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adding ivec2, ivec3, ivec4 prints, eqv, eq and fill, documentation fixes
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@@ -61,6 +61,18 @@ CGLM_EXPORT
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float
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glmc_ivec3_distance(ivec3 a, ivec3 b);
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CGLM_EXPORT
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void
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glmc_ivec3_fill(ivec3 v, float val);
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CGLM_EXPORT
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bool
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glmc_ivec3_eq(ivec3 v, float val);
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CGLM_EXPORT
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bool
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glmc_ivec3_eqv(ivec3 a, ivec3 b);
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CGLM_EXPORT
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void
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glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
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