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clipspace: add initial implementations LH, RH and NO, ZO
Add the initial implementations of the left-handed and right-handed coordinate systems as well as clipspace depth values of [-1, 0] and [0, 1].
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@@ -50,4 +50,35 @@
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# define GLM_FLT_EPSILON FLT_EPSILON
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#endif
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/*
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* Clip control: define GLM_FORCE_DEPTH_ZERO_TO_ONE before including
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* CGLM to use a clip space between 0 to 1.
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* Coordinate system: define GLM_FORCE_LEFT_HANDED before including
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* CGLM to use the left handed coordinate system by default.
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*/
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#define CGLM_CLIP_CONTROL_ZO_BIT (1 << 0) /* ZERO_TO_ONE */
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#define CGLM_CLIP_CONTROL_NO_BIT (1 << 1) /* NEGATIVE_ONE_TO_ONE */
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#define CGLM_CLIP_CONTROL_LH_BIT (1 << 2) /* LEFT_HANDED, For DirectX, Metal, Vulkan */
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#define CGLM_CLIP_CONTROL_RH_BIT (1 << 3) /* RIGHT_HANDED, For OpenGL, default in GLM */
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#define CGLM_CLIP_CONTROL_LH_ZO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
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#define CGLM_CLIP_CONTROL_LH_NO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
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#define CGLM_CLIP_CONTROL_RH_ZO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
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#define CGLM_CLIP_CONTROL_RH_NO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
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#ifdef CGLM_FORCE_DEPTH_ZERO_TO_ONE
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# ifdef CGLM_FORCE_LEFT_HANDED
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# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_ZO
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# else
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# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_ZO
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# endif
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#else
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# ifdef CGLM_FORCE_LEFT_HANDED
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# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_NO
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# else
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# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_NO
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# endif
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#endif
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#endif /* cglm_common_h */
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