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move extracting planes to camera header
* since it related to view frustum / camera it should be in thie header or separate header called frustum.h * update LICENSE to add authors of algorithm
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@@ -13,9 +13,3 @@ void
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glmc_plane_normalize(vec4 plane) {
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glm_plane_normalize(plane);
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}
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CGLM_EXPORT
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void
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glmc_plane_extract(mat4 projView, vec4 dest[6]) {
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glm_plane_extract(projView, dest);
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}
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