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add function, type and macros in header to top of header
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@@ -5,6 +5,31 @@
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
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CGLM_INLINE void glm_translate(mat4 m, vec3 v);
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CGLM_INLINE void glm_translate_x(mat4 m, float to);
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CGLM_INLINE void glm_translate_y(mat4 m, float to);
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CGLM_INLINE void glm_translate_z(mat4 m, float to);
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CGLM_INLINE void glm_translate_make(mat4 m, vec3 v);
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CGLM_INLINE void glm_scale_to(mat4 m, vec3 v, mat4 dest);
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CGLM_INLINE void glm_scale_make(mat4 m, vec3 v);
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CGLM_INLINE void glm_scale(mat4 m, vec3 v);
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CGLM_INLINE void glm_scale1(mat4 m, float s);
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CGLM_INLINE void glm_rotate_x(mat4 m, float rad, mat4 dest);
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CGLM_INLINE void glm_rotate_y(mat4 m, float rad, mat4 dest);
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CGLM_INLINE void glm_rotate_z(mat4 m, float rad, mat4 dest);
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CGLM_INLINE void glm_rotate_ndc_make(mat4 m, float angle, vec3 axis_ndc);
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CGLM_INLINE void glm_rotate_make(mat4 m, float angle, vec3 axis);
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CGLM_INLINE void glm_rotate_ndc(mat4 m, float angle, vec3 axis_ndc);
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CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
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CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
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CGLM_INLINE bool glm_uniscaled(mat4 m);
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CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
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CGLM_INLINE void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
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*/
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#ifndef cglm_affine_h
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#define cglm_affine_h
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