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build texture transform matrix helper
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@@ -109,3 +109,9 @@ void
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glmc_mat3_make(const float * __restrict src, mat3 dest) {
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glm_mat3_make(src, dest);
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}
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CGLM_EXPORT
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void
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glmc_mat3_textrans(float sx, float sy, float rot, float tx, float ty, mat3 dest) {
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glm_mat3_textrans(sx, sy, rot, tx, ty, dest);
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}
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