dont use I macro defined in standard

This commit is contained in:
Recep Aslantas
2024-03-31 04:22:42 +03:00
parent edfb5e3984
commit 4c872238d9
15 changed files with 115 additions and 115 deletions

View File

@@ -80,9 +80,9 @@
CGLM_INLINE void glm_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
CGLM_INLINE void glm_vec3_swizzle(vec3 v, int mask, vec3 dest);
CGLM_INLINE void glm_vec3_make(float * restrict src, vec3 dest);
CGLM_INLINE void glm_vec3_faceforward(vec3 N, vec3 I, vec3 Nref, vec3 dest);
CGLM_INLINE void glm_vec3_reflect(vec3 I, vec3 N, vec3 dest);
CGLM_INLINE void glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest);
CGLM_INLINE void glm_vec3_faceforward(vec3 n, vec3 v, vec3 nref, vec3 dest);
CGLM_INLINE void glm_vec3_reflect(vec3 v, vec3 n, vec3 dest);
CGLM_INLINE void glm_vec3_refract(vec3 v, vec3 n, float eta, vec3 dest);
Convenient:
CGLM_INLINE void glm_cross(vec3 a, vec3 b, vec3 d);
@@ -1210,36 +1210,36 @@ glm_vec3_make(const float * __restrict src, vec3 dest) {
*
* orients a vector to point away from a surface as defined by its normal
*
* @param[in] N vector to orient
* @param[in] I incident vector
* @param[in] Nref reference vector
* @param[in] n vector to orient
* @param[in] v incident vector
* @param[in] nref reference vector
* @param[out] dest oriented vector, pointing away from the surface
*/
CGLM_INLINE
void
glm_vec3_faceforward(vec3 N, vec3 I, vec3 Nref, vec3 dest) {
if (glm_vec3_dot(I, Nref) < 0.0f) {
glm_vec3_faceforward(vec3 n, vec3 v, vec3 nref, vec3 dest) {
if (glm_vec3_dot(v, nref) < 0.0f) {
/* N is facing away from I */
glm_vec3_copy(N, dest);
glm_vec3_copy(n, dest);
} else {
/* N is facing towards I, negate it */
glm_vec3_negate_to(N, dest);
glm_vec3_negate_to(n, dest);
}
}
/*!
* @brief reflection vector using an incident ray and a surface normal
*
* @param[in] I incident vector
* @param[in] N normalized normal vector
* @param[in] v incident vector
* @param[in] n normalized normal vector
* @param[out] dest reflection result
*/
CGLM_INLINE
void
glm_vec3_reflect(vec3 I, vec3 N, vec3 dest) {
glm_vec3_reflect(vec3 v, vec3 n, vec3 dest) {
vec3 temp;
glm_vec3_scale(N, 2.0f * glm_vec3_dot(I, N), temp);
glm_vec3_sub(I, temp, dest);
glm_vec3_scale(n, 2.0f * glm_vec3_dot(v, n), temp);
glm_vec3_sub(v, temp, dest);
}
/*!
@@ -1249,8 +1249,8 @@ glm_vec3_reflect(vec3 I, vec3 N, vec3 dest) {
* occurs (angle too great given eta), dest is set to zero and returns false.
* Otherwise, computes refraction vector, stores it in dest, and returns true.
*
* @param[in] I normalized incident vector
* @param[in] N normalized normal vector
* @param[in] v normalized incident vector
* @param[in] n normalized normal vector
* @param[in] eta ratio of indices of refraction (incident/transmitted)
* @param[out] dest refraction vector if refraction occurs; zero vector otherwise
*
@@ -1258,10 +1258,10 @@ glm_vec3_reflect(vec3 I, vec3 N, vec3 dest) {
*/
CGLM_INLINE
bool
glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest) {
glm_vec3_refract(vec3 v, vec3 n, float eta, vec3 dest) {
float ndi, eni, k;
ndi = glm_vec3_dot(N, I);
ndi = glm_vec3_dot(n, v);
eni = eta * ndi;
k = 1.0f + eta * eta - eni * eni;
@@ -1270,8 +1270,8 @@ glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest) {
return false;
}
glm_vec3_scale(I, eta, dest);
glm_vec3_mulsubs(N, eni + sqrtf(k), dest);
glm_vec3_scale(v, eta, dest);
glm_vec3_mulsubs(n, eni + sqrtf(k), dest);
return true;
}