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vec: implement muladd's scalar version
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@@ -105,6 +105,10 @@ CGLM_EXPORT
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void
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glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec4_muladds(vec4 a, float s, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec4_flipsign(vec4 v);
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