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vec: minnadd and maxadd helpers
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@@ -34,6 +34,9 @@
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CGLM_INLINE void glm_vec4_addadd(vec4 a, vec4 b, vec4 dest);
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CGLM_INLINE void glm_vec4_subadd(vec4 a, vec4 b, vec4 dest);
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CGLM_INLINE void glm_vec4_muladd(vec4 a, vec4 b, vec4 dest);
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CGLM_INLINE void glm_vec4_muladds(vec4 a, float s, vec4 dest);
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CGLM_INLINE void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
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CGLM_INLINE void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest);
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CGLM_INLINE void glm_vec4_negate(vec4 v);
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CGLM_INLINE void glm_vec4_inv(vec4 v);
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CGLM_INLINE void glm_vec4_inv_to(vec4 v, vec4 dest);
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@@ -45,7 +48,6 @@
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CGLM_INLINE void glm_vec4_clamp(vec4 v, float minVal, float maxVal);
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CGLM_INLINE void glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest)
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DEPRECATED:
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glm_vec4_dup
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glm_vec4_flipsign
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@@ -521,6 +523,54 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
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#endif
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}
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/*!
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* @brief add max of two vector to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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* @param[in] a vector 1
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* @param[in] b vector 2
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* @param[out] dest dest += max(a, b)
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*/
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CGLM_INLINE
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void
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glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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_mm_max_ps(glmm_load(a),
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glmm_load(b))));
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#else
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dest[0] += glm_max(a[0], b[0]);
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dest[1] += glm_max(a[1], b[1]);
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dest[2] += glm_max(a[2], b[2]);
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dest[3] += glm_max(a[3], b[3]);
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#endif
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}
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/*!
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* @brief add min of two vector to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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* @param[in] a vector
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* @param[in] s scalar
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* @param[out] dest dest += min(a, b)
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*/
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CGLM_INLINE
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void
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glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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_mm_min_ps(glmm_load(a),
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glmm_load(b))));
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#else
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dest[0] += glm_min(a[0], b[0]);
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dest[1] += glm_min(a[1], b[1]);
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dest[2] += glm_min(a[2], b[2]);
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dest[3] += glm_min(a[3], b[3]);
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#endif
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}
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/*!
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* @brief negate vector components and store result in dest
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*
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@@ -694,7 +744,7 @@ glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
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/* from + s * (to - from) */
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glm_vec4_broadcast(glm_clamp_zo(t), s);
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glm_vec4_sub(to, from, v);
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glm_vec4_mulv(s, v, v);
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glm_vec4_mul(s, v, v);
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glm_vec4_add(from, v, dest);
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}
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