vec: implement min and max

This commit is contained in:
Recep Aslantas
2017-12-17 16:55:04 +03:00
parent ef0dd289bb
commit 63eaee5049
8 changed files with 160 additions and 1 deletions

View File

@@ -35,6 +35,8 @@
CGLM_INLINE void glm_vec4_normalize(vec4 v);
CGLM_INLINE void glm_vec4_normalize_to(vec4 vec, vec4 dest);
CGLM_INLINE float glm_vec4_distance(vec4 v1, vec4 v2);
CGLM_INLINE void glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest);
CGLM_INLINE void glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest);
*/
#ifndef cglm_vec4_h
@@ -318,4 +320,66 @@ glm_vec4_distance(vec4 v1, vec4 v2) {
+ glm_pow2(v2[3] - v1[3]));
}
/*!
* @brief max values of vectors
*
* @param[in] v1 vector1
* @param[in] v2 vector2
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest) {
if (v1[0] > v2[0])
dest[0] = v1[0];
else
dest[0] = v2[0];
if (v1[1] > v2[1])
dest[1] = v1[1];
else
dest[1] = v2[1];
if (v1[2] > v2[2])
dest[2] = v1[2];
else
dest[2] = v2[2];
if (v1[3] > v2[3])
dest[3] = v1[3];
else
dest[3] = v2[3];
}
/*!
* @brief min values of vectors
*
* @param[in] v1 vector1
* @param[in] v2 vector2
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest) {
if (v1[0] < v2[0])
dest[0] = v1[0];
else
dest[0] = v2[0];
if (v1[1] < v2[1])
dest[1] = v1[1];
else
dest[1] = v2[1];
if (v1[2] < v2[2])
dest[2] = v1[2];
else
dest[2] = v2[2];
if (v1[3] < v2[3])
dest[3] = v1[3];
else
dest[3] = v2[3];
}
#endif /* cglm_vec4_h */