rename and cast mat4x4 id

This commit is contained in:
Recep Aslantas
2016-09-17 12:35:10 +03:00
parent 0b0a74e9bf
commit 6046d0cdde
2 changed files with 8 additions and 8 deletions

View File

@@ -15,7 +15,7 @@
CGLM_INLINE CGLM_INLINE
void void
glm_translate_to(mat4 m, vec3 v, mat4 dest) { glm_translate_to(mat4 m, vec3 v, mat4 dest) {
mat4 t = GLM_MAT_IDENTITY_4F; mat4 t = GLM_MAT4_IDENTITY;
#if defined( __SSE__ ) || defined( __SSE2__ ) #if defined( __SSE__ ) || defined( __SSE2__ )
_mm_store_ps(dest[3], _mm_store_ps(dest[3],
@@ -149,7 +149,7 @@ void
glm_rotate_x(mat4 m, float rad, mat4 dest) { glm_rotate_x(mat4 m, float rad, mat4 dest) {
float cosVal; float cosVal;
float sinVal; float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F; mat4 t = GLM_MAT4_IDENTITY;
cosVal = cosf(rad); cosVal = cosf(rad);
sinVal = sinf(rad); sinVal = sinf(rad);
@@ -167,7 +167,7 @@ void
glm_rotate_y(mat4 m, float rad, mat4 dest) { glm_rotate_y(mat4 m, float rad, mat4 dest) {
float cosVal; float cosVal;
float sinVal; float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F; mat4 t = GLM_MAT4_IDENTITY;
cosVal = cosf(rad); cosVal = cosf(rad);
sinVal = sinf(rad); sinVal = sinf(rad);
@@ -185,7 +185,7 @@ void
glm_rotate_z(mat4 m, float rad, mat4 dest) { glm_rotate_z(mat4 m, float rad, mat4 dest) {
float cosVal; float cosVal;
float sinVal; float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F; mat4 t = GLM_MAT4_IDENTITY;
cosVal = cosf(rad); cosVal = cosf(rad);
sinVal = sinf(rad); sinVal = sinf(rad);

View File

@@ -12,7 +12,7 @@
#include "cglm-mat-simd.h" #include "cglm-mat-simd.h"
#include <assert.h> #include <assert.h>
#define GLM_MAT_IDENTITY_4F {1.0f, 0.0f, 0.0f, 0.0f, \ #define GLM_MAT4_IDENTITY (mat4){1.0f, 0.0f, 0.0f, 0.0f, \
0.0f, 1.0f, 0.0f, 0.0f, \ 0.0f, 1.0f, 0.0f, 0.0f, \
0.0f, 0.0f, 1.0f, 0.0f, \ 0.0f, 0.0f, 1.0f, 0.0f, \
0.0f, 0.0f, 0.0f, 1.0f} 0.0f, 0.0f, 0.0f, 1.0f}