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@@ -64,15 +64,13 @@ glms_mat2x4_(make)(float * __restrict src) {
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/*!
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* @brief multiply m1 and m2 to dest
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*
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* m1, m2 and dest matrices can be same matrix, it is possible to write this:
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*
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* @code
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* glm_mat2x4_mul(m, m, m);
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* r = glms_mat2x4_mul(mat2x4s, mat4x2s);
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* @endcode
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*
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* @param[in] m1 left matrix
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* @param[in] m2 right matrix
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* @param[out] dest destination matrix
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* @param[in] m1 left matrix (mat2x4s)
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* @param[in] m2 right matrix (mat4x2s)
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* @returns destination matrix (mat2s)
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*/
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CGLM_INLINE
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mat2s
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