dont use I macro defined in standard

This commit is contained in:
Recep Aslantas
2024-03-31 04:22:42 +03:00
parent edfb5e3984
commit 4c872238d9
15 changed files with 115 additions and 115 deletions
+13 -13
View File
@@ -65,8 +65,8 @@
CGLM_INLINE void glm_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest);
CGLM_INLINE void glm_vec4_swizzle(vec4 v, int mask, vec4 dest);
CGLM_INLINE void glm_vec4_make(float * restrict src, vec4 dest);
CGLM_INLINE void glm_vec4_reflect(vec4 I, vec4 N, vec4 dest);
CGLM_INLINE void glm_vec4_refract(vec4 I, vec4 N, float eta, vec4 dest);
CGLM_INLINE void glm_vec4_reflect(vec4 v, vec4 n, vec4 dest);
CGLM_INLINE void glm_vec4_refract(vec4 v, vec4 n, float eta, vec4 dest);
DEPRECATED:
glm_vec4_dup
@@ -1309,20 +1309,20 @@ glm_vec4_make(const float * __restrict src, vec4 dest) {
/*!
* @brief reflection vector using an incident ray and a surface normal
*
* @param[in] I incident vector
* @param[in] N normalized normal vector
* @param[in] v incident vector
* @param[in] n normalized normal vector
* @param[out] dest destination vector for the reflection result
*/
CGLM_INLINE
void
glm_vec4_reflect(vec4 I, vec4 N, vec4 dest) {
glm_vec4_reflect(vec4 v, vec4 n, vec4 dest) {
vec4 temp;
/* TODO: direct simd touch */
glm_vec4_scale(N, 2.0f * glm_vec4_dot(I, N), temp);
glm_vec4_sub(I, temp, dest);
glm_vec4_scale(n, 2.0f * glm_vec4_dot(v, n), temp);
glm_vec4_sub(v, temp, dest);
dest[3] = I[3];
dest[3] = v[3];
}
/*!
@@ -1336,8 +1336,8 @@ glm_vec4_reflect(vec4 I, vec4 N, vec4 dest) {
* incident vector 'I' in the output 'dest', users requiring the preservation of
* the 'w' component should manually adjust 'dest' after calling this function.
*
* @param[in] I normalized incident vector
* @param[in] N normalized normal vector
* @param[in] v normalized incident vector
* @param[in] n normalized normal vector
* @param[in] eta ratio of indices of refraction (incident/transmitted)
* @param[out] dest refraction vector if refraction occurs; zero vector otherwise
*
@@ -1345,10 +1345,10 @@ glm_vec4_reflect(vec4 I, vec4 N, vec4 dest) {
*/
CGLM_INLINE
bool
glm_vec4_refract(vec4 I, vec4 N, float eta, vec4 dest) {
glm_vec4_refract(vec4 v, vec4 n, float eta, vec4 dest) {
float ndi, eni, k;
ndi = glm_vec4_dot(N, I);
ndi = glm_vec4_dot(n, v);
eni = eta * ndi;
k = 1.0f + eta * eta - eni * eni;
@@ -1357,7 +1357,7 @@ glm_vec4_refract(vec4 I, vec4 N, float eta, vec4 dest) {
return false;
}
glm_vec4_scale(I, eta, dest);
glm_vec4_scale(v, eta, dest);
glm_vec4_mulsubs(N, eni + sqrtf(k), dest);
return true;
}