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@@ -98,15 +98,13 @@ glm_mat4x3_make(float * __restrict src, mat4x3 dest) {
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/*!
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* @brief multiply m1 and m2 to dest
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*
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* m1, m2 and dest matrices can be same matrix, it is possible to write this:
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*
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* @code
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* glm_mat4x3_mul(m, m, m);
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* glm_mat4x3_mul(mat4x3, mat3x4, mat4);
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* @endcode
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*
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* @param[in] m1 left matrix
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* @param[in] m2 right matrix
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* @param[out] dest destination matrix
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* @param[in] m1 left matrix (mat4x3)
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* @param[in] m2 right matrix (mat3x4)
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* @param[out] dest destination matrix (mat4)
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*/
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CGLM_INLINE
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void
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