mirror of
https://github.com/recp/cglm.git
synced 2026-02-17 03:39:05 +00:00
add missing call functions
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@@ -33,6 +33,26 @@ glmc_ortho(float left,
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float farVal,
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mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho_aabb(vec3 box[2], mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho_default(float aspect, mat4 dest);
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CGLM_EXPORT
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void
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glmc_ortho_default_s(float aspect, float size, mat4 dest);
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CGLM_EXPORT
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void
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glmc_perspective(float fovy,
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@@ -41,6 +61,14 @@ glmc_perspective(float fovy,
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float farVal,
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mat4 dest);
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CGLM_EXPORT
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void
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glmc_perspective_default(float aspect, mat4 dest);
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CGLM_EXPORT
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void
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glmc_perspective_resize(float aspect, mat4 proj);
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CGLM_EXPORT
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void
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glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
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@@ -53,6 +81,58 @@ CGLM_EXPORT
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void
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glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
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CGLM_EXPORT
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void
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glmc_persp_decomp(mat4 proj,
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float * __restrict nearVal,
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float * __restrict farVal,
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float * __restrict top,
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float * __restrict bottom,
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float * __restrict left,
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float * __restrict right);
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CGLM_EXPORT
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void
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glmc_persp_decompv(mat4 proj, float dest[6]);
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CGLM_EXPORT
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void
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glmc_persp_decomp_x(mat4 proj,
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float * __restrict left,
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float * __restrict right);
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CGLM_EXPORT
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void
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glmc_persp_decomp_y(mat4 proj,
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float * __restrict top,
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float * __restrict bottom);
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CGLM_EXPORT
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void
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glmc_persp_decomp_z(mat4 proj,
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float * __restrict nearVal,
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float * __restrict farVal);
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CGLM_EXPORT
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void
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glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
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CGLM_EXPORT
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void
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glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
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CGLM_EXPORT
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float
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glmc_persp_fovy(mat4 proj);
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CGLM_EXPORT
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float
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glmc_persp_aspect(mat4 proj);
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CGLM_EXPORT
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void
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glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
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#ifdef __cplusplus
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}
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#endif
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