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clipspace: add initial implementations LH, RH and NO, ZO
Add the initial implementations of the left-handed and right-handed coordinate systems as well as clipspace depth values of [-1, 0] and [0, 1].
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51
src/clipspace/ortho_lh_zo.c
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51
src/clipspace/ortho_lh_zo.c
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "../include/cglm/cglm.h"
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#include "../include/cglm/clipspace/ortho_lh_zo.h"
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CGLM_EXPORT
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void
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glmc_ortho_lh_zo(float left, float right,
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float bottom, float top,
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float nearZ, float farZ,
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mat4 dest) {
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glm_ortho_lh_zo(left, right,
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bottom, top,
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nearZ, farZ,
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dest);
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}
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CGLM_EXPORT
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void
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glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
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glm_ortho_aabb_lh_zo(box, dest);
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}
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CGLM_EXPORT
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void
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glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
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glm_ortho_aabb_p_lh_zo(box, padding, dest);
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}
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CGLM_EXPORT
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void
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glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
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glm_ortho_aabb_pz_lh_zo(box, padding, dest);
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}
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CGLM_EXPORT
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void
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glmc_ortho_default_lh_zo(float aspect, mat4 dest) {
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glm_ortho_default_lh_zo(aspect, dest);
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}
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CGLM_EXPORT
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void
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glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
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glm_ortho_default_s_lh_zo(aspect, size, dest);
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}
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