Vector subtraction functions

Add subtraction family of functions for vectors.
This commit is contained in:
BeeverFeever
2023-12-04 21:32:19 +11:00
parent 049db64a0f
commit 7696374f1e
12 changed files with 875 additions and 0 deletions

View File

@@ -39,6 +39,12 @@
CGLM_INLINE void glm_vec4_muladds(vec4 a, float s, vec4 dest);
CGLM_INLINE void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_subsub(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_addsub(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_mulsub(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_mulsubs(vec4 a, float s, vec4 dest);
CGLM_INLINE void glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_minsub(vec4 a, vec4 b, vec4 dest);
CGLM_INLINE void glm_vec4_negate(vec4 v);
CGLM_INLINE void glm_vec4_inv(vec4 v);
CGLM_INLINE void glm_vec4_inv_to(vec4 v, vec4 dest);
@@ -698,6 +704,178 @@ glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
#endif
}
/*!
* @brief sub two vectors and sub result to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector 1
* @param[in] b vector 2
* @param[out] dest dest -= (a - b)
*/
CGLM_INLINE
void
glm_vec4_subsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_sub(
glmm_load(dest),
wasm_f32x4_sub(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_sub_ps(glmm_load(dest),
_mm_sub_ps(glmm_load(a),
glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
vsubq_f32(vld1q_f32(a),
vld1q_f32(b))));
#else
dest[0] -= a[0] - b[0];
dest[1] -= a[1] - b[1];
dest[2] -= a[2] - b[2];
dest[3] -= a[3] - b[3];
#endif
}
/*!
* @brief add two vectors and sub result to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector 1
* @param[in] b vector 2
* @param[out] dest dest -= (a + b)
*/
CGLM_INLINE
void
glm_vec4_addsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_add(
glmm_load(dest),
wasm_f32x4_sub(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_add_ps(glmm_load(dest),
_mm_sub_ps(glmm_load(a),
glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
vsubq_f32(vld1q_f32(a),
vld1q_f32(b))));
#else
dest[0] += a[0] - b[0];
dest[1] += a[1] - b[1];
dest[2] += a[2] - b[2];
dest[3] += a[3] - b[3];
#endif
}
/*!
* @brief mul two vectors and sub result to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector 1
* @param[in] b vector 2
* @param[out] dest dest -= (a * b)
*/
CGLM_INLINE
void
glm_vec4_mulsub(vec4 a, vec4 b, vec4 dest) {
#if defined(CGLM_SIMD)
glmm_store(dest, glmm_fmsub(glmm_load(a), glmm_load(b), glmm_load(dest)));
#else
dest[0] -= a[0] * b[0];
dest[1] -= a[1] * b[1];
dest[2] -= a[2] * b[2];
dest[3] -= a[3] * b[3];
#endif
}
/*!
* @brief mul vector with scalar and sub result to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector
* @param[in] s scalar
* @param[out] dest dest -= (a * b)
*/
CGLM_INLINE
void
glm_vec4_mulsubs(vec4 a, float s, vec4 dest) {
#if defined(CGLM_SIMD)
glmm_store(dest, glmm_fmsub(glmm_load(a), glmm_set1(s), glmm_load(dest)));
#else
dest[0] -= a[0] * s;
dest[1] -= a[1] * s;
dest[2] -= a[2] * s;
dest[3] -= a[3] * s;
#endif
}
/*!
* @brief sub max of two vectors to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector 1
* @param[in] b vector 2
* @param[out] dest dest -= max(a, b)
*/
CGLM_INLINE
void
glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_sub(
glmm_load(dest),
wasm_f32x4_pmax(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_sub_ps(glmm_load(dest),
_mm_max_ps(glmm_load(a),
glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
vmaxq_f32(vld1q_f32(a),
vld1q_f32(b))));
#else
dest[0] -= glm_max(a[0], b[0]);
dest[1] -= glm_max(a[1], b[1]);
dest[2] -= glm_max(a[2], b[2]);
dest[3] -= glm_max(a[3], b[3]);
#endif
}
/*!
* @brief sub min of two vectors to dest
*
* it applies -= operator so dest must be initialized
*
* @param[in] a vector 1
* @param[in] b vector 2
* @param[out] dest dest -= min(a, b)
*/
CGLM_INLINE
void
glm_vec4_minsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_sub(
glmm_load(dest),
wasm_f32x4_pmin(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_sub_ps(glmm_load(dest),
_mm_min_ps(glmm_load(a),
glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
vminq_f32(vld1q_f32(a),
vld1q_f32(b))));
#else
dest[0] -= glm_min(a[0], b[0]);
dest[1] -= glm_min(a[1], b[1]);
dest[2] -= glm_min(a[2], b[2]);
dest[3] -= glm_min(a[3], b[3]);
#endif
}
/*!
* @brief negate vector components and store result in dest
*