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implement glm_aabb_sphere as GraphicsGems Solid Box - Solid Sphere test
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8
CREDITS
8
CREDITS
@@ -1,7 +1,7 @@
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This library [initially] used some [piece of] implementations
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(may include codes) from these open source projects/resources:
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1. Affine Transforms
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1. Initial Affine Transforms
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The original glm repo (g-truc), url: https://github.com/g-truc/glm
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LICENSE[S]:
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@@ -11,7 +11,7 @@ LICENSE[S]:
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FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
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2. Quaternions
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2. Initial Quaternions
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Anton's OpenGL 4 Tutorials book source code:
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LICENSE:
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@@ -47,6 +47,8 @@ http://old.cescg.org/CESCG-2002/DSykoraJJelinek/
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7. Quaternions
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Initial mat4_quat is borrowed from Apple's simd library
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8. Vector Rotation using Quaternion
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https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion
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9. Sphere AABB intersect
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https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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