add some missing non-square matrix funcs in struct api

This commit is contained in:
Recep Aslantas
2023-07-22 14:17:26 +03:00
parent dbb85f24c8
commit 4d5653b1f6
6 changed files with 499 additions and 0 deletions

View File

@@ -11,7 +11,12 @@
GLMS_MAT4X2_ZERO
Functions:
CGLM_INLINE mat4x2s glms_mat4x2_zero(void);
CGLM_INLINE mat4x2s glms_mat4x2_make(float * __restrict src);
CGLM_INLINE mat4s glms_mat4x2_mul(mat4x2s m1, mat2x4s m2);
CGLM_INLINE vec4s glms_mat4x2_mulv(mat4x2s m, vec2s v);
CGLM_INLINE mat2x4s glms_mat4x2_transpose(mat4x2s m);
CGLM_INLINE mat4x2s glms_mat4x2_scale(mat4x2s m, float s);
*/
#ifndef cglms_mat4x2_h
@@ -29,6 +34,20 @@
/* for C only */
#define GLMS_MAT4X2_ZERO ((mat4x2s)GLMS_MAT4X2_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(zero)(void) {
mat4x2s r;
glm_mat4x2_zero(r.raw);
return r;
}
/*!
* @brief Create mat4x2 matrix from pointer
*
@@ -43,4 +62,69 @@ glms_mat4x2_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat4x2_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat4s
glms_mat4x2_(mul)(mat4x2s m1, mat2x4s m2) {
mat4s r;
glm_mat4x2_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec4s
glms_mat4x2_(mulv)(mat4x2s m, vec2s v) {
vec4s r;
glm_mat4x2_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat2x4s
glms_mat4x2_(transpose)(mat4x2s m) {
mat2x4s r;
glm_mat4x2_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(scale)(mat4x2s m, float s) {
glm_mat4x2_scale(m.raw, s);
return m;
}
#endif /* cglms_mat4x2_h */