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https://github.com/recp/cglm.git
synced 2026-02-17 03:39:05 +00:00
changed last parameter to be destination and also removed the euler->mat4->quat test.
This commit is contained in:
@@ -30,12 +30,12 @@
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CGLM_INLINE void glm_euler_by_order(vec3 angles,
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glm_euler_seq ord,
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mat4 dest);
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CGLM_INLINE void glm_euler_xyz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_xzy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yxz_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_yzx_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zxy_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_zyx_quat(versor q, vec3 angles);
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CGLM_INLINE void glm_euler_xyz_quat(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_xzy_quat(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_yxz_quat(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_yzx_quat(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_zxy_quat(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_zyx_quat(vec3 angles, versor dest);
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*/
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#ifndef cglm_euler_h
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@@ -464,7 +464,7 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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*/
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CGLM_INLINE
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void
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glm_euler_xyz_quat(versor q, vec3 angles) {
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glm_euler_xyz_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -472,10 +472,10 @@ glm_euler_xyz_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = xc * ys * zs + xs * yc * zc;
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q[1] = xc * ys * zc - xs * yc * zs;
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q[2] = xc * yc * zs + xs * ys * zc;
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q[3] = xc * yc * zc - xs * ys * zs;
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dest[0] = xc * ys * zs + xs * yc * zc;
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dest[1] = xc * ys * zc - xs * yc * zs;
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dest[2] = xc * yc * zs + xs * ys * zc;
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dest[3] = xc * yc * zc - xs * ys * zs;
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}
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@@ -488,7 +488,7 @@ glm_euler_xyz_quat(versor q, vec3 angles) {
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*/
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CGLM_INLINE
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void
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glm_euler_xzy_quat(versor q, vec3 angles) {
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glm_euler_xzy_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -496,10 +496,10 @@ glm_euler_xzy_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = -xc * zs * ys + xs * zc * yc;
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q[1] = xc * zc * ys - xs * zs * yc;
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q[2] = xc * zs * yc + xs * zc * ys;
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q[3] = xc * zc * yc + xs * zs * ys;
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dest[0] = -xc * zs * ys + xs * zc * yc;
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dest[1] = xc * zc * ys - xs * zs * yc;
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dest[2] = xc * zs * yc + xs * zc * ys;
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dest[3] = xc * zc * yc + xs * zs * ys;
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}
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@@ -512,7 +512,7 @@ glm_euler_xzy_quat(versor q, vec3 angles) {
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*/
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CGLM_INLINE
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void
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glm_euler_yxz_quat(versor q, vec3 angles) {
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glm_euler_yxz_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -520,10 +520,10 @@ glm_euler_yxz_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = yc * xs * zc + ys * xc * zs;
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q[1] = -yc * xs * zs + ys * xc * zc;
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q[2] = yc * xc * zs - ys * xs * zc;
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q[3] = yc * xc * zc + ys * xs * zs;
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dest[0] = yc * xs * zc + ys * xc * zs;
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dest[1] = -yc * xs * zs + ys * xc * zc;
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dest[2] = yc * xc * zs - ys * xs * zc;
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dest[3] = yc * xc * zc + ys * xs * zs;
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}
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/*!
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@@ -535,7 +535,7 @@ glm_euler_yxz_quat(versor q, vec3 angles) {
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*/
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CGLM_INLINE
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void
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glm_euler_yzx_quat(versor q, vec3 angles) {
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glm_euler_yzx_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -543,10 +543,10 @@ glm_euler_yzx_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = yc * zc * xs + ys * zs * xc;
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q[1] = yc * zs * xs + ys * zc * xc;
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q[2] = yc * zs * xc - ys * zc * xs;
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q[3] = yc * zc * xc - ys * zs * xs;
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dest[0] = yc * zc * xs + ys * zs * xc;
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dest[1] = yc * zs * xs + ys * zc * xc;
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dest[2] = yc * zs * xc - ys * zc * xs;
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dest[3] = yc * zc * xc - ys * zs * xs;
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}
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@@ -559,7 +559,7 @@ glm_euler_yzx_quat(versor q, vec3 angles) {
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*/
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CGLM_INLINE
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void
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glm_euler_zxy_quat(versor q, vec3 angles) {
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glm_euler_zxy_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -567,10 +567,10 @@ glm_euler_zxy_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = zc * xs * yc - zs * xc * ys;
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q[1] = zc * xc * ys + zs * xs * yc;
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q[2] = zc * xs * ys + zs * xc * yc;
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q[3] = zc * xc * yc - zs * xs * ys;
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dest[0] = zc * xs * yc - zs * xc * ys;
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dest[1] = zc * xc * ys + zs * xs * yc;
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dest[2] = zc * xs * ys + zs * xc * yc;
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dest[3] = zc * xc * yc - zs * xs * ys;
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}
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/*!
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@@ -582,7 +582,7 @@ glm_euler_zxy_quat(versor q, vec3 angles) {
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*/
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CGLM_INLINE
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void
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glm_euler_zyx_quat(versor q, vec3 angles) {
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glm_euler_zyx_quat(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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@@ -590,10 +590,10 @@ glm_euler_zyx_quat(versor q, vec3 angles) {
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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q[0] = zc * yc * xs - zs * ys * xc;
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q[1] = zc * ys * xc + zs * yc * xs;
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q[2] = -zc * ys * xs + zs * yc * xc;
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q[3] = zc * yc * xc + zs * ys * xs;
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dest[0] = zc * yc * xs - zs * ys * xc;
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dest[1] = zc * ys * xc + zs * yc * xs;
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dest[2] = -zc * ys * xs + zs * yc * xc;
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dest[3] = zc * yc * xc + zs * ys * xs;
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}
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