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add new matrix mat2x3
Initial function being glm_mat2x3_make Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -44,6 +44,7 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/mat4.h \
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include/cglm/mat3.h \
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include/cglm/mat2.h \
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include/cglm/mat2x3.h \
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include/cglm/affine-pre.h \
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include/cglm/affine-post.h \
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include/cglm/affine.h \
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@@ -96,6 +97,7 @@ cglm_calldir=$(includedir)/cglm/call
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cglm_call_HEADERS = include/cglm/call/mat4.h \
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include/cglm/call/mat3.h \
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include/cglm/call/mat2.h \
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include/cglm/call/mat2x3.h \
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include/cglm/call/vec2.h \
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include/cglm/call/vec3.h \
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include/cglm/call/vec4.h \
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@@ -160,6 +162,7 @@ cglm_structdir=$(includedir)/cglm/struct
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cglm_struct_HEADERS = include/cglm/struct/mat4.h \
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include/cglm/struct/mat3.h \
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include/cglm/struct/mat2.h \
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include/cglm/struct/mat2x3.h \
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include/cglm/struct/affine-pre.h \
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include/cglm/struct/affine-post.h \
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include/cglm/struct/affine-mat.h \
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@@ -212,6 +215,7 @@ libcglm_la_SOURCES=\
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src/vec4.c \
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src/ivec4.c \
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src/mat2.c \
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src/mat2x3.c \
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src/mat3.c \
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src/mat4.c \
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src/plane.c \
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