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vec: implement muladd's scalar version
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@@ -104,6 +104,10 @@ CGLM_EXPORT
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void
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glmc_vec_muladd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_muladds(vec3 a, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_flipsign(vec3 v);
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