translate_z(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_scale_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_scale(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_scale1(mat4 m, float s);
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CGLM_EXPORT
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void
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glmc_rotate_x(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_y(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_z(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_ndc_make(mat4 m, float angle, vec3 axis_ndc);
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CGLM_EXPORT
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void
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glmc_rotate_make(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotate_ndc(mat4 m, float angle, vec3 axis_ndc);
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CGLM_EXPORT
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void
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glmc_rotate(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_decompose_scalev(mat4 m, vec3 s);
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CGLM_EXPORT
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void
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glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
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CGLM_EXPORT
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void
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glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_affine_h */
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